Gamestyle's Scores

  • Games
For 1,540 reviews, this publication has graded:
  • 37% higher than the average critic
  • 3% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Velocity 2X
Lowest review score: 10 Tournament of Legends
Score distribution:
1,540 game reviews
    • 54 Metascore
    • 40 Critic Score
    Marvel Super Hero Squad: The Infinity Gauntlet is a mess of a game.
    • tbd Metascore
    • 40 Critic Score
    It's a budget title at a budget price, and certainly stocking filler material, but don't expect entertainment beyond an hour of playtime.
    • 44 Metascore
    • 40 Critic Score
    We long for a good Godzilla game, but this isn’t it.
    • 67 Metascore
    • 40 Critic Score
    Much improvement will be needed to prevent it from following in the path of many a flightless bird...namely, into oblivion. In the meantime, place R: Racing Evolution on the "endangered species" list.
    • 57 Metascore
    • 40 Critic Score
    Boogie deserves to be a much better game. The excellent presentation hides a restrictive and basic control system that destroys any fun that might have been had while playing it.
    • 38 Metascore
    • 40 Critic Score
    With the movie being one of the biggest hits of the year ti date, it is a huge disappointment that the game was so far off the mark. We weren't expecting a God of War game but if done right it could of been pretty damn close. The lore was there, the combat, the possible beautiful worlds and yet somehow it was all overlooked and instead we get a decidely 'ok' game.
    • 57 Metascore
    • 40 Critic Score
    Family Game Night does exactly what is sets out to do. It brings together four family games, and successfully recreates them on the DS.
    • 55 Metascore
    • 40 Critic Score
    Fabulous graphics can only do so much damage limitation in the face of so many fundamental design flaws.
    • 53 Metascore
    • 40 Critic Score
    Overall Dash of Destruction is a pleasant enough detor that for younger gamers may prove to be more entertaining.
    • 77 Metascore
    • 40 Critic Score
    One word describes Ultimate Spider-Man: disappointment.
    • 50 Metascore
    • 40 Critic Score
    Even without the long loading times the gameplay is poor - how many games can you name with a control system much too complicated but with almost no depth?
    • 47 Metascore
    • 40 Critic Score
    Overall Bellator MMA Onslaught has the base to be a good game, however there are just far too many niggles at the moment. It is a game that feels like another year of development would have worked wonders. Working on the animations so that everything linked together in a more natural way and fleshing out the modes on offer would have made this a worthy purchase. As it is though, it is one to pick up only if you are desperately after a fighting game.
    • 80 Metascore
    • 40 Critic Score
    Fights soon degenerate into a short-range melee where you slug it out with blows and the occasional throw move. There is no balance, and button-bashers will feel right at home as you soon realise there is little room for tactics or skill.
    • 64 Metascore
    • 40 Critic Score
    It may have all the wit and style of the series, and Simpsons fans will no doubt love picking out all the references. With no effort put into caring about how the game plays, however, it means that you might not be able to actually play the game enough to get them all.
    • 36 Metascore
    • 40 Critic Score
    Sadly outside of the main mode Kung Fu Rider offers very little else for your money.
    • 69 Metascore
    • 40 Critic Score
    The Matrix: Path of Neo does have its moments - but these are limited by the restraints of the medium. In the trilogy, Neo could do almost anything, which included manipulation of time itself. Transferring these abilities in-game has been problematic, and the engine simply can't cope with all of Neo's talents.
    • 62 Metascore
    • 40 Critic Score
    There are far better games out there (without a licence attached) that will yield far broader smiles.
    • 71 Metascore
    • 40 Critic Score
    Dead Island is described as a first person action-adventure game, whilst it is definitely first person, the latter two descriptions are misleading, it is action in as much as raising your arm is an action, it is adventure in as much finding toilet roll is an adventure. They should have called it a first person battle of tedium, because it would've been a lot more accurate.
    • 58 Metascore
    • 40 Critic Score
    Shining Soul is too shallow to appeal to the turn-based RPG crowd and the combat is too tedious to appeal to action RPG fans, or indeed anyone not wanting to inflict a repetitive strain injury upon themselves.
