games(TM)'s Scores

  • Games
For 3,007 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3007 game reviews
    • 93 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    It might be derivative in many ways, but there's a certain charm to the low-rent Futurama antics of the Ratchet & Clank universe: it knows its audience and panders to it without shame, scooping up a disparate medley of platforming/shooting tasks and weaving them all into a quietly epic narrative framework. [Christmas 2004, p.106]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    One of the game's greatest achievements is in how the heavily scripted action manages to escape the feeling of linearity that blighted MOH. Most probably due to the sheer intensity and urgent pacing of proceedings, it feels surprisingly fitting for players to be swept along at the mercy of the situation. [Christmas 2003, p.110]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    Mario Kart DS is a polishing of the Mario Kart concept and little else. [Christmas 2005, p.99]
    • games(TM)
    • 90 Metascore
    • 60 Critic Score
    The key word here is definitely 'more'; more weapons, more gadgets, more planets and plenty more instances where the platform-based exploration takes a back seat in favour of what can only be described as mini-games that try desperately to integrate themselves into the rest of the game. [Dec 2003, p.117]
    • games(TM)
    • 90 Metascore
    • 70 Critic Score
    We hope Atlus takes its time to deliver a more compelling and intelligent game with the next Persona, as the series has some remarkable potential. [Jan 2009, p.126]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    It's not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Although Bad Company 2 sees a confident shift in scope to take in a wider-ranging conflict, DICE's big-budget spectacle isn't so impressive when placed alongside Infinity Ward's effort. [Apr 2010, p.106]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    The conversion is spot on, the graphics, sound and control are superb, and short bursts of the single-player are a joy. It's such a shame, then, that the multi-player is a let down. [Sept 2006, p.108]
    • games(TM)
    • 88 Metascore
    • 60 Critic Score
    While the accessible arcade action delivers thrill-a-minute multiplayer dogfights, over time the game's inherent lack of substance becomes increasingly evident. [Dec 2003, p.121]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    The question of how much an open city suits Burnout is soon replaced by how well Criterion makes the game work within one. And, thanks to a number of odd decisions on how players progress, the answer is: sloppily. [Feb 2008, p.114]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A confused game, veering from System Shock-style psychological horror to classic Doom mass slaughter via Resident Evil-esque jumpy frights... It’s not until your arsenal is about half full that this begins to feel like the new Doom game you wanted it to be. [Oct 2004, p.100]
    • 87 Metascore
    • 70 Critic Score
    Year Walk is also presented in a linear visual fashion that, though it is used effectively, creates a repetitive and – if you’re able to rush past its puzzles – rather short experience. But none of this should take away from what is a monumental and truly frightening game that packs more innovation and ideas into the horror genre than we’ve seen from ‘traditional’ games for some time.
    • 87 Metascore
    • 60 Critic Score
    We can't help feel this game deserves better; that Sony should have better prepared its overachieving child for its second run at online domination. Sadly, it's still the average game that SOCOM was, and without any novelties to paper over the mundane gameplay it's hard to see this repeating the success of its predecessor. [Apr 2004, p.96]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    While we won't go anywhere near as far to say that this online facing side of the game is an afterthought, it doesn't carry with it the same sense of intense playtesting and meticulous detail as the solo campaign.
    • 87 Metascore
    • 70 Critic Score
    With many games feeling hampered by a desire to try and blend authenticity with sensationalism, Battlefield 1 is a hell of a lot of fun – a visual powerhouse and a fine return to form for DICE that’s sadly hampered by stretches of extreme frustration caused by the studio’s desire to take one step too many into the past.
