games(TM)'s Scores

  • Games
For 2,522 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,522 game reviews
    • 65 Metascore
    • 40 Critic Score
    Neo Contra sees the series willing to move into a brave new world, but on this evidence it hasn’t put it’s best foot forward. [Feb 2005, p.92]
    • games(TM)
    • 76 Metascore
    • 40 Critic Score
    The core gameplay is somewhat lacking. 'But it's for kids,' we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    There’s no getting around the fact that it’s often more tempting to run past the majority of enemies and complete the game in a couple of hours, than it is to actually brawl your way through. [Apr 2009, p.113]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Bland gameplay and weak narrative implementation. [Nov 2011, p.106]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    In the most competitive genre in gaming Bodycount just doesn't measure up, and certainly doesn't get anywhere near the brutal brilliance of Epic and People Can Fly's Bulletstorm. [Nov 2011, p.108]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    There's the hollow shell of a game. [Issue#137, p.116]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Capcom may well have delivered a game that can offer an online experience like nothing else currently available, but it's presented in such a haphazard fashion that many gamers will grow frustrated with the connection problems and simply go back to their other online titles. [May 2004, p.106]
    • games(TM)
    • 37 Metascore
    • 40 Critic Score
    You’ll likely find that the motions are easily confused and unresponsive, with some situational moves, such as weaving, next to impossible to pull off with the degree of consistency that would make their inclusion worthwhile. [Apr 2009, p.122]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    A poor script and worse voice-acting. [Issue#107, p.94]
    • games(TM)
    • 60 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    The Sixaxis presents both a problem and joy for Toy Home. On one hand it’s a hindrance as you’ll never go in a straight line. On the other, successfully boosting and drifting around corners is great fun. [Feb 2008, p.135]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Hasn't soured our memories of the original completely. [Issue#139, p.114]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    It's a shame the buggy controls make fighting through it a chore. [Issue#139, p.115]
    • 71 Metascore
    • 40 Critic Score
    A gutless turn for a franchise that prides itself on being the exact opposite. [Issue#118, p.115]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Fundamental control niggles mean very few players will persevere to unlock everything DP has to offer. [Issue#122, p.104]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    Shoddy combat racing. [Issue#122, p.105]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    More like a clinically insane uncle; you'll spend time with it because it's family, but it will confuse and embarrass you with every opportunity it gets. [Issue#107, p.114]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    It's harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    It may have its good points, but when it comes down to it PowerUp Forever isn’t as good as many of the other similar titles available over Xbox Live. [Feb 2009, p.113]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    The problem really lies with the game being far too stilted and linear, shunting players from one mission to the next without giving them much choice in the matter. In drawing the game back to its rawest roots, Rockstar has done the series an injustice by taking one step back too many. [Christmas 2004, p.116]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    Recommended only for DDR completists or people who would seriously consider Mushroom Kingdom cosplay. [Dec 2005, p.122]
    • games(TM)
    • 28 Metascore
    • 40 Critic Score
    The cut and paste character models, with their misshapen limbs and dead eyes, together with the inconsistently sampled audio, combine to provide a experience that frequently feels cheap and in places is just downright nasty – a VHS knock off when, in this day and age, you would at least have expected a DVD remaster.
    • 52 Metascore
    • 40 Critic Score
    Consistently let down by poor design decisions and outdated play mechanics. [Issue#111, p.116]
    • games(TM)
    • 75 Metascore
    • 40 Critic Score
    Okay, so it's hard to knock the presentation... but when the game's this bland and has virtually no replay value, it hardly seems worth bothering. [Apr 2004, p.114]
    • games(TM)
    • 72 Metascore
    • 40 Critic Score
    When you reach a dead end, it's usually just a case of retrieving a generic puzzle item from a conveniently inconvenient hiding place before continuing. Cue several minutes of primitive platforming and beating up the undead with a functional combat system before the next 'mash the Triangle button until you find something interactive' session begins. [Nov 2003, p.126]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
    • games(TM)
    • 78 Metascore
    • 40 Critic Score
    The core gameplay is somewhat lacking. ‘But it’s for kids,’ we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]
    • games(TM)

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