Gaming Age's Scores

  • Games
For 4,602 reviews, this publication has graded:
  • 49% higher than the average critic
  • 3% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wario Land 4
Lowest review score: 0 Napoleon Dynamite: The Game
Score distribution:
4602 game reviews
    • 67 Metascore
    • 50 Critic Score
    From the moment the second level zips by, Squares makes it clear that you'd better have some insane reflexes right off the bat, or not bother playing. I'll take the latter - no matter how nice the game's aesthetics might be.
    • 89 Metascore
    • 50 Critic Score
    It's the bugs, the lousy camera, ... and absolute necessity to adjust all of the gameplay sliders to find that decent game that shoots the overall score way down.
    • 76 Metascore
    • 50 Critic Score
    While I think Shattered Dimensions looks great (it really does), the substance found here is lacking. Combat is a little bland and repetitive, and stage design doesn't really allow for so much web slinging as it does web-zipping, by having edges or platforms that you can shoot across instead of literally swinging through a city, town or open area.
    • 70 Metascore
    • 50 Critic Score
    To me the stale dated visuals, boring audio, and updated game play features didn’t win me over this year, and if more gamers are like myself, this game may fade faster that the Detroit Lion’s franchise.
    • 74 Metascore
    • 50 Critic Score
    While I think Shattered Dimensions looks great (it really does), the substance found here is lacking. Combat is a little bland and repetitive, and stage design doesn't really allow for so much web slinging as it does web-zipping, by having edges or platforms that you can shoot across instead of literally swinging through a city, town or open area.
    • 47 Metascore
    • 50 Critic Score
    Overall, the PlayStation Move controls and abundant features of Brunswick Pro Bowling make it good enough to consider, it just lacks polish compared to the competition.
    • 64 Metascore
    • 50 Critic Score
    A game that can be somewhat fun in multiplayer, boring in single player, and for the money, you can buy numerous superior titles that will keep your attention far longer than this game will.
    • 70 Metascore
    • 50 Critic Score
    UFC Personal Trainer isn't a great video game, but it is a pretty damn good workout. It'd be downright fantastic if it had better body tracking abilities, and if the voice controlled menu actually functioned correctly most of the time.
    • 74 Metascore
    • 50 Critic Score
    An amazing game, until the point where the initial impact of the pretty visuals wears off. What's left is a very average playing mission based driving title with not much in the line of long term replayability.
    • 68 Metascore
    • 50 Critic Score
    Battle Archives Vol. 1 does a graceful job in proper organization and presentation, and the ports are arcade-perfect --although they may lend themselves to a better appreciation for today's game mechanics. Unfortunately, the online multiplayer included in the Japanese release is sorely missed for the U.S. title, and that deeply lessens its value.
    • 69 Metascore
    • 50 Critic Score
    The edgy style, giant boss battles, big guns, and third-person dino-mauling bits certainly show that Propaganda Games have a lot of respect for what the franchise has meant to its fans, but at the same time it seems they either played it too safe or didn't let it sit in the oven long enough.
    • 66 Metascore
    • 50 Critic Score
    Underneath the visual flair is a gameplay system that’s neither arcade nor simulation based, and never manages to excel in either.
    • 73 Metascore
    • 50 Critic Score
    This is not my favorite of the series so far, and after the excellent releases we had with Harry Potter and Clone Wars, I'm a little let down by this one.
    • 53 Metascore
    • 50 Critic Score
    A bland, average racing title. A shame, since there definitely was the potential for so much more.
    • 66 Metascore
    • 50 Critic Score
    In short, the expansion feels sort of like the modern Castlevania standby in "Richter Mode" wherein a jaunt with a new character involves a far simplified gameplay mechanic. However, the relevant thing to remember is that Demons of the Badlands not only simplifies the gameplay--but also the area it's in.
    • 71 Metascore
    • 50 Critic Score
    Once the novelty wears off, you're left with a mediocre game memorable only for its unique control scheme. Don't get me wrong, it's still worth playing - just not at full price.
    • 64 Metascore
    • 50 Critic Score
    All in all, Dynasty Warriors Gundam Reborn doesn’t come close to being my favorite in the series. It feels rushed, lightweight, and not something that indicates a three year gap in time between titles.
    • 64 Metascore
    • 50 Critic Score
    In other words, your $50 is better spent elsewhere.
    • 61 Metascore
    • 50 Critic Score
    The game has remained basically the same with some minor additions. Is it worth the purchase? Only if you are content to live in the 32-bit era for another whole year.
    • 70 Metascore
    • 50 Critic Score
    Another flaw with the game is it's lack of A.I. I'm not talking about the computer controlled characters, but rather the unfairness that occurs throughout any standard 4 player match.
    • 67 Metascore
    • 50 Critic Score
    The weak song choice and length of the songs kill the game for casual fans or those trying to find out what it’s all about.
    • 67 Metascore
    • 50 Critic Score
    I personally preferred the standard controls found on the PS2, PS3, and 360 to the Wii controls, which felt a bit too imprecise to work effectively.
    • 57 Metascore
    • 50 Critic Score
    A disappointing sequel. The effectiveness of the mission design is effectively neutered by the poor play balancing, pulling the rug out from under the player before the game even begins.
    • 56 Metascore
    • 50 Critic Score
    Where MOH Vanguard takes a sniper hit to the head is the game play department, which feels a bit loose and unpolished.
    • 61 Metascore
    • 50 Critic Score
    In short, the expansion feels sort of like the modern Castlevania standby in "Richter Mode" wherein a jaunt with a new character involves a far simplified gameplay mechanic. However, the relevant thing to remember is that Demons of the Badlands not only simplifies the gameplay--but also the area it's in.
    • 51 Metascore
    • 50 Critic Score
    While Restricted Area has some bright spots in terms of innovated ideas, you just can’t help but get that old, been there done that feeling while you are playing. The lack of any real plot will not help matters much more.
    • 44 Metascore
    • 50 Critic Score
    To be sure, I think it's neat that Q*Bert's developers decided to bring the classic game to a generation who've probably never seen it outside of being a side character in Wreck-It Ralph a few years ago. And I'm grateful that they didn't try and give it some insane makeover, a la Bomberman. But they also didn't demonstrate why the game had to be reborn — sorry, "Rebooted" — for the modern era, when everything about it makes it clear it probably should've stayed in the past.
    • 72 Metascore
    • 50 Critic Score
    All in all, if you have the time, patience, and the will to endure the technical issues, you may find the bits of this game that makes it unique from games like it. Divinity II isn't going to set the world on fire, no matter how many dragons you can transform into, but it is a worthy look if you enjoy quest oriented RPGs.
    • 70 Metascore
    • 50 Critic Score
    The novelty of kicking your friends from their bike in the heat of a race won't last forever, so once that aspect of the fun wears off so does any urge to hunker down to a night of ATV Quad Power Racing 2.
    • 65 Metascore
    • 50 Critic Score
    Even by taking the plots from two films, the game is somewhat short, and definitely on the easy side when played on the default difficulty. The multiplayer is fun in bursts, but it's not going to draw players away from the big guns that are currently popular, so I can't imagine it having much of a community past the first few months of release.