    • 87 Metascore
    • 70 Critic Score
    This dripfeeding of improvements is starting to frustrate. [Dec 2008, p.106]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A stellar multi-player and strong Campaign mode mark a return to form for Sony’s favourite son. [June 2006, p.124]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    If anything, it showcases exactly how successful more traditional games can be on Apple's products, and we should fully expect the floodgates to open. [Issue#105, p.114]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Featuring more complex subject matter and a much grittier feel than virtually every other platformer out there, Naughty Dog has fully capitalised on the popularity of 'mature' games by producing a similar title that younger players will legally be allowed to play. But there's something about the GTA-cum-platform gameplay that just doesn't gel. [Nov 2003, p.112]
    • games(TM)
    • 87 Metascore
    • 60 Critic Score
    It may be light years behind even the original Metal Gear Solid, but as a standalone handheld effort it contains enough character and charisma to see it through...A fun videogame, but certainly not a great Metal gear game. [Feb 2007, p.112]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Rearmed boasts a level of polish rarely seen in downloadable titles. [Issue#73, p.116]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    As a sequel, Titanfall 2 is everything it was supposed to be. By extension, that means it isn’t a game changer; it isn’t as inventive or surprising as its predecessor, but then again, it couldn’t be. Titanfall changed the trajectory of the FPS in a powerful and immediate way, and that success isn’t to be simply re-created but iterated upon dutifully. Despite Respawn’s best efforts, the game’s obvious advancements and its spectacular engagement across multiplayer, Titanfall 2 doesn’t offer the same determined focus and balance that defined its predecessor.
    • 87 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    It doesn't bring much at all new to the table and can feel derivative at times, even old. Also, while rarely unfair as such, that doesn't stop it from being frustrating at times – and the shooter sections, while fun, do feel a bit overplayed.
    • 86 Metascore
    • 50 Critic Score
    An unfortunate disappointment. [Issue#168, p.100]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Supreme Commander sticks pretty close to the template, and while it will eat up your time, it may not satisfy. [Mar 2007, p.70]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    The frantic and smooth combat translates to multiplayer far better than the plodding solo campaign, and ultimately save Insomniac’s effort from irrelevance. [Jan 2007, p.96]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can't help wanting something else. [March 2005, p.108]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Patapon really feels like a new experience. The seductive façade is a clever mask for an enormously challenging game that requires a substantial amount of grinding and micromanagement to master. [Mar 2008, p.116]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Infuriating and yet stupidly addictive. [Oct 2009, p.122]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    It's cliched, pretentious and even horribly self-indulgent at times, but Max Payne 2 is still an absolute joy to play. [Christmas 2003, p.114]
    • 86 Metascore
    • 60 Critic Score
    There's a creeping sense that [the game] cares less about the player, and more the clinking in their coffers. [Issue#138, p.111]
    • 86 Metascore
    • 60 Critic Score
    As a standalone adventure, The Lost Future can't help but disappoint once its bite-sized, unimaginative nature begins to show through. [Issue#102, p.120]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Despite its shortcomings, remains deep and complex. [Issue#122, p.111]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Ultimately this all amounts to - hold on to your trousers, because this'll shock you - a genuinely good Sonic the Hedgehog game. Yes, in 2017. That this exists at all after so many failed attempts is impressive, but the fact that it's really good is a bloody miracle. [Issue#191, p.75]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Clever, unique, inventive but brief and repetitive. [Issue#172, p.91]
    • 86 Metascore
    • 70 Critic Score
    It is an enjoyable game, but if only Crystal Dynamics could have resolved its conflicts by focusing its attention on what Tomb Raider does best and cutting out anything that got in the way of that, it could have been something far more special.
    • 86 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    In the cold light of day, however, it's difficult to see what all the fuss is about. [Issue#107, p.117]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The narrative endgame of The Talos Principle is a total cop-out – it eschews complex philosophical querying in favour of trite observations on the nature of gaming. Still, it’s more sophisticated than most titles on Steam, and the puzzles have been refined by a team of true craftsmen.
