games(TM)'s Scores

  • Games
For 2,573 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,573 game reviews
    • 86 Metascore
    • 80 Critic Score
    The sense of mortality, tension and sheer scale makes for a truly stunning experience. [Christmas 2005, p.110]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you're constantly thinking 'I wonder if I could do that…' only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Sets a new standard for not only visuals but licences games in general. And we never thought we'd hear ourselves saying that. [Sept 2004, p.102]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Capcom has provided a sequel that surpasses its predecessor in every way. There are few games that are as stylish and playable, and this is tough enough to challenge even the most dextrous gamer. In short – Viewtiful. [Jan 2005, p.96]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Forza Motorsport 3's most notable achievement, however, must be its unique ability to make simulation 'fun', not a word you'll often hear used to describe the likes of Race Pro or Gran Turismo. [Dec 2009, p.108]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Nothing like it has been done on console before, and we have to respect Bungie – and Activision – for that.
    • 83 Metascore
    • 80 Critic Score
    It's definitely the best home-console game in the series, and the extra depth and involvement that it brings to the table will be irresistible to Harvest Moon fans. [July 2006, p.126]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It might not be the longest or most polished game you'll ever play, but for half the cost of a regular PC release, you'll be treated to more charm, ingenuity and bravery than most full-price releases can muster. [July 2009, p.128]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Ridge Racers emerges as the consummate package as far as PSP launch titles go – true, it cribs from every other game in the series instead of offering real originality, but that’s a small price to pay for the amount of quality that’s packed into the game. [Feb 2005, p.116]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    New players will struggle at first but for those willing to invest the time, Total War: Attila’s deep pockets repay that investment with a varied and deep campaign and a plethora of additional content.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, Intelligent Systems is giving Fire Emblem fans precisely what they want: more (much more) of the same. [JPN Import; May 2007, p.106]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    As with previous games, these songs do mostly turn out to be quite good fun to play even if they’re not so great to listen to. [Sept 2007, p.124]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Just as unique and innovative as the original ever was, and now's the time to get involved. There's something special here, you just need to look underneath all the copies of Call Of Duty to find it.
    • 79 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it’s a good feeling to suddenly realise that you’re just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    While you will unquestionably be embarrassed by the low budget visuals and wish the combat mechanics were tighter, you'll also experience some incredible moments that can't be found in any other videogame. [Issue#101, p.114]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It's refreshing to see Ubisoft applying such creativity and depth to what other developers would typically fashion as a mindless shooter. [Issue#101, p.120]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    We can't wait until the next few months of extra content and improved networking herald clear blue skies of gaming joy all the way to the heavens. [June 2009, p.114]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    The sheer scale of some of the battles is awe-inspiring, and with the same resource collection and unit creation system as the popular C&C games at the core of it all, there’s little fuss and you’ll be confidently laying siege to Helms Deep after just a few hours. [Jan 2005, p.109]
    • 85 Metascore
    • 80 Critic Score
    When a horror story is told and paced this well you really don't need the bloody edge of graphics technology to keep you pinned to the edge of your seat. [Issue#101, p.110]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Ambition at the expense of excellence. [Dec 2008, p.116]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Shadow Wars could be criticised for not making any genuinely innovative steps forward in the strategy genre. But what it does do – integrating just about every conceivable feature of turn-based strategy into a single cohesive whole – is enough to make it one of the best handheld titles of its kind in years, and a surprising jewel in the 3DS launch line-up.
    • 80 Metascore
    • 80 Critic Score
    It's an outstanding start for a trilogy, and one that we can't wait to see to its end. [Issue#145, p.116]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    The single-player may have all the visual trickery and neat little scripted sequences, but in terms of sheer heart-pounding action, the multiplayer wins hands down. [Dec 2005]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    With its array of improvements and considered removals, Portrait Of Ruin feels like the best Castlevania in an age. Its slick 2D gameplay has been honed to perfection through the last five handheld instalments, leaving every 3D incarnation hanging its head in shame. [Feb 2007, p.110]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Friends of Mineral Town is an absorbingly deep and enjoyable game, even if it does turn out to be little more than a 2D remake of the PlayStation's "Harvest Moon: Back To Nature." [Mar 2004, p.112]
    • 81 Metascore
    • 80 Critic Score
    Lumines II is a package no fan should be without. The sublime synthesis of music, light, sound and block manipulation is as fresh as ever. [Christmas 2006, p.123]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Sumo has realised that for all their outstanding visuals and exhilarating gameplay (which OutRun 2 has in spades), games also need to be fun, and we defy you not to have a huge grin on your face as you take your third corner in a row, or nail that perfect racing line. [Nov 2004, p.110]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It’s most definitely aimed at those who were enamoured with last year’s masterpiece – there’s nothing so radically different it could alter any opinion. [June 2007, p.108]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    It’s no longer a culturally significant event, and even Lara’s charms are beginning to lose their edge. But make no mistake, it warms our hearts to see Lara back doing what she does best. [Christmas 2008, p.98]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    While Retro City Rampage does make several missteps, it manages to get so many things right. The end result is a fitting tribute to the halcyon days of gaming and an entertaining game in its own right.
