games(TM)'s Scores
- Games
For 2,134 reviews, this publication has graded:
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22% higher than the average critic
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4% same as the average critic
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74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 717 out of 2134
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Mixed: 1,141 out of 2134
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Negative: 276 out of 2134
2,134
game reviews
- By critic score
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Critic Score 80
Bringing the highly stylised environments to life has obviously been a labour of love for the design team. Not only does the game's dazzling aesthetic individuality evoke instant appeal, the immaculate attention to detail plays a crucial role in generating the aura of quality that runs throughout the world of TRON. [Nov 2003, p.120] -
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Critic Score 80
The game's only letdown comes from the very occasional glitch whose presence is sadly amplified by the precise nature of play, but these minor flaws have to be put into perspective against the sheer quality and quantity on offer that makes H&D2 stand out from everything else in its class. [Christmas 2003, p.104] -
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Critic Score 80
Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108] -
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Critic Score 80
By design, you’d expect any MMORPG to offer you a wealth of layers to delve through during the days, weeks and months that you exist within it; even by these standards, though, Everquest II’s scope is almost beyond compare. [Jan 2005, p.98] -
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Critic Score 80
If you've ever so much as seen an Unreal Tournament game, you'll know what to expect here and, thanks to the addition of vehicles, modes and maps galore, this clearly represents the culmination of genre evolution thus far. [May 2004, p.108] -
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Critic Score 80
Treading a fine line between jaw-dropping realism and high-res synthetic sheen, you can't help but be impressed by the composition of the environments, and if your PC is speedy enough you're in for a real treat. [Apr 2004, p.92] -
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Critic Score 80
Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98] -
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Critic Score 80
City of Heroes is the shot in the arm that the genre so desperately needed. Thanks to some extremely accessible gameplay it's a title that appeals to old hands and newcomers alike. [Aug 2004, p.116] -
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Critic Score 80
So much more about Battlefront manages to impress than disappoint – from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100] -
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Critic Score 80
So much more about Battlefront manages to impress than disappoint ' from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100] -
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Critic Score 80
This really is one of those great games where you’re constantly thinking ‘I wonder if I could do that…’ only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104] -
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Critic Score 80
The confines of boxing itself impose some limitation in areas such as variation but, in taking this genre from a dead end to the cutting edge of gameplay authenticity, Fight Night is an absolute triumph. [May 2004, p.104] -
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Critic Score 80
The sheer scale of some of the battles is awe-inspiring, and with the same resource collection and unit creation system as the popular C&C games at the core of it all, there’s little fuss and you’ll be confidently laying siege to Helms Deep after just a few hours. [Jan 2005, p.109] -
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Critic Score 80
Spend time mastering the figting system, powering up your various attacks and revisiting stages to improve your combo scores and the game becomes so much more than just a basic hack-and-slash romp - it's a feast of replayable swordplay. [Apr 2004, p.100] -
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Critic Score 80
Another superb feat of strategy gaming...and while the depth of "Disgaea" simply isn't present, there's more than enough here to please the more cerebral gamer. [July 2004, p.121] -
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Critic Score 80
Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120] -
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Critic Score 80
Pirates! Is a challenging and rewarding open-ended adventure... what better than a game that let’s you write your own pirate-filled legacy. [Jan 2005, p.118] -
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Critic Score 80
You’ll see and hear a lot of things your senses weren’t prepared for and revisiting a more traditional RPG afterwards is like walking out after an all-night party and going straight to the local library... A wonderfully pleasant and refreshing surprise. [March 2005, p.112] -
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Critic Score 80
Perfect control, sound effects that make the best use of Dolby stereo, and combat that imbues the player with a genuine sense of urgency without sacrificing fun. [March 2005, p.104] -
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Critic Score 80
It's certainly been a while since a title has had us dumbfounded with pure, unbridled gaming joy and, to be honest, you can't get a much better endoresement than that. [June 2004, p.112] -
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Critic Score 80
Although it may lack the sense of immersion that titles like World of Warcraft and City of Heroes provide, it’s a classic example of an ‘easy to pick up, hard to put down’ title. [July 2005, p.120] -
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Critic Score 80
