games(TM)'s Scores

  • Games
For 2,614 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,614 game reviews
    • 86 Metascore
    • 90 Critic Score
    EA has given birth to a franchise that simply demands to be played and replayed, and a game that makes the still-excellent Tony Hawk’s near redundant. The king is dead. Long live the king. [Nov 2007, p.102]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    SSX
    After all those years of lamentation, the gamers, who truly remember finally get their dose of neat virtual snowboarding. Meanwhile, the series' newcomers will finally get why there was this legend status of "winter Tony Hawk" in the olden days - in a few hours of playing they are going to spread those legends too.
    • 86 Metascore
    • 90 Critic Score
    This relatively minor annoyance aside, everything else about Xenoblade Chronicles 3D remains as incredible as when it originally came to the Wii.
    • 84 Metascore
    • 90 Critic Score
    Frankly, we could play Stacking for 20 hours, and it's just a shame we can't. [Issue#107, p.110]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    A modern action epic that feels like a classic.
    • 91 Metascore
    • 90 Critic Score
    It re-affirms that, when executed with care, games from the days before Nintendo Wii can benefit from being adapted for the remote. [Aug 2007, p.120]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A refinement of what has gone before, and what has gone before still stands as one of the finest exercises in strategic entertainment available. [Apr 2009, p.108]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Broadly speaking, this is the same game we've played before on PS2, but the addition of fresh personae and social links, and the sheer range of activities available at any one time did much to dissipate our expected fatigue.
    • 93 Metascore
    • 90 Critic Score
    If you've already got a version of Winning Eleven 7 or "Pro Evo 3," this is not enough of an update to warrant re-buying, but newcomers who have the means to play import games may want to consider picking it up. [May 2004, p.111]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Introversion’s best yet – chillingly brilliant. [Nov 2006, p.126]
    • games(TM)
    • 78 Metascore
    • 90 Critic Score
    Every quality the game has ever displayed since its 2004 debut is matched or surpassed in this, the culmination of Nippon Ichi’s creative vision and talent and doubtless the best Disgaea yet. [Mar 2009, p.108]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    We wanted to apologise, to run, to leave the horror of it all far behind, and there can be no more appropriate response to war than that. [Christmas 2008, p.90]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Unlockable extras such as field items (both beneficial and hindering) and alien lifeform icons that alter the way the game plays when chosen are nice additions, but the gameplay is more than compulsive enough to keep you hooked anyway. [May 2005, p.102]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Modern Warfare 2 is 'just' a videogame, and a damn good one at that, in terms of sheer, heart-thumping spectacle it'll deliver in spades; just don't expect the Second Coming. [Christmas 2009, p.98]
    • games(TM)
    • 74 Metascore
    • 90 Critic Score
    This is not merely a sequel worth playing, it’s one worth consuming again and again until its every secret has been revealed.
    • 87 Metascore
    • 90 Critic Score
    This is the best superhero fantasy we’ve ever enacted, and we’re so sad it’s over.
    • 84 Metascore
    • 90 Critic Score
    If we had played Fallout 3 and New Vegas once each and were offered the chance to play one of them for a second time, after much deliberation we'd choose New Vegas. There can be no more telling indicator of a job well done.
    • 80 Metascore
    • 90 Critic Score
    For all the development trouble, for all the doubts, for all the talk about what Metal Gear Rising: Revengeance could have been – it’s now a Platinum game and it sparkles with the same confidence and verve it would have done had Kojima been at the helm. It’s an absolute joy to play and is almost certainly the best Metal Gear gen released this gen.
    • 80 Metascore
    • 90 Critic Score
    The Trial And Execution Of Guybrush Threepwood has proved that Telltale has what it takes to equal LucasArts's best. [Christmas 2009, p.114]
    • 81 Metascore
    • 90 Critic Score
    Though its main campaign may be a little on the short side, Vampire Smile squeezes more clever gameplay detours, edge-of-your-seat encounters, knowing nods to the wider world and hidden goodies than most full price retail releases.
    • 97 Metascore
    • 90 Critic Score
    Nintendo has crafted a platform game that, while not as technologically pioneering as its grandfather, is, level for level, more fun to play than "Mario 64." [Dec 2007, p.128]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Playing God has never been as free, rewarding or downright enjoyable as it is here... Quite simply, this is a game so packed with features and so lovingly crated that, for the first time that we can recall, you’ll still be discovering parts of it by the time the add-on packs roll around. [Nov 2004, p.102]
    • 83 Metascore
    • 90 Critic Score
    CS: GO stands as a glowing reminder that quality game design is rewarded in longevity and variety. Valve has not only updated the shooter but has completely outclassed its contemporaries. This is Counter-Strike, whatever the format you choose to play it on, and there isn't a higher recommendation than that.
    • 92 Metascore
    • 90 Critic Score
    Bloodborne is an incredible game; tight in its mechanics, logical in its systems, rewarding, intense, gloriously frustrating and exciting in equal measure. The PS4 has its first absolutely essential game. As if there was ever any doubt.
    • 91 Metascore
    • 90 Critic Score
    Turn 10's sublime handling model accommodates newcomers and veterans alike, a system that can be tweaked to sit anywhere between 'real car' and 'videogame' settings as the player sees fit. Online functionality is as impressive as ever too, the auction house and plethora of racing options joined by Autolog-style Rivals hot lap challenges to ensure that Forza 4 genuinely has the ability to last forever.
    • 79 Metascore
    • 90 Critic Score
    A veritable knock-out. [Issue#102, p.100]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    The definitive kart racer you'll play this year, and in a market as crowded as this one's becoming, that's saying something. [Issue#148, p.97]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    We'd struggle to think of a developer that does better-quality FMV than Oddworld Inhabitants; we've seen tangible, real-life things that don't look as convincing as some of the clips in this game. [Feb 2005, p.98]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    In a genre that is so flooded with poor Command & Conquer wannabes and a lack of fresh ideas, World In Conflict is one of the few titles that will appeal to many gamers that aren’t typically real-time strategy fans. [Nov 2007, p.132]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    This is a linear adventure through stunning environments and incredible violence – and this is what Gears Of War does best. [Christmas 2008, p.108]
    • games(TM)