games(TM)'s Scores

  • Games
For 2,797 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2797 game reviews
    • 63 Metascore
    • 70 Critic Score
    The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It’s more the subtle touches that make the game what it is, a combination of something just that little bit different and a typical Kojima game. [June 2006, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    While the addictive qualities are still intact, the addition of explosives has slightly upset the delicate balance. Big combos here tend to owe as much to good fortune as they do to prudence and it can feel like you're over-working your brain for too little result. [Christmas 2003, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    With its lengthy Campaign, fully customizable Battle mode and insanely good multiplayer experience, Glory Days II offers value for money and deserves your attention. [June 2007, p.112]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Arguably succeeds more as a mood piece. [Issue#100, p.134]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Anyone buying a Ridge Racer game knows exactly what they’re getting and won’t be disappointed with this shiny and seemingly unending racing bonanza. [Christmas 2005, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.
    • 61 Metascore
    • 70 Critic Score
    It's only the aesthetics that truly let Athens 2004 down. With a clean, unfussy menu system, it's disappointing to find this gives way to rough in-game visuals and limited animation....Nevertheless, the substandard veneer doesn't dim the shine of the gameplay. [Aug 2004, p.113]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    It's the co-op multiplayer that really allows Guardian of Light to shine. [Issue#100, p.136]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Combat is gruelling. Exploration is intense. To that basic extent, Darkest Dungeon is a more emotional dungeon crawler than it aims to be. But its mechanics are familiar and soulless and above anything, it proves that an extreme difficulty curve is no substitute for finessed drama and smart visual design.
    • 74 Metascore
    • 70 Critic Score
    For the most part this is an excellent strategy game with plenty of mileage. [Issue#112, p.128]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Does Tony Hawk want to be score attack game – and a very good one at that – or does it want to take on Skate? If it’s the latter, then sadly, it’s going to lose. [Dec 2007, p.110]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    It's a time-or-score attacker's dream. [Issue#100, p.142]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    It finally feels like the studio has taken the first step to delivering something truly genre-defining. [Issue#155, p.128]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The unfocused nature of the single-player feels cursory in comparison to the depth of its predecessors, making this a notable but certainly not extraordinary racer. [Dec 2009, p.98]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Year Walk is also presented in a linear visual fashion that, though it is used effectively, creates a repetitive and – if you’re able to rush past its puzzles – rather short experience. But none of this should take away from what is a monumental and truly frightening game that packs more innovation and ideas into the horror genre than we’ve seen from ‘traditional’ games for some time.
    • 56 Metascore
    • 70 Critic Score
    Every detail - from locations and dates right down to individual tanks' weak points and reload times - has been made as realistic as possible... For those looking to recreate the progress of an Allied soldier at this harrowing, historic event, this is probably as close as you're going to get. [Oct 2004, p.106]
    • 73 Metascore
    • 70 Critic Score
    Visceral Games has lavished Dante's Inferno with polish and atmosphere. [Issue#93, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    R-Type Tactics eventually finds its feet and develops into a satisfying and addictive PSP game. [Nov 2008, p.102]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    While I-Ninja has borrowed ideas from practically every classic platformer, it's been done with such wide-eyed innocence that you can't help smiling. [Mar 2004, p.119]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More Brain Training is far more than just a puzzle game and you’ll only understand that if you give it a go. [Aug 2007, p.124]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    This is a marked improvement on its predecessors, both narratively and gameplay-wise, and it’s a huge amount of fun to play from start to finish. However, without trying to sound like a dick, it’s a game much like its protagonist: absorbing until you come into contact with something more appealing.
    • 63 Metascore
    • 70 Critic Score
    Each stage is a trial-and-error affair, which is good for longevity but may put some players off. [Christmas 2009, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Rocksteady’s heritage lives on in Batman: Arkham Origins and for that alone it’s worth playing; it still empowers in all the same ways Asylum and City had done before it. But if you had hoped for more in a fashion similar to the evolution that Arkham City brought to Arkham Asylum’s core then you will be sadly disappointed. Still, a strong imitation, one that will tide us over until the Man Of Steel inevitably gets here.
    • 70 Metascore
    • 70 Critic Score
    It’s worth pointing out, largely due to Aerosmith’s distinctive style of music, that this game is noticeably easier than its forerunners. [Aug 2008, p.107]
    • games(TM)