games(TM)'s Scores

  • Games
For 3,035 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3035 game reviews
    • 83 Metascore
    • 70 Critic Score
    A more solid, playable and visually splendid grappler than this will be hard to come by... If it weren’t for the fact that you can easily clock Story mode and unlock everything in a weekend, we’d have a much easier job recommending Fight For New York. [Nov 2004, p.108]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    The best game in the series. [Issue#142, p.115]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    If Tropical Freeze is your first Donkey Kong Country game, you’ll probably hate it from the start, especially if your idea of a 2D platformer is based on New Super Mario Bros. U or Rayman Legends. Enemies and obstacles are not lined up neatly along your path of destruction; they’re meant to inconvenience you and continually break your momentum.
    • 83 Metascore
    • 60 Critic Score
    A no-nonsense, honest-to-goodness platformer. It knows what it wants to do and presents things in a way that looks good and works well. But despite being sturdily put together and instantly enjoyable, it's hard not to think that it loses the impact it once held in the face of the latest batch of fresh and technologically impressive titles in the genre. [Feb 2004, p.106]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Above all, Remix suffers from many of the same issues that ail all but the PS2 versions of the Tony Hawk’s games - there just aren’t enough buttons. [July 2005, p.110]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Every time you’re about to put the controller down, there’s always something to keep you playing – even if it’s just to see another astoundingly gorgeous area or one more gargantuan enemy boss. [July 2007, p.106]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Highly entertaining and, above all, fun. Despite being filled with all manner of videogame cliches, Metal Arms somehow feels refreshingly new and not at all like the cobbled together title that it so undoubtedly is. [Christmas 2003, p.103]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Everything you need from a WipEout title is there in abundance. [Dec 2007, p.106]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game's few grating problems, that's quite an accolade. [May 2006, p.102]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    You can’t help feeling a proper Rainbow Six sequel, set somewhere else and given proper time to stew, would have been a far tastier prospect. [Apr 2008, p.106]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    If you're buying Kinect anyway then Dance Central should be your first port of call, but its limited lifespan for more grizzled gamers means it shouldn't be a reason alone to splash £130 or more.
    • 82 Metascore
    • 70 Critic Score
    Undoubtedly in the top bracket when it comes to mobile beat-'em-ups. [Issue#113, p.117]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Each confrontation is generally exactly the same and victory is sometimes dependent on whether the irritating catch-up AI decides to beat you or not. [Oct 2004, p.120]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they're as rare as a single use rocket launcher.
    • 82 Metascore
    • 70 Critic Score
    Will it make you rethink how you see strategy games? Don’t be daft. Will you enjoy playing it? Almost certainly. [May 2005, p.88]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Moments of beauty upended by uneven pacing. [Issue#189, p.72]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    ZOE2 really is a beautiful game. With its unique mixture of clean-cut robot models, cel-shaded smoke and manga FMV cut-scenes, the whole thing just oozes style in a way that most other games just can't approach. [Oct 2003, p.108]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    A memorable indie title that shines in company but falters without. [Issue#167, p.87]
    • 82 Metascore
    • 60 Critic Score
    There's certainly nothing game-breakingly bad about Shift 2, and generally it is a polished, high quality, nice looking product. But it does fail to provide a more engaging alternative to the admittedly quite clinical driving experiences offered by the Forza Motorsport or Gran Turismo series. Underneath its fancy aesthetic effects Shift 2 is also rather on the dry side, with no especially compelling reason to pick it up if you already have one of the aforementioned console racing giants in your collection.
    • 82 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Trenched lacks the usual amounts of Double Fine secret sauce. [Issue#112, p.116]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Most will have already seen what this particular version of Mega Man has to offer, however, there’s still certainly enough here to warrant a purchase if you’re craving some quality platform action for your little Sony friend. [Apr 2006, p.116]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    For all its tight gameplay and superb visuals, this is simply Treasure by numbers and if you’ve played any of its past games you’ll find nothing here that you haven't seen already. [Oct 2004, p.104]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Test Drive Unlimited is occasionally excellent when racing against humans, yet remarkably pedestrian when simply going for a spin. [Oct 2006, p.116]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    But don't let all this talk of management fool you, there's a real thrill to Rebellions real time battles, especially when you zoom in to watch the often impressive visual cacophony of lasers as droves of spaceships broad side each other or master the intricacies of its RTS rock, paper, scissors mechanics – and can use them to whip other players right back to their home worlds and bombard them.

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