Given the sheer time investment required to really do it justice only the truly committed will ever discover the deeper joys and wonderful complexities if the game. Then again, only the truly committed will give Phantom Brave a second look. [Feb 2005, p.104] -
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Critic Score 80
It could be argued that Pandemic’s extra-terrestrial effort is a little on the simple side, but in terms of sheer playability, scale and freedom - albeit within fairly limited areas - Destroy All Humans! is a class act indeed. [July 2005, p.96] -
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Critic Score 80
Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122] -
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Critic Score 80
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90] -
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Critic Score 80
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90] -
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Critic Score 80
One of the finest mecha games ever made...The constant micro-management of you AC's mutually opposed abilities coupled with an increased efficiency at neutralising enemies is a cerebral, immersive and vibrantly unique gaming experience, which lifts the game above its past incarnations. [June 2004, p.116] -
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Critic Score 80
While we’ve all seen two dozen enemies cluttering up the screen while you hack into them for ten minutes by repeatedly hammering a single button, Dante’s Awakening does it properly. As with all the previous titles, the combat is superb. [Apr 2005, p.120] -
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Critic Score 80
For a game to strike a good balance between eeriness, traditional FPS action and straight-out frights is astonishing, and F.E.A.R. has managed it in style. [Nov 2005, p.92] -
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Critic Score 80
Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108] -
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Critic Score 80
Square Enix has created a great title in its own right, made better by the inclusion of some of the most memorable and popular faces from the world of entertainment. [Mar 2006, p.110] -
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Critic Score 80
It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it’s a good feeling to suddenly realise that you’re just like everyone else. [Mar 2006, p.104] -
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Critic Score 80
The game's return to the fundamentals of blocking, countering and simple evasion as opposed to the unnecessary abuse of 3D movement and stilted enclosed environments of the last two games helps reintroduce the skill element for those willing to learn. [Apr 2005, p.86] -
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Critic Score 80
It's doubtful that anyone is hard-hearted enough to not instantly fall in love with the cylindrical, part-watermelon drum dog that acts as your host, and his equally bizarre pals all do a superb job of dancing around in a distracting manner as you attempt to pump out an amazingly complex drum solo. [Oct 2004, p.111] -
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Critic Score 80
It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118] -
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Critic Score 80
It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118] -
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Critic Score 80
This is without doubt one of Capcom's finest offerings for the Sony console…A sublime clash of old-school action and devious design, Joe on PS2 is more Viewtiful than ever. [Nov 2004, p.120] -
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Critic Score 80
Alien Hominid is a joyful experience, an unashamedly simple game that makes you want to play until you can’t feel your hands anymore... The perfect budget game. [Jan 2005, p.104] -
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Critic Score 80
It’ll be the online community that makes or breaks Sunrise. Given the way the support for the first game surpassed even the developer’s expectations, we’re inclined to think that this superior sequel should have no trouble in getting fans to rally behind it. [May 2005, p.94] -
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Critic Score 80
By far the most pleasing aspect of Super Mario 64 DS is the consistent quality of the new mini-games, with the bombs and the catapult game adding something to dip into alongside the lure of the main adventure itself. [Jan 2005, p.121] -
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Critic Score 80
This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120] -
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Critic Score 80
This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120] -
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Critic Score 80
As simple and addictive a puzzle game as we’ve seen in recent years, Zoo Keeper’s transition onto a handheld platform like the DS couldn’t have been more of a success. Tetris for the next generation? It’s certainly a close call. [Apr 2005, p.94] -
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Critic Score 80
The best realistic boxing title we’ve played, and few fight fans will be disappointed. [Apr 2005, p.114] -
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Critic Score 80
Many will no doubt dismiss Catch!’s simplistic gameplay mechanics, but to do so would be to miss the point entirely. The DS’s raison d’etre is to give gamers exciting new ways to play games, and in this respect Catch! succeeds admirably. [Apr 2005, p.102] -
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Critic Score 80
Ridge Racers emerges as the consummate package as far as PSP launch titles go – true, it cribs from every other game in the series instead of offering real originality, but that’s a small price to pay for the amount of quality that’s packed into the game. [Feb 2005, p.116] -
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Critic Score 80
A great game, despite the gimmicks and déjà vu... Those familiar with earlier GBA incarnations may be appalled at Konami’s flagrant re-use of almost every sprite from the last game here, with almost no changes at all. [Nov 2005, p.94] -
