games(TM)'s Scores
- Games
For 2,146 reviews, this publication has graded:
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22% higher than the average critic
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4% same as the average critic
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74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 721 out of 2146
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Mixed: 1,148 out of 2146
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Negative: 277 out of 2146
2,146
game reviews
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Critic Score 20
Every single component of this detestable mess is aggravating enough to put you off gaming for life. [Apr 2007, p.102] -
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Critic Score 30
There's just uninhibited hubris masquerading as knowing, swaggering braggadocio, a technological Frankenstein's monster. [Issue#111, p.98]Posted Jul 23, 2011 -
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Critic Score 40
The 3D effect itself, cheerfully rotating its wheels in the background, does absolutely nothing. [Issue#108, p.116]Posted Apr 25, 2011 -
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Critic Score 30
There are times when nostalgia wins out; when you realise this is an actual Cannon Fodder sequel, but that's quickly squashed down and washed away by a glitchy, boring and hugely underwhelming experience. In fairness, it's nowhere near as bad as might have been expected. But saying that about a game doesn't mean it's at all good.- Posted Sep 5, 2012
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Critic Score 30
Salvation is too derivative, too short, and too repetitive to be a worthy recommendation. It feels the very definition of an easy movie cash-in. [July 2009, p.124] -
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Critic Score 30
Developer Killaware has managed to whittle interactivity down to its barest form, reducing the medium's defining characteristic to little more than a progression through text boxes. [June 2009, p.126] -
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Critic Score 40
Certainly, many of Colonial Marines’ flaws could have been excusable back in the early days of the Xbox 360 and PlayStation 3, but now, when every title is polished to a near excruciating level of quality, it just doesn’t cut it.- Posted Feb 12, 2013
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Critic Score 30
A tiring slog of a game that doesn't offer enough reward to justify the energy expenditure required to play it - even if it does keep account of how many calories you burn throughout. [Christmas 2010, p.113]Posted Jan 11, 2011 -
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Critic Score 30
A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110] -
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Critic Score 30
True, Beat Down isn’t entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104] -
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Critic Score 40
A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]Posted Sep 13, 2011 -
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Critic Score 40
Every hour, you are presented with the ideas that the developer had but simply couldn’t afford, and that only serves to make Legendary’s unrelenting run-and-gun approach harder to swallow. [Christmas 2008, p.96] -
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Critic Score 30
One or two puzzles aside, there’s no ‘wrong’ response to anything asked of you, and no advantages to being right first time, completely negating any kind of satisfaction you might have gleaned from figuring out each case. [Sept 2008, p.112] -
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Critic Score 40
The design of the islands, which seem to have been put together with a random level generator, adds to the sensation that Wing Island is more of a tech demo than a carefully planned game. [Apr 2007, p.119] -
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Critic Score 40
The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127] -
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Critic Score 30
A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96] -
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Critic Score 30
Destiny is so bad that it could force players to question their cherished memories of Eternal Darkness. [Issue#115, p.106]Posted Nov 16, 2011 -
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Critic Score 20
With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127] -
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Critic Score 40
Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]Posted Jul 23, 2011 -
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Critic Score 30
A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don't. [May 2005, p.96] -
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Critic Score 40
Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130] -
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Critic Score 30
This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125] -
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Critic Score 30
This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125] -
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Critic Score 30
It's hard not to wonder just what exactly High Voltage Software is trying to prove. [Issue#99, p.114] -
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Critic Score 40
Despite glaring issues with aliasing and shaders, Sniper is a technically adept game. [Issue#99, p.126] -
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Critic Score 40
Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106] -
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Critic Score 30
Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127] -
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Critic Score 20
Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126] -
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Critic Score 20
If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120] -
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Critic Score 30
As a catalogue of all the errors you can ever expect to see in a clunky first-person shooter Fall Of Liberty excels. [May 2008, p.120] -
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Critic Score 30
Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]Posted Aug 8, 2011 -
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Critic Score 40
Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124] -
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Critic Score 40
Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129] -
