games(TM)'s Scores

  • Games
For 2,932 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2932 game reviews
    • 84 Metascore
    • 80 Critic Score
    Never has an off-road racer felt so compelling, so necessary and so thrilling... The finest arcade racer since "Burnout Revenge." [JPN Import; Feb 2007, p.100]
    • games(TM)
    • 60 Metascore
    • 80 Critic Score
    Anyone willing to immerse themselves in the wonder that is WarTech: Senko No Ronde’s complex and varied gameplay mechanics will feel that the price is perfectly justified. [July 2007, p.114]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    Its overall challenge is both lasting and addictive. [Issue#122, p.109]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Everybody’s Gone To The Rapture is a brave experiment, and one that’s paid off for The Chinese Room. If you’re a console-only gamer, it’ll be unlike anything you’ve ever played before – we say that with admiration.
    • 85 Metascore
    • 80 Critic Score
    A game that almost anyone with a love of music will enjoy. [Apr 2008, p.122]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Thoroughly engaging and original. [Issue#107, p.117]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Vice City Stories, for all its frustration and lack of genuine originality is a sterling piece of work. If this is Grand Theft Auto III's swansong, then it could not have received a more fitting send-off. [Christmas 2006, p.102]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Is it enough to warrant a purchase should you own 2K7’s predecessor? Probably not. However...NBA 2K7 is still the number one name in basketball. [Dec 2006, p.112]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    The fun in Titan Souls is in finally overcoming what initially feel like an impossible battles. In that regard, it’s a celebration of gaming as it used to be in ‘the good old days’.
    • 71 Metascore
    • 80 Critic Score
    That the development team has been able to retain the mechanisms of play together with the depth of the content in the face of a breed of gamer whose capacity to consume is unrivalled, is perhaps the game’s biggest achievement. Now all Bethesda has to do is keep up the pace.
    • 82 Metascore
    • 80 Critic Score
    The big question is, can this sequel offer enough for anyone who has already played the original to death. And the answer is a resounding yes. [Nov 2009, p.130]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it's a good feeling to suddenly realise that you're just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Roundabout's story is ridiculous, funny, occasionally moving, even when it's over you'll want to keep going. [Issue#154, p.125]
    • 82 Metascore
    • 80 Critic Score
    It’ll be the online community that makes or breaks Sunrise. Given the way the support for the first game surpassed even the developer’s expectations, we’re inclined to think that this superior sequel should have no trouble in getting fans to rally behind it. [May 2005, p.94]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    If you ignored it before then you were missing out on one of the most enjoyable beat-‘em-ups the genre has. [Nov 2006, p.120]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A vast experience, and a refreshing lesson in substance over style. [Issue#107, p.120]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The atmosphere in the game really is fantastic - it plays very much like a stealth shooter but the action is fast and brutal when it does happen. Along with the headset, this consistent tension offers an experience that you simply will not find with any other squad-based shooters, regardless of format. [Christmas 2003, p.96]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    This is pure BioWare, crafted with consummate fantasy fans in mind. [Christmas 2009, p.108]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Even with many of Rare’s most loved classics missing on account of licensing issues – GoldenEye 007, Donkey Kong Country to name a couple – Rare Replay is still an extraordinary exercise in value, and a fantastic celebration of one of gaming’s most accomplished and innovative developers.
    • 82 Metascore
    • 80 Critic Score
    How does PES 2013 compare to FIFA 13? It's still very much an apples to oranges comparison, even with PES 2013 finally matching its long-term rival. FIFA excels in control, presentation and licenses while PES 2013 has depth, unpredictability and speed.
    • 87 Metascore
    • 80 Critic Score
    The true triumph for Media Molecule is that none of the ‘extra-curricular’ controls or feel forced or unnecessary. On the contrary, each and every one feels natural and works just as you would expect to it should.
    • 68 Metascore
    • 80 Critic Score
    It’s hard not to think of Space Giraffe as one of the best value games currently available. [Nov 2007, p.126]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    A beautifully presented, elegantly constructed puzzle game that draws you in with its charm and personality, then keeps you playing with its addictive, inventive level design. [Christmas 2008, p.121]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It’s an elegantly detailed and calculated puzzle-adventure that throws players into an office-clerk nightmare of pie charts and statistics with the only means of escape is some good ol’ fashioned thinking. It’s a strong contender for the best puzzle game of the year so far and, if nothing else, will leave you marvelling at the sheer beauty of its unified ambition.