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Critic Score 80
It's one of those puzzle games that defines the term 'in the zone'; once you've found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can't fail to appreciate what the game is doing. [Feb 2005, p.116] -
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Critic Score 80
Mercury’s subtle combination of spot-on physics, obvious answers and hidden short cuts creates a game of continual perfection and frustration alike - what more could you ask for from a great puzzle game? [June 2005, p.104] -
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Critic Score 80
It demands skill without being overly realistic and is challenging without being overly frustrating – an ideal combination that forms the backbone of an incredibly enjoyable game. [JPN Import; Feb 2005, p.116] -
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Critic Score 80
Visually, stylistically and technically, Pure is nothing short of breathtaking. If the guy sat behind you on the bus doesn't peer over your shoulder in a slightly creepy manner while youâ??re tearing through the skies of Sol 2, you can pretty much assume heâ??s blind - that kind of breathtaking. [May 2005, p.92] -
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Critic Score 80
GTR is a truly awesome racing game that will have petrolheads in raptures. However, the extreme nature of the game is intimidating, even for the hardened racer. [Apr 2005, p.106] -
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Critic Score 80
For many, the new modes won’t be enough to call for another purchase; as a standalone package however, Soul Calibur III offers more than could ever be asked of a fighting game. [Christmas 2005, p.96] -
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Critic Score 80
The sense of mortality, tension and sheer scale makes for a truly stunning experience. [Christmas 2005, p.110] -
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Critic Score 80
Bloody, brutal, sexy, and immersive - eventually. [July 2008, p.106] -
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Critic Score 80
Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110] -
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Critic Score 80
Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110] -
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Critic Score 80
It’s testament to Relic’s experience, expertise and endeavours that it has managed to make Company Of Heroes so distinctive from any other wartime RTS. [Nov 2006, p.100] -
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Critic Score 80
New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94] -
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Critic Score 80
New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94] -
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Critic Score 80
Prey is a masterpiece of design, but there are a few niggles that slightly mar the overall experience rather than the immediate game. It’s likely that you won’t even notice them until you’ve finished playing and are debating its merits with friends. [Aug 2006, p.106] -
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Critic Score 80
By far the most engrossing and beautiful space game on the PC or any other format. [Christmas 2005, p.104] -
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Critic Score 80
Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102] -
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Critic Score 80
It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112] -
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Critic Score 80
As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111] -
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Critic Score 80
As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111] -
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Critic Score 80
Rockstar’s gift for salty humour and broad characterisation is ideally suited to the playground. Not only is this its finest game outside GTA, it’s arguably the best open-world game since too. [Dec 2006, p.128] -
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Critic Score 80
Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96] -
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Critic Score 80
Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96] -
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Critic Score 80
One of the better multiplayer shooters to have been released in the last year or so. [Nov 2007, p.134] -
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Critic Score 80
Within minutes you’ll be up to your old tricks, throwing drivers onto the pavement, beating up shoppers, jumping off buildings on motorbikes... the possibilities are once again limited only by player imagination. [Christmas 2005, p.120] -
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Critic Score 80
Epic’s latest beauty was designed for the online world and that’s where it belongs, so make sure you take it there – the likelihood is that you won’t regret it. [Jan 2008, p.120] -
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Critic Score 80
Its simplicity is also its greatest strength. The combat is fluid and utterly engaging from the very first moment, leaving Remedy free to build atmosphere, drama and tension through the stunning game-world and its oddball inhabitants. Granted, by the end we were wishing for another dimension to the gameplay, but only in the interest of elevating the experience from very good to legitimate greatness. -
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Critic Score 80
A drama-heavy storyline adds to the already deeply tense, ER-style atmosphere, making this a must-have DS title. [Christmas 2005, p.117] -
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Critic Score 80
Tokobot may be disappointingly straightforward for a game that could have involved so much more player creativity in terms of solving puzzles, but it’s still very enjoyable. [Mar 2006, p.100] -
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Critic Score 80
Dark Messiah has the uncanny ability to tap into the primeval bloodlust of anyone that devotes more than a few minutes to it. A resounding success. [Dec 2006, p.102] -
