games(TM)'s Scores

  • Games
For 2,579 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,579 game reviews
    • 84 Metascore
    • 80 Critic Score
    Ultimately, though, its age has only given it a new layer of context that seems to enhance its fun and intrigue. Grim Fandango remains one of the best of its class and a wonderfully witty noir adventure.
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you’re constantly thinking ‘I wonder if I could do that…’ only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The fact that 1942 was such an enjoyable title means the gameplay's already a proven factor, but combine this with all the other new goodness you get for your money... and you get a game that really entertains, albeit in a fashion that some of us might well have seen before. [Apr 2004, p.102]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A more solid, playable and visually splendid grappler than this will be hard to come by... If it weren’t for the fact that you can easily clock Story mode and unlock everything in a weekend, we’d have a much easier job recommending Fight For New York. [Nov 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    In fact, it will suit many tastes better than Blizzard's epic WOW - and crucially, magically, incredibly, it is still free of subscription fees... Honour this innovative and pioneering franchise with your hard-earned money, and you will not regret it. [Christmas 2006, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is an intimidating prospect for the casual PS2 gamer, but a worthwhile purchase for anyone who derived any pleasure from any tactical RPG on any platform. [Oct 2006, p.122]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    New ‘N’ Tasty is exactly what it claims to be: a new experience still instantly familiar to anyone that played the original, and vital playing for those that didn’t. Oddworld was a defining presence on the Playstation, and New ‘N’ Tasty will remain a defining experience on the new generation of consoles, too. It’s a pleasure to see a remaster done so well.
    • 84 Metascore
    • 80 Critic Score
    One of the better multiplayer shooters to have been released in the last year or so. [Nov 2007, p.134]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    FIFA 14 is probably the least revolutionary football game in some years – a near carbon copy of its predecessor that makes tiny adjustments in key areas, the likes of which many players might not even notice.
    • 84 Metascore
    • 80 Critic Score
    Mario's Wii U debut will no doubt attract the usual detractors and jaded observers, but there's more to this than rigid routine. It just all depends on what you want from it.
    • 84 Metascore
    • 50 Critic Score
    It's considerably better than last year's sorry attempt but there's still plenty of room for improvement. [Christmas 2003, p.127]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It's this fine balance between freedom and linearity that will keep you playing. [Issue#118, p.111]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Undisputed catches the rise of the sport in a timely and accomplished fashion. [July 2009, p.116]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A brilliant game, one that offers something for both the experimental gamer and the mechanical player who wants to 100 per cent every Archive. [Issue#110, p.102]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The real deal, and anyone after something more cerebral than another heavy dose of gunning down swathes of [insert fashionable victim here] should seriously consider tracking this one down. War is finally good for something. [July 2004, p.124]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.
    • 84 Metascore
    • 90 Critic Score
    Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.
    • 84 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The action-RTS tomfoolery is remarkably compelling once you get a feeling for the basics... Darwinia is proof that you don’t need huge budgets and flashy visuals to make a decent title. [Apr 2005, p.112]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Sure, it's all beautifully put together, and you'll be hard pushed to find an adventure-lite world as well realised as here... However, despite all the creative effort Jak 3 is exactly the sum of its parts, and feels all the more underwhelming because of it. [Christmas 2004, p.118]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you're constantly thinking 'I wonder if I could do that…' only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A superb Battlefield game, then, and an unmistakable sign that downloadable games are ready to give retail a run for its money. [Sept 2009, p.121]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The joy of Blazblue is figuring out what each character's gimmick is, and how it can be used to augment their moveset. [Issue#148, p.110]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    A triumph in artistry and gameplay, overcoming the frequently problematic process of reviving an old franchise. So many studios get it dead wrong, but Project Sora has shown that it has respect for the IP, as well as the talent to deliver the world of Kid Icarus to a modern audience and make it relevant to a new generation.
    • 83 Metascore
    • 80 Critic Score
    It's a lean game. [Issue#137, p.117]
    • 83 Metascore
    • 50 Critic Score
    Sly 3 is a solid and inoffensive kids'adventure which perfectly satisfies the needs of its target audience and credits it delivers with a much more discerning nature than other games of its sort. [Dec 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    The best thing on PSP by some way, LocoRoco is pure fun on a little silver disc. Destined for cult status – buy it now, before everyone else tells you to. [Aug 2006, p.110]
    • games(TM)