games(TM)'s Scores

  • Games
For 2,525 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Espgaluda II
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,525 game reviews
    • 58 Metascore
    • 60 Critic Score
    It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Fetch quests interrupted by relentless, contrived fight sequences may have worked once, but in the altered landscape of 2008 Yakuza 2 really feels like it should be offering more. [Nov 2008, p.123]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Though the pace of the game is appreciated, it would have been nice to see more than a simple sequence of questions with little in between. [Chrismas 2007, p.133]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    The game taper[s] off into mediocrity after a few hours. [Issue#152, p.118]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    It’s far from perfect, but Marvel fans have been served well, and those who like their Gauntlet served with extra statistics will have a game they can place just behind the last Dark Alliance. [Dec 2004, p.109]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There’s little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it’s certainly only worth bothering with if you’re willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The graphics are, of course, poor by next-generation standards, and while that may not affect the stylised universes of Mario and Zelda, it blunts the power of an experience that thrives on realism. [Jan 2007, p.94]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A basic campaign may have been a good addition when away from the Wi-Fi. [Issue#152, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The Punisher does exactly what it sets out to do. Picking up the controller gives immediate access to a theatre of death and destruction, and while originality is gunned down at some point during the first few levels, there's plenty of fun to be had, especially for fans of the comic. [March 2005, p.106]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Fable Anniversary's structure is reasonably competent. [Issue#145, p.112]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Ultimately, you can only drive where you're supposed to drive - something we never expected to say about a Crazy Taxi game. [Issue#152, p.120]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    If you're after value, Surge Deluxe delivers: it's pretty, it's cheap and it's a good quick game to play. Just don't expect anything game-changing. [Issue#145, p.115]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A tactical game this good deserves better. [Issue#145, p.120]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It's fair to say that Deception remains true to the series in that it delivers much of what you'd want from it, though this only means it's a reasonable fighting game with plenty of blood and some grisly deaths... Kould have been much better. [Dec 2004, p.110]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Nintendo was keen not to force "Mario Kart DS" in a typically DS direction, so we see no reason why Diddy Kong Racing DS wasn’t treated in the same way. [Apr 2007, p.118]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    As a pack-in for the console, this would have been far easier to forgive, but at full price and with no proper multiplayer, it’s a tough sell. Rare’s game looks stunning and is enjoyably tame, but lacks in true winner’s grit and star quality. Maybe next season.
    • 80 Metascore
    • 60 Critic Score
    A fast and relatively action-packed water-based arcade racer that's more wacky than something like "Wave Race: Blue Storm" and has stupidly over-the-top stunts but still enough realism in terms of the physics to make it worth a look over other 'normal' racing titles. Three words? It's a renter. [Oct 2003, p.123]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the 'fast-buck' approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    We've been spoilt over the years, and we simply expected more from Kirby. [Issue#117, p.114]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael’s downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 51 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    It's a good shooter, then, but one that struggles to hit the same heights of Cave's other Xbox 360 output.
    • 76 Metascore
    • 60 Critic Score
    The Pitt just isn't satisfying enough in any area to truly earn a recommendation for any reason other than it's more Fallout 3. [June 2009]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    So if it’s short on believability and plain fairness, what does Blazing Angels 2 have to offer? In a word: variety. [Oct 2007, p.110]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A great Suikoden game, then, but only a fair role-playing game by today's standards. [Sept 2006, p.128]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Silent Hill 4 is by far the most atmospheric of the titles to date, and if played under the right conditions will creep out even the most hardened survival horror fan. But being made to traipse over the same levels a second time seems a little lazy and really saps a lot of enjoyment out of the experience. [Sept 2004, p.113]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    The tongue-in-cheek Cold War-era humour is preferable to Cities XL's hard-faced exterior, but Haemimont's skill in masking the behind-the-scenes mechanisms pales in comparison to Mote Cristo's effort. [Dec 2009, p.118]
    • games(TM)

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