    • 81 Metascore
    • 80 Critic Score
    This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Underwater combat, despised by many, has thankfully been removed from this latest entry. [Issue#159, p.96]
    • 64 Metascore
    • 80 Critic Score
    A reliable, friendly and sumptuous romp through another beautifully built Nintendo world, and yet another great reason to own a 3DS. It’s the machine that keeps on giving.
    • 80 Metascore
    • 80 Critic Score
    Super Time Force is a quirky mix of good, old-fashioned shooting fun, blended with more than a pinch of thinking power – but it proves to be a perfect combination.
    • 85 Metascore
    • 80 Critic Score
    There’s a slight monotony to the enemy design after some time, but each complaint we try to construct feels all but meaningless in the face of how pure and satisfying an experience Rogue Legacy manages to be.
    • 82 Metascore
    • 80 Critic Score
    Blur's driving mechanics are excellent: markedly less realistic than PGR, but responsive and demanding in a way that games like Burnout and Split/Second don't have to be. [July 2010, p.106]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    What Telltale has created here is a narratively-driven game that's as much about people as events, as much about inaction as it is putting walkers out of their misery, and as much about what cannot be changed as the countless choices the player is forced to make. If the developer can now make good on the game's initial promise, and deliver a truly branching narrative that adapts to the decisions taken throughout each episode – something, lest we forget, that not even the mighty BioWare could carry through the Mass Effect trilogy with any conviction – then The Walking Dead could be remembered as a genuine classic of the genre.
    • 84 Metascore
    • 80 Critic Score
    Mario's Wii U debut will no doubt attract the usual detractors and jaded observers, but there's more to this than rigid routine. It just all depends on what you want from it.
    • 92 Metascore
    • 80 Critic Score
    Forza's driving physics are excellent - with the driving aids switched on the game offers something just on the right side of arcade-style racing. [June 2005, p.99]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It may be the most expensive WiiWare release, but it effortlessly ranks as the most notable. [Aug 2008, p.118]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    It'd be right to call Castle in the Darkness difficult, perhaps even cruel, but so finely tuned it is that it never borders into anger territory. [Issue#159, p.105]
    • 88 Metascore
    • 80 Critic Score
    This latest title in Creative Assembly's Total War franchise revisits the second game if the series and gives it a new lease of life thanks to a host of tweaks and revisions. [Christmas 2006, p.108]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It lacks the sheer personality of Puzzle Quest or the exciting dynamism of Meteos, but it’s every bit as hypnotic. [Aug 2007, p.110]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Anyone already au fait with the Xbox 360 version of Fight Night Round 3 need not invest, but those new to the series or PS3 could do a lot worse than Electronic Arts’ slice of ultra-realistic ultra-violence. [Feb 2007, p.115]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A game that combines the best of both worlds - Pokemon and pinball - while putting aside a lot of the elements that usually put people off. The pinball aspects win out over the extensive wandering, random battling and other RPG bits of the Pokemon series which, if you're not a fan, can only be a good thing. [Nov 2003, p.124]
    • 80 Metascore
    • 80 Critic Score
    It's still a little rough around the edges, but it's a real pleasure to return to the Zone. [Issue#93, p.122]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    Avalanche’s greatest achievement is that it has created an open, vehicle-based videogame that does not feel like GTA in any way, shape or form, be it thematically or mechanically. [Nov 2006, p.110]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Housemarque has once again delivered on all fronts, creating a compulsive and refined game that showcases the meaty power of the PS4 – and that really isn’t bad for a launch title.