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Critic Score 80
The single-player may have all the visual trickery and neat little scripted sequences, but in terms of sheer heart-pounding action, the multiplayer wins hands down. [Dec 2005] -
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Critic Score 80
Even though stellar work has gone into making the game as accessible as possible, there's no escaping the fact that Civilization games are for Civilization fans. And fans won't be dissapointed with Civilization IV. [Dec 2005, p.96] -
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Critic Score 80
If you’re after a fair few hours of well-presented violence combined with a surprisingly interesting history lesson, then look no further than Dawn Of Dreams. [Apr 2006, p.118] -
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Critic Score 80
The sense of mortality, tension and sheer scale makes for a truly stunning experience. [Christmas 2005, p.110] -
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Critic Score 80
Prey is a masterpiece of design, but there are a few niggles that slightly mar the overall experience rather than the immediate game. It’s likely that you won’t even notice them until you’ve finished playing and are debating its merits with friends. [Aug 2006, p.106] -
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Critic Score 80
That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108] -
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Critic Score 80
It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112] -
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Critic Score 80
It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112] -
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Critic Score 80
It’s unabashedly repetitive, cartoony and not as pretty as many would like, but it’s still the most beautiful journey yet. [Mar 2006, p.96] -
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Critic Score 80
It’s unabashedly repetitive, cartoony and not as pretty as many would like, but it’s still the most beautiful journey yet. [Mar 2006, p.96] -
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Critic Score 80
There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128] -
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Critic Score 80
This latest title in Creative Assembly's Total War franchise revisits the second game if the series and gives it a new lease of life thanks to a host of tweaks and revisions. [Christmas 2006, p.108] -
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Critic Score 80
Despite Airborne offering more genuine fun than any of its predecessors, there are only so many ways you can approach the same handful of battles. [Oct 2007, p.108] -
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Critic Score 80
Tetris is an excellent puzzle game and, especially if you’re into the Nintendo presentation, it’s a very good value, well-constructed title. [May 2006, p.127] -
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Critic Score 80
Ultimately, Yakuza should be praised for overreaching, rather than criticized for what it doesn’t achieve. It’s rare to see a game so ambitious in terms of story and scope. [Oct 2006, p.112] -
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Critic Score 80
Broken arms aside, Metroid on the DS is a smooth, attractive and compelling FPS that shows what the machine is capable of, cramming in a fulfilling multi-player mode to boot. [May 2006, p.106] -
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Critic Score 80
It is a fantastic package, no doubt. Despite the single-player’s unfortunate lack of length, and the ease with which many will speed through it, New Super Mario Bros. is everything one could want from a return to 2D Mario. [July 2006, p.118] -
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Critic Score 80
This is a game that’s all about innovation, and this is the only way in which Konami’s dancing games could be bettered. Dance Factory is a superb product that deserves to be noticed, and as such Codemasters should be commended. [Oct 2006, p.115] -
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Critic Score 80
Lost Planet delivers exactly what you’d expect of a quality Capcom title – a challenging, atmospheric, well thought out videogame experience. [Jan 2007, p.86] -
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Critic Score 80
If you ignored it before then you were missing out on one of the most enjoyable beat-‘em-ups the genre has. [Nov 2006, p.120] -
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Critic Score 80
It’s unabashedly repetitive, cartoony and not as pretty as many would like, but it’s still the most beautiful journey yet. [Mar 2006, p.96] -
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Critic Score 80
Those who play games for their mechanics and nothing more will be disappointed, but if you, like us, are the type of gamer who longs for escapism, for originality, for style and for panache, then you simply must play this game. Every component part has been meticulously and diligently placed for the purposes of immersion. [Aug 2007, p.100] -
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Critic Score 80
Microsoft finally has the kind of property it has always sorely lacked – a game with a truly cross-generational appeal and striking originality. Buy it for the kids, and then don’t let them get near it. [Jan 2007, p.92] -
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Critic Score 80
While some may argue that Factions is ‘more of the same’ and nothing greater than a hefty expansion, the sheer amount of fresh content easily makes the title a worthy purchase. [Aug 2006, p.124] -
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Critic Score 80
Avalanche’s greatest achievement is that it has created an open, vehicle-based videogame that does not feel like GTA in any way, shape or form, be it thematically or mechanically. [Nov 2006, p.110] -
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Critic Score 80
A relaxing, engrossing experience that is bound to attract those who have the mindset and patience. A subtle work of art. [Jan 2007, p.113] -