    • 54 Metascore
    • 40 Critic Score
    Ninja Reflex only feels like a third of what could have been a fun package. Even the kids will feel short-changed by the overall package, which despite some positives never warrants affiliation with the ninja.
    • 60 Metascore
    • 40 Critic Score
    Formulaic, stitched together and delivered bang on time for Christmas, it's hard not to view this as anything other than a cold turkey that won't be enjoyed during the festive period.
    • 78 Metascore
    • 40 Critic Score
    Where Ubisoft's teams have exponentially raised the bar for squad-based titles, the LucasArts kowtowers have inconsolably brought the entry level down. Troops: step forward and press 'A' at my command. [Sir, yes sir!]
    • 71 Metascore
    • 40 Critic Score
    It's sad to say that it's just not worth persevering through the tortuous controls. The story is not particularly gripping, and the decisions that affect the progression aren't provoking.
    • 61 Metascore
    • 40 Critic Score
    Featuring a compilation of near identical games, complete with a poor versus mode and terrible glitches KOF is hardly a celebration the series deserves.
    • 52 Metascore
    • 40 Critic Score
    In conclusion, Defenders had the basis for a good game. The developers have tried something different, but it hasn't worked this time. The gameplay just comes across as uneven. Certain units should be strong against some towers and weak against others and vice versa, instead of every unit bar one being weak against everything. Unfortunately, this game simply comes across as a chore to play, rather than a joy.
    • 47 Metascore
    • 40 Critic Score
    Wing Island is another visual disappointment for the Wii and without the strong foundation of game play; the graphics are even more obvious.
    • 72 Metascore
    • 40 Critic Score
    Two steps removed from the CCG it seeks to emulate, and is unlikely to appeal to anyone but Magic aficionados - and even then it has so cruelly crushed the freedom and essence of the licence that players of 'chess with cards' cannot help but shun it.
    • 69 Metascore
    • 40 Critic Score
    Remove the excellent presentation and engaging audio, and you have a video game that is not fit for purpose.
    • 38 Metascore
    • 40 Critic Score
    Potter fans will be disappointed by this lazy attempt that is substandard fare and lacks options. EA Bright Light will have to revolutionise its approach if the franchise is to end on a high.
    • 58 Metascore
    • 40 Critic Score
    Gamestyle found it laughable that this rogue superhero couldn’t jump onto a small ledge simply because it was deemed unnecessary – each time Wolverine was knocked back by an invisible force.
    • 65 Metascore
    • 40 Critic Score
    It's a perfect example of a lazily-produced game because the makers thought that the target audience wouldn't notice.
    • 58 Metascore
    • 40 Critic Score
    So it’s not a great compendium, but does come with a remote, so that’s a bonus (especially for multiplayer games of Wii Sports with your non-Wii owning friends).
    • 52 Metascore
    • 40 Critic Score
    Over the Hedge is a game that could have very well changed our perception of what to expect in these kids' movie tie-ins; however, after a promising start, it soon became apparent that we were still heading into an average and linear experience, and that's ultimately all that's on offer here.
    • 57 Metascore
    • 40 Critic Score
    So all in all, with the impressive Double Dragon Advance being available since 2003, an arcade perfect version of the original was never going to wow today's audience, even with it's HD graphics & online co-op options.
    • 68 Metascore
    • 40 Critic Score
    Tedious puzzles and boring 'go here and collect this' missions destroy what could have been the most interesting Harry Potter title to date. So, it's another average movie tie-in then. What a surprise.
    • 52 Metascore
    • 40 Critic Score
    Rygar: The Battle of Argus should have been a challenging and thrilling Wii experience, if only more care and attention was put into the final package.
    • 67 Metascore
    • 40 Critic Score
    For those looking for an actual fighting game and not a license, I would suggest extreme caution because this one is quite simply for the fans.
    • 58 Metascore
    • 40 Critic Score
    Sadly Drakengard 2 is a crushing disappointment, even to those that managed to tolerate the first instalment.
