Gamezebo's Scores

  • Games
For 2,938 reviews, this publication has graded:
  • 41% higher than the average critic
  • 26% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Spider: The Secret of Bryce Manor
Lowest review score: 10 KartRider Rush
Score distribution:
2938 game reviews
    • 83 Metascore
    • 40 Critic Score
    This lack of interactivity and interesting things to do really hurts Hot Springs Story.
    • 76 Metascore
    • 40 Critic Score
    Mr. Crab is the McDonald’s toy equivalent of an iPhone game, and it didn’t come free with the Happy Meal.
    • 73 Metascore
    • 40 Critic Score
    It looks great, but plays awful. The controls feel clunky and unresponsive, and there is virtually no precision for movement in a game that pretty much demands it. Couple this with an already difficult challenge and constantly having to restart levels, and it becomes far from recommended for anyone with high blood pressure.
    • 72 Metascore
    • 40 Critic Score
    Trenches II is an incredible letdown. It's not stable, it shows a serious lack of polish, and, most important of all, it's boring. What's really bizarre is that several of these issues are major steps backwards from previous titles in the series by the same developer. As of right now, there's still a good game beneath all these issues, but it's going to take a lot of polish to uncover it.
    • 70 Metascore
    • 40 Critic Score
    It’s no great loss that yet another platformer fails to light the world on fire, as we’re spoiled for choices that match any range of different tastes. But it’s truly a shame that a game with such artistry and heart as Oscura: Second Shadow is crafted in such a boring, clumsy way.
    • 70 Metascore
    • 40 Critic Score
    In a genre that's full of titles that have used Trials 2 as a source of inspiration to build off of, Xtreme Wheels ends up playing more like a "me too!" title than a truly unique game.
    • 70 Metascore
    • 40 Critic Score
    It’s a shame that Futuridium EP is such a chore to play because it is definitely one of the coolest looking iOS games currently available. There’s a stylish aspect to the color palette and polygonal level design that is undeniable. Sadly, though, a lacking core experience means that nobody—even old-school gamers—should have to require the kind of patience it would take to truly enjoy this one. Pick it up at your own risk.
    • 70 Metascore
    • 30 Critic Score
    As it stands, it's a non-offensive, cute, straight-forward title that with mechanics that render it largely unplayable.
    • 69 Metascore
    • 40 Critic Score
    DEO
    While it's possible to appreciate DEO for ripping up the rule book in terms of its delivery, when it comes to the gameplay itself, it's far too sparse and peculiar for its own good. All in all, there's ultimately only one way to describe DEO: a jump too far.
    • 69 Metascore
    • 40 Critic Score
    The Show Must Go On will set you back $1 in the App Store, and there is nothing in the game that justifies the price. Cute art style aside, save your dollar for some pool at the local pub and turn off the lights on this game.
    • 67 Metascore
    • 40 Critic Score
    Attempting to blend wordplay with other genres is a risky effort, and in AbraWORDabrA it just doesn't pay off. If you're a fan of mobile wordplay, don't be drawn in by the cute characters and promise of something fresh and original. There are plenty of better options out there.
    • 67 Metascore
    • 40 Critic Score
    It's true these old games have a limited appeal, but simply slapping them on the latest devices does them nothing but a disservice. It's a shame.
    • 66 Metascore
    • 20 Critic Score
    Even ignoring the incompatible touch controls, Gun Commando doesn’t satisfactorily accomplish any of what it set out to do.
    • 66 Metascore
    • 40 Critic Score
    There’s just too much silliness to suffer through to dig into the parts of Archangel that are good. This is one of a wave of titles showing how pretty mobile games can look on up-to-date hardware, but the beauty is definitely only skin deep. Gameplay matters, even on phones and tablets.
    • 66 Metascore
    • 40 Critic Score
    This is Godfire: Rise of Prometheus! This! Is! Boredom!