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Critic Score 80
This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120] -
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Critic Score 80
Once the faction-balancing issue has been sorted – something bound to be in place before the Xbox360 launch later in the year – well, this is likely to be the most popular Command & Conquer ever. And it’s all thanks to accessibility. [May 2007, p.100] -
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Critic Score 80
There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128] -
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Critic Score 80
Sega Rally is the most ambitious racing game in some time and a brilliant return to form for the series. Overlook it at your own risk. [Nov 2007, p.110] -
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Critic Score 80
Brimming with character, with the power to shock you, make you laugh and send you into a testosterone-fuelled rage I just five minutes, it’s a genuine showcase for the power of 360 and the ingenuity of Capcom. This is next-gen gaming. [Oct 2006, p.108] -
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Critic Score 80
It’s rare that a strategy game should possess so many levels of complexity and that they should all be so rewarding...Variety is JTF’s strength and it flows to every corner of the game. [Nov 2006, p.122] -
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Critic Score 80
Lumines II is a package no fan should be without. The sublime synthesis of music, light, sound and block manipulation is as fresh as ever. [Christmas 2006, p.123] -
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Critic Score 80
Every Extend Extra is undeniably an ingenious game, but not easy to recommend for everyone simply due to being so different and very tough. [Nov 2006, p.107] -
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Critic Score 80
Online mode or not, Virtua Fighter 5 is still the pinnacle of 3D videogame fighting. The engine is flawless, demonstrating the difference each combat style can have on a bout, and allowing for a level of mastery absent in its competition. [Mar 2007, p.100] -
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Critic Score 80
This is a shining example of what can be achieved on Wii when thought and developmental talent combine. While the 360 version will be better for the purists, the sheer exuberance of playing the game on Wii is unmatched. [Feb 2007, p.114] -
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Critic Score 80
Treyarch's shooter comfortably outdoes "Resistance" as the best FPS on PS3, a spectacular light show of WWII horror underpinned by a rock-solid engine and tight controls. [Apr 2007, p.130] -
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Critic Score 80
Yes, it's bigger and more beautiful, but it's ostensibly more of the same; better executed, but unlikely to win many converts. [Christmas 2006, p.120] -
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Critic Score 80
Project 8's career mode charts the ascension of your boarder from nobody-about-town to skateboarding royalty, but does it with minimal cut-scenes, plot or Steve-O. In Tony Hawk's Project 8, all that matters is skill. [Christmas 2006, p.132] -
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Critic Score 80
It’s intuitive to the extent that you’ll quickly stop looking at the touch screen and instead play from instinct. It feels perfect. [Oct 2006, p.114] -
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Critic Score 80
A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115] -
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Critic Score 80
It retains the proven mechanics and then adds tiny touches that make the old formula even better. [Jan 2007, p.106] -
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Critic Score 80
With its array of improvements and considered removals, Portrait Of Ruin feels like the best Castlevania in an age. Its slick 2D gameplay has been honed to perfection through the last five handheld instalments, leaving every 3D incarnation hanging its head in shame. [Feb 2007, p.110] -
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Critic Score 80
Maybe Lunar Knights doesn’t have enough moments you’d really describe as spectacular, but similarly you’ll rarely be playing without a smile on your face. [Apr 2007, p.100] -
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Critic Score 80
Such intellectual depth is unusual for this medium, but to both its creator and its fans this is a deeply personal game. [July 2008, p.100] -
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Critic Score 80
It works hard to scratch out a patch of ground to call its own, while reconnecting with the breathless sense of fun that made "GTAIII" so special. This is pure, playground satisfaction. [Mar 2007, p.94] -
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Critic Score 80
A very different Final Fantasy, then, but one that becomes more familiar by the end - and we're certainly not going to bemoan Square Enix for attempting and achieving something beyond the usual expectations attached to the genre. [Apr 2010, p.112] -
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Critic Score 80
Heartily recommended to anyone yet to spend time in Puma's company. [Sept 2006, p.114] -
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Critic Score 80
Monolith underplays ever card in its hand and leaves us with a game of slow-creeping dread and rare maturity. A year is a long time in videogaming, but age has left F.E.A.R.'s impact undiminished. [Christmas 2006, p.114] -
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Critic Score 80
Gunpey Revenge is a game you can love. Even when it's testing your patience to the limit. [Christmas 2006, p.126] -
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Critic Score 80
Vice City Stories, for all its frustration and lack of genuine originality is a sterling piece of work. If this is Grand Theft Auto III's swansong, then it could not have received a more fitting send-off. [Christmas 2006, p.102] -
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Critic Score 80