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Posted Apr 25, 2011
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Critic Score 30
Reprehensible on both qualitative and thematic levels, Naughty Bear is a downright disgraceful attempt at a game. [Issue#99, p.116] -
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Critic Score 30
With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116] -
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Critic Score 40
Still thinking of buying this? You must be out of your mind. [Issue#106, p.106]Posted Feb 20, 2011 -
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Critic Score 40
Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124] -
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Critic Score 40
Game Republic may throw a whole bestiary of mythological Greco-Roman creatures at the player, but when killing them feels so unremarkable, the end result feels like a lot of wasted effort. [Aug 2010, p.127] -
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Critic Score 40
Things On Wheels is too pedestrian to catch on in the demanding Live Marketplace, and too frustrating to be fun. [Feb 2009, p.121] -
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Critic Score 30
A lifeless carcass in the FPS mould lies in its wake. [Issue#109, p.104]Posted May 22, 2011 -
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Critic Score 40
The sluggish fighting feels surprisingly weighty. [Issue#115, p.102]Posted Nov 16, 2011 -
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Critic Score 30
There's simply not enough material here to justify the asking price, and the small amount on the disc is sub-par entertainment on almost every level. [Dec 2009, p.111] -
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Critic Score 30
A fumbled attempt at an interesting yet obviously tricky fusion of genres and no amount of laughs - intentional or otherwise - can save it. [Oct 2009, p.131] -
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Critic Score 30
Even at the bargain-bin price that Rock Revolution is undoubtedly going to hit mere weeks after it is released, the game is an irredeemable waste of time. [Feb 2009, p.114] -
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Critic Score 30
It highlights Kinect's flaws rather than showcases its strengths, sending out one, clear, reverberating message – Kinect simply isn't refined enough to unite the hardware with the hardcore.- Posted Jun 24, 2012
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Critic Score 30
Had the handling and collision detection been improved, then Wheelspin might actually have been a good game. [Issue#91, p.114] -
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Critic Score 20
Our review code froze four times during play, each occasion coming as a blessed relief, a welcome respite from the tedium. [Issue#101, p.111] -
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Critic Score 40
It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114] -
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Critic Score 40
You’ll likely find that the motions are easily confused and unresponsive, with some situational moves, such as weaving, next to impossible to pull off with the degree of consistency that would make their inclusion worthwhile. [Apr 2009, p.122] -
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Posted Jan 29, 2012
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Critic Score 30
Kung Fu Rider remains virtually the same from the first moment until the last, and singularly fails to justify its frankly baffling price tag. [Issue#101, p.126]- Posted Oct 21, 2010
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Critic Score 40
The huge, sprawling levels, multiple routes and breadth of choice on offer may be countered by awkward controls and uninspired vehicle sections, but there's a modicum of entertainment beneath the obvious design flaws if you look hard enough. [Aug 2009, p.114] -
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Critic Score 20
To say that the gameplay feels clunky is a huge understatement. Throw in a cover system that defies belief, which is often essential for boss encounters, and it's a tiresome slog. [Oct 2009, p.128] -
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Critic Score 30
There are some laughs to be had at its expense, and everything here works, but that's absolutely all it does. [Issue#122, p.110]Posted May 17, 2012 -
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Critic Score 30
Multi-player over Xbox Live … is the only reason anyone should consider investing in Bomberman Act:Zero. [Oct 2006, p.132] -
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Critic Score 20
If Amy ever had a chance of keeping its head above water and surviving these problems, the awful checkpoint system ensures it drowns in them.- Posted Jan 20, 2012
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Critic Score 40
Declassified is a sorry way to end 14 years of coding history at Nihilistic. The kindest thing you can say about it is that it's a reasonably authentic facsimile of the Call Of Duty blueprint, yet it feels like the work of an artist who is painstakingly tracing a masterpiece but lacks the craft to replicate the magical that made the original so attractive in the first place.- Posted Nov 27, 2012
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Critic Score 20
In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103] -
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Critic Score 40
This fun mockery of a bygone age becomes nothing but a regrettably cumbersome slog. [July 2008, p.120] -
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Critic Score 40
We Rock: Drum King proves that drumming simply doesn't satisfy without the acknowledging thwack and rebound of stick meeting skin. [June 2009, p.118] -
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Critic Score 30
It's as if the developer simply ceased to care, or ran out of time, or both. Who knows? What we do know is that Terminal Velocity has crafted something truly loathsome and undeserving of its heritage. [Issue#135, p.108]Posted May 20, 2013 -
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Critic Score 40
Like booting up a mediocre run-and-gunner from the mid-Nineties. [Issue#109, p.114]Posted May 22, 2011 -
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Critic Score 20
What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128] -
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Critic Score 30
Tedious, clumsy and uncomfortable to play, Box Office Bust is one of the least enjoyable platform games we've been subjected to this generation. [June 2009, p.123] -