GameTap's Scores

  • Games
For 238 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 08
Lowest review score: 30 Iron Man
Score distribution:
  1. Negative: 16 out of 238
238 game reviews
    • 63 Metascore
    • 60 Critic Score
    For whatever reason, FIFA Street 3 is about as deep as a book of poetry by Paris Hilton.
    • 72 Metascore
    • 60 Critic Score
    Sadly, The Club probably would’ve made a bigger splash had it been released in the early part of this decade, when games like this were all the rage.
    • 75 Metascore
    • 60 Critic Score
    Revo is moderately fun at best. The sense of speed is decent. The sense of control, power, and precision per car is hard to distinguish for the majority of vehicles, and there is nothing wacky, silly, or distinct about the game that provides that creative hook that other racing games such as Daytona USA, Colin McRae Racing, or Gran Turismo provide. In short, Sega Rally Revo is disappointing.
    • 65 Metascore
    • 60 Critic Score
    IO's next big thing is a mish-mash of a few phenomenally great moments hidden inside a clusterf--- of nearly unplayable controls, bad level progression, unpredictable AI, and some seriously broken gameplay scenarios.
    • 63 Metascore
    • 60 Critic Score
    One thing NBA 08 does do that the competition can't, though, is run at 60 frames per second at 1080p. Then again, when the players on the court aren't always acting like their real selves, what does it matter how much they look like them?
    • 78 Metascore
    • 60 Critic Score
    Even with all these hiccups, there’s still a solid combination of adventuring and fighting to be found here. And the sense of progression--going from a lowly no-skilled friendless ninja to a super awesome friendless ninja--is handled well in terms of what powers you get and when you get them.
    • 72 Metascore
    • 60 Critic Score
    The realistic physics and driving model works very well, but the setting and structure of the racing events ultimately brings it down.
    • 69 Metascore
    • 60 Critic Score
    Speed Racer is a decent racing game, but it never gets your adrenaline pumping. Even the movie connection doesn't juice up the show. Also, unlike most racing for Nintendo systems, only two players can race in split screen mode, and there's no online mode at all.
    • 56 Metascore
    • 60 Critic Score
    BlackSite, which evolved from a light-gun coin-op game in the late 1990s, does its best to shadow "Halo 1"'s story in many respects, but regularly comes up short.
    • 73 Metascore
    • 60 Critic Score
    Off the Rails is a solid collection of minigames and a decent coaster creator, a nice party experience for the family. It's a shame the management system wasn't beefed up a bit more--even the little kids could benefit from creating their own theme parks from scratch.
    • 70 Metascore
    • 60 Critic Score
    The clunky puzzles and mechanics often overwhelm any sort of enjoyment you might get out of confronting large squads of enemies, especially when the overall formula for the game follows a typical solve-the-puzzle-and-fight-wave-of-enemies-and-repeat design.
    • 67 Metascore
    • 60 Critic Score
    IO's next big thing is a mish-mash of a few phenomenally great moments hidden inside a clusterf--- of nearly unplayable controls, bad level progression, unpredictable AI, and some seriously broken gameplay scenarios.
    • 76 Metascore
    • 60 Critic Score
    Sadly, The Club probably would’ve made a bigger splash had it been released in the early part of this decade, when games like this were all the rage.
    • 55 Metascore
    • 60 Critic Score
    There are many great ideas within Haze, they just happened to be trapped in an extraordinarily mediocre game.
    • 60 Metascore
    • 60 Critic Score
    If you keep your expectations low (really low), and if you liked games such as Lego Star Wars and TMNT, Friend or Foe won't be the bitter pill that Spider-Man 3 was.
    • 67 Metascore
    • 60 Critic Score
    Sadly, The Club probably would’ve made a bigger splash had it been released in the early part of this decade, when games like this were all the rage.
    • 60 Metascore
    • 60 Critic Score
    There are some pretty good side trips, too. Multiplayer co-op mode lets three more people join you on safari, too. One drives a jeep while the others take pictures. Also, completing each assignment unlocks a minigame featuring the animal you've just investigated.
    • 59 Metascore
    • 60 Critic Score
    In the end, the wacky storyline is deflated by the difficult controls in Victorious Boxers Revolution. If Cavia could have nailed at least one of the control schemes, then this game would have had much more appeal.
    • 59 Metascore
    • 60 Critic Score
    If you keep your expectations low (really low), and if you liked games such as Lego Star Wars and TMNT, Friend or Foe won't be the bitter pill that Spider-Man 3 was.
    • 66 Metascore
    • 60 Critic Score
    Fans of the originals or die-hard light-gun aficionados will enjoy the trip down memory lane, while the rest of us are better off with The Umbrella Chronicles or heading to the local arcade for some Lethal Enforcers II.
    • 74 Metascore
    • 60 Critic Score
    Rally racing is all about control, and the PSP's controls leave a lot to be desired. Perhaps that's not Sega's fault (it's Sony's), but the rally games and the PSP D-pad or analog stick are a bad, frustrating mix.
    • 73 Metascore
    • 60 Critic Score
    The best part about Scene It is that you can get a bunch of achievement points! Sure, you may not know exactly why you're getting them every time, but if you can pad your GamerScore by 110 achievement points in under an hour, who cares if you understand how you get them!
    • 54 Metascore
    • 60 Critic Score
    The biggest problem with Prince Caspian, though, is something the developer had no control over, and that's the story. It's not that deep and doesn't feature a great variety of environments—it’s mostly roaming through the woods, collecting people, and gearing up for the real battle at the end.
    • 62 Metascore
    • 60 Critic Score
    BlackSite, which evolved from a light-gun coin-op game in the late 1990s, does its best to shadow "Halo 1"'s story in many respects, but regularly comes up short.
    • 77 Metascore
    • 60 Critic Score
    It drives me absolutely crazy when publishers slap the Saturday-morning-cartoon-like coat of paint over a game, thereby alienating most people over the age of eight.
    • 67 Metascore
    • 60 Critic Score
    As a casual game, We Ski works. Sometimes it takes the "casual" a little too literally, but its tight controls and impressive physics make you feel like you're mastering skiing techniques even if your heart rate barely fluctuates.
    • 64 Metascore
    • 60 Critic Score
    IO's next big thing is a mish-mash of a few phenomenally great moments hidden inside a clusterf--- of nearly unplayable controls, bad level progression, unpredictable AI, and some seriously broken gameplay scenarios.
    • 60 Metascore
    • 60 Critic Score
    You're doomed if you try to take this game seriously; it doesn't even take itself seriously. Moreover, you pay full price; and the game is short, so you'd better like Harvey Birdman. If you have doubts, catch the show on the Cartoon Network before you make the call.
    • 53 Metascore
    • 60 Critic Score
    In the end it comes off as too uneven; any time I started enjoying myself too much, the game would smack me down with another boring mission or irritating control issue.
    • 72 Metascore
    • 60 Critic Score
    If you’re looking for a game for the kids, or you’re really into marine life, then Endless Ocean is worth checking out, but adrenaline junkies and HD fanatics will likely find themselves disappointed.