games(TM)'s Scores

  • Games
For 2,573 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,573 game reviews
    • 55 Metascore
    • 40 Critic Score
    Simply a bit boring. [Issue#142, p.92]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    As limiting as it may be, the recreation of a Pokemon universe is a delightfully escapist one, but after the first week or so it'll take some serious staying power to keep coming back to your yellow friend. [Mar 2004, p.106]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    It's a trudge of a game, and while it performs its chosen task moderately well, it's about as ambitious and captivating as a drizzle-soaked walk to the local shop.
    • 55 Metascore
    • 40 Critic Score
    Reliance on simple motion controls is bound to put off the more serious sports fans. [Issue#142, p.119]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    As soon as you pass the initial novelty of feeling like Legolas, or whatever character the Scout corresponds to - though we’d argue its inspiration is the Spy class from Battlefront - half of the gameplay disappears into the ether. [Feb 2009, p.118]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    Acquire has included little structure to complement the story's broad narrative scope or offer a sense of attachment, leaving it trapped somewhere between a Kung-Fu style wanderer's chronicle and a point-to-point adventure-lite that simply features too much wandering. [Apr 2010, p.109]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    With daft mini-games and Gadgets designed for four players to huddle around a single GBA, it's stupidity of the highest order that Nintendo should invent the 'one man party'. [July 2005, p.102]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    There’s something strangely likeable about it all – the ambition and passion of the development team is actually oddly appealing. It’s just all so misguided. [Mar 2009, p.124]
    • games(TM)
    • 54 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    We wanted to like Spikeout, we really did, but less than a day of enduring what the game had to 'offer' and having so many flaws thrown in our faces was more than enough to convince us never to play it again. [June 2005, p.115]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    Omerta will certainly keep you occupied for long periods of time, but only if you’re punishing your attention span. The world itself is quick to drop you into the 1920’s experience, but never amounts to anything more than a lifeless shell. Factor in some embarrassing voice acting, painful writing and a reluctance for Omerta to ever truly let itself go wild with its concepts, and all you’ll left with is a hollow time consuming experience.
    • 53 Metascore
    • 40 Critic Score
    From a player's perspective, feels sadly misjudged. [Issue#147, p.123]
    • games(TM)
    • 53 Metascore
    • 30 Critic Score
    Lair amounts to nothing more than an unpleasant mixture of boredom and irritation. Not exactly the system seller that the machine is positively screaming out for. [Nov 2007, p.104]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    If this is edutainment, it could do with a lot more of the latter part. [Issue#117, p.118]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    Technical issues aside, the main problem is that each set of games is not a random selection from a larger bunch but the same set of five every time. As such, you'll experience all the game has to offer in less than five minutes. [June 2009, p.129]
    • games(TM)
    • 53 Metascore
    • 30 Critic Score
    It's just so devoid of soul that it's almost impossible to concentrate on. [Issue#108, p.122]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    It's clear that considerable effort has gone into Shred, but for those with fond memories of the Birdman's glory days, this could be the final insult. [Issue#104, p.118]
    • games(TM)
    • 53 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 53 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    In the most competitive genre in gaming Bodycount just doesn't measure up, and certainly doesn't get anywhere near the brutal brilliance of Epic and People Can Fly's Bulletstorm. [Nov 2011, p.108]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    No amount of sentiment can raise this game above the average. [Sept 2007, p.120]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    The driving mechanic in itself is an interesting display of ever-increasing possibilities of the kit, and we look forward to seeing its like implemented in more compulsive, sophisticated titles further down the line. [Issue#104, p.127]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    Forget any notion of playing this "Again", there's very little here to justify even playing through once. [Issue#96, p.110]
    • games(TM)
    • 52 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    By journey's end, it's only a passing interest in the increasingly intriguing story that holds attention. Indeed, this is a deeply flawed and overly ambitious attempt for a developer unable to grasp the genre basics. Its only real triumph is that it doesn't completely tarnish the licence's sterling reputation.
    • 52 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 52 Metascore
    • 30 Critic Score
    Navigation and combat [are] incredibly infuriating. [Issue#110, p.126]
    • games(TM)