In fact, it will suit many tastes better than Blizzard's epic WOW - and crucially, magically, incredibly, it is still free of subscription fees... Honour this innovative and pioneering franchise with your hard-earned money, and you will not regret it. [Christmas 2006, p.100] -
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Critic Score 80
Is it enough to warrant a purchase should you own 2K7’s predecessor? Probably not. However...NBA 2K7 is still the number one name in basketball. [Dec 2006, p.112] -
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Critic Score 80
There’s definitely a special vibe about Microsoft’s next first-party racing game, and it’s taken a solid leap over the inaugural Forza title. [July 2007, p.100] -
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Critic Score 80
DICE offers a brief taste of a Battlefield game driven by story and characters, where the completion of objectives signifies more than reaching a dot on the radar without dying, but delivers a product that leaves you feeling much the same as any of its ancestors. [Aug 2008, p.94] -
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Critic Score 80
Anyone already au fait with the Xbox 360 version of Fight Night Round 3 need not invest, but those new to the series or PS3 could do a lot worse than Electronic Arts’ slice of ultra-realistic ultra-violence. [Feb 2007, p.115] -
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Critic Score 80
GTR 2 is a serious driver’s utopia and an experience unrivalled by any other PC racing game to date. [Nov 2006, p.118] -
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Critic Score 80
Solar Empire doesn’t force players to choose between giant locales, depth of gameplay, and explosive real-time space battles, it simultaneously provides them all. [May 2008, p.106] -
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Critic Score 80
Quite simply, there’s no alternative. [Dec 2006, p.118] -
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Critic Score 80
Culture Shock retains the snappy humour of its predecessor, ensuring that long-suffering fans of the detective duo will no doubt love the game as much as the original. [Dec 2006, p.113] -
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Critic Score 80
Super Swing Golf offers the best of both worlds - the fantastical setting for those who loathe real sports, but the physical demands of a game that continually pushes you to improve. [Mar 2007, p.124] -
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Critic Score 80
Given the sports simulations that have decorated 360 so far, there’s an inescapable sense of yearning for what could have been. An evolution is no longer enough. [Dec 2006, p.110] -
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Critic Score 80
SSX Blur is a genuine triumph and fits in perfectly with the series. [Apr 2007, p.104] -
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Critic Score 80
It’s the sheer epic nature of the single-player campaign that will leave you craving more. [May 2007, p.104] -
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Critic Score 80
Never has an off-road racer felt so compelling, so necessary and so thrilling... The finest arcade racer since "Burnout Revenge." [JPN Import; Feb 2007, p.100] -
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Critic Score 80
Telltale has gained fans, and imbued Sam & Max Episode 2 with a greater depth of story, tougher puzzles and, most importantly, a funnier script. And although it re-uses some of the first episode’s models and locations, the overall experience is more satisfying. [Feb 2007, p.106] -
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Critic Score 80
While Ninja Gaiden Sigma’s combat feels as fresh and vital as it did in 2004, its level design is starting to show its age. Certainly, trudging through the meandering streets of Tairon City is a considerable grind, leaving you begging for the next pack of ninjas to somersault into view. [Aug 2007, p.116] -
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Critic Score 80
Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124] -
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Critic Score 80
Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124] -
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Critic Score 80
The truth of the matter is that Etrian Odyssey’s punishing difficulty is actually the key to its addictive allure. [Aug 2007, p.118] -
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Critic Score 80
It’s most definitely aimed at those who were enamoured with last year’s masterpiece – there’s nothing so radically different it could alter any opinion. [June 2007, p.108] -
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Critic Score 80
Chains Of Olympus carries all the hallmarks that make God Of War so great, but it still feels somewhat diluted. [May 2008, p.104] -
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Critic Score 80
Yet further proof that real-time strategy isn’t a genre with nowhere left to go. [Dec 2007, p.120] -
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Critic Score 80
Both the combat and exploration are hugely satisfying, but that warm sense of nostalgia eventually gives way to the feeling that there really should be something more. [Jan 2008, p.110] -
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Critic Score 80
If you’re not remotely interested in logic brainteasers, then Picross DS is unlikely to change your mind. But Nintendo’s effort is the most complete version yet of this fearsomely addictive pastime. [June 2007, p.122] -
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Critic Score 80
Anyone willing to immerse themselves in the wonder that is WarTech: Senko No Ronde’s complex and varied gameplay mechanics will feel that the price is perfectly justified. [July 2007, p.114] -
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Critic Score 80
There’s no reason why sharpshooters shouldn’t like this version as much as any other. [July 2007, p.112] -
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Critic Score 80
2K wasn’t exaggerating when it called Beyond The Sword the biggest Civilization expansion ever, but it failed to mention that it’s also its most innovative and entertaining expansion too. [Sept 2007, p.112] -
