GameTrailers' Scores

  • Games
For 1,656 reviews, this publication has graded:
  • 64% higher than the average critic
  • 7% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Halo 3
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1,656 game reviews
    • 73 Metascore
    • 49 Critic Score
    It’s so frustrating that we’re this far into the PSP’s life cycle and still we get watered down ports of good console games that are all but unplayable. Gun has a lot going for it, but when the interface is broken, the game is broken.
    • 56 Metascore
    • 49 Critic Score
    Another Sonic game, another disappointment. It seems like whenever the hedgehog jumps off the tiny screens of the current handhelds, everything just falls apart for him.
    • 54 Metascore
    • 49 Critic Score
    Though largely lacking in ingenuity, Watchmen: The End is Nigh proves that if licensed games can’t be good, they can at least look good. The gameplay has a life expectancy of about 45 minutes, and at a pricey $20 for just a few hours of play, it probably should have been released for five bucks and used as a promotional tool for the flick.
    • 38 Metascore
    • 49 Critic Score
    If you're tempted, we advise you take a cold shower and reconsider.
    • 45 Metascore
    • 49 Critic Score
    Tournament of Legends is definitely a different type of fighter with a unique mythological spin, but different isn't better in this case. This paltry package is best left to fade into the mists of time.
    • 49 Metascore
    • 49 Critic Score
    Knights Contract is far too rough around the edges to be worth its asking price. The needlessly frequent cutscenes interrupt the game's flow, combat against the majority of enemies requires little thought, and you'll be constantly fighting either the camera or the level design. The finishing blow is Gretchen's AI, which makes the boss fights annoying instead of exciting.
    • 53 Metascore
    • 49 Critic Score
    Genesis thus toys with a promising twist on the real-time strategy formula, but its shortcomings nevertheless manage to repel both audiences it seeks to attract.
    • 52 Metascore
    • 49 Critic Score
    As it stands, these blades still need a lot more sharpening.
    • 60 Metascore
    • 49 Critic Score
    Sing Party gets by well enough as a minimalistic party experience that's heavy on embarrassment potential and light on actual gameplay, but the inability to switch off the vocals tracks is the biggest detriment to the experience. It's a frustrating design decision that goes against the very spirit of what the game is trying to emulate. Serious karaoke enthusiasts will bristle at having to sing over the original tracks, and casual players will likely be uncomfortable mustering the resolve it takes for party play. What's left is a pretty weak package with limited appeal.
    • 42 Metascore
    • 49 Critic Score
    Star Trek covers its blemishes with its drive and plucky production, creating a constant concourse of weapons, environments, and one-offs. But the game is too long and fraught with poor design choices to remain blind too for a full play through.
    • 38 Metascore
    • 48 Critic Score
    The implementation of the Wii controls is solid, but there’s no getting around the fact that this is an old game that’s been repurposed for Nintendo’s new controller to make a quick buck.
    • 63 Metascore
    • 48 Critic Score
    NBA 07 does nothing to buck the disturbing trend of feature-light, bug-ridden next-gen sports games. If you need an NBA fix, try 2K’s games instead.
    • 38 Metascore
    • 48 Critic Score
    Kengo: Legend of the Nine alternates between boring players and murdering them. There is some satisfaction to be gained from multiplayer matches, but there’s not really enough variety to make it worth the price of entry.
    • 50 Metascore
    • 48 Critic Score
    X-Blades doesn’t fail for lack of originality or innovation, because that would imply that it met some meager expectations. X-Blades fails because it’s an ill-conceived lovechild of poor taste and even poorer game design.
    • 58 Metascore
    • 48 Critic Score
    Some classics should remains where they belong--in our memories.
    • 45 Metascore
    • 48 Critic Score
    Ninety-Nine Nights II is one of the most difficult games available, but the real challenge is putting up with this mess. Boring missions coupled with tedious combat isn't a recipe for fun. Stay away unless you're a glutton for punishment.
    • 36 Metascore
    • 48 Critic Score
    Bogged down by inelegant motion controls, frustrating gameplay, and a sheer lack of content, Kung Fu Rider is a hard sell for Move early adopoters. The concept may sound enticing, but this is one downhill race you'll definitely want to sit out.
    • 58 Metascore
    • 48 Critic Score
    Time Crisis: Razing Storm's arcade gameplay lacks the challenge and variety needed to make it worth replaying. And rather than trying to advance the genre for a home audience, Namco has opted for a cheap imitation of Western FPS games that feels completely out of place.
    • 46 Metascore
    • 48 Critic Score
    A race to the bottom, buggy and ill-inspired by genre clichés.
    • 66 Metascore
    • 48 Critic Score
    Past the novelty of seeing the duo together in another game, Mario & Sonic's latest Olympic outing has little going for it in general. The mini-games suffer from dated controls at a point in the Wii's life where MotionPlus has become the standard, and with so many superior collections out there, this one's just plain hard to recommend.
    • 54 Metascore
    • 48 Critic Score
    There's so little variation in how any given activity is completed that even younger muggles will quickly bore of it. Not even Bellatrix Lestrange would be crazy enough to spend $50 on it.
    • 53 Metascore
    • 47 Critic Score
    A poorly-executed horror game with a lot of control and design issues. It’s a rather painful game to play, and fails to provide any real scares. We recommend playing Resident Evil 4 again before spending the time and money on this.
    • 52 Metascore
    • 47 Critic Score
    With awkward control schemes, modes that don’t differentiate from one another, and a bleak overall look, it pales in comparison to similar games in the genre.
    • 42 Metascore
    • 47 Critic Score
    SPRay tries to be a cross between The Legend of Zelda and Super Mario Sunshine, but it fails on a grand scale. It's 15 hours of pain with few redeeming qualities, and the elements it tries to lean so heavily on are where it's most deficient. Avoid the struggle altogether and invest the cash in a new garden hose.
    • 43 Metascore
    • 47 Critic Score
    With its lean plot, unimposing terminators, and stilted replay value, Terminator Salvation doesn't have a whole lot going for it. It's also so unbelievably short that the price of entry simply can't be justified.
    • 52 Metascore
    • 47 Critic Score
    Again lacks almost all of the elements that made Cing's previous games stand out amongst fans and critics alike. This dull, plodding experience isn't worth your time or money. Given the lack of meaningful interactive segments, you're better off just reading an actual thriller.
    • 53 Metascore
    • 47 Critic Score
    The only way Shred won't make you want to tear your hair out is if you play the game on the casual setting, during free ride, and with low expectations.
    • 47 Metascore
    • 47 Critic Score
    Worse than Bound in Blood in every way, and you'll have more fun laughing at its missteps than anything else.
    • 49 Metascore
    • 47 Critic Score
    The battles are often tiresome, not only because of the activity level associated with the controls, but because fights tend to drag on with rock-paper-scissors type counter attacks, blocks, and deflections. While you can unlock over 50 characters, all of the fighters control the same, and the first-person perspective means you can't even see them in action. Considering the lack of new content and spotty controls, Dragon Ball Z for Kinect ultimately puts the "sigh" in Super Saiyan.
    • 51 Metascore
    • 46 Critic Score
    It’s good to see a developer at least trying to break the mold on the system, but Dragon Blade is far too archaic and bland to appeal to either side of the Wii equation.