    • 85 Metascore
    • 40 Critic Score
    The combat system is extremely shallow, and Gamestyle can find little in depth to favourably commend it.
    • 61 Metascore
    • 40 Critic Score
    It isn't a terrible game, it's just repetitive, flat, murky and rushed out for Christmas.
    • 63 Metascore
    • 40 Critic Score
    Sadly, Bladestorm isn’t an improvement on the Warriors games. An awkward mish-mash of action and strategy, which fails to succeed on either count. The combat is monotonous and the strategy underdeveloped. One to avoid.
    • 60 Metascore
    • 40 Critic Score
    How such a raft of glitches and mistakes and bugs got through the test phase (perhaps the testing team was a group of trained gorillas?) defies reason.
    • 61 Metascore
    • 40 Critic Score
    Wanted: Weapons of Fate with more care and attention would have made for a decent video game.
    • tbd Metascore
    • 40 Critic Score
    While Gamestyle enjoyed the action far more than Joust or more than we actually expected originally, next time someone argues that games were better all those years ago, direct them towards Rampart and see that argument crumble far more quickly than the castle walls.
    • 57 Metascore
    • 40 Critic Score
    The worst issue, however, is the handling - akin to pushing a shopping trolley with one wheel locked, the cars in Group S are just about as twitchy as they can be.
    • 63 Metascore
    • 40 Critic Score
    The large levels are deceptive, as these do not provide freedom to explore. Even the much-maligned "Wild Metal" managed to offer some degree of exploration, and atmosphere.
    • 61 Metascore
    • 40 Critic Score
    There are much better Kinect games available and more deserving of your time than this.
    • 63 Metascore
    • 40 Critic Score
    Overall Cars Mater-National is inoffensive and bland enough to keep fans entertained until the next release in the series.
    • 63 Metascore
    • 40 Critic Score
    It's a shame that cinema's most iconic monster doesn't get the towering experience he deserves.
    • 49 Metascore
    • 40 Critic Score
    It tries to make the most of a stupid idea, and compared to previous efforts at a 3D Castlevania game it’s quite a triumph.
    • 50 Metascore
    • 40 Critic Score
    Target Liberty is a game so clunky, dated and downright unlovable that between its miserable graphics, woeful presentation and tedious gameplay it feels more like a late-90s budget PC release than a premium PSP game with a price-tag to match, and playing it is as pointless and unrewarding an enterprise as you're likely to get for £30.
    • 63 Metascore
    • 40 Critic Score
    With a next-gen sequel due within the year and Call of Duty 3 providing a comprehensively better experience, why bother wasting your time and money?
    • 61 Metascore
    • 40 Critic Score
    That Warner Bros. actually authorised this Smart Price slice of blandcore to promote the finest film in the Potter canon is doubly tragic.
    • 41 Metascore
    • 40 Critic Score
    So the answer is that there is no worthwhile experience in Rapala Tournament Fishing to be discovered.
    • 45 Metascore
    • 40 Critic Score
    Sega may have tried to bring something new to the sporting genre but they fallen foul of the same problems and clichés that blight many releases for the Wii.
    • 67 Metascore
    • 40 Critic Score
    Teenage zombies isn’t a terrible game, it’s just lazy.
    • 59 Metascore
    • 40 Critic Score
    Maybe like American Football and Baseball, Whacked is simply going to become another title that many English gamers will simply not get. I know this one didn’t.
    • 72 Metascore
    • 40 Critic Score
    chick chick BOOM does a lot of things right. It looks and sounds polished and attractive and the core mechanics have promise. It feels like it deserves better. But comparisons with luminary artillery games are foolish; there are too many imperfections to leave them unmentioned and any multiplayer game that leaves you celebrating the end for the end's sake is a failure. chick chick BOOM could have, should have been so much more: a tremendous shame that it is not.
    • 70 Metascore
    • 40 Critic Score
    We're not completely humourless, and the whimsical silliness of game, particularly the guitar duels, still raise a smile; but the first On Tour did that too, and it was considerably more fun.
