games(TM)'s Scores

  • Games
For 2,573 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,573 game reviews
    • 87 Metascore
    • 60 Critic Score
    It may be light years behind even the original Metal Gear Solid, but as a standalone handheld effort it contains enough character and charisma to see it through...A fun videogame, but certainly not a great Metal gear game. [Feb 2007, p.112]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    PES returns with an edition that finally begins to set it back on the straight and narrow. But only begins to do so. [Issue#101, p.123]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    The biggest problem with Colosseum is that you'll find it not only filed under 'mixed bag' but practically stapled to the sign itself... It seems that one man's inter-console collectathon finale is another's last ditch attempt to save the over-flogged horses of connectivity and Pokemon. [May 2004, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    On the occasions when the game flows it’s possible to produce some breathtaking football, but all too often the game slows to a crawl and it’s extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    For fans of the franchise it’s got everything you’d expect on a basic level – outlandish characters, a well-told story and a selection of mini-games and extras – but with little effort to break new ground or extend its appeal outside a crowd familiar with names like Pahn, Gremmio and Viktor, Suikoden IV simply doesn’t seem like a 2005 release. [March 2005, p.100]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    No map allows you to pinpoint a building and tell your men to take cover, so you have to swap from one view to another, suffer losses in the time wasted, and wonder why an army so obsessed with the technology of uplinks is so dire at basic orienteering. [Christmas 2008, p.104]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    EA has grasped a marginal victory from the jaws of defeat here, and it’s nearly all thanks to the brand-new Arcade mode; a setting that picks up the solo campaign’s corpse and resurrects it as an enjoyable on-rails shooter. [Apr 2008, p.124]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Fetch quests interrupted by relentless, contrived fight sequences may have worked once, but in the altered landscape of 2008 Yakuza 2 really feels like it should be offering more. [Nov 2008, p.123]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Though the pace of the game is appreciated, it would have been nice to see more than a simple sequence of questions with little in between. [Chrismas 2007, p.133]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    The game taper[s] off into mediocrity after a few hours. [Issue#152, p.118]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    It’s far from perfect, but Marvel fans have been served well, and those who like their Gauntlet served with extra statistics will have a game they can place just behind the last Dark Alliance. [Dec 2004, p.109]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There’s little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it’s certainly only worth bothering with if you’re willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The graphics are, of course, poor by next-generation standards, and while that may not affect the stylised universes of Mario and Zelda, it blunts the power of an experience that thrives on realism. [Jan 2007, p.94]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A basic campaign may have been a good addition when away from the Wi-Fi. [Issue#152, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The Punisher does exactly what it sets out to do. Picking up the controller gives immediate access to a theatre of death and destruction, and while originality is gunned down at some point during the first few levels, there's plenty of fun to be had, especially for fans of the comic. [March 2005, p.106]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Fable Anniversary's structure is reasonably competent. [Issue#145, p.112]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Ultimately, you can only drive where you're supposed to drive - something we never expected to say about a Crazy Taxi game. [Issue#152, p.120]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    If you're after value, Surge Deluxe delivers: it's pretty, it's cheap and it's a good quick game to play. Just don't expect anything game-changing. [Issue#145, p.115]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A tactical game this good deserves better. [Issue#145, p.120]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It's fair to say that Deception remains true to the series in that it delivers much of what you'd want from it, though this only means it's a reasonable fighting game with plenty of blood and some grisly deaths... Kould have been much better. [Dec 2004, p.110]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Nintendo was keen not to force "Mario Kart DS" in a typically DS direction, so we see no reason why Diddy Kong Racing DS wasn’t treated in the same way. [Apr 2007, p.118]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    As a pack-in for the console, this would have been far easier to forgive, but at full price and with no proper multiplayer, it’s a tough sell. Rare’s game looks stunning and is enjoyably tame, but lacks in true winner’s grit and star quality. Maybe next season.
    • 80 Metascore
    • 60 Critic Score
    A fast and relatively action-packed water-based arcade racer that's more wacky than something like "Wave Race: Blue Storm" and has stupidly over-the-top stunts but still enough realism in terms of the physics to make it worth a look over other 'normal' racing titles. Three words? It's a renter. [Oct 2003, p.123]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the 'fast-buck' approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    We've been spoilt over the years, and we simply expected more from Kirby. [Issue#117, p.114]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael’s downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 51 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)