games(TM)'s Scores

  • Games
For 2,626 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,626 game reviews
    • 71 Metascore
    • 60 Critic Score
    Between the reworked note charts that often don't feel quite right, and the barebones structure of Guitar Hero: Greatest Hits, a full-price release seems optimistic. [Aug 2009, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The series still doesn't quite work in 3D; you'd need a lot of patience and considerable tolerance to truly enjoy this game. [Aug 2005, p.112]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    This is RPG lite, Animal Crossing plus questing, and for some people that's absolutely fine. [Issue#153, p.124]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    The downside of Boogie Bunnies comes only from the vast number of titles it’s up against. [Apr 2008, p.117]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    In order to get any challenge or satisfaction from Rebellion’s dustbowl shooter, it must be tackled on the hardest difficulty setting right away; only then will Black Hawk Down demonstrate any of the depth or well-implemented tactical elements it has to offer. [Sept 2005, p.110]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    It is strong when it comes to emulating cricket, and gameplay mechanics are better than anything we've seen from cricket games over the last few years. However, the so-called "budget" feel that permeates the title detracts from an otherwise decent effort. [Issue#148, p.125]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Ultimately, this is a run-of-the-mill dating sim that, while fun, is a hard game to love. [Issue#153, p.125]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Fun, but too annoying and limited to be anything more. It's technically impressive, but that's not all you pay for and, sadly, the gameplay can't cash the cheques that the visuals write. [May 2004, p.100]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It's fair to say that Deception remains true to the series in that it delivers much of what you'd want from it, though this only means it's a reasonable fighting game with plenty of blood and some grisly deaths... Kould have been much better. [Dec 2004, p.110]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    All three groups will merely be content, not delighted. [Issue#160, p.96]
    • 54 Metascore
    • 60 Critic Score
    A lack of interactivity makes playing Flower, Sun, And Rain an experience not unlike listening to a favourite album, letting images wash through the mind for their own worth. [Dec 2008, p.119]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    There's no doubt that this is a fine hockey-management game; the question is, how much fun can a hockey-management game really be? [Aug 2004, p.115]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    If you like your games to tell an engaging story or to break new ground, Prototype 2 will probably make you vomit up your own pelvis through sheer outrage. If you're looking for powerful messages or the advancement of a medium, you'll likely be left with little but a sour taste in your mouth and the desire to write a strongly worded letter to Radical expressing your dissatisfaction with the whole experience. But if, on the flipside, you're someone that goes into a game armed with nothing more than a desire to be entertained, you'll struggle to find a more accommodating host than Prototype 2.
    • 86 Metascore
    • 60 Critic Score
    As a standalone adventure, The Lost Future can't help but disappoint once its bite-sized, unimaginative nature begins to show through. [Issue#102, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    World Of Warplanes is a neat addition to Wargaming’s repertoire, but it all just feels a little too shallow to really make waves.
    • 62 Metascore
    • 60 Critic Score
    Diversity in the playable cast doesn't equal diversity in gameplay, though. [Issue#160, p.104]
    • 86 Metascore
    • 60 Critic Score
    Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    It's just hard to shake the feeling that Islands of Wakfu is, at its heart, something of a promotional item for its bigger brother. [Issue#109, p.103]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Bomberman’s raison d’etre, Battle mode, is once again its saving grace. [Aug 2005, p.110]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    As it stands, it’s only eye candy that distinguishes Enchanted Arms from the wealth of tactical RPGs on PS2. [Oct 2006, p.130]
    • games(TM)
    • 55 Metascore
    • 60 Critic Score
    Charmed by the stellar cast and King's saccharin smile and greying 'fro, we were almost blinkered to the fact that a goldfish could still play this game nearly as effectively as us. [May 2009, p.106]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Great toy, great community, but not a great game. [Sept 2008, p.122]
    • games(TM)
    • 52 Metascore
    • 60 Critic Score
    We’d find it hard to recommend this due to the dubious controls, but with the game being so fleshed out so well with extras it becomes a decent little package. [Oct 2006, p.128]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Shadowrun has stacks of good ideas; it just fails to rest them on a bed of good value and substance. [Aug 2007, p.104]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    When played with real humans, and mainly in singles matches, Smackdown! Vs RAW 2008 is the closest a Western wrestling game has come to greatness since the Asmik AKI efforts on Nintendo 64. [Dec 2007, p.112]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    The choice and number of tracks are our major gripes with the game. But play it as intended - with lots of people who are not necessarily fully aware of what's going on - and it'll no doubt be popping in and out of your PS2 tray for a while. [Dec 2003, p.122]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Not a bad game, but it is a polarising one. [Issue#119, p.99]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)