games(TM)'s Scores

  • Games
For 3,075 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 God of War II
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3075 game reviews
    • 80 Metascore
    • 60 Critic Score
    Great fun with friends. [Issue#105, p.80]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    After more than a decade at the top of its field, this may well be the best golf game released this year, but it isn't appreciably better than 09 or even 08. [Aug 2009, p.131]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Osmos fits snugly into the Zen genre: the music is ambient, the visuals minimalist, and the risk/reward mechanic demands a measured approach. [Nov 2009, p.131]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the ‘fast-buck’ approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The sheer amount of content on offer is certain to please fans, as well as those who want to smash bricks or solve rudimentary puzzles, and to experience whatever amount of crossover there is between them. Lego LOTR's authenticity is matched only by the amount of content on offer, and is a must for those who love the films or play regularly with younger gamers.
    • 80 Metascore
    • 70 Critic Score
    From Dust is hypnotic, captivating and, most importantly, fun. It's a sandbox that rewards creativity and playfulness as much as it punishes it and, while it suffers some irritating issues, it's a very welcome experience.
    • 80 Metascore
    • 70 Critic Score
    A brief, nostalgic, slick and endlessly stylish trip down the memory lanes of the NBA’s greats, but not quite the bona fide hoop dream. [May 2007, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Intriguing game held back by a faltering script. [Issue#172, p.92]
    • 80 Metascore
    • 70 Critic Score
    Truth be told, Phase Two boasts as much number-crunching minutiae as the most anal RTS romp; the difference here is that it exists beneath the surface...Implicit military knowledge and second-nature RTS instincts are not requisites here. [Sept 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A fine curtain raiser as we await Persona 5. [Issue#176, p.82]
    • 80 Metascore
    • 70 Critic Score
    Pretty much as good a console RTS as you're likely to play. [Issue#93, p.121]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    If The Darkness III were to combine the best of the first and second games, we'd have ourselves a winner for the ages – as it stands, we have a game definitely worth a playthrough, but probably not worth tripping over yourself to slap down the cash for.
    • 80 Metascore
    • 60 Critic Score
    While the game mechanics are solid enough, the Street methods and ideals simply don't work when transferred basketball to American football. Gamebreakers are now far too effective, basically giving guaranteed points rather than the more balanced advantage of "NBA Street." [Feb 2004, p.117]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Unfortunately, though the multiplayer game is certainly better than the experience offered by playing alone, it has its own flaws that turn what could have been great fun into something lacklustre. Perhaps if Square Enix had tried something a bit more traditional rather than being blinded by Nintendo's claim that connectivity is the way forward, this wouldn't have been the case. [Mar 2004, p.102]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    A plot slower than a walker. [Issue#183, p.81]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Exactly the same as every other instalment of the series but with a glossy next-gen finish. [Aug 2008, p.115]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A great game hampered by a new model.
    • 80 Metascore
    • 70 Critic Score
    Ultimate for fans, good for anyone else. [Issue#172, p.95]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    Despite being a relatively original take on the RTS genre, this suffers from the same problems that have been around since Command & Conquer - eventually you'll just throw masses of troops at your opponent, hoping for the best. [Aug 2004, p.120]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    That lack of consistency is sadly pervasive. [Issue#140, p.112]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    In contrast to an industry dominated by the posturing of 70-hour epics, its geniality makes for a nice alternative afternoon of gaming. [Sept 2009, p.115]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    On the occasions when the game flows it's possible to produce some breathtaking football, but all too often the game slows to a crawl and it's extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Feels like a game that mistakes activity for fun. [Issue#95, p.112]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The ten-minute skirmishes balance depth with accessibility in a manner perfectly adapted to the handheld, and it’s all wrapped up in a completely charming persona. [Jan 2009, p.105]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    This is a satisfyingly realistic and detailed simulation, and if you have the motivation to get accustomed to its ruthlessly realistic controls it will last you a very long time. [July 2006, p.122]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    This lack of angling variation feels like a missed opportunity. [Issue#144, p.116]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A fantastic finale marred by technical problems. [Issue#170, p.98]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Despite all of its faults, its lack of content and distressingly limited modding options, Gran Turismo Prologue 5 still feels a cut above the pack. [June 2008, p.112]
    • games(TM)

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