GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 68 Metascore
    • 77 Critic Score
    It does many things right, and if you’re a moderate soccer fan, you can’t help but to like this year’s World Tour Soccer.
    • 57 Metascore
    • 77 Critic Score
    It goes beyond most gamers expectations and will be a quality contender soon enough.
    • 82 Metascore
    • 77 Critic Score
    Yeah, the framerate could be better and the main weapons are kind of uninspired, but the action is intense and it provides a great challenge.
    • 81 Metascore
    • 77 Critic Score
    While it is a technically well-made game, it’s just not as exciting when you’re playing on your own.
    • 83 Metascore
    • 77 Critic Score
    Yeah, the framerate could be better and the main weapons are kind of uninspired, but the action is intense and it provides a great challenge.
    • 68 Metascore
    • 77 Critic Score
    For a Yu-Gi-Oh! videogame, Yu-Gi-Oh! World Championship Tournament 2004 can be considered one of the best Yu-Gi-Oh! videogames ever made.
    • 75 Metascore
    • 77 Critic Score
    The controls could use a little work, we’d like to encounter more things to shoot, and it’d be nice to be able to play as more than three Autobots, but Melbourne House has laid the groundwork for what can become an exciting shooter series.
    • 73 Metascore
    • 76 Critic Score
    If you are a fan, you won't be disappointed, though we should note that the game doesn't last very long, and gives you little incentive to return after finishing.
    • 77 Metascore
    • 76 Critic Score
    A good, solid game, but it doesn’t offer much more than the previous title did. If you’ve played that to death, there isn’t much here that you haven’t already experienced.
    • 68 Metascore
    • 76 Critic Score
    The single-player campaign is only eight missions long, and over before you know it. While the multiplayer online games are fun, they are too simplistic to last as long as other games tailored for online like "SOCOM 2" or "Rainbow Six 3."
    • 69 Metascore
    • 76 Critic Score
    With a bit more polish, the gameplay in Haven: Call of the King could have matched the brilliant ideas that fueled the game's creation.
    • 72 Metascore
    • 75 Critic Score
    To be honest, you’ll probably be disappointed with The Getaway once you reach the end for the first time, as it takes a feeble four hours to finish, having played through with both characters to get the whole story.
    • 84 Metascore
    • 75 Critic Score
    Slightly repetitive combat and linear level design keeps the game from earning must-have status, but gamers with even a slight interest in strategy titles and a yearning for something new should give it a rent.
    • 87 Metascore
    • 75 Critic Score
    The nuisance of the overworld and the poorly controlled vehicles are the biggest drawbacks, causing a good deal of headache. And yes, the game is much more difficult than the original.
    • 78 Metascore
    • 75 Critic Score
    For all you old codgers (Paul) longing for yesteryear when gameplay was king and multiplayer was where it was at, Pac-Man Vs. is about as pure and stripped down a gaming experience you can get.
    • 69 Metascore
    • 75 Critic Score
    The Capcom/Resident Evil influences are obvious (right down to the "woman fetching water" statue found in the Art Gallery of the original RE), and it may sound like it's shallow, but Clock Tower 3 is yet original enough to hold it's own against the competition, thanks to the original set of play mechanics and a vibe all it's own.
    • 67 Metascore
    • 75 Critic Score
    Sure, the gameplay itself is dated and uninspired, but everything else -- from the intelligent, witty writing to the fantastic voice acting and ambient music -- propels the title to something more than a cheap cash-in (but it is nicely priced at $30).
    • 79 Metascore
    • 75 Critic Score
    The GameCube version of Hit and Run loads a bit faster and runs smoother overall than the PS2 version of the game, and it’s the closest thing that the GameCube has to "Grand Theft Auto" at this point, so why not give it a go?
    • 68 Metascore
    • 75 Critic Score
    The controls can get addictive as you want to try to keep unlocking more courses and ATV’s to use in future races.
    • 71 Metascore
    • 75 Critic Score
    Once you figure out the intricacies of how to properly drive your horse, when to release the bit, when to pull out the whip, etc., you'll be smitten. And while your friends may not understand your attraction to a "horse racing game", you'll be the wiser.
    • 72 Metascore
    • 75 Critic Score
    With varying challenges, an ongoing storyline with a few twists, and the classic Sonic feel, Sonic Heroes will appeal the most to long-time fans of the series.
    • 70 Metascore
    • 74 Critic Score
    A decent if unspectacular sequel. Technically, it is an upgrade and slightly improved.
    • 78 Metascore
    • 74 Critic Score
    The game is put together well, and despite some sore spots, it’s still the best Simpsons game on the market.
    • 53 Metascore
    • 73 Critic Score
    For the first Yu-Gi-Oh! videogame for the XBOX, Yu-Gi-Oh! Dawn Of Destiny is a good attempt on Konami’s part. But hope and pray, that the next Yu-Gi-Oh! videogame made for the XBOX really lives up to the excellence that most XBOX videogames deliver.
    • 73 Metascore
    • 73 Critic Score
    Many key flaws in the gameplay remain, despite some incredibly stylish and cool mechanics.
    • 61 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 80 Metascore
    • 73 Critic Score
    Ignoring all possible future releases, however, the EyeToy is still a worthy investment for someone seeking a completely new gaming experience.
    • 57 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 56 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 68 Metascore
    • 73 Critic Score
    Many of the changes to the gameplay are marginal at best, and many of them can be completely ignored for more conventional methods of slashing and shooting, and while it is fun to try to pull off ultimate action-movie sequences, this thrill only lasts so long.