games(TM)'s Scores

  • Games
For 3,023 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Espgaluda II
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3023 game reviews
    • 79 Metascore
    • 60 Critic Score
    If you just mindlessly consume the thing, it's not entirely unpalatable. But when you pick it apart and consider the ingredients, it isn't hard to see it as a bit of a mess. [Apr 2010, p.116]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    As enjoyable and refreshing as Kameo is, we can’t help but feel that it would have been better received long ago on the GameCube, as was originally intended. [Christmas 2005, p.126]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Beguilingly charming. [Issue#115, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Chime is a small game, but it's one with a big heart. [Issue#95, p.127]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    For all its loveliness and in spite of its adventurous battle system, Chopin’s Dream is ultimately too restrained to be classed as revolutionary. [Sept 2007, p.122]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The Evil Within isn’t a return to the genre’s roots or a reinvention, but an exercise in reliving its greatest hits. It’s disappointing that Mikami has lost the wind behind his sails and there seems to be genuine creative apathy here. Nonetheless, The Evil Within is an enjoyable horror romp. It’s a shame it couldn’t be more.
    • 79 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    It’s far from perfect, but Marvel fans have been served well, and those who like their Gauntlet served with extra statistics will have a game they can place just behind the last Dark Alliance. [Dec 2004, p.109]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Side missions and hidden blocks are suitably distracting, although the use of a difficult-to-read radar over a mini-map displays a certain level of open world naivety that should probably be expected from a developer that has just been going through the motions for so long.
    • 79 Metascore
    • 60 Critic Score
    The tongue-in-cheek Cold War-era humour is preferable to Cities XL's hard-faced exterior, but Haemimont's skill in masking the behind-the-scenes mechanisms pales in comparison to Mote Cristo's effort. [Dec 2009, p.118]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    High Moon is really starting to find form and do the franchise justice. And despite the game's flaws, fans will surely find Fall Of Cybertron to be the best reflection of their beloved robots in disguise in many a year. Too bad they couldn't get Grimlock right, though.
    • 79 Metascore
    • 70 Critic Score
    Here's hoping the rest of the trilogy also heads west. [Issue#117, p.122]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    For some, the act of simply throwing little computer people around will remain its most compelling feature. [Dec 2009, p.128]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    A strange beast. [Issue#100, p.132]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    The biggest complaint is the size of the game - despite the 3D stylings making everything seem bigger, the game is just too darn small to last that long for any but the most inexperienced Castlevania player. [Jan 2004, p.110]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Probably the best console RTS that we’ve ever played in terms of flexibility and control, but it will still prove frustratingly slow and awkward to seasoned PC and Mac users. [Aug 2006, p.116]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    There's a surprising amount of versatility to the characters. [Issue#143, p.117]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Dead Rising 2 is a sequel that tries so hard to appeal to fans of the original that the rest of the gaming world might not find the mass slaughter of zombies quite so appealing. We loved it from start to (stupid) finish, though the many reasons others might not are plain to see and completely understandable.
    • 79 Metascore
    • 70 Critic Score
    The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A game with enough quality and playability to appeal beyond the boundaries of its subject matter. [Sept 2006, p.122]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    it’s too wordy for its own good, and the clash of styles is sometimes jarring and somewhat nonsensical, but this blend of two classics maintains enough quality from each to be well worth investigating. a thoroughly enjoyable and engaging crossover.
    • 79 Metascore
    • 70 Critic Score
    Is it worth it? In a word, yes. [Christmas 2011, p.116]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Every now and then it just hits that level of cool we all want from a Driver game. [Issue#113, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It's certainly a solid addition to the franchise, just not as memorable as previous instalments. [Issue#107, p.113]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Once you crest its steep learning curve, it becomes subtly addictive. [Issue#145, p.114]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Dramatic music, cut-scenes...it's all there. Odd, but strangely brilliant. [Apr 2007, p.131]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The GBA does a great job of keeping up with the arcade version. Graphically it impresses, with tons of sprites and gunfire lighting up the screen (a bonus for non-SP owners) although the sound can be a little squelchy. [Jan 2005, p.100]

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