games(TM)'s Scores

  • Games
For 2,509 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,509 game reviews
    • 51 Metascore
    • 40 Critic Score
    Another unfortunate example of a classic game that has been marred by a shoddy modern redux. [Issue#106, p.124]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    A poor script and worse voice-acting. [Issue#107, p.94]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    More like a clinically insane uncle; you'll spend time with it because it's family, but it will confuse and embarrass you with every opportunity it gets. [Issue#107, p.114]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    Okay, so it's hard to knock the presentation... but when the game's this bland and has virtually no replay value, it hardly seems worth bothering. [Apr 2004, p.114]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    The problem really lies with the game being far too stilted and linear, shunting players from one mission to the next without giving them much choice in the matter. In drawing the game back to its rawest roots, Rockstar has done the series an injustice by taking one step back too many. [Christmas 2004, p.116]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Various publishing houses have pushed and pulled the direction of the game and the resulting product dazzles with its incoherence and dated nature. [June 2004, p.114]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    A tendency to lose track of your player amongst hordes of slathering foes and a constantly changing camera spoils any potential fun ... leaving the whole package somewhat less than we were hoping for. [Dec 2003, p.124]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    One of the most frustrating things about OV is the fact that there's very little feeling of control. But what seems at first to be a truly pathetic attempt at a sports game does take shape (of sorts) once you put some time into learning exactly how it plays. [Nov 2003, p.125]
    • games(TM)
    • 81 Metascore
    • 40 Critic Score
    By 'refocusing' the game to concentrate on the more realistic side of the sport, Hitz Pro takes the series down a new path that loses any sense of identity that it might have made for itself. [Dec 2003, p.124]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    It's not that this is a bad game, but to ignore the more important elements of gameplay in order to add more gratuitous elements to the cauldron is unforgivable, and in that sense The Suffering is most similar to Soldier of Fortune II and the like. [June 2004, p.123]
    • games(TM)
    • 73 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 79 Metascore
    • 40 Critic Score
    A relentless conveyor belt of cannon fodder ensures the carnage is kept at a suitably frantic rate, yet with every wave of cookie-cutter thrown to the mercy of your crosshair, repetition becomes an increasingly prevalent factor. [Mar 2004, p.116]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Capcom may well have delivered a game that can offer an online experience like nothing else currently available, but it's presented in such a haphazard fashion that many gamers will grow frustrated with the connection problems and simply go back to their other online titles. [May 2004, p.106]
    • games(TM)
    • 60 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Invasion's innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It's bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    It's almost as though Jam can't decide what kind of fighting game it wants to be, thanks to a dramatic clash of styles in terms of both combat and visuals. [March 2005, p.118]
    • games(TM)
    • 76 Metascore
    • 40 Critic Score
    The core gameplay is somewhat lacking. 'But it's for kids,' we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    It's harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]
    • games(TM)
    • 42 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
    • games(TM)
    • 65 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    While Worms 3D essentially delivers what it says on the tin, in surrendering its intuitive interface the concept has evolved into a far less attractive proposition. A shame. [Dec 2003, p.126]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)