GameTrailers' Scores

  • Games
For 1,782 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Halo 3
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1,782 game reviews
    • 73 Metascore
    • 62 Critic Score
    The game is fun, at least it starts out fun, but repetition eventually morphs into boredom and killing demons changes from a guilty pleasure to a chore. By the game's mid-point the joy of combat has faded, the humor has worn thin and the characters and storyline aren't strong enough to carry the game. Shadow Warrior does stay true to its 1990s roots, but never truly moves past them.
    • 70 Metascore
    • 62 Critic Score
    Aside from the focus on its namesake license, there's not much to stand out in MotoGP 09/10. It is fairly challenging, but the lack of variety and poor presentation ultimately make for a dull, monotonous experience.
    • 55 Metascore
    • 62 Critic Score
    Leveling up dragons and replaying for ranks and leaderboard score might be enough to garner Crimson Dragon a cult following, but for most people the bungled core mechanic is a deal-breaker. This dragon might fly, but it never truly soars.
    • 62 Metascore
    • 61 Critic Score
    With a story that feels half-told and an execution that's barebones in every way that matters, it's difficult to recommend Blood Stone.
    • 60 Metascore
    • 61 Critic Score
    The HD visuals in Re-Shelled are a nice touch, but the aging formula, coupled with too few options and modes, makes for a repetitive and lackluster trip down memory lane. There simply isn't enough here to make you want to come back more than once or twice.
    • 58 Metascore
    • 61 Critic Score
    The end result is a game that feels unrefined as a whole. You can certainly power through it if you're determined enough, but it drags the experience down nonetheless.
    • 56 Metascore
    • 61 Critic Score
    The Viva Pinata Universe is a creative one, and has loads of potential. Party Animals doesn’t really harness all of that, but it does provide a somewhat shaky foundation for a much better sequel.
    • 65 Metascore
    • 61 Critic Score
    Slender: The Arrival is an atmospheric package relying too much on one admittedly terrifying trick that overstays its welcome far too early in an already short series of events.
    • 71 Metascore
    • 61 Critic Score
    The bright colors and karate chops may be enticing, but this is one impulse buy you can safely pass on.
    • 57 Metascore
    • 60 Critic Score
    Akiba’s Trip is largely a wasted opportunity. For as much as it tries to honor the Electric Town, the attempt is undermined by severely limiting exploration. It’s amazing that a game about tearing clothes off can be so consistently dull.
    • 57 Metascore
    • 60 Critic Score
    Datura just doesn't seem to go far enough, offering just a quick dip into occasional oddity instead of a full-on baptism in the truly peculiar. Even its most attention-grabbing moments can come across as a little dull. With gimmicky motion elements, threadbare puzzles, and a ghost's whisper of a narrative, Datura ends up as an underwhelming experiment.
    • 53 Metascore
    • 60 Critic Score
    Lair is one of the PS3’s biggest disappointments so far. The potential was great, and the core gameplay isn’t bad. But instead of the fantasy epic fans dreamed of, the final product comes across as a short and unsightly mess.
    • 57 Metascore
    • 60 Critic Score
    A visual presentation that looks more PSP than Vita, doesn't help matters. It makes a killer first impression-and certainly earns points for offering something different on launch day-but such limited appeal may not be enough to send gamers to Hell.
    • 55 Metascore
    • 60 Critic Score
    A serviceable showpiece, but there aren't a lot of modes to explore, and the short-lived mini-games get repetitive pretty quickly. It's fun in short bursts, but it doesn't approach the staying power of the most memorable party games.
    • 60 Metascore
    • 60 Critic Score
    It looks like Wario should stick to minigame compilations, after all.
    • 71 Metascore
    • 60 Critic Score
    There is some fun to be had throughout Call of Juarez, but it’s despite the various bizarre and just plain bad design choices that litter the experience.
