games(TM)'s Scores

  • Games
For 2,614 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,614 game reviews
    • 68 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Could have been a much more adventurously designed PlayStation3 debut for the series. Sadly, Armored Core 4 represents a great opportunity, missed. [Mar 2007, p.106]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    The Crew is defined by its unmitigated lack of character. It’s an Ubisoft game first and a driving game second, and has arrived at a point at which it’s facing off against Forza Horizon 2 and DriveClub for most people’s affections. With the former’s more clearly defined vision and mechanics, and even with the latter’s terrible teething problems, it is absolutely no contest in both cases. Personality continues to go a very, very long way.
    • 68 Metascore
    • 50 Critic Score
    It becomes an overbearing checklist of simplistic social commentary. [Issue#163, p.109]
    • 79 Metascore
    • 50 Critic Score
    The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    The 'new' simplicity makes for a fun and fast game that, courtesy of the excellent passing system and decent AI, finds a firm balance between real football and the arcade fun of a five-minute kick about. [June 2004, p.120]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    The throwaway fun of the first game is sadly lost due to the prevalence of microtransactions. [Issue#142, p.117]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Horror muted by brevity and flat atmosphere... Imitating teen-horror movies is a novel idea, but duplicating their running time and feeble horror leaves the game wanting. [Nov 2004, p.106]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    To have this checklist of all the genre's flaws step up in place of the ambitious and promising title we were promised is wildly disappointing. [Issue#104, p.106]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Don’t be fooled into thinking this adventure makes any kind of departure from the model arrangement of any of the series. [June 2006, p.116]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn’t worth the effort. [June 2005, p.116]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    In a world of cynical indie games and pretentious mainstream shooters, that kind of levity is appreciable. [Issue#156, p.120]
    • games(TM)
    • 82 Metascore
    • 50 Critic Score
    With more variety and strategic depth than any of the previous AOW titles, there are plenty of reasons for fans and beginners alike to immerse themselves in Shadow Magic's world of adventure. [Oct 2003, p.119]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    Most of the time Ninety-Nine Nights does look like a game which befits the ‘next-gen’ tag, and yet periodically it embarrasses itself with ‘previous-gen’ foibles. Playing N3 is a frustrating experience. [July 2006, p.124]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    In truth, it's an average game, with the music and the presentation proposing a more dramatic and meaningful experience than is actually manifested in the gameplay. [Issue#150, p.118]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Its silly approach to fitness is amusing, but there isn't enough here to hold attention for an extended period of time, let alone train you up for a marathon. [Issue#156, p.121]
    • 77 Metascore
    • 50 Critic Score
    A play-for-a-week fad. [Issue#108, p.131]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    Batman could probably take Captain America to pieces with one hand tied behind his back. [Issue#113, p.118]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    The action never inspires. [Issue#142, p.124]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    There are so many cheaper, better versions in existence that it’s very hard to recommend. [Sept 2008, p.125]
    • games(TM)
    • 82 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    The license really deserves a little more care and attention than this. [Christmas 2010, p.108]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Worth experiencing, but there are better-made horror games around. [Issue#150, p.127]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    No matter how hard you search, there's little here that wasn't done by StarCraft, Age of Empires or any other recent RTS... There's no worthy inovation here to raise this above any other title. [Jan 2005, p.114]
    • 64 Metascore
    • 50 Critic Score
    There's every chance White Knight Chronicles will start to shine in co-op. As a single-player experience, however, which is surely the main reason for anyone to invest, it's distinctly average, suffering from problems that are genuinely a surprise considering the brains behind it. [Apr 2010, p.124]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    At its core, this is the same game we've played before. [Issue#135, p.112]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    The bones are here for a stunning adventure, but the imagination simply isn't. Our disappointment is palpable. [Sept 2009, p.116]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    While an enjoyable story awaits the dedicated, many will struggle to move past the uninspired design, repetitive puzzles and simplified combat that makes up the bulk of the game's content. [Issue#135, p.113]
    • games(TM)