games(TM)'s Scores

  • Games
For 2,614 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,614 game reviews
    • 77 Metascore
    • 40 Critic Score
    One of the most frustrating things about OV is the fact that there's very little feeling of control. But what seems at first to be a truly pathetic attempt at a sports game does take shape (of sorts) once you put some time into learning exactly how it plays. [Nov 2003, p.125]
    • games(TM)
    • 33 Metascore
    • 40 Critic Score
    Declassified is a sorry way to end 14 years of coding history at Nihilistic. The kindest thing you can say about it is that it's a reasonably authentic facsimile of the Call Of Duty blueprint, yet it feels like the work of an artist who is painstakingly tracing a masterpiece but lacks the craft to replicate the magical that made the original so attractive in the first place.
    • 74 Metascore
    • 40 Critic Score
    While Worms 3D essentially delivers what it says on the tin, in surrendering its intuitive interface the concept has evolved into a far less attractive proposition. A shame. [Dec 2003, p.126]
    • games(TM)
    • 65 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    As an exercise in flexing evil, it's far more tiresome than it is enjoyable and as an advert for the freedom of evil, it may as well be Hitler's screaming head in a vacuum-sealed bell jar. [Aug 2009, p.126]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    It's not a horror experience. There are attempts to slap on some kind of Silent Hill-esque story to everything, but it's utterly worthless. Silent Hill: Book Of Memories is a shallow dungeon-crawler, with even the likes of Dungeon Hunter: Alliance providing more fun. It is, in short, a failure; not the sort of thing we want from Silent Hill, nor the sort of thing we want for the Vita.
    • 53 Metascore
    • 40 Critic Score
    From a player's perspective, feels sadly misjudged. [Issue#147, p.123]
    • games(TM)
    • 32 Metascore
    • 40 Critic Score
    We Rock: Drum King proves that drumming simply doesn't satisfy without the acknowledging thwack and rebound of stick meeting skin. [June 2009, p.118]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    As you do your first turn and notice your character eerily rotating through space in a box, no apparent bodily movement guiding the trick, the realisation dawns that there's almost no fun to be gleaned from satisfactorily pulling off a stunt in Stoked. [Nov 2009, p.112]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    What would make it better? If it had wheels. [Issue#91, p.118]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    No amount of sentiment can raise this game above the average. [Sept 2007, p.120]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    The combat ideas are awfully implemented. [Issue#141, p.108]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    The non-existent friendly AI combined with the relentless assault of dull attackers makes The Simpsons an almost depressing experience. It doesn’t feel quite right to be laughing when you’re not enjoying yourself. [Chrismas 2007, p.120]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Clichéd, generic, bland, boring and infuriating. [Mar 2008, p.120]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    Boasts little to enthral any but the most diehard of fans. [Issue#162, p.100]
    • 77 Metascore
    • 40 Critic Score
    It's not that this is a bad game, but to ignore the more important elements of gameplay in order to add more gratuitous elements to the cauldron is unforgivable, and in that sense The Suffering is most similar to Soldier of Fortune II and the like. [June 2004, p.123]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a hodgepodge of ideas that, either through the Kinect's limited functionality or slipshod execution, simply aren't cohesive enough to deliver the Star Wars experience that fans demand. Our advice? Go outside and pick up a stick.
    • 54 Metascore
    • 40 Critic Score
    Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    Full credit to Vicarious Visions for creating a whole new game instead of porting the GameBoy Advance version to the DS but, unfortunately, it’s hard to tell what it achieved by doing so. [Jan 2005, p.121]
    • games(TM)
    • 37 Metascore
    • 40 Critic Score
    It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114]
    • games(TM)
    • 73 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    For all or its attractive locations and pleasant similarities to the films, it’s simply not an engaging game. [July 2007, p.117]
    • games(TM)
    • 73 Metascore
    • 40 Critic Score
    There’s a fun story to be experienced here, but it’s constantly halted by the lack of progression. Any notion of pace, suspension of disbelief or immersion is constantly shattered by obtuse puzzling, aimless wandering and wooden, static performances. [Nov 2006, p.104]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    It's almost as though Jam can't decide what kind of fighting game it wants to be, thanks to a dramatic clash of styles in terms of both combat and visuals. [March 2005, p.118]
    • games(TM)
    • 81 Metascore
    • 40 Critic Score
    It may be a technical marvel, a beautiful game of staggering scope and scale, but its gameplay is narrow, linear and never changes. [Chrismas 2007, p.122]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Yes, it’s bright and character-filled, but with such bewildering mechanics and erratic difficulty, there won’t be many youngsters that will tolerate it for any great length of time. [Mar 2008, p.135]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    There's no doubt that you'll find a lot of praise for Episode II out there, since it addresses the physics issues with the first episode so well, but games™ can't honestly recommend a game so under-developed on quality controls alone.
    • 59 Metascore
    • 40 Critic Score
    Invasion's innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It's bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • games(TM)