games(TM)'s Scores

  • Games
For 2,917 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2917 game reviews
    • 93 Metascore
    • 90 Critic Score
    Super Mario 3D World might not be a “game changer” like Super Mario 64, but it’ll always be remembered as the one that let the cats out.
    • 84 Metascore
    • 90 Critic Score
    This is an intimidating prospect for the casual PS2 gamer, but a worthwhile purchase for anyone who derived any pleasure from any tactical RPG on any platform. [Oct 2006, p.122]
    • games(TM)
    • 77 Metascore
    • 90 Critic Score
    It doesn’t move at the breakneck pace of most games nowadays, nor does it ever seem particularly concerned to address some of the plot points or character gaps it leaves dangling, but those that take the chance on the full Quantum Break experience (episodes and all) will find a quirky and unique experience waiting that you just won’t see replicated anywhere else.
    • 87 Metascore
    • 90 Critic Score
    These additional modes are a lot of fun, providing as they do bite-size portions of Pikmin action that you can enjoy with a friend, and definitely give you a reason to keep coming back to the game. But honestly, the campaign has so many nooks and crannies to explore and hidden fruit and data files to find that once you’ve reached the end of the story you’ll want to jump back in straight away.
    • 88 Metascore
    • 90 Critic Score
    With the addition of artifact weapons – which are intended to last all expansion pack and can barely reach a third of their ultimate power by the end of the expac’s content – it could be that Blizzard has released and set up to produce what may well go down in history as World Of Warcraft‘s best expansion pack yet.
    • 87 Metascore
    • 90 Critic Score
    We can only hope that the team at Infinity Ward has the humility to learn from and implement the features Treyarch has introduced here when it comes to the next Call Of Duty, particularly with regards to multiplayer. [Christmas 2010, p.84]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Anyone looking for a traditional Rock Band experience has the definitive one before them, packaged here with an optional and extensive set of educational devices that offer further reading for anyone who feels their virtual musicianship is ready to blossom and evolve into the real deal. [Christmas 2010, p.88]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    In the most flattering sense, Ratchet & Clank plays like a PS2 platformer: brisk, nimble, self-contained, but visually it’s up there with the best on the PS4; Insomniac has united two very different eras in videogame making.
    • 91 Metascore
    • 90 Critic Score
    An exceptional game that will remain a pleasure even when the graphics begin to spoil. [Chrismas 2007, p.112]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Intelligent Systems has come good for Advance Wars fans and made its latest title arguably the best reason to own a DS so far. [Sept 2005, p.98]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Fez
    It's a crazed urgency that you'll embrace until completion, threading your way round Polytron's crazily idiosyncratic open-world masterpiece until every corner has been reached and, more importantly, understood.
    • 96 Metascore
    • 90 Critic Score
    A picture-perfect playground designed to engender pure love in those willing to lose themselves within it. [Christmas 2011, p.90]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is one of the most ambitious, fun, and stimulating pieces of software for the last decade and, frankly, what does it matter whether its 100 percent videogame or not. [Nov 2008, p.94]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]
    • games(TM)
    • 75 Metascore
    • 90 Critic Score
    Clear Sky chiefly succeeds because it transforms grim fantasy into a startlingly real-world experience. [Oct 2008, p.108]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Visually stunning, mechanically incredible and impossible to put down, Hot Pursuit is, quite frankly, the game we've always wanted Need For Speed to be. [Christmas 2010, p.103]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.
    • 94 Metascore
    • 90 Critic Score
    Arkham City handles its side-stories gloriously. [Christmas 2011, p.102]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    The majority of criticisms will be leveled at the new co-op element, but as we’ve already mentioned, neither control nor AI can ultimately mar such an intense and relentless action experience. [Apr 2009, p.98]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A near-constant flow of hardcore platforming, visual gags and references that span indie and retro gaming's rich histories makes Super Meat Boy a tireless entertainer. [Christmas 2010, p.119]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    It's very slick, enormous fun, continually dynamic, and more than any other MMO it brings the genre closer to the ideal of a fantasy world filled with hundreds of players in which just about anyone can lose themselves. That sentiment, as much as anything else, makes it well worth playing.
    • 83 Metascore
    • 90 Critic Score
    The best thing on PSP by some way, LocoRoco is pure fun on a little silver disc. Destined for cult status – buy it now, before everyone else tells you to. [Aug 2006, p.110]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    It’s wonderful, evil, gorgeous, horrible, satisfying and merciless. You might hate its lack of checkpoints, or bad levels spawns that almost instantly kill you. It doesn’t care. Screw you. It hates you. But you’ll love it.
    • 93 Metascore
    • 90 Critic Score
    Inside is a rarity, both in terms of its ambitions and its construction.
    • 92 Metascore
    • 90 Critic Score
    Beautiful, feature-packed and brimming with creative remedies for the ails of a stagnating genre, that NOA should overlook such a shining example of what a JRPG can be paints a very different company to the Nintendo that went out at E3 with a call to arms for the hardcore.
    • 86 Metascore
    • 90 Critic Score
    Combat is razor-sharp and stuffed with combo potential, just as you'd expect from a Devil May Cry game.
    • 61 Metascore
    • 90 Critic Score
    Such ambition hasn’t been seen on the PC in God knows how long and Atari has landed itself an absolute classic here. A must-have - no questions asked. [July 2005, p.100]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    Remakes and IP revivals may be raking in the big bucks at the moment, but this artistically unique original is the game that really deserves your love and respect. [Nov 2009, p.106]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    The sequel to one of this generation's biggest disappointments has emerged as a strong contender for game of the year, and if you didn't see that coming, don't worry - neither did we. [Christmas 2009, p.122]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    Ultimately Cities: Skylines has provided exactly what players wanted from SimCity 2013, and that ought to be all it takes to convince would-be city planners.