games(TM)'s Scores

  • Games
For 2,342 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dead Space 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,342 game reviews
    • 67 Metascore
    • 40 Critic Score
    Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]
    • 43 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • 62 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • 58 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • 70 Metascore
    • 40 Critic Score
    Dragonball Z: Shin Budokai is as soft a beat-‘em-up as you’re likely to find and, worse still, one that offers nothing more than the previous games, aside from the fact that it’s on a portable console. [May 2006, p.130]
    • 49 Metascore
    • 40 Critic Score
    Ease of play combines with the game’s slow pace to undermine all Taito’s good intentions. [Aug 2006, p.128]
    • 64 Metascore
    • 40 Critic Score
    There are better examples of the genre for sure, it's just a shame they're not on any console. We'll say one thing for it - it's miles better than "Final Fantasy XI." But then, that's not saying much, is it? [Christmas 2006, p.130]
    • 81 Metascore
    • 40 Critic Score
    It may be a technical marvel, a beautiful game of staggering scope and scale, but its gameplay is narrow, linear and never changes. [Chrismas 2007, p.122]
    • 43 Metascore
    • 40 Critic Score
    Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]
    • 67 Metascore
    • 40 Critic Score
    Clichéd, generic, bland, boring and infuriating. [Mar 2008, p.120]
    • 61 Metascore
    • 40 Critic Score
    This is gaming for the masses; completely undemanding and uninspired, but solid enough to appease the cerebrally challenged. [Jan 2007, p.116]
    • 73 Metascore
    • 40 Critic Score
    There’s a fun story to be experienced here, but it’s constantly halted by the lack of progression. Any notion of pace, suspension of disbelief or immersion is constantly shattered by obtuse puzzling, aimless wandering and wooden, static performances. [Nov 2006, p.104]
    • 63 Metascore
    • 40 Critic Score
    It’s a real shame that a game with such promise has to be scored so low because of inefficiencies within the industry, especially if the version that’s on retailers’ shelves is now far tighter than the copy in our possession. [Dec 2006, p.125]
    • 63 Metascore
    • 40 Critic Score
    This being Pro Evo it’s still possible to knock the ball about with reasonable proficiency and score the occasional memorable goal, but if it’s handheld football you’re after, then this is simply not the right console. [Mar 2007, p.110]
    • 60 Metascore
    • 40 Critic Score
    Perhaps the biggest letdown of all is that Wario’s mischievous side is never allowed to flourish with few opportunities to create havoc in Kaitou Wario The Seven’s sprawling levels. [JPN Import; Apr 2007, p.108]
    • 37 Metascore
    • 40 Critic Score
    It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114]
    • 47 Metascore
    • 40 Critic Score
    The design of the islands, which seem to have been put together with a random level generator, adds to the sensation that Wing Island is more of a tech demo than a carefully planned game. [Apr 2007, p.119]
    • 52 Metascore
    • 40 Critic Score
    No amount of sentiment can raise this game above the average. [Sept 2007, p.120]
    • 58 Metascore
    • 40 Critic Score
    For all or its attractive locations and pleasant similarities to the films, it’s simply not an engaging game. [July 2007, p.117]
    • 78 Metascore
    • 40 Critic Score
    A Sonic game struggling for its own identity. [Nov 2007, p.108]
    • 71 Metascore
    • 40 Critic Score
    The non-existent friendly AI combined with the relentless assault of dull attackers makes The Simpsons an almost depressing experience. It doesn’t feel quite right to be laughing when you’re not enjoying yourself. [Chrismas 2007, p.120]
    • 56 Metascore
    • 40 Critic Score
    Yes, it’s bright and character-filled, but with such bewildering mechanics and erratic difficulty, there won’t be many youngsters that will tolerate it for any great length of time. [Mar 2008, p.135]
    • 57 Metascore
    • 40 Critic Score
    The Sixaxis presents both a problem and joy for Toy Home. On one hand it’s a hindrance as you’ll never go in a straight line. On the other, successfully boosting and drifting around corners is great fun. [Feb 2008, p.135]
    • 50 Metascore
    • 40 Critic Score
    Curling and figure skating, as engaging as they are, are not sufficient to rescue this sub-par package from non-league status. [June 2008, p.116]
    • 47 Metascore
    • 40 Critic Score
    Every hour, you are presented with the ideas that the developer had but simply couldn’t afford, and that only serves to make Legendary’s unrelenting run-and-gun approach harder to swallow. [Christmas 2008, p.96]
    • 36 Metascore
    • 40 Critic Score
    The huge, sprawling levels, multiple routes and breadth of choice on offer may be countered by awkward controls and uninspired vehicle sections, but there's a modicum of entertainment beneath the obvious design flaws if you look hard enough. [Aug 2009, p.114]
    • 33 Metascore
    • 40 Critic Score
    This fun mockery of a bygone age becomes nothing but a regrettably cumbersome slog. [July 2008, p.120]
    • 56 Metascore
    • 40 Critic Score
    Velvet Assassin accentuates the negatives of the genre rather than it emphasises the positives. [July 2009, p.108]
    • 71 Metascore
    • 40 Critic Score
    Too short-lived to justify even the standard Live Arcade entry fee. [Aug 2008, p.113]
    • 56 Metascore
    • 40 Critic Score
    The Clone Wars is spared irrelevance by its style and personality, but only just. [Jan 2009, p.108]