games(TM)'s Scores

  • Games
For 3,007 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3007 game reviews
    • 76 Metascore
    • 70 Critic Score
    There are worse ways to spend a weekend than playing through your own trashy western novel. [Issue#136, p.119]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Persevere beyond the obfuscation and awkwardness of the opening act and everything begins to click into place: your finely-tuned vessel becomes a labour of pride, and deliberating how best to distribute tokens rewarded post-conflicts – the in-game currency used to build, staff and upgrade facilities – becomes genuinely involving.
    • 76 Metascore
    • 70 Critic Score
    A fitting miniature to end this generation. [Issue#143, p.106]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Second Sight’s fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It’s a shame, then, that these minor good points seem to be offset by the game’s failings in several more important areas. [Oct 2004, p.110]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    The previous games were marred by simplistic, repetitive gameplay. Lego Batman isn’t entirely free from these flaws, but puzzles are more numerous, complicated and diverse. [Nov 2008, p.115]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    An unforgettable few hours for gamers of a certain generation. [Oct 2009, p.122]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    You can’t fault it in terms of artistic design, and although it’s no better than its predecessor, it’s certainly no worse. [Oct 2008, p.120]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    You cannot earn standard boost with the button held down, so you are constantly having to battle with yourself to lift the finger off the trigger, constantly glancing down at the boost bar, and as a result, constantly snapping yourself out of that glorious Burnout zone. [May 2007, p.110]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Much like the recently released Street Fighter V, Pokkén Tournament is a fighting game that only really comes into its own if you plan on playing it in local or online multiplayer. Solo gameplay is fun in short bursts, but to get the most out of this one you’re going to need a partner to duke it out with.
    • 76 Metascore
    • 50 Critic Score
    The 'new' simplicity makes for a fun and fast game that, courtesy of the excellent passing system and decent AI, finds a firm balance between real football and the arcade fun of a five-minute kick about. [June 2004, p.120]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    To continually repackage the same hackneyed take on real pain, real suffering, and real people in the mane of entertainment is a sure road to exploitation. [Nov 2008, p.112]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    It's got the speed, but not the finesse. [Issue#174, p.74]
    • 76 Metascore
    • 60 Critic Score
    The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there’s a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    But overall, Assassin’s Creed: Syndicate is a very difficult game to dislike. It was never intended to break the mould, it’s no kind of reinvention and it probably won’t win the series many new fans. It is resolutely more of the same, but robust and varied with it.
    • 76 Metascore
    • 70 Critic Score
    Disappointing after such a long wait then, even if Twisted Metal is still immensely good fun at its core.
    • 76 Metascore
    • 60 Critic Score
    The detailed town is fun to explore, the dialogue is witty and consistently funny, and the Yo-Kai designs are wonderful (not to mention brilliantly animated). There are just too many occasions where you’ll feel like a spectator and, yes, wish you were playing Pokémon instead.
    • 76 Metascore
    • 60 Critic Score
    Unless Hothead Games can push the fighting mechanic while also ensuring that the comedy and adventuring take pride of place, this series could die out long before it’s ready to. [Aug 2008, p.114]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    The dichotomy of play styles breathes new life into favourite stages as they're re-envisioned and redesigned for Sonics they were never originally intended for, while some genuinely imaginative and exciting level design recaptures that core thrill – of rolling a hedgehog around a colourful fantasy world – that endeared so many to Sonic two decades ago.
    • 76 Metascore
    • 60 Critic Score
    'Licensed' tunes feel somewhat out of place and are cover versions that veer violently from the decent to the offensive in terms of both selection and quality. Does anyone really want to play bongos along to Blink 182's 'All The Small Things'? Didn't think so. [Nov 2004, p.120]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Singularity contains the sort of smart, fun gameplay ideas we assumed first-person shooters had given up on. [Issue#99, p.120]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    As a standalone DLC add-on, though, it's a great use of the engine. [Issue#162, p.98]
    • 76 Metascore
    • 70 Critic Score
    It succumbs to a bewilderingly dull selection of environments. This might sound like a minor criticism, but for a title that otherwise basks in its videogame status – never once seeking to be recognised as an immersive piece of storytelling or sophisticated art – the generic locales seem painfully jarring. [Mar 2008, p.114]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Even though you might feel short-changed by this visually basic follow-up, charm and adventurous character design count for more than you might think. [June 2006, p.128]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    If you recognised the clever retro nods in the visuals without having them pointed out then this will appeal. If not, scroll on. [Issue#117, p.119]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Those who scoffed at Phoenix Wright’s endless text conversations and backwards-looking point-and-click mechanics will find nothing to love second time out, but Justice For All wasn’t made for them; it was clearly put together with fans of the previous game in mind. [Jan 2007, p.91]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    MAG
    An interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. [Issue#93, p.126]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Good, but may leave you thirsty for more. [Issue#190, p.82]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    This year’s UFC feels like it improves in some key areas – overall quality, game modes and such – but not enough to really feel a great leap from the past.
    • 76 Metascore
    • 60 Critic Score
    It’s a shame that the driving, flying and underwater sections quickly become so dull. There’s a fun game hidden in here – if you don’t mind trudging through a vehicular challenge every now and then.
    • 76 Metascore
    • 60 Critic Score
    The Pitt just isn't satisfying enough in any area to truly earn a recommendation for any reason other than it's more Fallout 3. [June 2009]
    • games(TM)

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