    • 84 Metascore
    • 80 Critic Score
    While some may argue that Factions is ‘more of the same’ and nothing greater than a hefty expansion, the sheer amount of fresh content easily makes the title a worthy purchase. [Aug 2006, p.124]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Alien Hominid is a joyful experience, an unashamedly simple game that makes you want to play until you can't feel your hands anymore... The perfect budget game. [Jan 2005, p.104]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While not without its problems and questionable design decisions, Street Fighter X Tekken is miraculous in that it even works at all. It simply shouldn't.
    • 85 Metascore
    • 80 Critic Score
    Don't be discouraged by Sacred Stones' similarity to the previous Fire Emblem game; we wouldn't change it for the world. [Aug 2005, p.116]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Don’t venture into Hohokum hoping to understand what it’s all about, just sit back and enjoy the ride.
    • 84 Metascore
    • 80 Critic Score
    Despite being far lighter on content than its PSP predecessors, Tri always feels like it has plenty more to offer. [Issue#95, p.106]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Its series of interconnected systems are well balanced and while some of them will feel disappointingly familiar to series veterans, there’s sufficient diversity and flexibility here to feed the series ongoing evolution.
    • 85 Metascore
    • 80 Critic Score
    It might not be the greatest example of the current generation’s power, nor is it an exercise in reinvention and uniqueness – but when you’ve sunk 50 hours into Inquisition and hardly realised, and you still want to play it for another 50 hours, then you know you’re onto something good. This time the fans get what they want – and apparently what they wanted was very good indeed.
    • 76 Metascore
    • 80 Critic Score
    When a single small arms shot can finish your game, the disconcerting staccato of an M4A1 Carbine or the bass of an exploding grenade somewhere in the distance is enough to create a palpable and exciting atmosphere on its own. [Dec 2009, p.112]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    A game aware of its shortcomings and eager to prove its worth in other areas, Chinatown Wars manages to retain much of the classic Grand Theft Auto feel even without some of the series' lynchpins. [May 2009, p.102]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A triumphant mix of masculinity and pastiche, an excitable exercise in action gaming that moves the genre forward into exciting new territory, by taking the sim side out of the equation and focusing on the most important thing: action. It's ridiculous in every sense of the word, from the controls to the combat, but it remains an undeniable thrill throughout.
    • 86 Metascore
    • 80 Critic Score
    2K wasn’t exaggerating when it called Beyond The Sword the biggest Civilization expansion ever, but it failed to mention that it’s also its most innovative and entertaining expansion too. [Sept 2007, p.112]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    We’re also happy to inform fans that HD Remix is one of the tightest, lag-free online fighters we’ve ever had the pleasure of playing. [Jan 2009, p.104]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    With this same level of investigating, the original would have birthed a classic horror videogame not a cult title. [Apr 2008, p.102]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    By far the most pleasing aspect of Super Mario 64 DS is the consistent quality of the new mini-games, with the bombs and the catapult game adding something to dip into alongside the lure of the main adventure itself. [Jan 2005, p.121]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Keeping on top of the ever-evolving demands of Radiant Historia's combat makes for one of the most engaging and rewarding battle systems since Final Fantasy XIII and renders any flaws in the narrative design an unfortunate but ultimately innocuous sideshow.
    • 85 Metascore
    • 80 Critic Score
    There's an evident focus on the five-buttoned six-string as you reach the higher end of the difficulty spectrum. [Nov 2009, p.108]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    On the whole, Worms Revolution proves that there's life in the old worm yet, its enhancements giving the franchise a fresh set of… uh… legs? The revolution will not be televised, unless you've got Worms.
    • 84 Metascore
    • 80 Critic Score
    In terms of value, Gearbox has created an extraordinary package - one that will offer subtly different rewards regardless of how you approach it. [Dec 2009, p.114]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    It's never unfair. [Issue#100, p.124]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    There's a serious case to be made that Disgaea has never been better. [Issue#117, p.124]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Our dissatisfaction comes in the finding that the Princes adventurous new gameplay elements simply don’t play to his strengths, resulting in an experience that often wavers between intense highs and irritating lows. [Jan 2009, p.94]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Still addictive, but lacking the original’s impact. [Apr 2009, p.121]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    The unrelenting, incredibly hard levels are in complete contrast with everything else on the market. [Dec 2008, p.127]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    To experience it at its best requires an investment of time that some will be unwilling to commit but for those that are, there are months if not years of entertainment scattered throughout its star systems and the opportunity to make good on those childhood dreams of being a space cowboy.
