Gamezebo's Scores

  • Games
For 1,772 reviews, this publication has graded:
  • 43% higher than the average critic
  • 23% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Sorcery! 2
Lowest review score: 10 KartRider Rush
Score distribution:
1,772 game reviews
    • 68 Metascore
    • 60 Critic Score
    One of those games that is far from bad. It just never manages to rise above being pleasantly mediocre.
    • 67 Metascore
    • 60 Critic Score
    On the one hand, I was taken by the concept of leveling up cute-animal critters, the simple and mostly enjoyable mini-games, as well as an art style that is exceptionally cheerful. But there's something inherently wrong with the type of peddling that's found here.
    • 60 Metascore
    • 60 Critic Score
    Here's the real issue with Treemaker... with only 18 levels here you're only going to get, at most, two hours of entertainment out of it. Then you're finished and there's nothing left to do but delete it from your phone.
    • 63 Metascore
    • 60 Critic Score
    While more games than not in Flick Champions are kind of a bummer, I found enough enjoyment in the Soccer and Ice Hockey/Tennis games to make me keep coming back for more.
    • 65 Metascore
    • 60 Critic Score
    Whether it's the game for you depends on how much experience you already have in the field. For defense veterans, Wildlings is likely to disappoint and deflate in equal measure. For newcomers, however, Metamoki's bird battler is an alluring first step towards far weightier wars ahead.
    • 58 Metascore
    • 60 Critic Score
    Brick People starts off strong and interesting, but quickly reveals that it's only a one-trick pony.
    • 61 Metascore
    • 60 Critic Score
    So graphically, gameplay, and feature wise, Pro Evolution Soccer 2012 comes up short against FIFA 12. Is Pro Evolution Soccer 2012 a terrible game? No, not really. It's just nowhere near as good as the competition, and having both released in the same week makes it hard to make the argument that you should choose Pro Evo over EA's offering.
    • 70 Metascore
    • 60 Critic Score
    But, for me, the experience is ruined by the starting over thing. I just got tired of playing the first few levels over. And over.
    • 71 Metascore
    • 60 Critic Score
    Siegecraft's main problem is that it just isn't fast-paced enough to be exciting or fun. Instead, it's got some cool ideas that don't quite seem to come together, mainly because of some sloppy execution.
    • 69 Metascore
    • 60 Critic Score
    What's presented here is a great start, but ultimately, Danger Alliance: Battles ends up feeling like a woefully incomplete package.
    • 64 Metascore
    • 60 Critic Score
    As a fan of Metroidvania style gaming, it was hard not to get excited at the thought of what Dark Incursion could potentially offer. And with so much of the package being exactly what it needed to be, the poor controls only sting that much more. Dark Incursion is a great, great game – but it's one with a serious flaw that ultimately hampers the experience too much. Be sure to keep an eye out for this one, but only after its version number moves past 1.0.
    • 67 Metascore
    • 60 Critic Score
    It can never just get out in front of the very things it's poking fun at, and just ends up getting mired in it. It's fun, but it's a limited kind of enjoyment. Once finished, you'll have no reason to ever go back.
    • 70 Metascore
    • 60 Critic Score
    For a budget price, existing Weebl fans will find more than enough to love in Russian Dancing Men. With uninspired yet surprisingly demanding gameplay though, it might be a tough sell for anyone else. Do yourself a favour and enjoy Weebl's animated goodness for free on weebls-stuff.com before investing in the app. If you have a finer appreciation for his work, it'll make what's on offer here much more palatable.
    • 75 Metascore
    • 60 Critic Score
    But in the mobile space (no matter the platform) we need to be able to save and quit in a heartbeat. Maybe we're grabbing a fast turn while waiting in line for coffee, or staving off a few minutes of boredom on our lunch breaks. We game on a micro-level on these devices, and the games need to understand and respect that. It's unforgivable to expect us to have the time or where-with-all to find the stupid save point just so we can hit "home" and get on with our lives.
    • 88 Metascore
    • 60 Critic Score
    An unfortunately mixed bag. It looks and sounds great, but the writing seems haphazard, the gameplay feels clunky at best (and buggy at worst) and its online reliability is sporadic.
