games(TM)'s Scores

  • Games
For 2,828 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2828 game reviews
    • 78 Metascore
    • 70 Critic Score
    As it stands, this is a good example of how to do a DLC package.
    • 77 Metascore
    • 70 Critic Score
    Excellently constructed and just addictive enough to encourage players to make it through to the end. In multi-player especially, it’s consistently enjoyable and occasionally compelling, if a little old fashioned. [Aug 2006, p.132]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    When the game works, it's one of the finest party games on offer, but Nintendo's confusion in what it wants to achieve with the Wii U GamePad results in an erratic compilation short on hits
    • 77 Metascore
    • 60 Critic Score
    Fetch quests interrupted by relentless, contrived fight sequences may have worked once, but in the altered landscape of 2008 Yakuza 2 really feels like it should be offering more. [Nov 2008, p.123]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More Brain Training is far more than just a puzzle game and you’ll only understand that if you give it a go. [Aug 2007, p.124]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    This is EA’s take on NHL action as it’s always been, rejigged with improved animations and new moves so it’s inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    An intelligent and original gaming experience for those strong enough of stomach and mind to see it all the way through. [Dec 2005, p.108]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    If only Ubisoft Montreal had felt more confident in its wild gambit – if only it had gone further with the Stone Age concept – and we could have been looking at something special. Instead, we have a Far Cry game that feels fun in its familiarity, but is sadly lacking in many integral ways.
    • 77 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    PES returns with an edition that finally begins to set it back on the straight and narrow. But only begins to do so. [Issue#101, p.123]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Atmospheric, technically strong and really rather enjoyable to play, Call Of Juarez: Bound In Blood is every bit the sequel it needed to be. [Aug 2009, p.112]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Field Commander has chosen a good series to emulate, and it emulates it with panache. [Sept 2006, p.130]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Ham-Ham Games delivers everything you could hope for from a GBA title. It’s not particularly big and it’s not especially clever, but it is good fun and that’s what matters. [Sept 2004, p.114]
    • 77 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael's downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Psycho aside, it’s hard to be engaged by the narrative, and not only because it’s standard sci-fi fodder. Blatant clues as to the story’s direction mean most players will have pieced together the plot’s deeper mysteries long before they are formerly unveiled. Meanwhile, optional audio logs that dig deeper into the lore can only be played via a static menu screen, necessitating a break from the action to listen to a minute or two of laboured exposition.
    • 77 Metascore
    • 70 Critic Score
    If you're unfamiliar with the series then the bombardment of characters and names that will greet you could be a little intimidating, but if you just push the veil of the complex storyline aside, it's simply a good, solid platform game like its predecessor and a fine example of the genre. [Nov 2004, p.121]
    • 77 Metascore
    • 70 Critic Score
    If you go into Abzû knowing what to expect, you won’t be disappointed. Few games have such capacity to draw the player in with beautiful artistic direction and subtle environmental storytelling alone.
    • 77 Metascore
    • 70 Critic Score
    No concessions are made for anyone other than diehard real-time strategy fans and it does seem a little unfair that the difficulty is so high. [June 2008, p.117]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    For those who haven't played a Tales game before, we'd suggest there are better options out there. [Issue#147, p.118]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Killzone: Liberation has considerable depth that really manages to please. [Dec 2006, p.130]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Perhaps the most telling criticism of all is that Apocalypse manages to render the sight of an entire city's ongoing death as interminably dull. [Issue#107, p.95]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    The evasive gameplay may not be sophisticated, but the original concept will keep you entertained for a few hours, and the sound effects and music provide a real sense of charm. [Nov 2008, p.111]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A rare gem that takes the time to commemorate a tragedy, exploring its human cost in a way that's both meaningful and moving, and relying upon core interactions that are mostly about helping others rather than harming them. [Sept 2014, p.114]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    It’s a non-offensive way to while away a few hours digging up the past, but the core gameplay doesn’t hold a candle to the title it’s so fondly remembering. [Nov 2005, p.108]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    If you’re after a light and engaging time sink, look no further.
    • 77 Metascore
    • 70 Critic Score
    If Telltale can build on these inspired touches while finding a way to shake off its addiction to repetition and recycling, then we may just have a five-star series on our hands. [Nov 2009, p.111]
    • 77 Metascore
    • 70 Critic Score
    While #IDARB has an undeniable spark of ingenuity and humour to it, it doesn’t quite have the depth and variety of games of its kind like Super Smash Bros. It’s #IDARB’s simplicity that holds it back, but it is also this quality that makes it so refreshing to pick up and play.
    • 77 Metascore
    • 70 Critic Score
    This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It needs work in terms of visuals and could do with some more maps and game types, but World Of Tanks: Xbox 360 Edition ticks all the boxes that it needs to. Add in the free-to-play aspect and you’re left with a game that’s more than worth a spin – just don’t expect to use your brain too much.
    • 77 Metascore
    • 60 Critic Score
    If you're after value, Surge Deluxe delivers: it's pretty, it's cheap and it's a good quick game to play. Just don't expect anything game-changing. [Issue#145, p.115]
    • games(TM)