    • 75 Metascore
    • 80 Critic Score
    That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    While certain recent games handle storytelling better than this, there remains a certain charm and magic about Snake Eater that just can't be found in titles without Kojima's Midas touch. It's a game that nobody else would dare make and that works for and against it.
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It’s more the subtle touches that make the game what it is, a combination of something just that little bit different and a typical Kojima game. [June 2006, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    While the addictive qualities are still intact, the addition of explosives has slightly upset the delicate balance. Big combos here tend to owe as much to good fortune as they do to prudence and it can feel like you're over-working your brain for too little result. [Christmas 2003, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    With its lengthy Campaign, fully customizable Battle mode and insanely good multiplayer experience, Glory Days II offers value for money and deserves your attention. [June 2007, p.112]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Arguably succeeds more as a mood piece. [Issue#100, p.134]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Anyone buying a Ridge Racer game knows exactly what they’re getting and won’t be disappointed with this shiny and seemingly unending racing bonanza. [Christmas 2005, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.
    • 61 Metascore
    • 70 Critic Score
    It's only the aesthetics that truly let Athens 2004 down. With a clean, unfussy menu system, it's disappointing to find this gives way to rough in-game visuals and limited animation....Nevertheless, the substandard veneer doesn't dim the shine of the gameplay. [Aug 2004, p.113]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    It's the co-op multiplayer that really allows Guardian of Light to shine. [Issue#100, p.136]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    For the most part this is an excellent strategy game with plenty of mileage. [Issue#112, p.128]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Does Tony Hawk want to be score attack game – and a very good one at that – or does it want to take on Skate? If it’s the latter, then sadly, it’s going to lose. [Dec 2007, p.110]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    It's a time-or-score attacker's dream. [Issue#100, p.142]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    It finally feels like the studio has taken the first step to delivering something truly genre-defining. [Issue#155, p.128]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The unfocused nature of the single-player feels cursory in comparison to the depth of its predecessors, making this a notable but certainly not extraordinary racer. [Dec 2009, p.98]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Year Walk is also presented in a linear visual fashion that, though it is used effectively, creates a repetitive and – if you’re able to rush past its puzzles – rather short experience. But none of this should take away from what is a monumental and truly frightening game that packs more innovation and ideas into the horror genre than we’ve seen from ‘traditional’ games for some time.
    • 56 Metascore
    • 70 Critic Score
    Every detail - from locations and dates right down to individual tanks' weak points and reload times - has been made as realistic as possible... For those looking to recreate the progress of an Allied soldier at this harrowing, historic event, this is probably as close as you're going to get. [Oct 2004, p.106]
    • 73 Metascore
    • 70 Critic Score
    Visceral Games has lavished Dante's Inferno with polish and atmosphere. [Issue#93, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    R-Type Tactics eventually finds its feet and develops into a satisfying and addictive PSP game. [Nov 2008, p.102]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    While I-Ninja has borrowed ideas from practically every classic platformer, it's been done with such wide-eyed innocence that you can't help smiling. [Mar 2004, p.119]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More Brain Training is far more than just a puzzle game and you’ll only understand that if you give it a go. [Aug 2007, p.124]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    This is a marked improvement on its predecessors, both narratively and gameplay-wise, and it’s a huge amount of fun to play from start to finish. However, without trying to sound like a dick, it’s a game much like its protagonist: absorbing until you come into contact with something more appealing.
    • 63 Metascore
    • 70 Critic Score
    Each stage is a trial-and-error affair, which is good for longevity but may put some players off. [Christmas 2009, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Rocksteady’s heritage lives on in Batman: Arkham Origins and for that alone it’s worth playing; it still empowers in all the same ways Asylum and City had done before it. But if you had hoped for more in a fashion similar to the evolution that Arkham City brought to Arkham Asylum’s core then you will be sadly disappointed. Still, a strong imitation, one that will tide us over until the Man Of Steel inevitably gets here.
    • 70 Metascore
    • 70 Critic Score
    It’s worth pointing out, largely due to Aerosmith’s distinctive style of music, that this game is noticeably easier than its forerunners. [Aug 2008, p.107]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Never gets bogged down in the endless conversations of, say, Phoenix Wright. [Christmas 2008, p.107]
    • games(TM)