games(TM)'s Scores

  • Games
For 2,573 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,573 game reviews
    • 57 Metascore
    • 60 Critic Score
    Considering the scope of its predecessors and how far the genre has come since the series’ inception a decade ago, that’s as unnecessary as it is unwelcome. Still, there’s potential here and approached with the right mindset and a group of friends there’s some fun to be had. Streamline your expectations, in other words, and you’re more likely to view Sacred 3 as slick rather than shallow.
    • 80 Metascore
    • 60 Critic Score
    A fantastic proof of concept... it's just not as engaging or game-changing as the other cinematic episodes Telltale has been putting out over the last three years. [Issue#157, p.122]
    • 73 Metascore
    • 60 Critic Score
    A beautiful but flawed farewell. [Issue#91, p.112]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    As its own beast though, it's simply okay. [Issue#140, p.98]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    While the great entries to the Sim City series, the Civilizations of the world, even Ubisoft’s Anno series and Galactic Civilizations II all give more back the more you put into it, Tropico 5 is unable to do that. And a lack of longevity in a game that should last so very long is just, ultimately, disappointing.
    • 86 Metascore
    • 60 Critic Score
    The frantic and smooth combat translates to multiplayer far better than the plodding solo campaign, and ultimately save Insomniac’s effort from irrelevance. [Jan 2007, p.96]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Always Sometimes Monsters again shows up that ‘game’ is a word whose time is done. There is nothing playful about this experience – it’s a mixture of repetitive tasks that riddle your fingers with despair and increasingly-depressing plots. This then is a ‘life failure’ simulator, like Cliff Harris’s sandbox Kudos 2. Like that, it’s compelling, enlightening and moving – but hard to call ‘fun’.
    • 61 Metascore
    • 60 Critic Score
    Lost Planet 3's mere existence? It's a mystery. [Issue#140, p.102]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's a quick thrill – a little bit of fiery eye-candy and raw destruction to pass the time – but as its explosions grow more tiring, there's little else to see among the streets of Shatter Bay, and its focus is clearly muddled. While Unbounded is no doubt a step in the right direction for the franchise, perhaps it was a little early to leave the safety of Ridge City behind.
    • 78 Metascore
    • 60 Critic Score
    Not quite as well-rounded overall as last year. [Issue#140, p.106]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Konami has made a concerted effort to make the game more accessible, but by speeding up and simplifying much of the action it risks alienating the fans of the series who are used to the ebb and flow of the real thing. [Christmas 2008, p.113]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    There's plenty to do and see (within the golf spectrum, naturally) but at the end of the day, there's just not enough real magic to keep you coming back for more. [Christmas 2003, p.125]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    Anyone looking for a more substantial or skill-based party game will be better served elsewhere. [Issue#143, p.107]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    It's a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Underbaked. [Issue#146, p.114]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    We'd expect a new KOF to offer more depth. [Oct 2009, p.118]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    That lack of consistency is sadly pervasive. [Issue#140, p.112]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Even though you might feel short-changed by this visually basic follow-up, charm and adventurous character design count for more than you might think. [June 2006, p.128]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    The repetitive nature of the majority of missions soon takes its toll, and the primary motivation for progressing soon becomes the desire to see how nice the next level looks, not the love of playing the game. [Apr 2006, p.110]
    • games(TM)
    • 87 Metascore
    • 60 Critic Score
    We can't help feel this game deserves better; that Sony should have better prepared its overachieving child for its second run at online domination. Sadly, it's still the average game that SOCOM was, and without any novelties to paper over the mundane gameplay it's hard to see this repeating the success of its predecessor. [Apr 2004, p.96]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    Hurtling through dark tunnels to suddenly find yourself bathed in glorious sunshine as you emerge the other side is a breathtaking experience that is only superceded by the ridiculously fast speeds your Blades can reach. [June 2004, p.110]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    The good does outweigh the bad, because as a horror game it successfully horrifies. It’s also one of the darkest games we’ve played since the original "Silent Hill." [Apr 2007, p.106]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Exactly the same as every other instalment of the series but with a glossy next-gen finish. [Aug 2008, p.115]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    What hurts most about Liberation Maiden, however, is that just when it feels like it's getting interesting, with a stage that's basically one epic, shifting boss battle, it unexpectedly screeches to a halt, reminding you that you've bought what was originally one quarter of a bigger game.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately, the extras and vehicle customisation can't change the fact that the actual racing feels very average. The tracks seem to be more winding than the last game, which detracts from the feeling of speed, and the handling feels very sloppy when compared to other recent games in the genre. [Christmas 2004, p.117]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)