GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 75 Metascore
    • 82 Critic Score
    Isn’t anything revolutionary, rather it’s a simple evolution of the series. The game fixes a number of flaws from its predecessor, and tweaks a few things that didn’t need major adjustments. It’s more of the same, but bigger and better.
    • 75 Metascore
    • 50 Critic Score
    It’s not nearly as inspired, polished, or compelling as the home versions.
    • 74 Metascore
    • 70 Critic Score
    Merely an above average tennis game that doesn’t replace leaders in the genre like "Sega Sports Tennis" or "Mario Tennis."
    • 74 Metascore
    • 87 Critic Score
    Finding friends is painless, and making them on EQOA is half the fun. It's the community aspect of EQOA that sets it apart from other games of the genre, and other online titles as well.
    • 74 Metascore
    • 90 Critic Score
    My favorite of the series. On the PSone, the game was an acquaintance. On the Dreamcast a one night stand. But Defiance is a full-fledged romance. Finally, the storyline satisfies completely and I will not spoil it for you. But I will say that if you are a fan of the series, this is the one you’ve been waiting for.
    • 74 Metascore
    • 89 Critic Score
    Violent or not, Manhunt contains substance that other games can only wish for, and does so while pulling off some excellent and original play mechanics, executed to near-perfection.
    • 73 Metascore
    • 80 Critic Score
    This game is all about style. And for anyone who’s even remotely a fan of the classic western genre, it’s a must have.
    • 73 Metascore
    • 73 Critic Score
    Many key flaws in the gameplay remain, despite some incredibly stylish and cool mechanics.
    • 73 Metascore
    • 69 Critic Score
    Despite the solid length and some decent gameplay ideas, the game never reaches it's full potential - whether it be in terms of the lackluster multiplayer, the cheap A.I. or the less-then-brilliant fighting system.
    • 73 Metascore
    • 76 Critic Score
    If you are a fan, you won't be disappointed, though we should note that the game doesn't last very long, and gives you little incentive to return after finishing.
    • 73 Metascore
    • 65 Critic Score
    Fusing a lightning-quick, over the top football engine with a realistic foundation in professional rules simply doesn’t work. It’s like putting Wayne Chrebet in a West Coast offense – both are great in and of themselves, but adding the two together leads to mediocrity.
    • 73 Metascore
    • 65 Critic Score
    The loose analog control allows for some pretty crazy, law of physics-defying maneuvers in the open sky. But once you approach the ground, it simply isn't responsive enough.
    • 73 Metascore
    • 65 Critic Score
    As far as dance/rhythm games go, Groove has the unique feature of the EyeToy, but its lack of depth hurts its value.
    • 73 Metascore
    • 84 Critic Score
    It starts off a bit slow, but the more you play, the more engrossed you'll become. That's where Sony Cambridge's true talents shine through. The story, the music, and that imagination factor always seem to steal the show in one of their titles.
    • 72 Metascore
    • 60 Critic Score
    Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesn’t help the player as well as it was intended.
    • 72 Metascore
    • 75 Critic Score
    To be honest, you’ll probably be disappointed with The Getaway once you reach the end for the first time, as it takes a feeble four hours to finish, having played through with both characters to get the whole story.
    • 72 Metascore
    • 75 Critic Score
    With varying challenges, an ongoing storyline with a few twists, and the classic Sonic feel, Sonic Heroes will appeal the most to long-time fans of the series.
    • 72 Metascore
    • 79 Critic Score
    It contains one of the most impressive and gripping storylines in recent memory, which can be easily related to today’s headlines without beating you over the head with its metaphor.
    • 72 Metascore
    • 40 Critic Score
    Takes a step back from the pleasantly surprisingly quality of Spyro’s initial GBA outings in its attempts to make the game more of an “adventure” than a platformer. Unfortunately, the design changes backfire.
    • 71 Metascore
    • 75 Critic Score
    Once you figure out the intricacies of how to properly drive your horse, when to release the bit, when to pull out the whip, etc., you'll be smitten. And while your friends may not understand your attraction to a "horse racing game", you'll be the wiser.
    • 71 Metascore
    • 80 Critic Score
    The blue language may be a bit sophmoric and the gameplay a little repetitive, but the game features high production values: a solid vehicular combat engine, well produced cutscenes and excellent music.
    • 71 Metascore
    • 60 Critic Score
    The play mechanic of rolling an egg around, which is quite similar to that of Hasbro Interactive’s "Glover" for the N64, is neither kooky nor original enough to warrant such an amazing lack of depth and variety.
    • 71 Metascore
    • 77 Critic Score
    The problem is that the game feels like one continuous palette-swap, and with the exception of difficulty, there is little to differentiate one level from another. And don't get me started on the camera.
    • 71 Metascore
    • 60 Critic Score
    While getting into a one-on-one fistfight was often quite cool, getting trapped by a horde of mindless drones was quite the opposite, making the game extremely frustrating and even cheap at times.
    • 71 Metascore
    • 69 Critic Score
    There is a glaring misbalance in the game progression, and additionally, the load times are almost grotesquely long, a fact that can lead to some unnecessary frustration.
    • 70 Metascore
    • 70 Critic Score
    The game is easy to pick up and play, a must for a console RTS game, but this takes away many strategic elements, and will leave fans of the genre wishing there was more to do.
    • 70 Metascore
    • 74 Critic Score
    A decent if unspectacular sequel. Technically, it is an upgrade and slightly improved.
    • 70 Metascore
    • 70 Critic Score
    But the big draw of the Xbox version is its online modes via Xbox LIVE, and this PS2 port doesn’t even approach getting close to its Xbox sibling.
    • 69 Metascore
    • 76 Critic Score
    With a bit more polish, the gameplay in Haven: Call of the King could have matched the brilliant ideas that fueled the game's creation.
    • 69 Metascore
    • 78 Critic Score
    While not the most polished title on the market, there’s plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.