games(TM)'s Scores

  • Games
For 2,587 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,587 game reviews
    • 86 Metascore
    • 60 Critic Score
    There's a creeping sense that [the game] cares less about the player, and more the clinking in their coffers. [Issue#138, p.111]
    • 86 Metascore
    • 90 Critic Score
    Combat is razor-sharp and stuffed with combo potential, just as you'd expect from a Devil May Cry game.
    • 86 Metascore
    • 60 Critic Score
    As a standalone adventure, The Lost Future can't help but disappoint once its bite-sized, unimaginative nature begins to show through. [Issue#102, p.120]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It looks fantastic and boasts a story worth telling, but perhaps the most satisfying thing about this update is that it offers both long-term fans and new recruits the same thing: a solid, rewarding and relevant space RTS that belies its significant age.
    • 86 Metascore
    • 60 Critic Score
    Despite its shortcomings, remains deep and complex. [Issue#122, p.111]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    While Dance Central 2's selection of tracks still lacks the eclectic feel (and silliness) found in Ubisoft's Just Dance, it still offers dozens of fine danceables.
    • 86 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The expense of having to use four GBAs, each with their own link cable, can't be avoided if you want to experience the game as it was intended; however, doing so gives you access to a world that proves that connectivity is more than just a gimmick - done properly, it can offer a wealth of new gameplay experiences. [July 2004, p.106]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    If you can't find at least one thing you love about this deceptively deep arcade game then you're probably not a gamer at all. [Aug 2010, p.118]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    It's through the amount of details, distractions and other additions to the more obvious elements that Symphonia builds itself up from what starts as an above-average RPG into one that'll stand as a benchmark in future. [Oct 2004, p.102]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    As beautiful as it is barbaric, and as technical as the player wants it to be. [Issue#107, p.90]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The atmosphere in the game really is fantastic - it plays very much like a stealth shooter but the action is fast and brutal when it does happen. Along with the headset, this consistent tension offers an experience that you simply will not find with any other squad-based shooters, regardless of format. [Christmas 2003, p.96]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It's certainly been a while since a title has had us dumbfounded with pure, unbridled gaming joy and, to be honest, you can't get a much better endoresement than that. [June 2004, p.112]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    This overall approach to MMORPGs is far more social and interesting than anything that has preceded it. [July 2007, p.104]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Vice City Stories, for all its frustration and lack of genuine originality is a sterling piece of work. If this is Grand Theft Auto III's swansong, then it could not have received a more fitting send-off. [Christmas 2006, p.102]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The switch to consoles has weakened the presentation of the game. [Issue#139, p.108]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It’s the sheer epic nature of the single-player campaign that will leave you craving more. [May 2007, p.104]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Ultimately, none of the story beats or polish mask the fact that Max Payne 3 is very much a refinement of an old formula, and if you're looking for something brand new or revelatory it just isn't here. However, what is amazing is how Rockstar has fallen back on its trademark production values and sublime attention to detail to update the franchise in a compelling way. Factor in some impressive multiplayer offerings and it's still head-and-shoulders above most of its trigger-happy ilk.
    • 86 Metascore
    • 90 Critic Score
    EA has given birth to a franchise that simply demands to be played and replayed, and a game that makes the still-excellent Tony Hawk’s near redundant. The king is dead. Long live the king. [Nov 2007, p.102]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Changes are few. [Nov 2011, p.117]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The greys and browns might be offputting to those born and bred on Nintendo red, but don't be fooled. Advance Wars hasn't lost its true colours. Superb. [Mar 2008, p.122]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    There’s a depth of content here that matches the game’s undoubted class, and ensures Playground Games is a genuine powerhouse in the world of digital racing. Forza Horizon 2 is a gorgeous, confident and relentlessly gratifying drive, and easily the best first-party exclusive on Xbox One.
    • 86 Metascore
    • 80 Critic Score
    There's nothing significant to complain about really. [Issue#140, p.104]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The new toys fit in seamlessly with what came before, changing the game for the better. [Issue#142, p.110]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Next Level has found a way to return gamers to the world of Luigi’s Mansion in a way that manages to retain its predecessor’s charm, one that doesn’t take the technical and mechanical aspects for granted. More perfectly than they could have hoped, Luigi’s Mansion: Dark Moon fully executes Nintendo’s original vision.
    • 86 Metascore
    • 80 Critic Score
    Acing a mix is as satisfying and enjoyable as ever. [Issue#102, p.98]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Ultimately Cities: Skylines has provided exactly what players wanted from SimCity 2013, and that ought to be all it takes to convince would-be city planners.