Gamezilla!'s Scores

  • Games
For 1,193 reviews, this publication has graded:
  • 72% higher than the average critic
  • 3% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Diablo
Lowest review score: 20 Fear Factor: Unleashed
Score distribution:
1193 game reviews
    • 65 Metascore
    • 82 Critic Score
    Full of great gameplay and action, great graphics, great sound, great control, and great frustration.
    • 65 Metascore
    • 74 Critic Score
    While the story and setting are interesting, the actual game isn't that compelling, nor is it well done.
    • 65 Metascore
    • 71 Critic Score
    Not only is it hard to actually go out and complete the objectives, but finding your way around the levels to figure out what you have to do is also a huge pain since accessing the map doesn’t pause the game, giving enemies ample opportunity to riddle you with bullets.
    • 65 Metascore
    • 75 Critic Score
    A clunky fighting system which doesn’t seem to rely on tactics at all and camera angles that make gameplay at times both hard to master and frustrating to endure, hamstring what could have been a fantastic game.
    • 65 Metascore
    • 50 Critic Score
    The fact that I can’t give you a numerical value for 'annoying game design', I’ll have to settle with saying this game is Not Recommended.
    • 65 Metascore
    • 74 Critic Score
    It is challenging and it can take some time to get comfortable with the controls, but it’s also refreshing to see a simulator that doesn’t throw away the first missions by giving simple goals or weak enemies.
    • 65 Metascore
    • 76 Critic Score
    Older kids and most adults will tire of the gameplay, but young children will think the game is cool with its movie cutscenes and easy controls.
    • 64 Metascore
    • 79 Critic Score
    One glaring problem is the 165 page manual. While holding an interesting background storyline for the game, material inside is poorly organized and not extremely helpful.
    • 64 Metascore
    • 79 Critic Score
    Practically an RPG in and of itself, I liked how unique and replayable [the snowboarder mode] was.
    • 64 Metascore
    • 64 Critic Score
    Combined with repetitive gameplay where you march, fight, march, fight, rearm, again and again, this game can get pretty boring at times.
    • 64 Metascore
    • 54 Critic Score
    If you absolutely loved the arcade version, don’t buy this game. You will be so disappointed that you will want to skeet shoot the disc itself.
    • 64 Metascore
    • 75 Critic Score
    Probably isn’t going to satisfy those who are looking for an in-depth stealth game requiring strategy and calculating maneuvers.
    • 64 Metascore
    • 67 Critic Score
    Its sub-par AI made it boring. I found myself pushing to get through each level as fast as possible (which is pretty fast against the unimaginative enemy).
    • 64 Metascore
    • 70 Critic Score
    The visual effects are okay and the different environments are diverse but not outstanding (almost exactly the same quality as the PS2 release).
    • 64 Metascore
    • 77 Critic Score
    A downside to the game is that the levels are very tunnel like in their lay out. The inside levels are all fairly linear and the outside levels are typically in the recesses of huge trenches, so you don’t do a lot of meandering. Although the level design is lacking in some ways, the game developers have done a good job of finding strengths in the maps.
    • 64 Metascore
    • 69 Critic Score
    Starts out with a bang, but then quickly falls to a whimper -- that whimper being the controls. Never in all my life would I have thought it possible to make a game that is so impossible to control with any degree of efficiency.
    • 64 Metascore
    • 70 Critic Score
    All in all, the biggest flaw in this game is that it’s a really sparse on game options, making it an extremely light gaming experience.
    • 64 Metascore
    • 79 Critic Score
    While IGI-2: Covert Strike may not have the refined stealth elements of "Splinter Cell" or the same intelligent action of "Halo," it blends the two half-way decently into an entertaining spectacle of espionage action.
    • 64 Metascore
    • 74 Critic Score
    The biggest flaw that I experienced while playing was the simple matter of the gameplay, as no matter how fast you go or how well you fly, a great deal of winning the race simply rests in picking the faster aircraft and getting fairly lucky.
    • 64 Metascore
    • 64 Critic Score
    Gaming fans will absolutely hate Alias, seeing through its nearly transparent plot and shoddy gameplay in an instant, but fans of the show will likely enjoy the chance to take on the roll of their favorite character even if it’s in a bad game.
    • 64 Metascore
    • 92 Critic Score
    A well-realized, excellent, and more importantly, fun adventure title.
    • 64 Metascore
    • 59 Critic Score
    Like "Crazy Taxi," this game is fun for a few minutes at a time, but it’s not an engrossing experience. I liked it a little better than I did "Crazy Taxi," because I am a Simpsons fan.
    • 64 Metascore
    • 72 Critic Score
    The thing that bothered me most was the way you can actually use the right stick on the controller to change the pitch of your truck in mid-air. I am sorry, but that is just way too much for me.
    • 64 Metascore
    • 92 Critic Score
    It is possible to lose track of the hours spent tending to your zoo. In our view, this is the base measure of a successful strategy game.
    • 64 Metascore
    • 75 Critic Score
    In essence, it seems for every good point to the game there's also a negative counterpoint in the same category.
    • 64 Metascore
    • 70 Critic Score
    Too bad they couldn’t clean up the putting engine and put some more thought into the touch pad sensitivity.
    • 64 Metascore
    • 75 Critic Score
    One major problem is the lack of strategy required at what initially appears to be a game ripe for strategy. A one-dimensional approach can be adopted and applied to almost any circumstance as you attempt to overwhelm your enemy.
    • 63 Metascore
    • 76 Critic Score
    Not as innovative as "Suikoden III" was, but then again it does improve a number of weaker aspects such as combat control that held back the last release.
    • 63 Metascore
    • 68 Critic Score
    Just another mediocre film knock off of a game, one good for only about an hour or two of light, mindless fun.
    • 63 Metascore
    • 72 Critic Score
    f you look at Lemony as a game targeted at a younger audience, it works well as the simple gameplay and story telling is probably going to appeal to that audience.