games(TM)'s Scores

  • Games
For 2,932 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2932 game reviews
    • 93 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    It might be derivative in many ways, but there's a certain charm to the low-rent Futurama antics of the Ratchet & Clank universe: it knows its audience and panders to it without shame, scooping up a disparate medley of platforming/shooting tasks and weaving them all into a quietly epic narrative framework. [Christmas 2004, p.106]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    One of the game's greatest achievements is in how the heavily scripted action manages to escape the feeling of linearity that blighted MOH. Most probably due to the sheer intensity and urgent pacing of proceedings, it feels surprisingly fitting for players to be swept along at the mercy of the situation. [Christmas 2003, p.110]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    Mario Kart DS is a polishing of the Mario Kart concept and little else. [Christmas 2005, p.99]
    • games(TM)
    • 90 Metascore
    • 60 Critic Score
    The key word here is definitely 'more'; more weapons, more gadgets, more planets and plenty more instances where the platform-based exploration takes a back seat in favour of what can only be described as mini-games that try desperately to integrate themselves into the rest of the game. [Dec 2003, p.117]
    • games(TM)
    • 90 Metascore
    • 70 Critic Score
    We hope Atlus takes its time to deliver a more compelling and intelligent game with the next Persona, as the series has some remarkable potential. [Jan 2009, p.126]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    It's not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Although Bad Company 2 sees a confident shift in scope to take in a wider-ranging conflict, DICE's big-budget spectacle isn't so impressive when placed alongside Infinity Ward's effort. [Apr 2010, p.106]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    The conversion is spot on, the graphics, sound and control are superb, and short bursts of the single-player are a joy. It's such a shame, then, that the multi-player is a let down. [Sept 2006, p.108]
    • games(TM)
    • 88 Metascore
    • 60 Critic Score
    While the accessible arcade action delivers thrill-a-minute multiplayer dogfights, over time the game's inherent lack of substance becomes increasingly evident. [Dec 2003, p.121]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    The question of how much an open city suits Burnout is soon replaced by how well Criterion makes the game work within one. And, thanks to a number of odd decisions on how players progress, the answer is: sloppily. [Feb 2008, p.114]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A confused game, veering from System Shock-style psychological horror to classic Doom mass slaughter via Resident Evil-esque jumpy frights... It’s not until your arsenal is about half full that this begins to feel like the new Doom game you wanted it to be. [Oct 2004, p.100]
    • 87 Metascore
    • 70 Critic Score
    Year Walk is also presented in a linear visual fashion that, though it is used effectively, creates a repetitive and – if you’re able to rush past its puzzles – rather short experience. But none of this should take away from what is a monumental and truly frightening game that packs more innovation and ideas into the horror genre than we’ve seen from ‘traditional’ games for some time.
    • 87 Metascore
    • 60 Critic Score
    We can't help feel this game deserves better; that Sony should have better prepared its overachieving child for its second run at online domination. Sadly, it's still the average game that SOCOM was, and without any novelties to paper over the mundane gameplay it's hard to see this repeating the success of its predecessor. [Apr 2004, p.96]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    While we won't go anywhere near as far to say that this online facing side of the game is an afterthought, it doesn't carry with it the same sense of intense playtesting and meticulous detail as the solo campaign.
    • 87 Metascore
    • 70 Critic Score
    With many games feeling hampered by a desire to try and blend authenticity with sensationalism, Battlefield 1 is a hell of a lot of fun – a visual powerhouse and a fine return to form for DICE that’s sadly hampered by stretches of extreme frustration caused by the studio’s desire to take one step too many into the past.
    • 87 Metascore
    • 70 Critic Score
    This dripfeeding of improvements is starting to frustrate. [Dec 2008, p.106]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A stellar multi-player and strong Campaign mode mark a return to form for Sony’s favourite son. [June 2006, p.124]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    If anything, it showcases exactly how successful more traditional games can be on Apple's products, and we should fully expect the floodgates to open. [Issue#105, p.114]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Featuring more complex subject matter and a much grittier feel than virtually every other platformer out there, Naughty Dog has fully capitalised on the popularity of 'mature' games by producing a similar title that younger players will legally be allowed to play. But there's something about the GTA-cum-platform gameplay that just doesn't gel. [Nov 2003, p.112]
    • games(TM)
    • 87 Metascore
    • 60 Critic Score
    It may be light years behind even the original Metal Gear Solid, but as a standalone handheld effort it contains enough character and charisma to see it through...A fun videogame, but certainly not a great Metal gear game. [Feb 2007, p.112]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)