    • 85 Metascore
    • 70 Critic Score
    Dragon Quest VIII is a pretty lengthy game, with the total playtime for the main story racking up to around 40 hours. However, despite the somewhat basic battle system, the game keeps itself fresh by letting us explore dungeons, grab loot and givingour characters costumes, it never feels like it’s been padded out like so many other JRPGs...Dragon Quest VIII is just a joy to be in, with the world being the main reason you come, evil wizards and looming destruction be damned.
    • 85 Metascore
    • 70 Critic Score
    Tatsunoko is certainly its own beast, but compared to a genre highlight like Street Fighter IV it can't help but feel slightly throwaway. [Feb 2010, p.95]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Handheld gaming is designed for brief sessions and, in bite-sized chunks, Daxter is a very tasty proposition. [May 2006, p.116]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    There are too many AI quirks and tic to make offline play a useful or even enjoyable tool for learning the ropes, so despite some promising advances, Unreal Championship 2 is just another game to file under the 'buy it if you have Xbox Live' sub-division of the FPS genre. [May 2005, p.86]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    Street Fighter IV: 3D Edition could arguably be the best portable version of the core series yet produced, but this is testament to the severely limited nature of what came before rather than any standout success on this game's part.
    • 85 Metascore
    • 70 Critic Score
    It's the co-op multiplayer that really allows Guardian of Light to shine. [Issue#100, p.136]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    A true 'thinking man’s shooter', then, and one that can be enjoyed by all those capable of engaging their brain before pulling the trigger. [June 2005, p.109]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Instead of progressing videogame stealth action, it’s a game gone into hiding – cowering behind a shroud of misguided pseudo-innovation and unbelievable difficulty. [Dec 2006, p.106]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If this is what Square Enix can do when they outsource the Final Fantasy property (even spiritually) we hope to see the core series go down this route, too; it’s a damn sight better than the numbered entries’ recent efforts.
    • 85 Metascore
    • 70 Critic Score
    Kudos to Ubisoft for not only recognising the differences between console PC and console gaming but developing Instincts around them. It's certainly the better game for it. [Nov 2005, p.106]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    So it's a flawed package then, but it's also one that contains some of the best graphics ever seen on a console, and is one of the premier multiplayer games in existence. [Christmas 2011, p.94]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    That Onimusha 3 is the final chapter is a shame, given its stellar mix of action and puzzles. Combine this with a new control system and it's clear that the series is only just hitting its stride. [July 2004, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    While the core game is strong enough to hold its own in the Final Fantasy universe, the dress-up combat and whimsical approach could easily deter less patient or open-minded players. Even for the more easygoing gamer, there are times when the 'you go, girl' attitude can grate a little. [Jan 2004, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    A great addition to any GBA collection...While there may be instances where the lack of a vertically scrolling screen can unfairly get you killed, the quality of the game's other elements is ample compensation for this annoyance. [Nov 2004, p.117]
    • 85 Metascore
    • 70 Critic Score
    If your appetite for RPGs is insatiable ... then four-way multiplayer and online capabilities are excuse enough for a purchase. [Apr 2004, p.116]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Taken as a purely forward-looking puzzle game (with a well-told story, to boot), Layton provides DS entertainment in a unique fashion. [JPN Import; May 2007, p.112]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Admittedly, the classes and jobs have been wonderfully balanced to make large parties fit together perfectly but this is no excuse for making solo play so difficult for anything but the toughest classes and so distinctly unrewarding. [Oct 2004, p.114]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    There's one big problem that can’t be concealed by Boom Blox's triumphs: it's almost entirely devoid of challenge. [July 2008, p.124]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Worthy, but better if you're new to the series. If it's just nostalgia you're after … you could probably pick up the original …- it won't be pretty, but it will be a similar experience. [Apr 2004, p.98]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The stark landscape, self-serious characters and po-faced story are completely at odds with the sense of mischievous fun the destruction naturally evokes...If Volition is interested in crafting an instant classic, putting this destruction in Saints Row 3 would be an excellent place to start. [July 2009, p.110]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    We can’t remember the last time a standard RPG boss needed such an unforgivingly focused strategy. [Dec 2008, p.109]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If it weren't for a few titles like "City Of Heroes" taking the genre in interesting new directions, we'd find it far easier to recommend this more traditional life-consuming abyss of a game.
