games(TM)'s Scores
- Games
For 2,149 reviews, this publication has graded:
-
22% higher than the average critic
-
4% same as the average critic
-
74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: |
Critic Score
100
|
|---|---|
| Lowest review score: |
Critic Score
10
|
Score distribution:
-
Positive: 723 out of 2149
-
Mixed: 1,149 out of 2149
-
Negative: 277 out of 2149
2,149
game reviews
-
-
Critic Score 30
Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127] -
-
-
-
Critic Score 50
Even though each puzzle is explained before it gets tough a few stages down the line, there are still a few that are a little too complex for their own good (as if the game wasn’t frustrating enough already.) [Aug 2005, p.96] -
-
-
Critic Score 50
It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102] -
-
-
Critic Score 20
Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126] -
-
Posted Feb 28, 2012
-
-
Critic Score 20
If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120] -
-
-
Critic Score 30
As a catalogue of all the errors you can ever expect to see in a clunky first-person shooter Fall Of Liberty excels. [May 2008, p.120] -
-
-
Critic Score 30
Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]Posted Aug 8, 2011 -
-
-
Critic Score 40
Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124] -
-
-
Critic Score 40
Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129] -
-
Posted Apr 25, 2011
-
-
Critic Score 30
Reprehensible on both qualitative and thematic levels, Naughty Bear is a downright disgraceful attempt at a game. [Issue#99, p.116] -
-
-
Critic Score 30
With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116] -
-
-
Critic Score 40
Still thinking of buying this? You must be out of your mind. [Issue#106, p.106]Posted Feb 20, 2011 -
-
-
Critic Score 60
As the game shifts from its early crew introductions, it’s obvious that the layers of game mechanics underlying the experience are either incompetent or awkwardly implemented. For instance, stealth is required in a handful of missions, but the act of navigating between cover is frustratingly cumbersome, occasionally exacerbated by your partner claiming the next vital protection point.- Posted Apr 26, 2013
- Read full review
-
-
-
Critic Score 40
Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124] -
-
-
Critic Score 40
Game Republic may throw a whole bestiary of mythological Greco-Roman creatures at the player, but when killing them feels so unremarkable, the end result feels like a lot of wasted effort. [Aug 2010, p.127] -
-
-
Critic Score 40
Things On Wheels is too pedestrian to catch on in the demanding Live Marketplace, and too frustrating to be fun. [Feb 2009, p.121] -
-
Posted Dec 1, 2011
-
-
Critic Score 30
A lifeless carcass in the FPS mould lies in its wake. [Issue#109, p.104]Posted May 22, 2011 -
-
-
Critic Score 40
The sluggish fighting feels surprisingly weighty. [Issue#115, p.102]Posted Nov 16, 2011 -
-
-
Critic Score 30
There's simply not enough material here to justify the asking price, and the small amount on the disc is sub-par entertainment on almost every level. [Dec 2009, p.111] -
-
-
-
Critic Score 30
A fumbled attempt at an interesting yet obviously tricky fusion of genres and no amount of laughs - intentional or otherwise - can save it. [Oct 2009, p.131] -
-
-
Critic Score 30
Even at the bargain-bin price that Rock Revolution is undoubtedly going to hit mere weeks after it is released, the game is an irredeemable waste of time. [Feb 2009, p.114] -
-
-
Critic Score 30
It highlights Kinect's flaws rather than showcases its strengths, sending out one, clear, reverberating message – Kinect simply isn't refined enough to unite the hardware with the hardcore.- Posted Jun 24, 2012
- Read full review
-
-
-
Critic Score 30
Had the handling and collision detection been improved, then Wheelspin might actually have been a good game. [Issue#91, p.114] -
-
-
Critic Score 20
Our review code froze four times during play, each occasion coming as a blessed relief, a welcome respite from the tedium. [Issue#101, p.111] -
-
-
Critic Score 40
It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114] -
-
-
Critic Score 40
You’ll likely find that the motions are easily confused and unresponsive, with some situational moves, such as weaving, next to impossible to pull off with the degree of consistency that would make their inclusion worthwhile. [Apr 2009, p.122] -
-
Posted Jan 29, 2012
-
-
Critic Score 30
Kung Fu Rider remains virtually the same from the first moment until the last, and singularly fails to justify its frankly baffling price tag. [Issue#101, p.126]- Posted Oct 21, 2010
- Read full review
-
-
-
Critic Score 40
The huge, sprawling levels, multiple routes and breadth of choice on offer may be countered by awkward controls and uninspired vehicle sections, but there's a modicum of entertainment beneath the obvious design flaws if you look hard enough. [Aug 2009, p.114] -
-
-
Critic Score 20
To say that the gameplay feels clunky is a huge understatement. Throw in a cover system that defies belief, which is often essential for boss encounters, and it's a tiresome slog. [Oct 2009, p.128] -
-
-
Critic Score 30
There are some laughs to be had at its expense, and everything here works, but that's absolutely all it does. [Issue#122, p.110]Posted May 17, 2012 -
-
-
Critic Score 30
Multi-player over Xbox Live … is the only reason anyone should consider investing in Bomberman Act:Zero. [Oct 2006, p.132] -
-
-
Critic Score 20
If Amy ever had a chance of keeping its head above water and surviving these problems, the awful checkpoint system ensures it drowns in them.- Posted Jan 20, 2012
- Read full review
-
-
-
Critic Score 40
Declassified is a sorry way to end 14 years of coding history at Nihilistic. The kindest thing you can say about it is that it's a reasonably authentic facsimile of the Call Of Duty blueprint, yet it feels like the work of an artist who is painstakingly tracing a masterpiece but lacks the craft to replicate the magical that made the original so attractive in the first place.- Posted Nov 27, 2012
- Read full review
-
-
-
Critic Score 20
In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103] -
-
-
Critic Score 40
This fun mockery of a bygone age becomes nothing but a regrettably cumbersome slog. [July 2008, p.120] -
-
-
Critic Score 30
It's as if the developer simply ceased to care, or ran out of time, or both. Who knows? What we do know is that Terminal Velocity has crafted something truly loathsome and undeserving of its heritage. [Issue#135, p.108]Posted May 20, 2013 -
-
-
Critic Score 40
We Rock: Drum King proves that drumming simply doesn't satisfy without the acknowledging thwack and rebound of stick meeting skin. [June 2009, p.118] -
-
-
Critic Score 40
Like booting up a mediocre run-and-gunner from the mid-Nineties. [Issue#109, p.114]Posted May 22, 2011 -
-
-
Critic Score 20
What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128] -
-
-
Critic Score 30
Tedious, clumsy and uncomfortable to play, Box Office Bust is one of the least enjoyable platform games we've been subjected to this generation. [June 2009, p.123] -