games(TM)'s Scores

  • Games
For 2,800 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2800 game reviews
    • 75 Metascore
    • 60 Critic Score
    It's certainly fun while it lasts. [Issue#136, p.113]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    While the Walking Dead demonstrated the potency of interactive fiction, there are times here where Telltale struggles to dispel a disquieting notion: that The Wolf Among Us doesn’t necessarily benefit from the player’s involvement.
    • 77 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael's downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    The Urbz feels like a step back for the franchise; despite EA's efforts to bring gamers a 'console exclusive' there's not a lot on offer here. Fans won't find anything new, but newcomers may well discover the pleasure of the series and seek out EA's back catalogue of simulated lifestyles. [Christmas 2004, p.114]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Between the variety, the playability and the great feeling of accomplishment that comes from completing one of the many tasks, FMX is really quite good fun. Overly ambitious but fun nonetheless. [Oct 2003, p.115]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    There's next to nothing for solo brawlers to do. [Issue#120, p.108]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    There's enough challenge in their three chord-heavy songs to keep you amused for a good few hours, but the overall product just doesn't feel as much a revelation as that which Harmonix achieved with The Beatles. [Aug 2010, p.112]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    The average gamer will find that they’re left with a game that fails to meet the standards set by Diamond and Pearl, and sticks far too rigidly to the ideas found in the original Pokemon Mystery Dungeon. [Sept 2008, p.123]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Second Sight's fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It's a shame, then, that these minor good points seem to be offset by the game's failings in several more important areas. [Oct 2004, p.110]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Anyone willing to overlook the boring cut-scenes, dated graphics, and god-awful main character will find dozens of hours of fairly generic JRPG value in Tales Of Symphonia: Dawn Of The New World. [Jan 2009, p.112]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Its puzzles are unlikely to engage your intelligence or imagination at a particularly deep level, but that might not matter, as Escape Plan's personality might just win you over anyway. [Issue#120, p.114]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    With a little more substance it could have achieved something greater, but as it stands we’ll be looking to Far Cry 2’s release later in the year to satiate out non-linear jungle needs. [Nov 2008, p.108]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Despite its good ideas, Nuclear Dawn's rough edges, particularly on the FPS side, mean curious players will check it out, but they might not stay for long. [Nov 2011, p.104]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    It’s easy to see a new franchise in Ryse; one that could potentially rival God Of War if it maintains the momentum of the latter half of the campaign. However, the gameplay is so rote and uninspired that it merely hints at a more robust and rewarding experience that it fails to deliver. Ultimately, it makes for a few hours of passing entertainment, but it’s certainly not one for the history books.
    • 72 Metascore
    • 60 Critic Score
    While it may only just escape mediocrity, Deadly Creatures is entertaining enough to keep you playing until the end. [Mar 2009, p.122]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    While the game mechanics are solid enough, the Street methods and ideals simply don't work when transferred basketball to American football. Gamebreakers are now far too effective, basically giving guaranteed points rather than the more balanced advantage of "NBA Street." [Feb 2004, p.117]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    There's something wrong with a genre where self-parody is interchangeable with inspiration. [Issue#96, p.120]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    While the sequel doesn’t exactly surpass the original, it’s at least a fair crack at the boxing genre…Shame it’s still not as good as EA’s "Fight Night." [Nov 2004, p.119]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    A fun game marred by bizarre design choices. [Issue#168, p.93]
    • 76 Metascore
    • 60 Critic Score
    This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Above all, Remix suffers from many of the same issues that ail all but the PS2 versions of the Tony Hawk’s games - there just aren’t enough buttons. [July 2005, p.110]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    The main problem with Karaoke Revolution is one of range, and the list of over 30 songs throws in only a few old favourites among a lot of curveballs. Nevertheless, the technology that drives this is absolutely spot-on and, save for a few niggles, this is a unique gaming experience that shows promise for the future. [Jan 2004, p.121]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    It’s a shame that the driving, flying and underwater sections quickly become so dull. There’s a fun game hidden in here – if you don’t mind trudging through a vehicular challenge every now and then.
    • 76 Metascore
    • 60 Critic Score
    Beneath lies a pretty average shooter - one that with a little more thought and ambition could have easily been something more memorable. [Nov 2011, p.111]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Four-player superhero co-op is as fun as it sounds, but ultimately Alliance is a fanboy’s game and little else. [Apr 2007, p.131]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    There's a lot to like in BioWare's latest, but the sad truth is that even before the halfway point you'll have seen pretty much everything the game has to offer, several times over in many cases. [Issue#107, p.86]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    Despite a veritable host of respectable changes and additions, this still can't live up to the standards of the original game. An improvement over the last console effort, but with so much more potential than is actually realised, Bustin' Out still disappoints a little. [Christmas 2003, p.126]
    • games(TM)