    • 62 Metascore
    • 40 Critic Score
    If only there were additional modes outside of the main story, but Heatseeker only offers the option to go back to a selected mission. That means a frustratingly limited experience that offers no multi-player aspect or freeform or mini-game modes to unleash some potential.
    • 56 Metascore
    • 40 Critic Score
    Vancouver 2010 fails to impress on many levels; whilst the events covered are not implemented badly, they are shallow and tedious, saved only by the simple controls and impressive visuals.
    • 60 Metascore
    • 40 Critic Score
    Throw in several unimaginative bosses, haphazard animation and you have a release that even the polished presentation or monologue from Bruce Campbell fails to drag back into the realm of respectability.
    • 63 Metascore
    • 40 Critic Score
    The control system is well thought out with each button throwing a particular punch, but forget any tactical or statistical considerations before entering the ring.
    • 66 Metascore
    • 40 Critic Score
    EA Playground is limited in its ambitions and the scope that the developer has applied to the project. Throwing seven mini-games into the mix does not make for a full game, especially when they have been executed with a five year old in mind.
    • 65 Metascore
    • 40 Critic Score
    There are reasons why some of the gameplay features here have thankfully become extinct. Being linked so closely to the story of the anime may have been a hindrance, but we feel with a better developer this could’ve been something much, much better.
    • 64 Metascore
    • 40 Critic Score
    We get the feeling that this is more of a late cash-in than an attempt to bring innovation and enjoyable gaming to the modern pre-nuclear holocaust (and mercifully Radscorpion-free) world.
    • 46 Metascore
    • 40 Critic Score
    A little less presentation and a lot more effort on the game experience itself would have saved this cat at least some of its nine lives.
    • 53 Metascore
    • 40 Critic Score
    Gamestyle can see the appeal that Curious George may have for very young gamers who are fans of the film or television series, but anyone else (or children who have grown up with gaming) will become bored very quickly.
    • 68 Metascore
    • 40 Critic Score
    There is nothing ultimately redeeming about Medal of Honor: Rising Sun - because ultimately it marks the lowest point in the series.
    • 75 Metascore
    • 40 Critic Score
    Repeated playthoughs are marginally less frustrating as you already know what's coming, but hardly counter for the sloppiness of level design.
    • 69 Metascore
    • 40 Critic Score
    Fighting really isn't Sonic's strength - at least not with regard to good gameplay. He needs to be kept on his feet - a balled blur of blue - not flat on his face.
    • 71 Metascore
    • 40 Critic Score
    Unrewarding, derivative, insulting and just plain dull, and worse of all, shamefully ignorant of the huge leaps forward in level design, characterisation and game structure and in the last decade, and as such is best avoided.
    • 69 Metascore
    • 40 Critic Score
    Regardless of the strong visuals and design, Ghosthunter only feels like a half-hearted attempt, and a flawed one at that.
    • 39 Metascore
    • 40 Critic Score
    Nothing more than an aggressive version of dodge ball, which does contain some initial attraction that unfortunately, quickly, wanes.
    • 68 Metascore
    • 40 Critic Score
    Ultimately though it comes back to crushing disappointment. Nothing here wasn’t possible on the last generation of consoles and after playing other open worlds the city of New York seems bland in comparison.
    • 58 Metascore
    • 40 Critic Score
    End-of-area bosses helpfully announce their weaknesses at the beginning of encounters, coin-laden paths dot their way around levels, and there is always a mammalian helper ready and willing to explain the use of contraptions.
    • 49 Metascore
    • 40 Critic Score
    It is just unfortunate that SCEE have not built upon a unique puzzle opportunity, instead content to ship out something that will long term only appeal to the youngest of players.
    • 60 Metascore
    • 40 Critic Score
    Shamefully when Jericho is finished there are no other modes to speak of. This is very disappointing as an online or co-operative mode would have been interesting with the occult backdrop and powers.
    • 69 Metascore
    • 40 Critic Score
    We suppose if you’re really into your WW2 shooters and unlike everyone else in the world has yet to tire of the setting then it’s possible that you’ll get some joy out of it. Everyone else need not apply.