    • 66 Metascore
    • 40 Critic Score
    Overlive is not a game for everyone. In fact, it isn't much of a game at all. A few interactive sequences where the player taps or swipes, and lots of reading are in store for anyone interested enough in yet another zombie apocalypse adventure story.
    • 64 Metascore
    • 40 Critic Score
    I think Paper Titans might be a bit of a misnomer here, as nothing about this game – not the characters, nor the world – is particularly epic in stature or in the fun department. While my initial impressions were that Paper Titans would be a stunningly original creation like origami, it becomes painstakingly clear after only a few minutes of playing that this is one platform adventure that has instead been through the paper shredder more than a few times.
    • 64 Metascore
    • 40 Critic Score
    It finds itself solidly in the middle ground, somewhat mired in a few weird design choices and the lack of any kind of innovation. It just sort of exists. It most likely won't offend the people that decide to play it, but it won't stand out or be memorable for them either.
    • 64 Metascore
    • 30 Critic Score
    While there are a ton of equipment options, skill trees, and other back-end options, the things that really matter-combat, navigation and story-leave a lot to be desired. The game is free so you're not going to be out any money, but time is a more precious resource. Save it and pass on Illusia II.
    • 63 Metascore
    • 40 Critic Score
    The initial fun just isn't worth the frustration when you start losing online matches because your opponents are willing to spend way more cash than you are.
    • 63 Metascore
    • 20 Critic Score
    There are so many things you could buy for $2.99 – a candy bar, a couple of lottery tickets, or most of a bottle of Charles Shaw wine. Any of those would be a more sound investment than Prince of Persia: The Shadow and the Flame. For a company like Ubisoft—one that usually releases fantastic games on multiple platforms—to drop the ball like this can only mean they’re cashing in on a fairly renowned series as quick as they can, leaving Prince of Persia fans feeling burned hotter than the Persian sands.
    • 62 Metascore
    • 20 Critic Score
    For a game so brimming with potential, dream:scape couldn't have been less fun. Don't let the trailers and the screenshots fool you – this one has stinkeroo written all over it. You'd have more fun using your favourite iOS device as a paperweight.
    • 62 Metascore
    • 40 Critic Score
    Nakama's issue is with its unbalanced gameplay and awful controls. It may well be possible to turn this title around and fashion it into something enjoyable, but that would require massive overhauls to a number of the game's core mechanics. As it stands, Nakama isn't an experience I can recommend.
    • 61 Metascore
    • 40 Critic Score
    DuckTales: Scrooge’s Loot is an example of what happens when a developer combines a beloved franchise with a genre that has no logical connection.
    • 61 Metascore
    • 30 Critic Score
    Clearly a lot of effort was expended in making the game look and sound arresting, but very little care was wasted on anything else.
    • 61 Metascore
    • 40 Critic Score
    While Cracking Sands looks like it has some promise, the fact is that - in our opinion, that is - it just wasn't very much fun to play. The bad outweighs the good, and the whole time, it was hard not to imagine ourselves instead playing other better examples of the genre.
    • 60 Metascore
    • 40 Critic Score
    The potential is there for something great, but basic issues like sluggish movement, forced upgrades, and lack of an interesting story backbone leave us with exactly what Brothers in Arms originally strove so hard to set itself apart from: just another mediocre WWII shooter.
    • 60 Metascore
    • 40 Critic Score
    I.C.U.P.'s sharp, cartoonishly exaggerated visual style looks good, but that's not nearly enough to save it. Without the bugs, this would be at the low-end of franchise cash-in mediocrity; with them, it's just plain bad.
    • 60 Metascore
    • 40 Critic Score
    If you’re looking for a deep, varied, and enjoyable match-3 game, then you’re probably better off sliding right past this game on your mobile device, because the cold, robotic heart of Blitz Block Robo is devoid of any life or gaming amusement.
    • 60 Metascore
    • 40 Critic Score
    Zombie Highway is the superior game and Mutant Roadkill is a rip off with just enough tweaks to the gameplay to keep it from being blatant. And these tweaks to the gameplay result in a game that's significantly less fun to play than its inspiration.

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