Gaming Age's Scores

  • Games
For 4,605 reviews, this publication has graded:
  • 49% higher than the average critic
  • 3% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Score distribution:
4605 game reviews
    • 60 Metascore
    • 67 Critic Score
    Newcomers will find it baffling, but for anyone who wants closure on the kids of Heavenly Host, you may just find that here.
    • 60 Metascore
    • 58 Critic Score
    My end feeling is that the game is still fun to play, despite any changes to the gameplay, and if you get a group of friends together you'll still have a blast with it like you did in the arcade or at home as a kid, even if the experience isn't all there.
    • 60 Metascore
    • 50 Critic Score
    To be honest, if you were not sold in the first few words, classic beat’em up, then there is nothing here that will appeal to you as a gamer.
    • 60 Metascore
    • 33 Critic Score
    Even with the addition of online play this year, GameDay seems to act like the team without a payroll or ambition to achieve the glory they had in the 90's.
    • 60 Metascore
    • 42 Critic Score
    A good racing game, with shoddy visuals, poor sounds, and a trick system that throws a wrench into the whole design.
    • 60 Metascore
    • 58 Critic Score
    The two new titles, Pac-Man Tilt and Galaga 3D Impact are decent additions.
    • 60 Metascore
    • 58 Critic Score
    Blacksite's biggest issues aren't in the controls, but the lack of what you can do with them, not to mention the horrible enemy A.I.
    • tbd Metascore
    • 50 Critic Score
    I was personally disappointed that I didn't have much freedom to create a Marvel comic, like the software intends, but I can't deny that it fills other niches quite well.
    • 60 Metascore
    • 25 Critic Score
    The game isn't terribly long, and is easily broken in most levels in the sense that it's actually impossible to lose. This may be a frustrating concept to parents as there are no consequences for failing, but read into it how you will.
    • 60 Metascore
    • 25 Critic Score
    Overall, Karateka is not a fun experience. The whole game feels more like a mini game and less like an action title. Clunky controls and limited gameplay hurt this one badly. Before you know it, the game is over almost before it began. Even if you enjoyed the original, I can't recommend this one.
    • 60 Metascore
    • 42 Critic Score
    Bottom line for Pokemon fans is: try before you buy. You'll either love it or hate it.
    • 60 Metascore
    • 75 Critic Score
    Even with the laughable A.I., the game is under a twenty spot, and is quite enjoyable if you love stealth, action, and gadgets.
    • 60 Metascore
    • 42 Critic Score
    As a showcase of the GameCube's technical abilities, Gauntlet: Dark Legacy doesn't measure up to other titles in the system's library. More importantly, as a game, it smacks of mediocrity.
    • 60 Metascore
    • 58 Critic Score
    A Hero’s Tail isn’t a revolutionary game. It’s not bad, either. It’s just very simple. It seems just simple enough, in fact, for children who are at least learning to read and have the motor skills to follow relatively easy control instructions.
    • 60 Metascore
    • 50 Critic Score
    An enjoyable, if not dated experience. Is it worth 90 bucks? Not unless you are just an insane light gun fan.
    • 60 Metascore
    • 33 Critic Score
    I felt like a ten year-old throughout most of the playtime, thanks to how both generic and dumbed down the game felt for the most part.
    • 60 Metascore
    • 67 Critic Score
    The game’s presentation is very 5 years ago complete with cheesy CGI footage of newscasts and over acting characters that take this serious in tone style of game, to the brink of a comedy.
    • 60 Metascore
    • 58 Critic Score
    Basically, if you can wrap your head around the complex controls, then you might get some enjoyments out of this fighter.
    • 60 Metascore
    • 58 Critic Score
    In the end Jeremy McGrath's Off Road Racing does exactly what it sets out to, which is deliver a solid racing experience that will provide gamers their money's worth whether they are playing online, offline, or both.
    • 60 Metascore
    • 42 Critic Score
    The city is not very alive, if you know what I mean. It looks like New York, but it doesn't feel anything like it.
    • 60 Metascore
    • 50 Critic Score
    Feels like a half-baked approach at porting a stellar console title. While giving you a slightly changed story and new characters to work with is a nice approach, the actual gameplay leaves a lot to be desired.
    • 60 Metascore
    • 42 Critic Score
    Not the title to bring soccer to the greater masses; it only insults those who enjoy the sport.
    • tbd Metascore
    • 58 Critic Score
    A manual camera (or at least one that would stay static), a lineup that would include more Nicktoons, and a difficulty select would greatly improve the game.
    • 60 Metascore
    • 58 Critic Score
    Final Exam is good arcade action title, but it won’t be setting the world on fire with its gameplay.
    • 59 Metascore
    • 67 Critic Score
    I mean that on two levels, as it's a solid action platformer, but it also has a lot of untapped potential that players may be disappointed to discover by the time they're through.
    • 59 Metascore
    • 42 Critic Score
    This port of Most Wanted that was a port of Carbon, which in itself wasn't good in the first place, is unforgivable from a team as financially stable as EA. Heck, Burnout Paradise, while not a great "Burnout-style" game, was a fantastic racing game, so how about counting your losses and just releasing one racing title and put all your money and focus on it.
    • 59 Metascore
    • 75 Critic Score
    The game play is simple if not addictive and will provide hours upon hours of game play fun, even if each game will last you anywhere from 5 to 10 min a piece.
    • 59 Metascore
    • 33 Critic Score
    The problem with Story Mode is that additional players cannot join or exit a game in progress.
    • 59 Metascore
    • 58 Critic Score
    When it's not being repetitive, it's full of fun and you could potentially carry the team if your co-op player doesn't have the digitary dexterity needed to complete some of the more hectic tasks.
    • 59 Metascore
    • 50 Critic Score
    In other words, what you have in Mind Zero is a perfectly serviceable, thoroughly mediocre game.