games(TM)'s Scores

  • Games
For 2,573 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Espgaluda II
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,573 game reviews
    • 75 Metascore
    • 60 Critic Score
    It's a good shooter, then, but one that struggles to hit the same heights of Cave's other Xbox 360 output.
    • 76 Metascore
    • 60 Critic Score
    The Pitt just isn't satisfying enough in any area to truly earn a recommendation for any reason other than it's more Fallout 3. [June 2009]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    So if it’s short on believability and plain fairness, what does Blazing Angels 2 have to offer? In a word: variety. [Oct 2007, p.110]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A great Suikoden game, then, but only a fair role-playing game by today's standards. [Sept 2006, p.128]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Silent Hill 4 is by far the most atmospheric of the titles to date, and if played under the right conditions will creep out even the most hardened survival horror fan. But being made to traipse over the same levels a second time seems a little lazy and really saps a lot of enjoyment out of the experience. [Sept 2004, p.113]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    The tongue-in-cheek Cold War-era humour is preferable to Cities XL's hard-faced exterior, but Haemimont's skill in masking the behind-the-scenes mechanisms pales in comparison to Mote Cristo's effort. [Dec 2009, p.118]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    But don't let all this talk of management fool you, there's a real thrill to Rebellions real time battles, especially when you zoom in to watch the often impressive visual cacophony of lasers as droves of spaceships broad side each other or master the intricacies of its RTS rock, paper, scissors mechanics – and can use them to whip other players right back to their home worlds and bombard them.
    • 62 Metascore
    • 60 Critic Score
    There's a major flaw in actually controlling Mario, as the physics just don't seem to act as they should - aiming at specific targets can be extremely tricky at times, making completing some tasks more infuriating than challenging. It's a shame, because everything else about Super Mario Ball is so impressive.
    • 83 Metascore
    • 60 Critic Score
    Just another day at the office for Layton and chums. [Issue#117, p.121]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's a shame that these excellent physics and novel weapons haven't been given a better showcase. [Issue#112, p.112]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    A very sensible card-battling system with a theme that should be pleasingly familiar to seasoned gamers. [July 2007, p.120]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Five years on from what was arguably the series' peak there has been no substantial development and no willingness to reflect the ambition of its own title - something we cannot abide. [Dec 2009, p.105]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Rich in character while on minimum wage mechanically. [Issue#112, p.114]
    • 78 Metascore
    • 60 Critic Score
    On the occasions when the game flows it’s possible to produce some breathtaking football, but all too often the game slows to a crawl and it’s extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    By not setting impossible standards, and despite its derivations from countless other better shooters. BlackSite has achieved that most important of objectives: it is entertaining from beginning to end. [Jan 2008, p.129]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It seems content to re-tread worn ground without ever pausing to innovate along the way...As a result, Game Republic’s opening gambit is left feeling plod-through tired before the credits have run. [Sept 2005, p.114]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    If you're in dire need of a new Remote, at least now you get to try and skim a stone over an island for a few quid extra. It's totally worth it. [Issue#112, p.118]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Paraworld stands perfectly well on its own as a solid, if a little plodding, RTS game with some neat touches, particularly in the selection and development of units. [Nov 2006, p.114]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    The game is still fun to play, and never becomes frustrating or dislikeable, but it never quite achieves the potential it so obviously holds. [Apr 2008, p.118]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Outlaw Golf 2 is actually a great game, but wading through the cut-scenes and commentary is hard work unless your sense of humour stopped developing when you were 15. [Jan 2005, p.115]
    • games(TM)
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    The sound is unusually quiet, consisting mostly of ghostly bell chimes, only coming to life when battle begins. It's wonderfully atmospheric and gives OTOGI a distinct, mystical feel that's almost as important as the gameplay. [Oct 2003, p.127]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The repetitive nature of the majority of missions soon takes its toll, and the primary motivation for progressing soon becomes the desire to see how nice the next level looks, not the love of playing the game. [Apr 2006, p.110]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Think long and hard about whether four hours of hilarious gaming is as valuable as 15 hours of the humourless equivalent. Games TM’s verdict lies in Birdman’s favour, though it’s far from a unanimous decision. [Mar 2008, p.132]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they're as rare as a single use rocket launcher.
    • 66 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn't worth the effort. [June 2005, p.116]
    • games(TM)