games(TM)'s Scores

  • Games
For 2,438 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,438 game reviews
    • 88 Metascore
    • 90 Critic Score
    We'd struggle to think of a developer that does better-quality FMV than Oddworld Inhabitants; we've seen tangible, real-life things that don't look as convincing as some of the clips in this game. [Feb 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    It's fair to say that the fans have once again been spoilt by such a magnificent offering. There's not even a hint of disappointment here. [Feb 2005, p.112]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    From start to finish, Resident Evil 4 exudes class and polish. Capcom has seemingly stopped at nothing in the crafting of every aspect of the presentation, from overall feel to a staggering attention to detail, and the result is not only one of the most beautiful GameCube games to date but one of the best-looking titles of this generation. [March 2005, p.92]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Everything we hoped it would be. While the excessive speeds on some courses can approach eye-melting territory, this only becomes a problem on a couple of tracks, and even then it only encourages better course knowledge and use of boosts. [Oct 2003, p.120]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    It's through the amount of details, distractions and other additions to the more obvious elements that Symphonia builds itself up from what starts as an above-average RPG into one that'll stand as a benchmark in future. [Oct 2004, p.102]
    • games(TM)
    • 74 Metascore
    • 90 Critic Score
    Between gamers' potential lack of patience and the people needlessly dismissing the title after half an hour simply because it's 'trying too hard', many are going to miss out on one of the most unique and rewarding gaming experiences of the last few years. [Aug 2005, p.120]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    All the style and playability of the first Prime title is here, while the new weapons, suits and combat system provide enough of a new experience to enjoy it all over again. Fair enough, it doesn't evoke the same reaction this time around... but that doesn't prevent it from being a damn fine game that should be played by all. [Christmas 2004, p.92]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 81 Metascore
    • 90 Critic Score
    Though its main campaign may be a little on the short side, Vampire Smile squeezes more clever gameplay detours, edge-of-your-seat encounters, knowing nods to the wider world and hidden goodies than most full price retail releases.
    • 95 Metascore
    • 90 Critic Score
    From gloriously glib opening to predictably musical finale, Portal 2 is a genuine delight and a game of rare quality. A well-judged sense of humour meets with some truly ingenious puzzle design to create a gaming experience that will linger long in the memory.
    • 82 Metascore
    • 90 Critic Score
    A lot like difficult classics like Mega Man or Ghouls 'N Ghosts in that the trials themselves are half the fun. [Issue#108, p.127]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Magnificent. [Issue#110, p.133]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Beautiful, feature-packed and brimming with creative remedies for the ails of a stagnating genre, that NOA should overlook such a shining example of what a JRPG can be paints a very different company to the Nintendo that went out at E3 with a call to arms for the hardcore.
    • 83 Metascore
    • 90 Critic Score
    One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    There's a ridiculous amount of content here. [Issue#113, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    It's both a sensory delight and a genuinely brilliant score attack game.. not a combo many games can claim to pull off to this high standard. [Issue#113, p.111]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Stood side by side with its predecessors, this third and final hurrah is less a dramatically pitched revolution and more a masterfully sculpted evolution, as while the graphical depth, online functionality and cover mechanics are some of the best in the business, when contrasted with Gears 2, they're incremental steps rather than thundering leaps.
    • 89 Metascore
    • 90 Critic Score
    A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.
    • 81 Metascore
    • 90 Critic Score
    Striding purposefully along the history of a genre it created, id has plucked the best ideas from four generations of first-person shooters and woven them into something not especially original, but truly exceptional nonetheless.
    • 91 Metascore
    • 90 Critic Score
    Turn 10's sublime handling model accommodates newcomers and veterans alike, a system that can be tweaked to sit anywhere between 'real car' and 'videogame' settings as the player sees fit. Online functionality is as impressive as ever too, the auction house and plethora of racing options joined by Autolog-style Rivals hot lap challenges to ensure that Forza 4 genuinely has the ability to last forever.
    • 90 Metascore
    • 90 Critic Score
    A groundbreaking moment for the future of virtual football. [Nov 2011, p.102]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The puzzles are refreshingly taut, the design and scope bewildering and its conclusion a triumphant crescendo of storytelling. It's completely iterative, derivative and formulaic, holding few surprises during its eight-hour campaign, yet Naughty Dog twists these familiar tropes into an invigorating rush of agile gameplay and seamless cinematic spectacle, proving once again that Nathan Drake is without equal.
    • 93 Metascore
    • 90 Critic Score
    Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates.
    • 96 Metascore
    • 90 Critic Score
    A picture-perfect playground designed to engender pure love in those willing to lose themselves within it. [Christmas 2011, p.90]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Arkham City handles its side-stories gloriously. [Christmas 2011, p.102]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    Everything about 2048 oozes class, screams quality and does more than enough to force the hardcore to take a serious look at Vita. [Issue#119, p.92]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    SSX
    After all those years of lamentation, the gamers, who truly remember finally get their dose of neat virtual snowboarding. Meanwhile, the series' newcomers will finally get why there was this legend status of "winter Tony Hawk" in the olden days - in a few hours of playing they are going to spread those legends too.
    • 92 Metascore
    • 90 Critic Score
    Where Journey truly excels is in its top-of-the-range visuals, inventive world and its tonal breadth. One moment you will find yourself avoiding the spotlights of menacing, sentient war machines 20 times your size in a barely lit dungeon, and the next plodding through the harsh mountain peaks with almost no visibility, all accompanied by a genuine sense of dread as your character visibly starts to die and can barely walk anymore.