games(TM)'s Scores

  • Games
For 2,932 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2932 game reviews
    • 85 Metascore
    • 90 Critic Score
    Ultimately Cities: Skylines has provided exactly what players wanted from SimCity 2013, and that ought to be all it takes to convince would-be city planners.
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Revelator makes a rock-solid case for consideration as the best fighter of this generation so far. [Issue#177, p.85]
    • 91 Metascore
    • 90 Critic Score
    To put it bluntly, if you own and loved SFIV, then SSFIV is as important to your mental wellbeing as the oxygen in our atmosphere. This is the ultimate love letter from Capcom, and the perfect fuel to keep the Street Fighter passion alight. [Issue#95, p.114]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    For the first time in the series’ beleaguered overseas history, the game is going to hook westerners long enough to draw them in past the insane difficulty and into one of the most rewarding, player-loving games of the last decade. [JPN Import; Feb 2005, p.86]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Gone Home is the kind of work that will impress people who write off the medium because of the prevalence of guns in commercial titles. Its potential wider significance aside, however, the Greenbriars’ story is unforgettable.
    • 79 Metascore
    • 90 Critic Score
    It does as much as "Final Fantasy XII" to inspire hope that RPG developers are now beginning to look forward. In this instance, looking ahead results in a slightly more linear experience than some hardened role-playing game fans may appreciate. [Feb 2007, p.116]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A groundbreaking moment for the future of virtual football. [Nov 2011, p.102]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    The sense of awe that you feel when freed from the opening act’s claustrophobic tunnels is as tangible as it ever was, and the century of hours that follow are about as compelling as an action role-playing game can possibly get. [Apr 2007, p.128]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Faster, slicker, with countless new animations and creative possibilities: Winning Eleven 10 has made its predecessor feel robotic, stiff and altogether redundant. [July 2006, p.133]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 81 Metascore
    • 90 Critic Score
    The best episodic game out there right now. [Issue#168, p.94]
    • 86 Metascore
    • 90 Critic Score
    Legends is essentially a Burnout’s greatest hits; a best-of compilation of past glories, while the new album Revenge moves the series in a different direction. [Nov 2005, p.102]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    As beautiful as it is barbaric, and as technical as the player wants it to be. [Issue#107, p.90]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Brimming with intelligent game design. [Issue#137, p.121]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    From start to finish, Resident Evil 4 exudes class and polish. Capcom has seemingly stopped at nothing in the crafting of every aspect of the presentation, from overall feel to a staggering attention to detail, and the result is not only one of the most beautiful GameCube games to date but one of the best-looking titles of this generation. [March 2005, p.92]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The new perspective works well, injecting some much-needed action into the genre without sacrificing tactical choice. In fact, the switch actually creates more choices if anything. [Dec 2008, p.102]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    All the style and playability of the first Prime title is here, while the new weapons, suits and combat system provide enough of a new experience to enjoy it all over again. Fair enough, it doesn't evoke the same reaction this time around... but that doesn't prevent it from being a damn fine game that should be played by all. [Christmas 2004, p.92]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Next Level has found a way to return gamers to the world of Luigi’s Mansion in a way that manages to retain its predecessor’s charm, one that doesn’t take the technical and mechanical aspects for granted. More perfectly than they could have hoped, Luigi’s Mansion: Dark Moon fully executes Nintendo’s original vision.
    • 86 Metascore
    • 90 Critic Score
    EA has given birth to a franchise that simply demands to be played and replayed, and a game that makes the still-excellent Tony Hawk’s near redundant. The king is dead. Long live the king. [Nov 2007, p.102]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    SSX
    After all those years of lamentation, the gamers, who truly remember finally get their dose of neat virtual snowboarding. Meanwhile, the series' newcomers will finally get why there was this legend status of "winter Tony Hawk" in the olden days - in a few hours of playing they are going to spread those legends too.
    • 86 Metascore
    • 90 Critic Score
    This relatively minor annoyance aside, everything else about Xenoblade Chronicles 3D remains as incredible as when it originally came to the Wii.
    • 84 Metascore
    • 90 Critic Score
    Frankly, we could play Stacking for 20 hours, and it's just a shame we can't. [Issue#107, p.110]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    A modern action epic that feels like a classic.
    • 86 Metascore
    • 90 Critic Score
    With The Coaltion at the reins Gears is in safe hands, and we're genuinely intrigued to see what happens next. [Issue#257, p.64]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    It re-affirms that, when executed with care, games from the days before Nintendo Wii can benefit from being adapted for the remote. [Aug 2007, p.120]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A refinement of what has gone before, and what has gone before still stands as one of the finest exercises in strategic entertainment available. [Apr 2009, p.108]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Broadly speaking, this is the same game we've played before on PS2, but the addition of fresh personae and social links, and the sheer range of activities available at any one time did much to dissipate our expected fatigue.