games(TM)'s Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,495 game reviews
    • 72 Metascore
    • 60 Critic Score
    Childish, bright and gaudy - but great fun! [Issue#149, p.127]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    While the Walking Dead demonstrated the potency of interactive fiction, there are times here where Telltale struggles to dispel a disquieting notion: that The Wolf Among Us doesn’t necessarily benefit from the player’s involvement.
    • 54 Metascore
    • 60 Critic Score
    It's a little dull - particularly without PvP - but shouting "danger zone" at the top of your lungs will no doubt alleviate some of the mundanity. [Issue#150, p.116]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    Considering the scope of its predecessors and how far the genre has come since the series’ inception a decade ago, that’s as unnecessary as it is unwelcome. Still, there’s potential here and approached with the right mindset and a group of friends there’s some fun to be had. Streamline your expectations, in other words, and you’re more likely to view Sacred 3 as slick rather than shallow.
    • 59 Metascore
    • 60 Critic Score
    If you're in the mood for a soft, sombre trip to another world, consider this for your next. [Sept 2014, p.116]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's hardly a disgrace to the Tales name, but there are other games within the series we'd far sooner recommend. [Sept 2014, p.120]
    • 72 Metascore
    • 60 Critic Score
    A merely serviceable afterthought. [Sept 2014, p.125]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    The game taper[s] off into mediocrity after a few hours. [Issue#152, p.118]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A basic campaign may have been a good addition when away from the Wi-Fi. [Issue#152, p.119]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Ultimately, you can only drive where you're supposed to drive - something we never expected to say about a Crazy Taxi game. [Issue#152, p.120]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    First Light struggles to display any new ideas. [Issue#153, p.120]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    This is RPG lite, Animal Crossing plus questing, and for some people that's absolutely fine. [Issue#153, p.124]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Ultimately, this is a run-of-the-mill dating sim that, while fun, is a hard game to love. [Issue#153, p.125]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    We expect good gunplay and loot from a Borderlands game, and we still got that with The Pre-Sequel. But by expecting a little more, we seem to have set ourselves up for disappointment. Strewth.
    • 73 Metascore
    • 60 Critic Score
    Difficulty aside, another significant problem is that the game's camera is an inexplicable blockhead. [Issue#154, p.108]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    It's got some sophistication, but it can be silly too. [Issue#154, p.122]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    It's a shame that the game is occasionally let down by its control scheme because it is anything but derivative and its visuals, excellent sound design, and mechanics can coalesce to create moments of real impact. [Issue#154, p.126]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It seems like it was made for an audience of gamers over a decade ago, brimming with try-hard references and cringe-worthy jokes. Penetrate the skin, and you’ve got a serviceable game at the core. But a ten-hour journey to the centre of what makes Sunset Overdrive good feels more like a voyage to the centre of the earth.
    • 69 Metascore
    • 60 Critic Score
    Once you’ve unlocked everything in single-player, this will end up the kind of game you switch on every now and then when you’ve got people over and you remember you have it, a relatively cheap distraction that’s old-fashioned fun but ultimately fails to stand out.
    • 73 Metascore
    • 60 Critic Score
    Somewhere beneath the threadbare cloak Rogue is wearing, last year’s far superior title exists and as such it’s not a disaster, but a missed opportunity seemingly not given enough time.
    • 77 Metascore
    • 60 Critic Score
    Don't rush out and purchase the camera if you don't already have one in your cupboard. [Issue#155, p.127]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    While your average consumer may struggle to justify another investment of time and money in such an incredibly generic adventure, we genuinely found a lot to like in Sony's latest RPG and we feel a sense of injustice that this enjoyable little game is in danger of being overlooked completely ... the game still delivers an enchanting experience. [Feb 2004, p.122]
    • games(TM)
    • 82 Metascore
    • 50 Critic Score
    With more variety and strategic depth than any of the previous AOW titles, there are plenty of reasons for fans and beginners alike to immerse themselves in Shadow Magic's world of adventure. [Oct 2003, p.119]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    There's just not enough to do besides the main tasks to justify stealing the GTA concept ... the distinct lack of content reduces the amount of enjoyment you'll get out of it. Better than you'd think, but still very basic. [Nov 2003, p.118]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    The slightly clumsy controls and overly enthusiastic (read: nearly unbeatable) AI, plus with a new Hot Spot system that feels very random, makes the whole game feel rather lopsided and not much fun. [Dec 2003, p.125]
    • games(TM)