Gamezebo's Scores

  • Games
For 1,769 reviews, this publication has graded:
  • 43% higher than the average critic
  • 23% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Outwitters
Lowest review score: 10 KartRider Rush
Score distribution:
1,769 game reviews
    • 67 Metascore
    • 70 Critic Score
    The concept is good fun, and when it works, it’s great… but that’s when it works. Some might find it repetitive, and it is – but that’s not always a bad thing, so long as the controls are able to keep up with the player.
    • 67 Metascore
    • 70 Critic Score
    There’s a massive sense of reward in eking out every resource and collectible from a given region before turning to raze the next, and there's plenty of opportunity to do it. An unfortunate lack of freedom just makes that return on your time a diminishing one.
    • 75 Metascore
    • 70 Critic Score
    Still, Colossatron can be good fun – especially by the end when you’ve unlocked all of the gadget options.
    • 66 Metascore
    • 70 Critic Score
    In its current state, simian.interface is clever and well worth experiencing, but far too brief for its own good.
    • 59 Metascore
    • 70 Critic Score
    There’s a lot worse stuff on the App Store than this, and even though it’s not really pushing endless runners forward or anything, it’s not a bad way to kill some idle time – and maybe the only way to pit athletes versus aliens, for what it’s worth.
    • 74 Metascore
    • 70 Critic Score
    The ease-of-play makes it perfect for a wide variety of players, and the slight map variations with each playthrough help to elongate the experience even further.
    • 52 Metascore
    • 70 Critic Score
    Flappy Bird is simultaneously everything that’s right and wrong about video games. You’ll play it, you’ll obsess over it, but you’ll never really like it.
    • 70 Metascore
    • 70 Critic Score
    If you had a fondness for games like Ruby Skies and Adventure World, Disco Zoo does a fine job of scratching that itch. If you believe that overly simple games are an offense to gamers everywhere, this probably isn’t the NimbleBit game for you.
    • 68 Metascore
    • 70 Critic Score
    In any case, The Collectables is easy to grasp, fast-paced and gorgeous, kind of like that bad boy/girl you had a crush on back in the day.
    • 63 Metascore
    • 70 Critic Score
    Trials Frontier looks and sounds great, and plays smoothly.
    • 73 Metascore
    • 70 Critic Score
    I can’t help but find the game’s diversity to be endearing, but it’s also something of a weakness. Not all of these actions are up to snuff, and unfortunately the ones that are the weakest (namely hacking and base defense) are also the one’s you can’t really avoid. Even so, there’s quite a lot on offer here and most of it is pretty entertaining.
    • 57 Metascore
    • 60 Critic Score
    I'm still playing Third Blade; I played it on the subway from home. However, there's something incredibly tasteless about the fact that they would use such underhanded freemium-style tactics in a paid game. That said, if you're looking for a fever-paced little game destined to keep you busy for at least a few days, Third Blade remains a worthy recipient of your money.
    • 54 Metascore
    • 60 Critic Score
    SimplePhysics does what it ultimately set out to do, which is to make a physcis simulator that works and is easy to design for.
    • 65 Metascore
    • 60 Critic Score
    A ho-hum platformer with a brilliant photo-based level creation tool.
    • 73 Metascore
    • 60 Critic Score
    Manages to offer up a fairly unique and fast-paced matching puzzler that, while fun, probably won't hold your attention for long.
    • 61 Metascore
    • 60 Critic Score
    The worst sin that the game commits, though, is that it quickly turns into a boring experience. It's not bad, but it's a great example of the word "meh" in action.
    • 64 Metascore
    • 60 Critic Score
    The great combat mechanic is largely overshadowed by repetitive play and the lack of any real incentive to push forward.
    • 68 Metascore
    • 60 Critic Score
    Volcano Escape is certainly cute, but it's also clunky and frustrating at times. It's good, but not great. This is one of those titles that feels like it's on the verge of realizing its potential, but it isn't quite there yet.
    • 73 Metascore
    • 60 Critic Score
    Bad Air Day is a fun little game, but there's just doesn't offer enough of a challenge to keep you coming back for more.
    • 74 Metascore
    • 60 Critic Score
    The battle mechanics are different that other similar genre games I've played, and it's also nice to have to learn to adapt to a new system. It's just that there was this nagging feeling in the back of my head while playing that there are better options out there.
    • 73 Metascore
    • 60 Critic Score
    Demolition Dash is an average game with an incredible presentation. We just wish they'd spent as much time working on knocking our socks off in the gameplay department as they did in the art studio.
    • 63 Metascore
    • 60 Critic Score
    Fans of the original will be delighted to have more Tiki Towers at their disposal, but at the same time, there's not enough new here to really wow anyone.
    • 65 Metascore
    • 60 Critic Score
    There's nothing inherently wrong with MaXplosion, but it really didn't wow me that much.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, Grimm just doesn't deliver the quality in terms of gameplay that its visual style promises, making it just as odd a package as its premise might suggest, albeit for entirely different reasons.
    • 80 Metascore
    • 60 Critic Score
    The full five-dollar Auditorium experience is well worth the money, and even the five level initial game is worth downloading. But it's hard not to feel bitter about getting a title piecemeal rather than a full, outright download.
    • 58 Metascore
    • 60 Critic Score
    The best way to describe Evil Dead is "almost, but not quite." It's cute and cheeky and so over-the-top that it's got a lot of charm going for it. Unfortunately, the gameplay needs to be tweaked a bit before it'll be really good. Still, it's entertaining in a mindless sort of way, and as a fan of the series, you could do definitely do worse.
    • 54 Metascore
    • 60 Critic Score
    A decent game. Unfortunately, that feels like a colossal letdown after things start off, if only because the production values imply that it's going to be so very much more. It looks and sounds amazing, so it's a shame that it doesn't play amazing, too.
    • 75 Metascore
    • 60 Critic Score
    Little touches like bomb pegs, fire and ice pegs, and pegs that multiply the number of babies all helped to keep Kickin Momma fun – but with a general lack of challenge and originality, there simply wasn't anything here to blow us away. Fans of Peggle will no doubt enjoy what Kickin Momma has to offer, but at the same time, it doesn't offer anything we haven't seen before.
    • 63 Metascore
    • 60 Critic Score
    Touch Detective is really going to be hit or miss with people. The characters and stories are totally weird and nonsensical, which I found charming but I could see how they'd turn some off. The crux of the game revolves around you tap-tap-tapping all over the screen trying to find objects that do god knows what. I enjoyed the game for the most part, but it's bound to be polarizing – so it's a good thing you get to play a good chunk for free first.
    • 68 Metascore
    • 60 Critic Score
    One of those games that is far from bad. It just never manages to rise above being pleasantly mediocre.