Gamestyle's Scores

  • Games
For 1,394 reviews, this publication has graded:
  • 34% higher than the average critic
  • 3% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Metroid Prime
Lowest review score: 10 NASCAR 08
Score distribution:
1,394 game reviews
    • 65 Metascore
    • 70 Critic Score
    Credit is due for the canny and accurate use of a line judge, and memorisation of the last picked team for exhibition and arcade games - and for the wonderful replays, enabling you to see all of the action. Part of that action is, naturally, some breast-juggling. We just thought you'd like to know.
    • 59 Metascore
    • 70 Critic Score
    Everblue 2 contains a strong sense of adventure, as you explore the unknown, but also fear of what you might exactly find out there.
    • 66 Metascore
    • 70 Critic Score
    Judged on a visual basis SOS: The Final Escape is average and rarely rises above this level, thereby becoming immediately devoid of gloss, and lost amidst countless other Playstation 2 titles.
    • 82 Metascore
    • 70 Critic Score
    A game that manages to deliver an online experience which completely overwhelms the single-player mode.
    • 64 Metascore
    • 70 Critic Score
    Whilst it may lack innovation and the mediocre graphics could put off a few punters, Mission: Impossible - Operation Surma offers up a competent, decent and all-round enjoyable stealth package (even if it does so at the expense of others).
    • 87 Metascore
    • 70 Critic Score
    Those who enjoyed the original will again lap up everything this has to offer, but the unconverted will remain as such.
    • 64 Metascore
    • 70 Critic Score
    As an experience, as well as a smartly-written and smartly-presented game, A Dog's Life is a great example of off-beat European software. Gamestyle greatly enjoyed being Jake for a while, and hopes that more imaginative titles will come around.
    • 84 Metascore
    • 70 Critic Score
    The length may be an issue to some, but while it lasts The Mindgate Conspiracy is immensely enjoyable, and in retrospect ideally pitched.
    • 82 Metascore
    • 70 Critic Score
    Doesn’t do anything to attract new followers to the genre; it knows its market and is more than likely content with its piece of the pie. Those who love such themed releases will be satisfied with Gradius, but some of us wanted more, or at least a new plateau in shooters.
    • 75 Metascore
    • 70 Critic Score
    There is much to saviour and overcome for the discerning player, but for others be wary, as this release does not take prisoners.
    • 64 Metascore
    • 70 Critic Score
    Flipnic almost manages to attach itself to the amalgam of classically-obscure, quality PS2 titles - such as "Rez," "Frequency," "Fantavision," "Gitaroo Man" et al - however, due to one or two structural flaws and frustrating play mechanics, falls slightly short of such nobility.
    • 63 Metascore
    • 70 Critic Score
    The strong story spans ninety levels and offers plenty beyond the main story. Make no mistake, Drakengard is not groundbreaking, but coming from Square-Enix it’s a welcome piece of variety, and a fine game as well.
    • 85 Metascore
    • 70 Critic Score
    It works so well EA may have just have spoiled the chances of any other boxing title that harks back to the simpler time of button pressing to throw out your uppercuts and jabs.
    • 61 Metascore
    • 70 Critic Score
    Funny, challenging and at times addictive.
    • 72 Metascore
    • 70 Critic Score
    Whilst The Red Star might lack the polish of newer titles and suffers from some design flaws, the gameplay at its heart is absolutely rock solid and will conjure up memories of games gone by for the more discerning and mature gamer.
    • 55 Metascore
    • 70 Critic Score
    Although nothing special or notable for original ideas, this is how a licensed game should be done. If you’re a fan, God-forbid, you might just like it. Kudos to Artificial Mind & Motion.
    • 88 Metascore
    • 70 Critic Score
    It’ll challenge you to the point of frustration but is saved by that just-one-more-go factor, and like a lot of music albums it is sometimes left wanting in the middle but starts and ends well. It’s above average, but falls short of greatness.
    • 84 Metascore
    • 70 Critic Score
    Like an empty warehouse it may be huge and imposing, but once inside your options are limited - and disappointingly so.
    • 82 Metascore
    • 70 Critic Score
    You're actively encouraged to exploit one manoeuvre: trying to suppress and outflank your opponents. While it pretty much becomes de rigueur throughout the game (and extremely important when commanding large numbers of men), its appeal is shortlived - utilising the same tactic can become tiresome.
    • 84 Metascore
    • 70 Critic Score
    On balance, however, this is a great game that outperforms most others in the field, but it's also obvious - painfully so - that it could have been so much more.
    • 80 Metascore
    • 70 Critic Score
    It doesn't quite reach the lofty heights that the likes of "Goldeneye" and "Bladerunner" achieved as film/game tie-ins, but what Spider-man 2 does is create one of the best super-hero games of all time.
    • 80 Metascore
    • 70 Critic Score
    A game you have to play through at your own pace; there are so many things you can do that are optional it is a title that personifies the idea that the more you put in the more you will get out.
    • 73 Metascore
    • 70 Critic Score
    As for size, the game suffers because it lacks the depth of its competitors, but it still manages to offer more playable hours than the previous three EA Lord of the Rings releases.
    • 83 Metascore
    • 70 Critic Score
    Instead of well-written dialogue, we have semi-naked female characters with implausible breasts; instead of any sort of well-rounded lead character, we have a dislikeable chap with 'attitude'; instead of complex, beautifully-designed puzzles that continually flow from room to room, we have combat and decapitations at every corner.
    • 76 Metascore
    • 70 Critic Score
    Both parts of the game are excellent, highly addictive and original, and if you’re looking for a different kind of game (albeit a slightly annoying one at times) or you just want an entertaining, well-constructed experience, Second Sight demands your attention.
    • 88 Metascore
    • 70 Critic Score
    For some experienced Madden and NCAA players there is little challenge (or reason to sustain a long career with a small college team) due to an AI that at times is lacking. However, the commentary (when it does occur) is well handled.
    • 78 Metascore
    • 70 Critic Score
    Having spent considerable hours grinding through DDS, the ending does come as an anti-climax. The only consolation is that the sequel will award bonuses if it reads a DDS save on your memory card.
    • 87 Metascore
    • 70 Critic Score
    There are a number of good and inspired moments, but for each one, you can think of something else that would have been better.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, this is an enjoyable and involving game, marred by an unhelpful interface and over-complicated controls. There’s a decent game hiding in there somewhere - if you’re willing to persevere.
    • 80 Metascore
    • 70 Critic Score
    While the execution and presentation is undoubtedly better than last year (gimmicky rhythm-sections aside), the fact remains that the current crop of WWE superstars is dull and uninspiring.