games(TM)'s Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,495 game reviews
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes will ultimately live or die by its community, which at the time of writing is in dire need of a sonic boom in terms of both users and quality levels. With support, it'll grow into something glorious. But even without, it's yet another novel and wholly entertaining reason to get a Vita. But you probably still won't.
    • 84 Metascore
    • 80 Critic Score
    Never has an off-road racer felt so compelling, so necessary and so thrilling... The finest arcade racer since "Burnout Revenge." [JPN Import; Feb 2007, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    The majority of criticisms will be leveled at the new co-op element, but as we’ve already mentioned, neither control nor AI can ultimately mar such an intense and relentless action experience. [Apr 2009, p.98]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Tetris is an excellent puzzle game and, especially if you’re into the Nintendo presentation, it’s a very good value, well-constructed title. [May 2006, p.127]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A rather dry experience. [Issue#108, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Despite being far lighter on content than its PSP predecessors, Tri always feels like it has plenty more to offer. [Issue#95, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    It's indicative of Ubisoft's approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It's an odd occurrence of a game giving and taking away in equal measure.
    • 84 Metascore
    • 80 Critic Score
    A hugely entertaining, tongue-in-cheek and fulsome experience, it’s a worthy expedition whether you’re a Rings fan or not.
    • 84 Metascore
    • 70 Critic Score
    With a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that's hard to overcome. [Issue#144, p.113]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Is it enough to warrant a purchase should you own 2K7’s predecessor? Probably not. However...NBA 2K7 is still the number one name in basketball. [Dec 2006, p.112]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While some may argue that Factions is ‘more of the same’ and nothing greater than a hefty expansion, the sheer amount of fresh content easily makes the title a worthy purchase. [Aug 2006, p.124]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It’s not the best 2D adventure to be found on PlayStation systems, but it’s a wonderful example of Sony’s dedication to bringing new and independent experiences to the hands of its gamers.
    • 84 Metascore
    • 80 Critic Score
    Desperate Struggle's improved gameplay, streamlined structure and adolescent fantasy may not make the perfect mix of ingredients, but we love the way it tastes all the same. [Apr 2010, p.120]
    • 84 Metascore
    • 70 Critic Score
    Outside of the new animations, it's hard to see where NBA 2K14 has really advanced ahead of last year's outing. [Issue#141, p.112]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    One of the most enjoyable strategy games to hit consoles in a very long time. [Aug 2008, p.110]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is one of the most ambitious, fun, and stimulating pieces of software for the last decade and, frankly, what does it matter whether its 100 percent videogame or not. [Nov 2008, p.94]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Handling and pop-up have been pretty much fixed, but in exchange we're greeted with a problematic multiplayer mode, some annoying graphical glitches and several other elements that perhaps wouldn't grate so much if Colin McRae 3 hadn't already tested the next-generation water. [Oct 2003, p.110]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There's little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it's certainly only worth bothering with if you're willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The price is hard to fault, the work put in is outstanding, and the games themselves are damn-near essential. [Issue#152, p.117]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    This is a good time for adventure games and there are superior examples out there, but none more loveable than Time Gentlemen, Please! [Oct 2009, p.123]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    From a single-player point of view at least, Killzone 3 is the biggest disappointment of the year so far. It does have a few exhilarating moments, and it can probably still just about claim to have the best graphics ever, but it fundamentally plays more like a formulaic Call Of Duty clone than a successor to the current generations most intense, visceral FPS.
    • 84 Metascore
    • 90 Critic Score
    Frankly, we could play Stacking for 20 hours, and it's just a shame we can't. [Issue#107, p.110]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While we’ve all seen two dozen enemies cluttering up the screen while you hack into them for ten minutes by repeatedly hammering a single button, Dante’s Awakening does it properly. As with all the previous titles, the combat is superb. [Apr 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Professor Layton certainly has soul, but the puzzles themselves just aren't imaginative enough to save the adventure from feeling frequently out of breath. [Nov 2009, p.123]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    The fact that, in harking back to earlier days, the game feels stuck in the past, the fact the fighting system really isn't deep compared to other modern-day brawlers, the fact the gore is little more than a sideshow and the fact that most of the fan service appeals to fans who have grown up a great deal since the Nineties throws up numerous reasons to criticise, however.
    • 84 Metascore
    • 80 Critic Score
    It’s polished to the nth degree, the set pieces come together nicely, and the mix of freeform and linear play works well, but there’s nothing here to distinguish it from the original. [Nov 2008, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Taking the Devil May Cry formula and enhancing it with accessibility is a masterstroke from Capcom. Hopefully this slight tweak in the formula will lure many new fans to the series and more will sample one of the finest brawling series’ available. [Mar 2008, p.110]
    • games(TM)