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Critic Score 80
Mario & Sonic brings with it the return of the dreaded ‘Nintendonitis’. Play for more than an hour, aiming to break the world record on each event and it’s likely that your arms won’t forgive you for the rest of the day. [Chrismas 2007, p.128] -
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Critic Score 80
A joyous Wii game that’s sure to be a jewel in the console’s crown for years to come. [Jan 2008, p.114] -
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Critic Score 80
We’re also happy to inform fans that HD Remix is one of the tightest, lag-free online fighters we’ve ever had the pleasure of playing. [Jan 2009, p.104] -
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Critic Score 80
Capcom’s writer-translators have crafted a cast of believable characters to root for, two utterly detestable villains, and a script so dramatic and humorous that you’ll wish every game had this much care poured into it. [Dec 2007, p.116] -
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Critic Score 80
Ultimately, Intelligent Systems is giving Fire Emblem fans precisely what they want: more (much more) of the same. [JPN Import; May 2007, p.106] -
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Critic Score 80
With far too much new content to list here, it offers a brilliantly rejuvenated experience to die-hard fans and a reason for the wandering flock to return. [Oct 2007, p.118] -
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Critic Score 80
Like titles such as Yakuza and Forbidden Siren 2, it’s a late-era PlayStation 2 game that will likely be ignored by the masses and cherished by a bedazzled minority. [Sept 2007, p.116] -
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Critic Score 80
As with previous games, these songs do mostly turn out to be quite good fun to play even if they’re not so great to listen to. [Sept 2007, p.124] -
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Critic Score 80
With so many ways to customise your experience, and the addictive allure of the online high-score tables, Ghost Squad is a game you’ll return to long after more epic adventures have been and gone. [Feb 2008, p.124] -
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Critic Score 80
With this same level of investigating, the original would have birthed a classic horror videogame not a cult title. [Apr 2008, p.102] -
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Critic Score 80
It may be a bit too traditional for those raised on the episodic hand-holders of recent times, but seasoned adventurers will love the stunning visuals, smart writing, and difficult puzzles. [Jan 2009, p.119] -
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Critic Score 80
As for consolidation and logical expansion, Final Fantasy Tactics: War Of The Lions achieves more for SRPGs than recent efforts from other studios. [Aug 2007, p.108] -
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Critic Score 80
The emperor is wearing tense, compelling and entirely seductive clothes. It's just a shame his outfit is from the 2005 collection. [Issue#95, p.102] -
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Critic Score 80
It lacks the sheer personality of Puzzle Quest or the exciting dynamism of Meteos, but it’s every bit as hypnotic. [Aug 2007, p.110] -
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Critic Score 80
At its finest, Call Of Duty 4: Modern Warfare is the pinnacle of the war genre, mixing cinematic flair with rock-solid gameplay, but when it reverts to type and simply throws waves of enemies in your direction, its symptomatic of a series that is bordering on stagnation. [Chrismas 2007, p.106] -
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Critic Score 80
Those used to the drama of Pro Evo may well be put off by some often dull matches, but as a simulation, FIFA 08 stands as another EA Sports success story. [Dec 2007, p.121] -
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Critic Score 80
Not only the best NFL game yet on a next-generation platform, but also one that could even rival the best in the series. [Oct 2007, p.122] -
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Critic Score 80
This is easily the best Soul Calibur package to date, though there is a niggling feeling that things may not have moved on enough. [Sept 2008, p.114] -
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Critic Score 80
WayForward Technologies has successfully managed to create that old-school arcade experience in the palm of your hand. And if that doesn’t impress you, you may as well stick to "Brain Training." [Jan 2008, p.117] -
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Critic Score 80
It is just an extension of PGR3. The shift in style, the new vehicles and weather, they could never hope to revolutionise the franchise in the way online has. [Nov 2007, p.124] -
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Critic Score 80
Killzone 2 is a gamer’s game. And although it fails to go beyond the confines of the genre, we wouldn’t criticise it for being anything other than a wonderful example of what can be achieved within them. [Mar 2009, p.108] -
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Critic Score 80
Like "The Club" earlier in the year, Mirror’s Edge needs to be played again and again if you’re to discover its true worth, and there are many who won’t play ball. [Christmas 2008, p.88] -
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Critic Score 80
The few features Neversoft has introduced are less than dazzling. They are what they are – nice additions. [Chrismas 2007, p.108] -
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Critic Score 80
With some of the best motion control yet seen on the console, accessible but deep gameplay and beautiful character animation, Table Tennis Wii is the machine’s premier sports title. [Dec 2007, p.114] -
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Critic Score 80
Electronic Arts has once again proved it is the king of American sport, and its constant drive to innovate is something to be commended and rewarded. Roll on next year, we say. [Nov 2007, p.120] -
