games(TM)'s Scores

  • Games
For 2,625 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 LittleBigPlanet 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,625 game reviews
    • 64 Metascore
    • 50 Critic Score
    By not creating one big stage where all the tables are connected, plus bonus screens and integrated challenges, these high-score tables become quite tiresome. [Jan 2009, p.109]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    We'll be waiting for Phantasy Star Zero to see if that instead can re-awaken the RPG magic the series once held above all others. [June 2009, p.116]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    You could do far worse than invest in a copy of Sonic Rivals, and a nice foundation has been laid for a sequel to eradicate the cracks present here. [Jan 2007, p.99]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    If seeing The Dark Knight Rises has inspired you to put the cape back on, do yourself a favour and go back to either of Rocksteady's games instead. Because this one is wearing hockey pads.
    • 64 Metascore
    • 50 Critic Score
    A title solely for those who really want to relive the 2014 F1 season. [Issue#154, p.112]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    A carefree explosion of ideas both tasteful and vulgar. [Issue#139, p.104]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Fleeting fun and a mild distraction it may be, but The Run finishes this particular race upside down in a ditch. On fire. [Issue#117, p.112]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There is very little challenge. And even when you do start ‘digging’ into the past with the Hollow Pen, this involves simply drawing a circle with the stylus and carrying out an obvious action. [Christmas 2008, p.116]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    There's next to nothing for solo brawlers to do. [Issue#120, p.108]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    It soon becomes clear that not only is this a deep, well-crafted and carefully balanced RTS, brimming with features, but also that the developer is desperately trying to encourage a wider audience than the core strategy crowd. [July 2006, p.114]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Not broken, just woefully mediocre... No doubt someone will like it… we just don’t know who. [March 2005, p.102]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There's every chance White Knight Chronicles will start to shine in co-op. As a single-player experience, however, which is surely the main reason for anyone to invest, it's distinctly average, suffering from problems that are genuinely a surprise considering the brains behind it. [Apr 2010, p.124]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There’s hope that the better elements can be salvaged for a future sequel then, but for the time being Sega’s Shining Force isn’t quite as shiny as it should be. [June 2007, p.118]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    Combines lovely visuals and irritating characters to create an uninspiring romp. The strong story is limited by genre fail-safes while the combat is suitably tactical. [Apr 2007, p.131]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    The story isn’t interesting and you’ll often find yourself flying aimlessly through space, waiting for your next set of orders. It may be realistic in relation to the world of Star Trek, but that doesn’t mean it’s fun to play. [Feb 2007, p.107]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    By spreading itself more thinly, it loses some of the strategic depth which these more focused games provide. [Issue#106, p.121]
    • games(TM)
    • 64 Metascore
    • 80 Critic Score
    Initially some of the decisions surrounding SimCity’s mechanics may seem frustrating, especially for diehard fans of the series, but give it time and you’ll realise – in spite of all of this – this is actually the best SimCity game yet.
    • 64 Metascore
    • 50 Critic Score
    The goalposts are moved without warning. [Sept 2014, p.127]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Despite being known for its ability to bring us quality RPGs such as "Kingdom Hearts," Square Enix has done itself pretty proud with this move into the adventuring genre, and the RPG influences that surface throughout the title just add to the quality. We definitely suggest you give this a go. [May 2005, p.114]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    A fun but stingy download. [Aug 2008, p.117]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    While Wheelman is great fun in a vehicle, on foot it becomes decidedly average. [May 2009, p.122]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Micro Machines V4’s only genuine problem is its overbearing similarity to "Mashed," a game that can be bought for a third of the price. [Aug 2006, p.120]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    There's a lot of frantic back-and-forth; every scenario soon descends into little more than an exercise in plate-spinning. [Issue#95, p.116]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    The cut-scenes, in all their sincerity, still manage to be completely laughable. Yet it’s hard not to enjoy them despite the fact they’re not really doing the job intended. [Christmas 2008, p.97]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    It's free, it's fine, and it's instantly forgettable. [Issue#143, p.104]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    There are better examples of the genre for sure, it's just a shame they're not on any console. We'll say one thing for it - it's miles better than "Final Fantasy XI." But then, that's not saying much, is it? [Christmas 2006, p.130]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Fun, but not quite funny enough, and it leaves us still yearning for the hearty chuckles and charm that came so effortlessly before. [Nov 2011, p.120]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    The Crew is defined by its unmitigated lack of character. It’s an Ubisoft game first and a driving game second, and has arrived at a point at which it’s facing off against Forza Horizon 2 and DriveClub for most people’s affections. With the former’s more clearly defined vision and mechanics, and even with the latter’s terrible teething problems, it is absolutely no contest in both cases. Personality continues to go a very, very long way.
    • 64 Metascore
    • 40 Critic Score
    We could well be looking at a number one here. Unfortunately, Batman Begins won’t deserve such an elevated status as it’s average to the core. [Aug 2005, p.106]
    • games(TM)