    • 88 Metascore
    • 80 Critic Score
    For its few flaws, Fire Emblem rivals the "Advance Wars" duo in terms of addictiveness and style, only really falling short due to its straightforward approach and character mortality that will frustrate those used to more forgiving titles. [Feb 2004, p.102]
    • 86 Metascore
    • 80 Critic Score
    It has more character and better tunes than any other music game. [June 2009, p.112]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    While it may lack the precision design of a classic Metroid or recent Castlevania, Shadow Complex's all-out action, gigantic bosses and ingenious challenges allow it to stand up alongside those genre superstars on its own merits. [Oct 2009, p.133]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    It's a fine submission in a long run of fabulous games, but not one that will swing Zelda in a brand new direction. [Issue#91, p.108]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A thoroughly compelling strategy game. Quirky too, playing to the video game retro-chic and tongue-in-cheek humour that's popular especially among XBLA and digital games today. Despite the slightly overblown frills, there's plenty of depth to Skulls Of The Shogun that will instantly engage any type of strategy gamer.
    • 80 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Just be sure not to play before bed time. [Issue#159, p.111]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    One of the finest mecha games ever made...The constant micro-management of you AC's mutually opposed abilities coupled with an increased efficiency at neutralising enemies is a cerebral, immersive and vibrantly unique gaming experience, which lifts the game above its past incarnations. [June 2004, p.116]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    One of the most refreshingly amusing titles currently available on Sony's online service. [July 2010, p.126]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    The positives do make it stand out. [Issue#159, p.112]
    • 81 Metascore
    • 80 Critic Score
    It's always refreshing to see new franchises succeed, and Renegade Ops does just that. [Issue#115, p.104]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Street Fighter V echoes the competitive mentality behind its enduring classic Super Street Fighter II Turbo – matches are about finding the right distance to be effective, using your normal moves well and knowing match-ups, rather than overwhelming your opponents with one-frame link combos and option selects.
    • 82 Metascore
    • 80 Critic Score
    This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Culture Shock retains the snappy humour of its predecessor, ensuring that long-suffering fans of the detective duo will no doubt love the game as much as the original. [Dec 2006, p.113]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    A hellish task worth undertaking. [Issue#115, p.105]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    We’ve seen enough to know that LBP3 will have tons of inventive experiences in the coming months – but as a core game outside of its ‘Share’ functionality, well that’s just not different enough to make it truly stand out as did its brethren.
    • 86 Metascore
    • 80 Critic Score
    Acing a mix is as satisfying and enjoyable as ever. [Issue#102, p.98]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Every bit the trials game you've come to expect and then some. [Issue#148, p.100]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    While some may bemoan what seems like a slight lack of content, no one is going to dispute the fact that what the game does have is, on the whole, exceptional. [Nov 2009, p.114]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    Where it really excels is in its world design. [Issue#102, p.104]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    Gunpey Revenge is a game you can love. Even when it's testing your patience to the limit. [Christmas 2006, p.126]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Project 8's career mode charts the ascension of your boarder from nobody-about-town to skateboarding royalty, but does it with minimal cut-scenes, plot or Steve-O. In Tony Hawk's Project 8, all that matters is skill. [Christmas 2006, p.132]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Where "Touched" lost some of the series' momentum by pigeon-holing its games into various styles, Twisted! literally swings it back in a positive direction... This isn't just a videogame; it's a tactile test of skill and balance that genuinely challenges more than just your reflexes. [May 2005, p.98]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    For those who like their shooters feisty rather than thinky, this is the perfect choice. [Issue#115, p.109]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It might not appeal to everyone, but Ether One is an exceptional example of what can be done with simple game design. It has a quality not commonly seen in smaller indie titles, and the courage to do things a little differently.
    • 87 Metascore
    • 80 Critic Score
    As enjoyable as anything you'll play this year. The mechanics and weapons can leave something to be desired at times, but 'one more go' syndrome is seldom this acute and this is by far the game's biggest strength. [Christmas 2003, p.90]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's a unique and interesting way of handling time travel in games too, and while XIII-2 might fall foul of all the usual time-hopping pitfalls (read: it's really rather stupid at times) it's hard to recall a sequel that makes such major changes to a great game and still manages to get things so right. If XIII was making a case for the quickest route from A to B being a straight line, XIII-2 instead argues that a time gate directly to your destination is both more practical and more interesting. We're inclined to agree.
