games(TM)'s Scores

  • Games
For 2,635 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,635 game reviews
    • 60 Metascore
    • 60 Critic Score
    If you're in dire need of a new Remote, at least now you get to try and skim a stone over an island for a few quid extra. It's totally worth it. [Issue#112, p.118]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Paraworld stands perfectly well on its own as a solid, if a little plodding, RTS game with some neat touches, particularly in the selection and development of units. [Nov 2006, p.114]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    The game is still fun to play, and never becomes frustrating or dislikeable, but it never quite achieves the potential it so obviously holds. [Apr 2008, p.118]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    An enjoyable if obvious knock-off, then, and a refreshing new direction for a stagnant franchise, but hardly the kind of revolution that would worry the Templars.
    • 74 Metascore
    • 60 Critic Score
    Outlaw Golf 2 is actually a great game, but wading through the cut-scenes and commentary is hard work unless your sense of humour stopped developing when you were 15. [Jan 2005, p.115]
    • games(TM)
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    The sound is unusually quiet, consisting mostly of ghostly bell chimes, only coming to life when battle begins. It's wonderfully atmospheric and gives OTOGI a distinct, mystical feel that's almost as important as the gameplay. [Oct 2003, p.127]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The repetitive nature of the majority of missions soon takes its toll, and the primary motivation for progressing soon becomes the desire to see how nice the next level looks, not the love of playing the game. [Apr 2006, p.110]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Think long and hard about whether four hours of hilarious gaming is as valuable as 15 hours of the humourless equivalent. Games TM’s verdict lies in Birdman’s favour, though it’s far from a unanimous decision. [Mar 2008, p.132]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they're as rare as a single use rocket launcher.
    • 66 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn't worth the effort. [June 2005, p.116]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Manages to be inviting without being too condescending. [Issue#112, p.124]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    Fable: The Journey only has Kinect, and once again it's too unresponsive, too fiddly and too annoying to carve a genuinely enjoyable experience out of Albion. Whether Fable: The Journey was a labour of love or a contractual obligation matters little; when all's said and done the only thing that matters is that this feels like another nail in the coffin for this generation's version of Kinect – and perhaps even its last.
    • 57 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Rocky Balboa is the second best boxing game on PSP, but then there are only two of them. [Mar 2007, p.102]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    If only Namco had put a bit more variation into the actual content of the game instead of placing all the emphasis on the innovative interface, this might have been more than just a good starting point for the future. [July 2004, p.117]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    At least it provides some hope for the franchise's future. [Issue#155, p.130]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Mediocrity wins out. [Issue#93, p.124]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    For now, Moto GP is still ahead of the pack. [July 2007, p.127]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Settle into the initially jarring pace of the game and it eventually becomes the sort of RPG that you simply play for the sake of playing, immersing yourself in the world and discovering its many surprises as you go. [Sept 2008, p.108]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Its simplicity counts against it in the long term. [Issue#155, p.131]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    A poor payoff for hours spent trudging through this black-and-white world. [Issue#147, p.120]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    With so much going on, getting any enjoyment out of the multiplayer modes is far too much work and the simple, fun aspect found in titles like Mario Golf: Toadstool Tour and Mario Kart: Double Dash!! has been replaced by, well, clutter. [Jan 2005, p.112]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It’s often said that co-op makes any game better but in this case, co-op is the only way to glean any enjoyment from the game at all. Played alone, Temple Of Osiris struggles to evade box-ticking tedium and it’s only when confusion and banter come into play that it’s even worth considering.
    • 69 Metascore
    • 50 Critic Score
    By trying to compete in the 'ultimate first-person shooter' squabble, many a title finds its grasp underplayed by its reach. The beauty of Serious Sam is its totally nonchalent attitude towards the genre and the way it plays what could be seen as its weakest card as its strength. [June 2004, p.109]
    • games(TM)