games(TM)'s Scores

  • Games
For 2,925 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2925 game reviews
    • 58 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    If this is edutainment, it could do with a lot more of the latter part. [Issue#117, p.118]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    If Black Flag was a self-contained explosion of quick-witted brilliance, Assassin's Creed: Unity is nowt but wreckage. Stand aside. [Issue@155, p.99]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    Curling and figure skating, as engaging as they are, are not sufficient to rescue this sub-par package from non-league status. [June 2008, p.116]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    Too short-lived to justify even the standard Live Arcade entry fee. [Aug 2008, p.113]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    A tendency to lose track of your player amongst hordes of slathering foes and a constantly changing camera spoils any potential fun ... leaving the whole package somewhat less than we were hoping for. [Dec 2003, p.124]
    • games(TM)
    • 42 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)
    • 40 Metascore
    • 40 Critic Score
    A tech demo for the Move controllers disguised as a VR Game. [Issue#180, p.48]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    Ease of play combines with the game’s slow pace to undermine all Taito’s good intentions. [Aug 2006, p.128]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    It's time the developer started exploring the potential. [Issue#112, p.119]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 50 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 38 Metascore
    • 30 Critic Score
    It highlights Kinect's flaws rather than showcases its strengths, sending out one, clear, reverberating message – Kinect simply isn't refined enough to unite the hardware with the hardcore.
    • 60 Metascore
    • 30 Critic Score
    Quite simply, Revenge… is the worst kind of Star Wars game - one that looks good enough to appeal to impulsive fans, but ultimately fails to deliver by being a horribly derivative, stale and linear example of the genre it so lazily falls into. [July 2005, p.114]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    Omerta will certainly keep you occupied for long periods of time, but only if you’re punishing your attention span. The world itself is quick to drop you into the 1920’s experience, but never amounts to anything more than a lifeless shell. Factor in some embarrassing voice acting, painful writing and a reluctance for Omerta to ever truly let itself go wild with its concepts, and all you’ll left with is a hollow time consuming experience.
    • 64 Metascore
    • 30 Critic Score
    If seeing The Dark Knight Rises has inspired you to put the cape back on, do yourself a favour and go back to either of Rocksteady's games instead. Because this one is wearing hockey pads.
    • 61 Metascore
    • 30 Critic Score
    Bluth's journey concludes with a choice, but you'll have to repeat the journey to see the other ending. The prospect of spending two more hours with this self-pitying drunk may be too much for even Spate's Kickstarter backers to take. [Issue#147, p.121]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    There are times when nostalgia wins out; when you realise this is an actual Cannon Fodder sequel, but that's quickly squashed down and washed away by a glitchy, boring and hugely underwhelming experience. In fairness, it's nowhere near as bad as might have been expected. But saying that about a game doesn't mean it's at all good.
    • 51 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 72 Metascore
    • 30 Critic Score
    This is clichéd, tedious, frustrating nonsense, as archaic in its gameplay as it is banal in its story. [Sept 2005, p.120]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    True, Beat Down isn’t entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)
    • 61 Metascore
    • 30 Critic Score
    We're cataclysmically disappointed that Rogue Agent even exists. Just when it seemed like EA had pulled its socks up and become a real unstoppable force with games to match its resources, we get this ' perhaps the most cynical and cobbled-together excuse for a key release we've ever seen. [Christmas 2004, p.111]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    Salvation is too derivative, too short, and too repetitive to be a worthy recommendation. It feels the very definition of an easy movie cash-in. [July 2009, p.124]
    • games(TM)
    • 76 Metascore
    • 30 Critic Score
    What we have here is the absolute bare bones of the stealth genre mixed with shock video scenes that attempt to add flavour to the otherwise bland action. Essentially, the gameplay works as follows: track down a Hunter, get behind him, hold down the X-button...and...that's it. [Jan 2004, p.122]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax. [May 2004, p.122]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • tbd Metascore
    • 30 Critic Score
    Despite its clever purpose it's lacking in execution and duration. [Issue#162, p.105]
    • 63 Metascore
    • 30 Critic Score
    Rigidity under the façade of freedom … prevents Rogue Ops from being aything other than a sub-standard stealth clone. Against the competition, which is growing stronger by the month, it's hardly surprising, but we expected better than this. [Feb 2004, p.110]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    It’s an immense letdown – so much so that the first few hours of play are filled with disbelief, as players are forced to lower their expectations with each new disappointment...The Getaway: Black Monday should be avoided by all but the most fervent lovers of mediocrity. [Christmas 2004, p.112]
    • games(TM)