    • 82 Metascore
    • 80 Critic Score
    It’s unabashedly repetitive, cartoony and not as pretty as many would like, but it’s still the most beautiful journey yet. [Mar 2006, p.96]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Child of Light is incredibly adept at guiding the player to the place they need to be without them knowing it. [Issue#148, p.104]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    There's not much more you could ask from a sequel. Almost everything that you might have thought the first game was lacking has been provided. Our one minor complaint we have is that it's maybe not as much of a challenge as the first game was and it's not going to take long to see everything the game has to offer. [Nov 2004, p.114]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    We're just a little bit disappointed that this Civ evolution isn't as polished as we'd expected. [Issue#102, p.108]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Thankfully, the speed comes at the cost of realistic handling, allowing the player to rip around the tracks with maximum enjoyment and minimum frustration, making Rallisport 2 one of the few games that provides enjoyment even in defeat. [June 2004, p.104]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Given the sheer time investment required to really do it justice only the truly committed will ever discover the deeper joys and wonderful complexities if the game. Then again, only the truly committed will give Phantom Brave a second look. [Feb 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A calculated and intelligent game that favours forethought and tactics over button mashing and impatience. [Aug 2009, p.110]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    By the end of the episode, Telltale brings together its excellent characterisation and gameplay to create a very clever finale that perfectly captures the kinetic chaos of a Wallace & Gromit short without resorting to the reflex-based action so dreaded by genre fans. [May 2009, p.124]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It's simple work. [Issue#139, p.116]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Enslaved's satisfying blend of narrative and gameplay is bang on the money. [Issue#102, p.111]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's a precarious house of cards. [Issue#121, p.108]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    For the hardcore audience it’s aimed at, it is a logical end point to an important series and for new recruits, it’s the definitive version of a landmark game.
    • 82 Metascore
    • 80 Critic Score
    So much more about Battlefront manages to impress than disappoint – from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    At its finest, Call Of Duty 4: Modern Warfare is the pinnacle of the war genre, mixing cinematic flair with rock-solid gameplay, but when it reverts to type and simply throws waves of enemies in your direction, its symptomatic of a series that is bordering on stagnation. [Chrismas 2007, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A hugely entertaining, tongue-in-cheek and fulsome experience, it’s a worthy expedition whether you’re a Rings fan or not.
    • 80 Metascore
    • 80 Critic Score
    An engaging and refreshingly svelte JRPG, but one that offers mere hints at where the genre may go from here rather than the new blueprint it could have been. [Issue#121, p.110]
    • 78 Metascore
    • 80 Critic Score
    That it does all this without feeling at all compromised in the name of accessibility is testament to its design. [Issue#139, p.117]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    The game's return to the fundamentals of blocking, countering and simple evasion as opposed to the unnecessary abuse of 3D movement and stilted enclosed environments of the last two games helps reintroduce the skill element for those willing to learn. [Apr 2005, p.86]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Dark Messiah has the uncanny ability to tap into the primeval bloodlust of anyone that devotes more than a few minutes to it. A resounding success. [Dec 2006, p.102]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    It builds to a highly satisfying and visually stunning conclusion. [Issue#149, p.119]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It's brash and ridiculous, but better for it - the insane climax easily among the most entertaining endings we've seen in years. [Oct 2009, p.132]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Desperate Struggle's improved gameplay, streamlined structure and adolescent fantasy may not make the perfect mix of ingredients, but we love the way it tastes all the same. [Apr 2010, p.120]
    • 69 Metascore
    • 80 Critic Score
    Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    FFTA may be more a parallel title to the PSone game than a true sequel but that doesn't mean it can't borrow and build upon the original's well-laid foundations, which it does with aplomb. [Nov 2003, p.109]
    • 75 Metascore
    • 80 Critic Score
    By far one of the strongest downloadable titles of the year so far. [June 2009, p.121]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The nuts and bolts of Tiger Woods 13 do more than enough to restore the golfer's digital reputation. [Issue#121, p.116]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The joy of Blazblue is figuring out what each character's gimmick is, and how it can be used to augment their moveset. [Issue#148, p.110]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It has all the scope and style of a triple-A release but combined with the craftsmanship and pride that can only be found in the independent market. [Issue#149, p.126]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)