    • 66 Metascore
    • 60 Critic Score
    Lightning Returns feels almost pointless, amounting to little more than an excuse to dress the heroine up in different outfits and beat the crap out of things. There's not much payoff for those that have been faithful since the beginning and it's so obtuse that it will be difficult for new players to get into.
    • 51 Metascore
    • 60 Critic Score
    Instead of rebuilding Spy Hunter's Interceptor from the ground up to make an action-racer that could potentially smoke "Burnout," or adding third-person shooting and grappling control to make you feel like Sam Fisher and Triple H at the same time, Nowhere to Run ends up being a mediocre mix of both.
    • 64 Metascore
    • 60 Critic Score
    The intricate combat mechanics and exciting battle system can't make up for the poor production values, not to mention the sheer amount of repetitive grinding the game demands.
    • 69 Metascore
    • 60 Critic Score
    Batman: Arkham City Lockdown tries to capture the spirit of its triple-A counterpart, but it only succeeds on a superficial level. At six dollars, the game's short length and repetitive gameplay will be palatable only to the most obsessed members of the cape and cowl cult.
    • 78 Metascore
    • 60 Critic Score
    The most condemning thing we can say is the dream reminded us of everything missing in the episode; if only we cared as much as Lee and Clementine used to care about each other.
    • 72 Metascore
    • 60 Critic Score
    So many moments in The Curse of Brotherhood are hampered by a sense that a square peg is being shoved into a round hole. All of its great ideas are dwarfed by the fact that it doesn’t feel good to play. The game tries to make invoke a sense of creation, but it’s more akin to fumbling in the dark.
    • 51 Metascore
    • 60 Critic Score
    Instead of rebuilding Spy Hunter’s Interceptor from the ground up to make an action-racer that could potentially smoke "Burnout," or adding third-person shooting and grappling control to make you feel like Sam Fisher and Triple H at the same time, Nowhere to Run ends up being a mediocre mix of both.
    • 52 Metascore
    • 60 Critic Score
    For those wanting to explore the wilds of Westeros, climb to the top of The Wall or engage in a thrilling battle with a direwolf, this Game of Thrones falls completely flat. However, if you don't mind suffering through the combat, the visuals, and the lackluster environments, there's actually a decent interactive story to experience. Of course, that's a very big "if."
    • 61 Metascore
    • 60 Critic Score
    It has almost as many flaws as there are nights in the title but if you love mindless button hammering gameplay and salivate over the onscreen enemy count then this might be a title that interests you.
    • 49 Metascore
    • 60 Critic Score
    Giant robots or not, Dynasty Warriors: Gundam 2 doesn’t quite have the thrust to wedge this stagnating series out of its fixed orbit.
    • 69 Metascore
    • 60 Critic Score
    Xenoverse is worth a recommendation for diehard Dragon Ball Z fans interested in participating in the story. Seeing your own created character interact with legendary moments from the anime is satisfying, and it’s fun to witness characters like Nappa and Goku become allies. However, the shallow and repetitive gameplay lacks the same impact, and the long grind is a heavy burden.
    • 55 Metascore
    • 60 Critic Score
    You don't have to be a line judge to point out Smash Court Tennis 3’s faults. Pinpointing targets is frustrating, since you have a small margin of error while aiming, and the timing isn't always consistent for "nice" shots.
    • 64 Metascore
    • 60 Critic Score
    With an asking price of nothing, it’s not unreasonable that Warframe charges for things, but when the game’s main hook is getting more loot, it slowly becomes frustrating running into so many roadblocks. Even with your warframe’s athletic prowess, the nondescript missions don’t offer enough to put up with the waiting, and there certainly isn’t a strong reason to part with a credit card.
    • 68 Metascore
    • 60 Critic Score
    MechWarrior Online is a smart game burdened by free-to-play annoyances and unfortunately lacking in things to do outside straightforward combat. The grind of match after match eventually erodes your enthusiasm as you start to wonder what it’s all for. Considering MechWarrior has a rich history to draw from, it’s hard not to feel like something’s missing when you find yourself in an endless arena.