    • 70 Metascore
    • 60 Critic Score
    As puzzle games go, Bring Me Down rests pretty firmly in the middle of the pack. The gameplay is challenging, but nothing here is actually good enough to make it stand out.
    • 69 Metascore
    • 60 Critic Score
    Swingworm is well-made and good-looking, but it's not really all that interesting or fun to play. What will likely make it appealing for some gamers, though, is how easy it is to play. That makes it a great choice for younger children. As a result, you might want to pick it up so your kid relatives have something to play the next time you're all together.
    • 74 Metascore
    • 60 Critic Score
    The physics feel dull and droopy, and the level design does little to break new ground. Monkey Quest: Thunderbow makes a decent first impression, but its true value is only skin deep.
    • 65 Metascore
    • 60 Critic Score
    Some talented people made this game – that much is very obvious. Control issues are the game's main problem, and really prevent me from giving this one an enthusiastic thumbs up.
    • 72 Metascore
    • 60 Critic Score
    Overall, Lunar Racer is a decent mobile game, but its simplicity stretches so much that it comes off as absurdly easy most of the time.
    • 70 Metascore
    • 60 Critic Score
    Zombie Wonderland 2: Outta Time! is surprisingly fun, but it's still got some stuff that needs to be addressed by the QA team over at Chilingo. Still, it's been a while since we had a truly good zombie game released for iOS devices, and this is a title that - with a little work - could easily meet this goal.
    • 67 Metascore
    • 60 Critic Score
    Raid Leader feels like it had the groundwork laid for a much better game laid until the developers got bored partway through the development process. It's not exactly bad, but it's just not really deep or exciting enough to recommend wholeheartedly. That said, based on the solid fundamentals, I'll be very interested in seeing what else Red Zebra Games puts out in the future.
    • 70 Metascore
    • 60 Critic Score
    When the game works well, it works pretty well. But it's bogged down by a few lingering issues that sadly tarnish the overall experience. There needs to be a little more meat on these bones, because the few pieces here are enjoyable. There's just not enough of it.
    • 67 Metascore
    • 60 Critic Score
    Playing Midway Arcade left me wishing that it supported either the iCade or the Atari Pro Duo controllers. No matter how well-implemented the control schemes are, these games were built with a joystick and buttons in mind. At the end of the day, that's the only true way to enjoy them for all they're worth. Still, Midway Arcade is a solid collection given the price.
    • 78 Metascore
    • 60 Critic Score
    What ultimately holds Lightopus back is the lack of any real growth or development. What you're doing in Level 1 is the exact same thing you're doing in Level 20, but with more enemies onscreen. It's the same thing every single stage, and even though it's fun for a little while, the mechanics and gameplay aren't engrossing enough to stand on their own for an extended period of time.
    • 58 Metascore
    • 60 Critic Score
    Like the "big in Japan" DotA, Plants War could prove to be hugely popular with a small subset of gamers, but more mainstream audiences probably won't get much out of it.
    • 74 Metascore
    • 60 Critic Score
    There is no denying that Harry the Fairy is a well-polished title but perhaps someone polished too hard and some of the internal workings are showing. The game follows a formula to a tee and doesn't stray from it. The controls are great, the audio and visuals are solid, the gameplay offers light challenges and solid design. Everything works how it's supposed to, but there is no "above and beyond." It's exactly what you'd expect and nothing more.
    • 74 Metascore
    • 60 Critic Score
    I think my lasting takeaway from Super Lemonade Factory was just how generic it was, for better or worse. There's nothing inherently wrong with it in any shape or form, but it doesn't do anything to make itself stand out either. In an oversaturated app market, that alone could be enough to bury it in the long term.
    • 82 Metascore
    • 60 Critic Score
    Battleloot Adventure has a lot more going for it than we expected in a budget app. If you don't mind straight questing, there's easily 10+ hours of content here to play through. Combat is slick, and the dozens of unique creatures are a blast to pummel. The lack of a story, grinding, and glitches keep it from being a definite must-buy, but it's still a decent RPG experience.
    • 76 Metascore
    • 60 Critic Score
    Sure, it's turn based strategy at its core, but the movement and treadmill vibe from the levels make it feel a bit different.