games(TM)'s Scores

  • Games
For 3,007 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3007 game reviews
    • 81 Metascore
    • 60 Critic Score
    Exploring the lost village is a terrifying experience that's enhanced by a greatly improved graphics engine and a well-structured soundtrack. Tecmo's latest effort may be flawed and far from innovative, but it's still an enjoyably scary experience. [Feb 2004, p.114]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Canyon may well become the definitive version of this smile-inducing stunt racer, but unless you're already a veteran it may be worth waiting a while before taking this sequel for a drive. [Issue#115, p.100]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It's fair to say that Deception remains true to the series in that it delivers much of what you'd want from it, though this only means it's a reasonable fighting game with plenty of blood and some grisly deaths... Kould have been much better. [Dec 2004, p.110]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    For those who thought splitting monsters across two carts was a bit rude originally, this is surely the ultimate swindle. For anyone else, there's a healthy slice of monster hunting to be had. [Nov 2004, p.118]
    • 81 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Taking out several Stormtroopers with one sweeping flash of neon is a gratifying sight, but the fun really starts as more and more Saber-wielding Dark Jedi are introduced into the fray and the scene becomes awash with multiple blades. [Nov 2003, p.116]
    • 81 Metascore
    • 70 Critic Score
    Things haven't progressed enough and, it has to be said, "DMC4" is the better game. [July 2008, p.114]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    The main game strikes enough of a balance between accessibility and challenge that it'll likely keep you shooting away the hours without you noticing them pass. [Issue#113, p.114]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It doesn't matter how many explosions or missiles you cram into a mech game, it will still remain a product for a niche audience. Mechassault 2: Lone Wolf may have more to appeal to the mainstream gaming community than the average title in the genre but it's still a mech game. [Feb 2005, p.90]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    For those who thought splitting monsters across two carts was a bit rude originally, this is surely the ultimate swindle. For anyone else, there's a healthy slice of monster hunting to be had. [Nov 2004, p.118]
    • 81 Metascore
    • 50 Critic Score
    Toca 2 lacks the ambition and verve found elsewhere in the genre... Uneventful jaunts down the middle of the road just don't excite us anymore. [May 2004, p.102]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    As far as free-to-play goes, this is deeper than most and will become quite the time sink if you have the patience to master it. [Issue#167, p.82]
    • 81 Metascore
    • 70 Critic Score
    There’s plenty to do, but you can’t rid yourself of the feeling that there has never been a release in this franchise more dedicated to a certain kind of player. If you’re part of that crowd, rest assured that you’re going to wholly entertained. Everyone else might want to think twice.
    • 81 Metascore
    • 60 Critic Score
    It's far from perfect, but Marvel fans have been served well, and those who like their Gauntlet served with extra statistics will have a game they can place just behind the last Dark Alliance. [Dec 2004, p.109]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    It sounds promising but, to be honest, there really isn’t anything here that we haven’t seen a hundred times before, and for that reason alone it’s very difficult to get excited about Codename: Panzers. [Sept 2004, p.117]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Though the platforming doesn't push any boundaries and the game is rather short, it will put a smile on your face. [Feb 2005, p.102]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    With so much going on, getting any enjoyment out of the multiplayer modes is far too much work and the simple, fun aspect found in titles like Mario Golf: Toadstool Tour and Mario Kart: Double Dash!! has been replaced by, well, clutter. [Jan 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    Despite its pretty environments and swollen production value, Garden Warfare 2 feels a lot like its smartphone cousins, less a videogame, in the noble sense, and more a tar pit, swallowing down your time and providing little in return but useless virtual tat.
    • 80 Metascore
    • 70 Critic Score
    It may lack an ambitious single-player campaign but this value for money proposition serves to highlight that sometimes less really can be more. [Sept 2014, p.98]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It ingeniously updates all the problems with the original without destroying the core concept. [Dec 2008, p.109]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It’s as if Michael Bay defected to Japan and made a videogame, and we mean that in the best way possible. [Dec 2007, p.118]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The game playfully prods at the ridiculousness that is superhero culture, but it does so in a respectful and knowing way. [Issue#142, p.106]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    There's no great depth or immersion to it as an experience. [Issue#158, p.109]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Overall, you're getting two full games here, both involving and complex - if not a little dated - and well worth your money. [May 2009, p.104]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Great fun with friends. [Issue#105, p.80]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    After more than a decade at the top of its field, this may well be the best golf game released this year, but it isn't appreciably better than 09 or even 08. [Aug 2009, p.131]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Osmos fits snugly into the Zen genre: the music is ambient, the visuals minimalist, and the risk/reward mechanic demands a measured approach. [Nov 2009, p.131]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the ‘fast-buck’ approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)

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