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Critic Score 80
In main character Jimmy Hopkins’ quest to turn one of the worst schools in the US around, you’ll find Bully has a lot of heart. [Apr 2008, p.116] -
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Critic Score 80
One of the most enjoyable strategy games to hit consoles in a very long time. [Aug 2008, p.110] -
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Critic Score 80
In terms of value, Gearbox has created an extraordinary package - one that will offer subtly different rewards regardless of how you approach it. [Dec 2009, p.114] -
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Critic Score 80
It’s hard not to think of Space Giraffe as one of the best value games currently available. [Nov 2007, p.126] -
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Critic Score 80
What we’re left with is a wonderfully polished sequel that you will enjoy every minute of and then wonder why all you can think about is how it felt to play its predecessor. [Mar 2009, p.112] -
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Critic Score 80
PixelJunk Racers is perhaps the most unlikely sort of game to appear on the boastfully next-gen PS3 but that also makes it one of the most enjoyable titles on the system. [Dec 2007, p.116] -
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Critic Score 80
Like Uncharted: Drake’s Fortune, its influences are too obvious for it to transcend the medium, but they are so tastefully and skilfully referenced that it feels like rediscovering an overlooked gem. [Dec 2008, p.98] -
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Critic Score 80
It’s classic WipEout adorned with the kind of hypnotic visuals that only PS3 can slupply. [Dec 2008, p.100] -
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Critic Score 80
Great stuff. Now how about a proper sequel? [Apr 2008, p.125] -
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Critic Score 80
Despite Telltale’s reluctance to evolve Sam & Max further, this opening to Season 2 is still one of the best point-and-click games of the year and remains the benchmark by which all other episodic adventures will be judged. [Chrismas 2007, p.133] -
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Critic Score 80
It may not be the most perfect RPG you’ll ever play, but some will doubtless find Lost Odyssey among the most emotionally affecting videogame experiences of their lives. [Apr 2008, p.112] -
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Critic Score 80
A core mechanic that can be understood within minutes but refined and appreciated for hours. [Mar 2008, p.134] -
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Critic Score 80
The depth of play and excellent level design make up for any problems that you may have with the visual style. [Apr 2008, p.117] -
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Critic Score 80
All in all, Trackmania DS is a very worthy addition to both the series and the DS's catalogue of racers, and its multiplayer mode while sadly unable to support Wi-Fi, still allows for some heated competition among friends. [Dec 2008, p.] -
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Critic Score 80
Black Rock’s fast, inventive and polished racing indicates Pure may have enough grunt to keep itself ahead of the pack. [Nov 2008, p.125] -
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Critic Score 80
A game that almost anyone with a love of music will enjoy. [Apr 2008, p.122] -
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Critic Score 80
Red Alert 3 is full of elements that you’ll be surprised haven’t been used before and plays like the genre always should have yet never has. [Christmas 2008, p.100] -
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Critic Score 80
The best available entry point for newcomers to next-gen racing, and a worthy investment for anyone else. [July 2008, p.104] -
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Critic Score 80
The immaculate structure and pacing of the game further exemplifies the developer’s intelligence, distilling the essence of the console experience perfectly. [July 2008, p.118] -
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Critic Score 80
Electronic Arts has managed to fire yet another positive shot in the football sim battle. [May 2008, p.117] -
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Critic Score 80
Alpha Protocol threatens absurdity only on rare occasions - generally its plot is well conceived and told, particularly when you factor in the multiple narrative strands that can be followed. [July 2010, p.112] -
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Critic Score 80
Final Fantasy Tactics A2 takes all of the divisive elements of its predecessor and runs with them. [Sept 2008, p.119] -
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Critic Score 80
Every moment spent with Echochrome is a refined and edifying one. [May 2008, p.109] -
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Critic Score 80
For anyone looking for an affordable, thoroughly enjoyable, and long-lasting RPG unlike any other, Persona 3 FES delivers in spades. [Dec 2008, p.128] -
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Critic Score 80
Those who’ve played the first three might feel short-changed, especially with the omission of the two-player mode and online leaderboards from New Blood, but players pulling on those surgical gloves for the first time will be doing so with the best game in the series to date. [Oct 2008, p.112] -
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Critic Score 80
Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125] -
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Critic Score 80
A simple setup that gives way to complexity the more you experiment with the game’s higher levels of play. [Apr 2009, p.120] -
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Critic Score 80
A calculated and intelligent game that favours forethought and tactics over button mashing and impatience. [Aug 2009, p.110] -
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Critic Score 80
It may be the most expensive WiiWare release, but it effortlessly ranks as the most notable. [Aug 2008, p.118] -