games(TM)'s Scores

  • Games
For 2,438 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,438 game reviews
    • 59 Metascore
    • 40 Critic Score
    The combat ideas are awfully implemented. [Issue#141, p.108]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Simply a bit boring. [Issue#142, p.92]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Reliance on simple motion controls is bound to put off the more serious sports fans. [Issue#142, p.119]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    This is a real party pooper. [Issue#143, p.111]
    • games(TM)
    • 48 Metascore
    • 40 Critic Score
    A disappointment. [Issue#143, p.119]
    • games(TM)
    • 28 Metascore
    • 40 Critic Score
    The cut and paste character models, with their misshapen limbs and dead eyes, together with the inconsistently sampled audio, combine to provide a experience that frequently feels cheap and in places is just downright nasty – a VHS knock off when, in this day and age, you would at least have expected a DVD remaster.
    • 34 Metascore
    • 40 Critic Score
    It's only when the game reaches Soviet-occupied Afghanistan, the weakest of the movies, that the game boasts moments of genuine enjoyment. [Issue#146, p.119]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    From a player's perspective, feels sadly misjudged. [Issue#147, p.123]
    • games(TM)
    • 63 Metascore
    • 40 Critic Score
    Certainly different and endearing, but struggles to keep up with the initial momentum. [Issue#149, p.116]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Shows some potential, but ultimately uninspiring. [Issue#149, p.122]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    The whole experience isn’t awful, just thoroughly uninspiring; a box of biscuits where some are moldy and all are digestive. It’s fun to be a pirate, but it’s far, far more fun elsewhere, with Risen 3 once again struggling and failing to rise above anything but its own mediocrity.
    • 60 Metascore
    • 40 Critic Score
    Firefall quickly wears out its welcome; beaten to the punch by games like Tribes Ascend and the aforementioned Planetside 2. There’s still space for a PvE focused take on open world combat, and in time, this could well fill it. For now though, it’s a few well engineered systems in search of a game that fully deserves them.
    • 62 Metascore
    • 30 Critic Score
    You'll quickly realise that it's button bashing and not finesse that will aid you in your quest. Add to this a tacked-on rhythm-action game and you're left with a shallow and derivative game that offers no redeeming features. [Nov 2003, p.122]
    • games(TM)
    • 76 Metascore
    • 30 Critic Score
    What we have here is the absolute bare bones of the stealth genre mixed with shock video scenes that attempt to add flavour to the otherwise bland action. Essentially, the gameplay works as follows: track down a Hunter, get behind him, hold down the X-button...and...that's it. [Jan 2004, p.122]
    • games(TM)
    • 61 Metascore
    • 30 Critic Score
    Rigidity under the façade of freedom … prevents Rogue Ops from being aything other than a sub-standard stealth clone. Against the competition, which is growing stronger by the month, it's hardly surprising, but we expected better than this. [Feb 2004, p.110]
    • games(TM)
    • 68 Metascore
    • 30 Critic Score
    Ironically, the developer has actually been very successful in mapping a superbly intuitive control system to the gamepad, and by enabling direct control of your Titan a basic action element is introduced. Yet by totally amputating any strategic scope from the RTS equation, the ensuing battles becoming virtually pointless affairs. [Mar 2004, p.111]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    Dilute, disjointed and uninspiring. Feeling more like a staggered set of obstacles than a wholesome game, the action sadly boils down to little more than a tediously dull showcase for your equipment and abilities, which are put into use against some questionable AI stooges. [Jan 2004, p.118]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax. [May 2004, p.122]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    Despite ticking all the correct boxes Arenas lacks any synergy between components, making it the "Turok Evolution" of racing sequels. [Feb 2004, p.123]
    • games(TM)
    • 60 Metascore
    • 30 Critic Score
    We're cataclysmically disappointed that Rogue Agent even exists. Just when it seemed like EA had pulled its socks up and become a real unstoppable force with games to match its resources, we get this ' perhaps the most cynical and cobbled-together excuse for a key release we've ever seen. [Christmas 2004, p.111]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    It’s an immense letdown – so much so that the first few hours of play are filled with disbelief, as players are forced to lower their expectations with each new disappointment...The Getaway: Black Monday should be avoided by all but the most fervent lovers of mediocrity. [Christmas 2004, p.112]
    • games(TM)
    • 72 Metascore
    • 30 Critic Score
    This is clichéd, tedious, frustrating nonsense, as archaic in its gameplay as it is banal in its story. [Sept 2005, p.120]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 60 Metascore
    • 30 Critic Score
    It bears all the hallmarks of a game rushed to meet a deadline and its refusal to use the touch screen is the biggest faux pas a launch game can commit on the DS. [Jan 2005, p.121]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    True, Beat Down isn’t entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)