    • 62 Metascore
    • 40 Critic Score
    Do you like Naruto? Great stuff, go nuts, be happy. If you don’t then buy something, anything, else.
    • 62 Metascore
    • 40 Critic Score
    Imaginative and meticulously-produced, but its flaws are too numerous to recommend over superior pinball titles. For a first-party Nintendo release, this is a poor showing indeed.
    • 54 Metascore
    • 30 Critic Score
    However even the appeal of Cosmic Family will be short-lived to any demographic as it is very much on the short side. Rather than being a complete box set of a whole television series (or even a few shows) it is probably best summed up as an interactive episode.
    • 74 Metascore
    • 30 Critic Score
    The new title feels like it was made by someone who has only ever seen Youtube videos of the 2D Sonic games and taken a very poorly educated guess on how it should control.
    • 64 Metascore
    • 30 Critic Score
    Full completion of the game takes time, and whilst there are some nice extras on the DVD to unlock, you can't get around the fact that it's time that could be spent doing something far, far better.
    • 52 Metascore
    • 30 Critic Score
    That's the thing about Transformers: The Game, while there are bits and pieces of fun here and there, it's overshadowed by the complete and utter rushed and unfinished feel to everything else.
    • 48 Metascore
    • 30 Critic Score
    Simply put there just isn’t enough game here to justify paying full price.
    • tbd Metascore
    • 30 Critic Score
    It is a faithful port of the original version, but lacks any worthwhile additions or game play to keep you coming back for more.
    • 49 Metascore
    • 30 Critic Score
    A device for mental torture. And even the most diehard fans of the series would have to be truly blinkered to believe that this game was worthy of the licence. Put simply, it's nothing but a travesty.
    • 37 Metascore
    • 30 Critic Score
    Overall, this is a hugely disappointing release from Midway who had seemed to be on an upward trend over the past few years. Hopefully Hour of Victory is the exception, as this should have been binned long before arriving exclusively on the Xbox 360.
    • 48 Metascore
    • 30 Critic Score
    As a fan of the series, the game was horrible to play, and this review was heart-breaking to write. For purely sentimental reasons, this was one of the games that fans would have been desperate to see succeed. Somewhere along the line, we were all let down. What makes it worse are the occasional flashes of a good game that flash through.
    • 53 Metascore
    • 30 Critic Score
    This proves nothing is infallible, but for such a high profile release you do have to wonder how long this took to put together and why it shipped in such a state.
    • 59 Metascore
    • 30 Critic Score
    The Godfather is not a total failure, but when the main impetus to play through its missions is to watch the bonus film material, you have to ask what the point is.
    • 53 Metascore
    • 30 Critic Score
    Eat Lead wants to be recognised as this post-modern mockery of all those big budget and casual games that sell rather well. But it’s not, it’s just some guy who thinks he’s rather clever, telling obvious jokes that everyone gets that got old two years ago.
    • 59 Metascore
    • 30 Critic Score
    The presentation values are immense, but the whole inner workings of the game are nothing short of a disaster.
    • 53 Metascore
    • 30 Critic Score
    Beyond the use of sound effects and architecture as seen in the film this does rank as one of the poorest film licenses I have endured.
    • 42 Metascore
    • 30 Critic Score
    More depth and some playability, magically matched to a worthwhile control system is what is required here.
    • 76 Metascore
    • 30 Critic Score
    The experience was so bland, uninspired and lacking that high feeling of drama and action that surround F1.
    • 48 Metascore
    • 30 Critic Score
    With a tight release schedule, developing a game based on a movie will inevitably involve a degree of compromise, but creating a game that feels unfinished and distinctly rushed isn't acceptable.
    • 61 Metascore
    • 30 Critic Score
    If you think this is a short review, you clearly haven't played Cooking Mama (and that's the way it should stay).
    • 53 Metascore
    • 30 Critic Score
    It is not something that we can recommend experiencing, as even for fans this instalment does little to push ahead or celebrate both games.

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