games(TM)'s Scores

  • Games
For 2,423 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,423 game reviews
    • 89 Metascore
    • 90 Critic Score
    Everything we hoped it would be. While the excessive speeds on some courses can approach eye-melting territory, this only becomes a problem on a couple of tracks, and even then it only encourages better course knowledge and use of boosts. [Oct 2003, p.120]
    • 89 Metascore
    • 90 Critic Score
    Rockstar North hasn't lost its grip on its capacity to take the GTA template and invent interesting twists on its design, ensuring that every mission is as amusing and explosive as the last, right up until the bombastic finale. [Dec 2009, p.122]
    • 89 Metascore
    • 90 Critic Score
    In creating the Minish Cap, Capcom has managed to bring back feelings we haven't experienced since the first time we went adventuring with Link; considering those are the feelings that made us love Zelda in the first place, that can only be a good thing.
    • 89 Metascore
    • 90 Critic Score
    Fez
    It's a crazed urgency that you'll embrace until completion, threading your way round Polytron's crazily idiosyncratic open-world masterpiece until every corner has been reached and, more importantly, understood.
    • 89 Metascore
    • 90 Critic Score
    Though the original is free to download on PC, Cave Story still feels like a steal at 8.40. [Issue#96, p.121]
    • 89 Metascore
    • 80 Critic Score
    Although it may lack the sense of immersion that titles like World of Warcraft and City of Heroes provide, it’s a classic example of an ‘easy to pick up, hard to put down’ title. [July 2005, p.120]
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • 89 Metascore
    • 90 Critic Score
    In a genre that is so flooded with poor Command & Conquer wannabes and a lack of fresh ideas, World In Conflict is one of the few titles that will appeal to many gamers that aren’t typically real-time strategy fans. [Nov 2007, p.132]
    • 89 Metascore
    • 90 Critic Score
    The best simulation of the series. [Issue#102, p.105]
    • 89 Metascore
    • 80 Critic Score
    A great game, despite the gimmicks and déjà vu... Those familiar with earlier GBA incarnations may be appalled at Konami’s flagrant re-use of almost every sprite from the last game here, with almost no changes at all. [Nov 2005, p.94]
    • 89 Metascore
    • 80 Critic Score
    Treading a fine line between jaw-dropping realism and high-res synthetic sheen, you can't help but be impressed by the composition of the environments, and if your PC is speedy enough you're in for a real treat. [Apr 2004, p.92]
    • 89 Metascore
    • 80 Critic Score
    Like Uncharted: Drake’s Fortune, its influences are too obvious for it to transcend the medium, but they are so tastefully and skilfully referenced that it feels like rediscovering an overlooked gem. [Dec 2008, p.98]
    • 89 Metascore
    • 90 Critic Score
    It's a worthy and far more appropriate reboot of the franchise, easily the most addictive game this year, and one of our favourite Firaxis games ever.
    • 89 Metascore
    • 80 Critic Score
    For anyone looking for an affordable, thoroughly enjoyable, and long-lasting RPG unlike any other, Persona 3 FES delivers in spades. [Dec 2008, p.128]
    • 89 Metascore
    • 80 Critic Score
    It may not be as revelatory an experience, and in today's age feels as derivative as it does inventive, but it still has us excitingly discussing tactics and angles of approach with fellow players long after we've finished playing. Surely there's no greater testament to Eidos Montreal's success than that.
    • 89 Metascore
    • 80 Critic Score
    Sets a new standard for not only visuals but licences games in general. And we never thought we'd hear ourselves saying that. [Sept 2004, p.102]
    • 89 Metascore
    • 80 Critic Score
    If it weren’t for the fact that simply picking up the controller makes you by far the smartest racer on the course, GT4 would be perilously close to being the finest, most serious racing game ever made. [Feb 2005, p.8]
    • 89 Metascore
    • 90 Critic Score
    Little more could have been demanded of Harmonix, it has created a profoundly enriching way to experience the music of the world's most influential band. [Nov 2009, p.119]
    • 89 Metascore
    • 80 Critic Score
    Addictive, fully-featured and far more sure of itself than ever before, Infinity Blade II is as slick an offering as iOS currently offers. [Issue#118, p.100]
    • 89 Metascore
    • 80 Critic Score
    It's one of those puzzle games that defines the term 'in the zone'; once you've found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can't fail to appreciate what the game is doing. [Feb 2005, p.116]
    • 89 Metascore
    • 80 Critic Score
    And though the final hours are somewhat trite and contrived in the way they weave seemingly unrelated threads together, L.A. Noire won't be remembered for its slightly disappointing finale – it'll be remembered for its pioneering technology, its adept fusion of genres and the respect and talent with which it opens a window on the past.
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • 89 Metascore
    • 80 Critic Score
    It's the instant gratification of fireworks and classical music that comes with victories so addictive that you see entire evenings wasted on a game in which you seemingly do nothing at all. [May 2009, p.124]
    • 89 Metascore
    • 80 Critic Score
    It is a fantastic package, no doubt. Despite the single-player’s unfortunate lack of length, and the ease with which many will speed through it, New Super Mario Bros. is everything one could want from a return to 2D Mario. [July 2006, p.118]
    • 89 Metascore
    • 80 Critic Score
    The fact that we're willing to consider this a genuine canon entry into the series (as was Konami - the game was originally called Metal Gear Solid 5: Peace Walker, after all) is as sincere a compliment as can be afforded a handheld game. [July 2010, p.108]
    • 89 Metascore
    • 90 Critic Score
    A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.
    • 89 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • 89 Metascore
    • 90 Critic Score
    The great tennis game lineage now has a new addition. It's subtle and complex without losing the pick-up-and-play appeal that all tennis games need. It is, in short, the best tennis game ever made. [Dec 2003, p.100]
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • 88 Metascore
    • 80 Critic Score
    Visually, stylistically and technically, Pure is nothing short of breathtaking. If the guy sat behind you on the bus doesn't peer over your shoulder in a slightly creepy manner while youâ??re tearing through the skies of Sol 2, you can pretty much assume heâ??s blind - that kind of breathtaking. [May 2005, p.92]