Gaming Age's Scores

  • Games
For 4,406 reviews, this publication has graded:
  • 49% higher than the average critic
  • 3% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Angry Birds Trilogy
Lowest review score: 0 Ping Pals
Score distribution:
4,406 game reviews
    • 51 Metascore
    • 42 Critic Score
    The problem stems from the fact that you can be knocked off of the platform, and if that happens it's instant death, which means restarting the entire boss fight.
    • 59 Metascore
    • 42 Critic Score
    The controls aren't as specific as a fishing game's controls could be expected to handle.
    • 54 Metascore
    • 42 Critic Score
    A decent digital recreation of the show, with mediocre story and adventure gameplay, counterbalanced by oodles of Lost fan-service.
    • 61 Metascore
    • 42 Critic Score
    It’s this unoriginality that hurts the game most. Spawn fans deserve more, and till this day, have not gotten a fair shake.
    • 64 Metascore
    • 42 Critic Score
    Puzzlegeddon has a couple decent ideas, but for the most part I found it bland, boring, and just not that fun to play. I'd definitely suggest skipping this one, and sticking to the classics for the time being.
    • 63 Metascore
    • 42 Critic Score
    You can beat it and explore all that it has to offer in a couple of hours, but it's still a fun game.
    • 59 Metascore
    • 42 Critic Score
    I can't decide who's at fault here. Is it Sony for including 3D power and no way to control the camera? Or is it the fault of these game developers that insist on developing 3D games that obviously need camera control?
    • 67 Metascore
    • 42 Critic Score
    If it had been given the proper treatment, budget, and amount of time, Kane & Lynch would have easily been an A-/90% game. As it was released, it feels like a preview build that somehow hit retail shelves.
    • 52 Metascore
    • 42 Critic Score
    Puzzlegeddon has a couple decent ideas, but for the most part I found it bland, boring, and just not that fun to play. I'd definitely suggest skipping this one, and sticking to the classics for the time being.
    • 59 Metascore
    • 42 Critic Score
    Bottom line for Pokemon fans is: try before you buy. You'll either love it or hate it.
    • 56 Metascore
    • 42 Critic Score
    The look and feel of the different areas and environments are pretty well done, unfortunately, the fighting aspect of the game tends to be reasonably boring, slow and uncharacteristically hard especially when players can easily receive a game over screen in the first dungeon.
    • tbd Metascore
    • 42 Critic Score
    It's definitely not the best platformer from last-gen, but it was a decent enough title that was probably overlooked by quite a few.
    • 60 Metascore
    • 42 Critic Score
    Mediocre at best and controller smashing at worst.
    • 71 Metascore
    • 42 Critic Score
    In the end, what traditionally wins over a crowd of prodigious puzzle solvers is the gameplay and Space Bust-A-Move just doesn't deliver. Even with local and online multiplayer, the game does not give me the addictive, time sucking experience I look for in a puzzle game.
    • 61 Metascore
    • 42 Critic Score
    Just when I thought I might be able to get back into the FPS mix, I feel like I’m drowning in these poor games instead. Your best bet is to just stay away and wait for some originality to poke it’s head out.
    • 59 Metascore
    • 42 Critic Score
    Everything else gets repetitive pretty quickly, which has to be expected from a game based on redneck jokes. In small doses, that's great. I support mean-spirited humor on almost every level. But because the game's two focuses, driving and trading, are so shallow the humor is the only entertainment left.
    • 58 Metascore
    • 42 Critic Score
    I don't feel like it's portable friendly, and while I'd give Chrono Trigger a pass on that because it's a port, Black Sigil has always been in development as a handheld game of some kind, but the end result doesn't feel like it.
    • 63 Metascore
    • 42 Critic Score
    Personally I felt the game run out of steam as soon as the weapons/traps no longer elicited a reaction of zombie-killing-joy from me.
    • 56 Metascore
    • 42 Critic Score
    While the game can be played solo or with four friends with tons of unlockables to find and acquire, the game just feels old after even a short time with it.
    • 52 Metascore
    • 42 Critic Score
    The game at home offers nothing but a quick thrill, albeit a rather cheap one.
    • 66 Metascore
    • 42 Critic Score
    Disappointed because the concept was really cool, but the implementation blew. And disappointed that even Nintendo couldn't turn this one around.
    • 81 Metascore
    • 42 Critic Score
    One of the most disappointing games I’ve played all year.
    • 55 Metascore
    • 42 Critic Score
    While there are a few examples of modern games handling the old-school beat 'em up genre well, like Castle Crashers for instance, Fable Heroes isn't one of those games. I really did like the art style and look of the game, but couldn't care less about the gameplay attached to it. I found it to be largely boring, uninspired, and little more than a promotional vehicle for the upcoming Fable: The Journey. So unless you're some die-hard Fable fanatic, I'd advise giving this one a pass.
    • 57 Metascore
    • 42 Critic Score
    The camera doesn't seem to know where to point - sometimes it faces the front of the character for no reason and turning makes the camera spin nauseously.
    • 79 Metascore
    • 42 Critic Score
    Because the new elements have very little purpose other than to make your life in the game more difficult, it's hard to support them as a viable, gameplay-enriching feature in their current form. Instead the portals, wall walking, and gravity rooms feel very gimmicky.
    • 57 Metascore
    • 42 Critic Score
    If you enjoy older style rhythm games, you'll probably get a little bit of fun out of this, but I highly urge you to wait for a discount or price drop before taking the plunge.
    • 49 Metascore
    • 42 Critic Score
    One that's fun to look at, sure, but one worth playing? Until and unless there's a balancing patch on the way, probably not.
    • 68 Metascore
    • 42 Critic Score
    You'll be better off watching the movie than playing it, and if you really feel the urge to play something fun, go pick up "Psychonauts" instead.
    • 65 Metascore
    • 42 Critic Score
    Ultimately it is the lack of polish found pretty much everywhere in the game that makes it feel like less of a sequel and more like a pricey Star Trek: Armada MOD.
    • 55 Metascore
    • 42 Critic Score
    It is difficult to recommend Driving Emotion Type-S to anyone who is not a hardcore fan of the driving sim genre, or those with a short fuse. Those that fall within that narrow vertical and don't mind tweaking, tuning, and testing to the extreme, may find some enjoyment with the game.