games(TM)'s Scores

  • Games
For 2,149 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
2,149 game reviews
    • Metascore: 45
    • Critic Score 30
    Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127]
    • Metascore: 45
    • Critic Score 60
    Let's hope Namco has a patch in the pipeline. [June 2008, p.124]
    • Metascore: 45
    • Critic Score 50
    Even though each puzzle is explained before it gets tough a few stages down the line, there are still a few that are a little too complex for their own good (as if the game wasn’t frustrating enough already.) [Aug 2005, p.96]
    • Metascore: 44
    • Critic Score 50
    It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102]
    • Metascore: 44
    • Critic Score 20
    Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126]
    • Metascore: 44
    • Critic Score 50
    An anemic release, even for a budget title. [Issue#119, p.100]
    • Metascore: 44
    • Critic Score 20
    If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120]
    • Metascore: 43
    • Critic Score 30
    As a catalogue of all the errors you can ever expect to see in a clunky first-person shooter Fall Of Liberty excels. [May 2008, p.120]
    • Metascore: 43
    • Critic Score 30
    Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]
    • Metascore: 43
    • Critic Score 40
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • Metascore: 43
    • Critic Score 40
    Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]
    • Metascore: 43
    • Critic Score 30
    Occasionally playable, but just mostly horrible. [Issue#108, p.116]
    • Metascore: 43
    • Critic Score 30
    Reprehensible on both qualitative and thematic levels, Naughty Bear is a downright disgraceful attempt at a game. [Issue#99, p.116]
    • Metascore: 43
    • Critic Score 30
    With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116]
    • Metascore: 43
    • Critic Score 40
    Still thinking of buying this? You must be out of your mind. [Issue#106, p.106]
    • Metascore: 43
    • Critic Score 60
    As the game shifts from its early crew introductions, it’s obvious that the layers of game mechanics underlying the experience are either incompetent or awkwardly implemented. For instance, stealth is required in a handful of missions, but the act of navigating between cover is frustratingly cumbersome, occasionally exacerbated by your partner claiming the next vital protection point.
    • Metascore: 42
    • Critic Score 40
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • Metascore: 42
    • Critic Score 40
    Game Republic may throw a whole bestiary of mythological Greco-Roman creatures at the player, but when killing them feels so unremarkable, the end result feels like a lot of wasted effort. [Aug 2010, p.127]
    • Metascore: 41
    • Critic Score 40
    Things On Wheels is too pedestrian to catch on in the demanding Live Marketplace, and too frustrating to be fun. [Feb 2009, p.121]
    • Metascore: 40
    • Critic Score 60
    It could be worse. Hugh Jackman could be in it. [Christmas 2011, p.120]
    • Metascore: 39
    • Critic Score 30
    A lifeless carcass in the FPS mould lies in its wake. [Issue#109, p.104]
    • Metascore: 39
    • Critic Score 40
    The sluggish fighting feels surprisingly weighty. [Issue#115, p.102]
    • Metascore: 39
    • Critic Score 30
    There's simply not enough material here to justify the asking price, and the small amount on the disc is sub-par entertainment on almost every level. [Dec 2009, p.111]
    • Metascore: 38
    • Critic Score 30
    An affront. [Issue#96, p.114]
    • Metascore: 38
    • Critic Score 30
    A fumbled attempt at an interesting yet obviously tricky fusion of genres and no amount of laughs - intentional or otherwise - can save it. [Oct 2009, p.131]
    • Metascore: 38
    • Critic Score 30
    Even at the bargain-bin price that Rock Revolution is undoubtedly going to hit mere weeks after it is released, the game is an irredeemable waste of time. [Feb 2009, p.114]
    • Metascore: 38
    • Critic Score 30
    It highlights Kinect's flaws rather than showcases its strengths, sending out one, clear, reverberating message – Kinect simply isn't refined enough to unite the hardware with the hardcore.
    • Metascore: 37
    • Critic Score 30
    Had the handling and collision detection been improved, then Wheelspin might actually have been a good game. [Issue#91, p.114]
    • Metascore: 37
    • Critic Score 20
    Our review code froze four times during play, each occasion coming as a blessed relief, a welcome respite from the tedium. [Issue#101, p.111]
    • Metascore: 37
    • Critic Score 40
    It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114]
    • Metascore: 37
    • Critic Score 40
    You’ll likely find that the motions are easily confused and unresponsive, with some situational moves, such as weaving, next to impossible to pull off with the degree of consistency that would make their inclusion worthwhile. [Apr 2009, p.122]
    • Metascore: 36
    • Critic Score 10
    It's not a game. [Issue#118, p.106]
    • Metascore: 36
    • Critic Score 30
    Kung Fu Rider remains virtually the same from the first moment until the last, and singularly fails to justify its frankly baffling price tag. [Issue#101, p.126]
    • Metascore: 36
    • Critic Score 40
    The huge, sprawling levels, multiple routes and breadth of choice on offer may be countered by awkward controls and uninspired vehicle sections, but there's a modicum of entertainment beneath the obvious design flaws if you look hard enough. [Aug 2009, p.114]
    • Metascore: 35
    • Critic Score 20
    To say that the gameplay feels clunky is a huge understatement. Throw in a cover system that defies belief, which is often essential for boss encounters, and it's a tiresome slog. [Oct 2009, p.128]
    • Metascore: 35
    • Critic Score 30
    There are some laughs to be had at its expense, and everything here works, but that's absolutely all it does. [Issue#122, p.110]
    • Metascore: 34
    • Critic Score 30
    Multi-player over Xbox Live … is the only reason anyone should consider investing in Bomberman Act:Zero. [Oct 2006, p.132]
    • Metascore: 33
    • Critic Score 20
    AMY
    If Amy ever had a chance of keeping its head above water and surviving these problems, the awful checkpoint system ensures it drowns in them.
    • Metascore: 33
    • Critic Score 40
    Declassified is a sorry way to end 14 years of coding history at Nihilistic. The kindest thing you can say about it is that it's a reasonably authentic facsimile of the Call Of Duty blueprint, yet it feels like the work of an artist who is painstakingly tracing a masterpiece but lacks the craft to replicate the magical that made the original so attractive in the first place.
    • Metascore: 33
    • Critic Score 20
    In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
    • Metascore: 33
    • Critic Score 40
    This fun mockery of a bygone age becomes nothing but a regrettably cumbersome slog. [July 2008, p.120]
    • Metascore: 32
    • Critic Score 30
    It's as if the developer simply ceased to care, or ran out of time, or both. Who knows? What we do know is that Terminal Velocity has crafted something truly loathsome and undeserving of its heritage. [Issue#135, p.108]
    • Metascore: 32
    • Critic Score 40
    We Rock: Drum King proves that drumming simply doesn't satisfy without the acknowledging thwack and rebound of stick meeting skin. [June 2009, p.118]
    • Metascore: 29
    • Critic Score 40
    Like booting up a mediocre run-and-gunner from the mid-Nineties. [Issue#109, p.114]
    • Metascore: 28
    • Critic Score 20
    What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128]
    • Metascore: 25
    • Critic Score 30
    Tedious, clumsy and uncomfortable to play, Box Office Bust is one of the least enjoyable platform games we've been subjected to this generation. [June 2009, p.123]