games(TM)'s Scores

  • Games
For 2,402 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,402 game reviews
    • 59 Metascore
    • 50 Critic Score
    The Wii Remote – while no substitute for the original Dreamcast controller – is extremely responsive, and it’s still immensely satisfying to land one of the bigger fish. [June 2008, p.120]
    • 79 Metascore
    • 50 Critic Score
    The bones are here for a stunning adventure, but the imagination simply isn't. Our disappointment is palpable. [Sept 2009, p.116]
    • 60 Metascore
    • 50 Critic Score
    If you have high levels of patience then there are some excellent moments that are worth staying around for, but we’d wager that most will hang up their controllers by the second or third forced Werehog mission. [Jan 2009, p.102]
    • 61 Metascore
    • 50 Critic Score
    There are so many cheaper, better versions in existence that it’s very hard to recommend. [Sept 2008, p.125]
    • 64 Metascore
    • 50 Critic Score
    A fun but stingy download. [Aug 2008, p.117]
    • 65 Metascore
    • 50 Critic Score
    Afro Samurai radiates style both visually and aurally, but the underlying mechanics do little to raise it above an average experience. [Apr 2009, p.112]
    • 65 Metascore
    • 50 Critic Score
    Dedicated genre fans, meanwhile, will find that the concessions in the gameplay – pre-highlighted hot spots and rumble hints – are both insulting to their intelligence and at odds with the entire point of the adventure genre. [June 2008, p.123]
    • 73 Metascore
    • 50 Critic Score
    It is possible to learn the delicate demands of each event of course, but that can often take close to an hour of practice for each one – hardly the mark of a casual-interest game. [July 2008, p.125]
    • 66 Metascore
    • 50 Critic Score
    Like many of the revivalist action films we've seen in recent years, it is little more than a slick homage that lacks the bite of the real thing. [July 2008, p.123]
    • 69 Metascore
    • 50 Critic Score
    The Conduit isn't bad, just anonymous. [Aug 2009, p.128]
    • 51 Metascore
    • 50 Critic Score
    Cumbersome controls and an ornery camera make any intriguing ideas irrelevant. [Apr 2009, p.115]
    • 72 Metascore
    • 50 Critic Score
    It’s a straight and stagnant affair: win races, progress to the next stage, repeat. There’s none of SimBin’s trademark drive and determination in this area of the game. [Mar 2009, p.102]
    • 68 Metascore
    • 50 Critic Score
    It’s difficult to label Go! Go! Break Steady’s use of two genres as a hybrid, because the rhythm–action and puzzle elements sit side by side, rather than one informing the other in any inventive way. [Oct 2008, p.121]
    • 64 Metascore
    • 50 Critic Score
    There is very little challenge. And even when you do start ‘digging’ into the past with the Hollow Pen, this involves simply drawing a circle with the stylus and carrying out an obvious action. [Christmas 2008, p.116]
    • 67 Metascore
    • 50 Critic Score
    Still Life 2 tries too hard to change the genre when it should have built upon its own strengths instead. [Aug 2009, p.120]
    • 67 Metascore
    • 50 Critic Score
    Cursed Mountain admirably recreates the tension of the established survival-horror template, but too infrequently for it to sit alongside the genre greats. [Oct 2009, p.119]
    • 65 Metascore
    • 50 Critic Score
    Everything required of you feels functional, mechanical, and pedestrian, and each city is sparse and lacking in the kind of lifelike vitality that gamers now demand from their sandbox environments. [May 2009, p.108]
    • 73 Metascore
    • 50 Critic Score
    Unless you’re a big fan of the Homestar Runner series of web cartoons, you’re likely to spend much of your time with the game scratching your head. [Oct 2008, p.114]
    • 56 Metascore
    • 50 Critic Score
    The main problem is that the dungeon creation is constantly interrupted by tedious tasks. [Nov 2008, p.122]
    • 53 Metascore
    • 50 Critic Score
    The problem isn't that Eat Lead is bad, it's just very, very average and at no point justifies its smarter-than-thou stance. [May 2009, p.117]
    • 64 Metascore
    • 50 Critic Score
    By not creating one big stage where all the tables are connected, plus bonus screens and integrated challenges, these high-score tables become quite tiresome. [Jan 2009, p.109]
    • 63 Metascore
    • 50 Critic Score
    We can’t imagine that general Rock Band players could justify buying a whole disc just for 18 songs from one band. [Feb 2009, p.123]
    • 64 Metascore
    • 50 Critic Score
    We'll be waiting for Phantasy Star Zero to see if that instead can re-awaken the RPG magic the series once held above all others. [June 2009, p.116]
    • 59 Metascore
    • 50 Critic Score
    It's the compound effect of its traditional design that causes the most problems. [Issue#93, p.134]
    • 69 Metascore
    • 50 Critic Score
    Section 8's major problem is that, despite offering a huge number of options to the player - in both gameplay and ideas - it feels decidedly empty and the shooting lacks the pace and kick of other shooters. [Nov 2009, p.126]
    • 65 Metascore
    • 50 Critic Score
    Alien Vs. Predator does a few things right, a whole lot wrong, and somehow manages to feel inferior to a game that Rebellion made ten years ago. [Apr 2010, p.132]
    • 66 Metascore
    • 50 Critic Score
    The minigames are the strongest asset. [Issue#93, p.118]
    • 45 Metascore
    • 50 Critic Score
    Gameplay is standard stuff, and very little imagination seems to have been given over to making the mini-games feel engaging. [Nov 2009, p.120]
    • 57 Metascore
    • 50 Critic Score
    One of the most underwhelming rhythm-action games in some time. [Issue#93, p.132]
    • 70 Metascore
    • 50 Critic Score
    Maybe they should have just called it "Bike" instead. [Issue#91, p.127]