GameTrailers' Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Halo 3
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1844 game reviews
    • 58 Metascore
    • 64 Critic Score
    While Dungeons & Dragons Tactics has a lot to offer, the real enjoyment of the game lies in the details. Yet it’s such a hassle to pick up its intricacies that most players will stumble through the game and have a rotten experience.
    • 58 Metascore
    • 64 Critic Score
    As a standalone game at full price, we would rake Wii Play over the coals. But as a pack-in with the Wii Remote that basically costs $10, it’s a winner.
    • 61 Metascore
    • 64 Critic Score
    A gorgeous game with clever levels, but the abysmal controls make it all for naught. For all it does right, playing it feels like a frustrating chore, and no amount of affection for the Fable series will make its failings easy to overlook.
    • 59 Metascore
    • 64 Critic Score
    Sega Bass Fishing does a lot of things right. It's easy to pick up and play, yet tough to master, and it emulates the art of fishing quite well thanks to the Wii remote.
    • 49 Metascore
    • 64 Critic Score
    Fuzion Frenzy 2 is like a decent-tasting smoothie of low-calorie gaming activities with a disgusting cherry on top. The game improves a lot if you’re playing at home with friends or smack-talking strangers online, but like any party, it isn’t meant to be a solo affair.
    • 69 Metascore
    • 64 Critic Score
    Ghost Squad is fun while it lasts, whether you’re playing by yourself or with friends. The problem is that it lasts less than an hour. If you’re the type who plays to perfection and see yourself going back again and again for unlockables, it’s worth a look.
    • 54 Metascore
    • 64 Critic Score
    The odd thing is that while Army of Two: The Devil's Cartel is clearly not a well-executed game, it still manages to be fun with a friend. It's quick, stop-and-pop gameplay with carnage and explosions aplenty. Every awkward moment and terrible line of dialogue is a potential laugh -- or two -- so it's not the worst choice for a weekend rental.
    • 60 Metascore
    • 64 Critic Score
    Time Crisis is the undisputed champion of arcade rail shooters. Considering how irrelevant the genre has become, that’s not exactly glowing praise.
    • 77 Metascore
    • 64 Critic Score
    It’s a game torn between two personalities, and it shows. The new Strider is at its best when it’s delivering arcade-style action moments, but sadly these come too infrequently and too late for its own good.
    • 68 Metascore
    • 64 Critic Score
    Test Drive Unlimited 2's flaws aren't bad enough to keep you from being sucked into the vast amount of single-player content. The problem is that it isn't designed to be a single player game, and the online features meant to be its biggest draw have been broken for far too long.
    • 58 Metascore
    • 64 Critic Score
    APB's good points can't be ignored. It's got the best spread of customization features this side of City of Heroes, and the idea of a player-driven combat environment is certainly appealing. But the multitude of design and technical issues hamper the fundamental gameplay and make it hard to enjoy without some serious compromise.
    • 63 Metascore
    • 64 Critic Score
    The days when you could forgive RPGs of being deficient when it comes to gameplay are long past. Alpha Protocol's minute-to-minute action should have been on par with the traditional RPG stuff, but it's nowhere near close.
    • 51 Metascore
    • 64 Critic Score
    Superman Returns looks like a passable game, and it definitely feels like one when you first start playing it. Six or seven hours later, when you’ve done absolutely everything Metropolis has to offer, you’ll be shocked how little they’ve sprinkled over the obscenely huge environment.
    • 55 Metascore
    • 64 Critic Score
    There’s a ton of wasted potential here, but by the standards of the movie game the third Pirates game doesn’t fare too badly.
    • 59 Metascore
    • 64 Critic Score
    With career mode and total team control M.I.A., it's much thinner on the options than past games, but the perpetual left-hand turn never ends, and that's just about all NASCAR fans ask for.
    • 68 Metascore
    • 63 Critic Score
    It's not necessarily a bad game, it's just far too difficult to enjoy.
    • 59 Metascore
    • 63 Critic Score
    The game isn’t terrible, but it isn’t any more engaging or less repetitive than it’s been for the past five versions.
    • 61 Metascore
    • 63 Critic Score
    There's some stuff tucked in here that will please devout fans-particularly, some unlockable old school Transformers cartoon episodes-but most everyone one else will be ready to move on after a few hours.
    • 69 Metascore
    • 63 Critic Score
    Despite a few different fighting styles, matches tend to play exactly the same way no matter what environment you’re in or who’s doing the fighting. It’s like an album where every song sounds the same.
    • 57 Metascore
    • 63 Critic Score
    Feels like it's held back by the need to incorporate the different features of the Vita, ultimately over complicating a package that would have benefited from some simplification.
    • 61 Metascore
    • 63 Critic Score
    Fans of the series will gobble this one up, and if you haven't tried out any of the previous PSP installments, this would be the one to consider. Otherwise, there are several superior anime-style fighters on the market that eclipse Ultimate Ninja Heroes 3.
    • 63 Metascore
    • 63 Critic Score
    There’s no denying the strong Pokemon influence, but it fails to be as engaging, intuitive, or fun as Nintendo’s blockbuster series. With an awkward battle system, and tedious spectrobe collection this is one fossil that’s best left buried unless you’re a Poke-maniac looking for the next fix.
    • 68 Metascore
    • 63 Critic Score
    Despite a few different fighting styles, matches tend to play exactly the same way no matter what environment you’re in or who’s doing the fighting. It’s like an album where every song sounds the same.
    • 78 Metascore
    • 63 Critic Score
    The franchise mode is one of the deepest you’ll find and it has extensive online play options. Unfortunately, the on-ice action and sub-par presentation serve to overshadow the good.
    • 66 Metascore
    • 63 Critic Score
    While it certainly isn’t the most polished product, Monsters vs. Aliens offers a colorful and vibrant palette. A few too many erratic cuts interrupt the flow of action, and the low polygon count looks are of Wii quality, but there’s not enough to truly call foul over.
    • 59 Metascore
    • 63 Critic Score
    Saw
    What originally looked like another throwaway movie to video game tie-in is a surprisingly well conceived horror story. The combat is Saw's biggest weakness, with the replay value a close second.
    • 71 Metascore
    • 63 Critic Score
    With its high-production values, there's nothing else like it. Provided you don't approach Asura's Wrath as you would a typical game, you won't be disappointed.
    • 72 Metascore
    • 63 Critic Score
    Dungeon Siege III should best be considered a distant cousin to its predecessors that's ultimately half as well-wrought as those older games, and a third as ambitious.
    • 61 Metascore
    • 63 Critic Score
    There's just no finesse required to overcome the overwhelming odds the game throws at you. You can definitely add quite a bit of flair to the slaughter, but in the end, there's no disguising the routine, monotonous action at the heart of the game.
    • 69 Metascore
    • 63 Critic Score
    Wet
    Wet has some good ideas, but it falls just short of being a good game. Like its aesthetic, the game feels slightly dated and rough around the edges.
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