    • 85 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk's gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The tragedy is that inFamous contains flashes of something approaching brilliance, yet when we finished all that remained were memories of the cracks in its surface. [July 2009, p.112]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    There's little doubt that The Old Republic could have been a groundbreaking release, but it instead chooses to hew closely to the MMO formula, relying too much on the grind and outdated mechanics that don't gel with the Star Wars license. [Issue#119, p.110]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    As both a companion to the Cube version – with which the game links up – and a standalone game, Advance Tour has more than enough to keep you satisfied. [Sept 2004, p.121]
    • 84 Metascore
    • 70 Critic Score
    The first-person mode is a nice addition, but will probably work much better on graphically superior, newly-motion-controlled hardware, where the horizon is clearly visible. [Aug 2010, p.114]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can’t help wanting something else. [March 2005, p.108]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There’s little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it’s certainly only worth bothering with if you’re willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Everything Prey needed to succeed is in there, somewhere, but it doesn't gel. The game is too undefined, too broad in its ambition and application of its powers, spaces and weapons, that it fails to find and carve out its own identity. [Issue#188, p.69]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For a free title, there's plenty of fun to be had here. [Issue#156, p.126]
    • 84 Metascore
    • 70 Critic Score
    A rather dry experience. [Issue#108, p.106]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    It's indicative of Ubisoft's approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It's an odd occurrence of a game giving and taking away in equal measure.
    • 84 Metascore
    • 60 Critic Score
    Halo 5: Guardians exists only because it had to. It isn’t a bad game, it’s just a catastrophically uninteresting one.
    • 84 Metascore
    • 70 Critic Score
    With a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that's hard to overcome. [Issue#144, p.113]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Combat is gruelling. Exploration is intense. To that basic extent, Darkest Dungeon is a more emotional dungeon crawler than it aims to be. But its mechanics are familiar and soulless and above anything, it proves that an extreme difficulty curve is no substitute for finessed drama and smart visual design.
    • 84 Metascore
    • 70 Critic Score
    Outside of the new animations, it's hard to see where NBA 2K14 has really advanced ahead of last year's outing. [Issue#141, p.112]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Handling and pop-up have been pretty much fixed, but in exchange we're greeted with a problematic multiplayer mode, some annoying graphical glitches and several other elements that perhaps wouldn't grate so much if Colin McRae 3 hadn't already tested the next-generation water. [Oct 2003, p.110]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There's little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it's certainly only worth bothering with if you're willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    This is a good time for adventure games and there are superior examples out there, but none more loveable than Time Gentlemen, Please! [Oct 2009, p.123]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    From a single-player point of view at least, Killzone 3 is the biggest disappointment of the year so far. It does have a few exhilarating moments, and it can probably still just about claim to have the best graphics ever, but it fundamentally plays more like a formulaic Call Of Duty clone than a successor to the current generations most intense, visceral FPS.
    • 84 Metascore
    • 70 Critic Score
    Some impressive innovation towards the second half of the game lifts Axiom Verge considerably, but if you're after a genuine and whole-hearted twist on the tried-and-tested formula, it will disappoint. [Issue#160, p.102]
    • 84 Metascore
    • 60 Critic Score
    Professor Layton certainly has soul, but the puzzles themselves just aren't imaginative enough to save the adventure from feeling frequently out of breath. [Nov 2009, p.123]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    The fact that, in harking back to earlier days, the game feels stuck in the past, the fact the fighting system really isn't deep compared to other modern-day brawlers, the fact the gore is little more than a sideshow and the fact that most of the fan service appeals to fans who have grown up a great deal since the Nineties throws up numerous reasons to criticise, however.

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