Gamestyle's Scores

  • Games
For 1,638 reviews, this publication has graded:
  • 38% higher than the average critic
  • 3% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 OlliOlli
Lowest review score: 10 Ninjabread Man
Score distribution:
1,638 game reviews
    • 95 Metascore
    • 70 Critic Score
    By far the most crafted and exceptional driving game around, but something or even anything new wouldn't go amiss.
    • 94 Metascore
    • 70 Critic Score
    Along with the balance issues, unrealistically high numbers of turnovers and frequent worst-moment-possible penalties shatter the illusion of simulating an NFL game.
    • 92 Metascore
    • 70 Critic Score
    The biggest let-down though is that Soul Calibur 2 feels much more like a remake than a true sequel. [Import]
    • 91 Metascore
    • 70 Critic Score
    There's little point in buying this version. Gamestyle recommends either waiting for the upgrade or renting this for a solid weekend of tactical espionage action.
    • 91 Metascore
    • 60 Critic Score
    There is no doubt about the quality of the series and its playability, but I wish for more: invention, freedom, a camera that behaves and link up play for instance.
    • 91 Metascore
    • 60 Critic Score
    This is an average, generic experience. For all its lofty ambitions and hype it is an unbelievable failure, a real disappointment for all PlayStation 3 owners.
    • 90 Metascore
    • 70 Critic Score
    An overall improvement on the pitch but a game ruined by faults off of it.
    • 90 Metascore
    • 70 Critic Score
    Yet the final product has been injured by this ambition, by having too many options and locations, the quality is spread thin and the lack of restrictions can daze some players.
    • 89 Metascore
    • 60 Critic Score
    If you love hoops, then this is a great simulation that will last until the next iteration, but Gamestyle feels that the real fun is to be had out on the blacktop and not in the comfort of your La-Z-Boy.
    • 89 Metascore
    • 70 Critic Score
    Need for Speed: Hot Pursuit both disappoints and delights. The excitement and thrill of high-speed chases is marred by the bland and stale routes on which they take place.
    • 89 Metascore
    • 70 Critic Score
    It manages to deliver new ideas and concepts, but ultimately fails to make the classic impact; hopefully the sequel can build upon the good work here.
    • 89 Metascore
    • 60 Critic Score
    Perhaps the lack of anything new limits the impact of this sequel. The storyline isn't riveting, far from it in fact, but for players who reached the end in the original; you'll want to see what else is going on in the Dead Space universe.
    • 89 Metascore
    • 70 Critic Score
    While it feels like it falls short of its potential, it provides a solid enough foundation that can be developed on and improved in future titles, and is still one of the most wildly innovative and daring experiences to be released this year.
    • 89 Metascore
    • 70 Critic Score
    There is nothing to be learned or mastered, other than your own quick reflexes, and while it is unfortunate that so many of the games are too similar and don't offer enough gameplay variety, the actual experience of working through them is both challenging and original, with comedy value and lush visuals to boot.
    • 88 Metascore
    • 70 Critic Score
    Reaching the end of Wipeout Pure is certainly a challenge, but once the higher ground has been breached (without PSP owning friends) there is little reason to return to the game.
    • 88 Metascore
    • 70 Critic Score
    It’s not in the same league as "Jak and Daxter," but is it still head and shoulders above everything else currently available on the Playstation 2.
    • 88 Metascore
    • 70 Critic Score
    For some experienced Madden and NCAA players there is little challenge (or reason to sustain a long career with a small college team) due to an AI that at times is lacking. However, the commentary (when it does occur) is well handled.
    • 88 Metascore
    • 70 Critic Score
    Ultimately, the game is unique, imaginative, accessible and thoroughly refreshing... and perhaps the last commercial gasp for the ailing GBA; however it's no better or worse than its predecessors - it's just WarioWare... with a twist!
    • 88 Metascore
    • 70 Critic Score
    It’ll challenge you to the point of frustration but is saved by that just-one-more-go factor, and like a lot of music albums it is sometimes left wanting in the middle but starts and ends well. It’s above average, but falls short of greatness.
    • 88 Metascore
    • 70 Critic Score
    It is unfortunate that the solo experience feels uncompelling; despite every effort to do otherwise, it's not likely to maintain interest except to hone your skills for the next time you face a worthy opponent, or earning a few more gold points to buy yourself a silly hair-do.
    • 88 Metascore
    • 70 Critic Score
    Only the forced structure of progression and often frustrating punishments give rise to concern in an otherwise excellent game.
    • 88 Metascore
    • 70 Critic Score
    Offers very little above the original Playstation 2 version.
    • 87 Metascore
    • 70 Critic Score
    Dirt 3 is a fine game and the action is as quality as always, the introduction of Gymkhana is a welcome one and offers a new challenge. However some baffling decisions on content stop the game being a true great of the genre. It almost feels like a first in a series, rather than the third.
    • 87 Metascore
    • 70 Critic Score
    Levels are well-paced and in bite-sized chunks, full of variety and always coming up with unique set-pieces. It recaptures the spirit of the original games and adds a modern twist.
    • 87 Metascore
    • 70 Critic Score
    The soundtrack and the effects (towns are deadly quiet) are a missed opportunity, with the occasional repetitive dialogue heightening the failure to grasp what could have been achieved.
    • 87 Metascore
    • 70 Critic Score
    It’s undoubtedly a bold (if not brazen) attempt to entertain, and while Gamestyle found itself striving to collect every last item from the first title, it is hard to see the same happening with this one. Which leaves its technical achievements looking rather muted.
    • 87 Metascore
    • 70 Critic Score
    Bully's most negative technical aspect is the in-game camera, which lags behind action and just cannot cope with corridors or quick changes of direction.
    • 87 Metascore
    • 70 Critic Score
    Maybe it's indicative of Nintendo's current business model; making family friendly games that are simple, and won't rock the boat. Yes, they had a winner with Phantom Hourglass, but Spirit Tracks reeks of complacency.
    • 87 Metascore
    • 70 Critic Score
    WipEout HD may not make the huge industry-changing impact it once did, but this is the most accessible entry to date (delivery method aside), and easily one of the most impressive technical demonstrations on the PS3.
    • 87 Metascore
    • 70 Critic Score
    What you take out of Flower is really your own choice, as an experience it is highly recommended if you have become bored with the majority of releases today. If you prefer your gaming to be a little left of centre than the latest chart topping release then this is for you.