games(TM)'s Scores

  • Games
For 2,937 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2937 game reviews
    • 87 Metascore
    • 70 Critic Score
    Rearmed boasts a level of polish rarely seen in downloadable titles. [Issue#73, p.116]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    As a sequel, Titanfall 2 is everything it was supposed to be. By extension, that means it isn’t a game changer; it isn’t as inventive or surprising as its predecessor, but then again, it couldn’t be. Titanfall changed the trajectory of the FPS in a powerful and immediate way, and that success isn’t to be simply re-created but iterated upon dutifully. Despite Respawn’s best efforts, the game’s obvious advancements and its spectacular engagement across multiplayer, Titanfall 2 doesn’t offer the same determined focus and balance that defined its predecessor.
    • 87 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    It doesn't bring much at all new to the table and can feel derivative at times, even old. Also, while rarely unfair as such, that doesn't stop it from being frustrating at times – and the shooter sections, while fun, do feel a bit overplayed.
    • 86 Metascore
    • 50 Critic Score
    An unfortunate disappointment. [Issue#168, p.100]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Supreme Commander sticks pretty close to the template, and while it will eat up your time, it may not satisfy. [Mar 2007, p.70]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    The frantic and smooth combat translates to multiplayer far better than the plodding solo campaign, and ultimately save Insomniac’s effort from irrelevance. [Jan 2007, p.96]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can't help wanting something else. [March 2005, p.108]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Patapon really feels like a new experience. The seductive façade is a clever mask for an enormously challenging game that requires a substantial amount of grinding and micromanagement to master. [Mar 2008, p.116]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Infuriating and yet stupidly addictive. [Oct 2009, p.122]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    It's cliched, pretentious and even horribly self-indulgent at times, but Max Payne 2 is still an absolute joy to play. [Christmas 2003, p.114]
    • 86 Metascore
    • 60 Critic Score
    There's a creeping sense that [the game] cares less about the player, and more the clinking in their coffers. [Issue#138, p.111]
    • 86 Metascore
    • 60 Critic Score
    As a standalone adventure, The Lost Future can't help but disappoint once its bite-sized, unimaginative nature begins to show through. [Issue#102, p.120]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Despite its shortcomings, remains deep and complex. [Issue#122, p.111]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Clever, unique, inventive but brief and repetitive. [Issue#172, p.91]
    • 86 Metascore
    • 70 Critic Score
    It is an enjoyable game, but if only Crystal Dynamics could have resolved its conflicts by focusing its attention on what Tomb Raider does best and cutting out anything that got in the way of that, it could have been something far more special.
    • 86 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    In the cold light of day, however, it's difficult to see what all the fuss is about. [Issue#107, p.117]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The narrative endgame of The Talos Principle is a total cop-out – it eschews complex philosophical querying in favour of trite observations on the nature of gaming. Still, it’s more sophisticated than most titles on Steam, and the puzzles have been refined by a team of true craftsmen.
    • 85 Metascore
    • 70 Critic Score
    Dragon Quest VIII is a pretty lengthy game, with the total playtime for the main story racking up to around 40 hours. However, despite the somewhat basic battle system, the game keeps itself fresh by letting us explore dungeons, grab loot and givingour characters costumes, it never feels like it’s been padded out like so many other JRPGs...Dragon Quest VIII is just a joy to be in, with the world being the main reason you come, evil wizards and looming destruction be damned.
    • 85 Metascore
    • 70 Critic Score
    Tatsunoko is certainly its own beast, but compared to a genre highlight like Street Fighter IV it can't help but feel slightly throwaway. [Feb 2010, p.95]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Handheld gaming is designed for brief sessions and, in bite-sized chunks, Daxter is a very tasty proposition. [May 2006, p.116]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    There are too many AI quirks and tic to make offline play a useful or even enjoyable tool for learning the ropes, so despite some promising advances, Unreal Championship 2 is just another game to file under the 'buy it if you have Xbox Live' sub-division of the FPS genre. [May 2005, p.86]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    Street Fighter IV: 3D Edition could arguably be the best portable version of the core series yet produced, but this is testament to the severely limited nature of what came before rather than any standout success on this game's part.
    • 85 Metascore
    • 70 Critic Score
    It's the co-op multiplayer that really allows Guardian of Light to shine. [Issue#100, p.136]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    A true 'thinking man’s shooter', then, and one that can be enjoyed by all those capable of engaging their brain before pulling the trigger. [June 2005, p.109]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Instead of progressing videogame stealth action, it’s a game gone into hiding – cowering behind a shroud of misguided pseudo-innovation and unbelievable difficulty. [Dec 2006, p.106]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If this is what Square Enix can do when they outsource the Final Fantasy property (even spiritually) we hope to see the core series go down this route, too; it’s a damn sight better than the numbered entries’ recent efforts.