GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 69 Metascore
    • 78 Critic Score
    While not the most polished title on the market, there’s plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.
    • 69 Metascore
    • 60 Critic Score
    The duel system is solid, but poor production values (ie, no artwork for the cards) and slow-paced gameplay drag down the game a notch or two.
    • 69 Metascore
    • 75 Critic Score
    The Capcom/Resident Evil influences are obvious (right down to the "woman fetching water" statue found in the Art Gallery of the original RE), and it may sound like it's shallow, but Clock Tower 3 is yet original enough to hold it's own against the competition, thanks to the original set of play mechanics and a vibe all it's own.
    • 69 Metascore
    • 83 Critic Score
    Team 17 has taken almost all of what made the original games fun and plopped it into 3D. It isn’t quite as much fun as the two-dimensional games, but Worms 3D is certainly the best strategy title on the GameCube.
    • 68 Metascore
    • 60 Critic Score
    Using the right analog stick for attacks just doesn’t feel right, and as a player, you’re never really allowed to control your attacks properly. That, added to the frustratingly cheap bosses, adds up to a mediocre gaming experience, despite the crisp visuals and entertaining audio portions.
    • 68 Metascore
    • 77 Critic Score
    It does many things right, and if you’re a moderate soccer fan, you can’t help but to like this year’s World Tour Soccer.
    • 68 Metascore
    • 75 Critic Score
    The controls can get addictive as you want to try to keep unlocking more courses and ATV’s to use in future races.
    • 68 Metascore
    • 77 Critic Score
    For a Yu-Gi-Oh! videogame, Yu-Gi-Oh! World Championship Tournament 2004 can be considered one of the best Yu-Gi-Oh! videogames ever made.
    • 68 Metascore
    • 81 Critic Score
    Very few action videogames for GBA can match up to TCSC: Pandora Tomorrow for GBA and what it is doing for the GBA generation.
    • 68 Metascore
    • 73 Critic Score
    Many of the changes to the gameplay are marginal at best, and many of them can be completely ignored for more conventional methods of slashing and shooting, and while it is fun to try to pull off ultimate action-movie sequences, this thrill only lasts so long.
    • 68 Metascore
    • 59 Critic Score
    The frustrating combat system needs an overhaul, and players need to be rewarded more for their combat efforts.
    • 68 Metascore
    • 76 Critic Score
    The single-player campaign is only eight missions long, and over before you know it. While the multiplayer online games are fun, they are too simplistic to last as long as other games tailored for online like "SOCOM 2" or "Rainbow Six 3."
    • 67 Metascore
    • 48 Critic Score
    The game loses its appeal quickly, as there is only so many times you can knock out a member of the same small roster before it gets old.
    • 67 Metascore
    • 75 Critic Score
    Sure, the gameplay itself is dated and uninspired, but everything else -- from the intelligent, witty writing to the fantastic voice acting and ambient music -- propels the title to something more than a cheap cash-in (but it is nicely priced at $30).
    • 67 Metascore
    • 50 Critic Score
    With no online play, no real stats to care about and some very shoddy racing mechanics, the graphics are the only thing that make this game stand out.
    • 67 Metascore
    • 55 Critic Score
    If you feel that 25 mini-games ranging from a bland tank blaster game to sheep shooting and a few multiplayer games are worth full price, I recommend this video game. Otherwise, stay away.
    • 66 Metascore
    • 65 Critic Score
    A competent game. It won't win any awards, but it's a fun time- assuming you're playing through with a friend.
    • 66 Metascore
    • 80 Critic Score
    Judging this game on it's own merits proves to still be a fun, exciting shooter. We decided to score this game on what it offers instead of what it doesn't, and that is the score you see.
    • 66 Metascore
    • 60 Critic Score
    Thoroughly under-produced, lacking balance and sophistication. Problems with accessibility and core gameplay combine with a confusing, illogical level design and an uninspiring back-story to create a game that I wouldn't recommend.
    • 66 Metascore
    • 69 Critic Score
    One of the best adventure games I have ever played on the PS2.
    • 66 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game’s presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game’s more glaring flaws.
    • 66 Metascore
    • 50 Critic Score
    Not even that new or innovative as it’s just ripping off the idea generated by a very popular movie.
    • 65 Metascore
    • 60 Critic Score
    It really doesn't matter how much NFL GameDay 2004 does well, because the running game is just so bad that it practically ruins any type of game you play - online, offline, multiplayer, against the CPU, against a skilled player, or against a novice.
    • 65 Metascore
    • 78 Critic Score
    While the game isn't nearly long enough to be considered a true Resident Evil title, it's still up to five times longer than other light gun shooters, is more immersive, looks better, and gives more incentive for replay than other light gun games on the market.
    • 65 Metascore
    • 63 Critic Score
    There is fun to be had, and the online portion is a nice diversion, but unless you’re a die-hard fan, there is little here that hasn’t already been done better somewhere else.
    • 65 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 64 Metascore
    • 70 Critic Score
    An equally wide variety of poor decisions leave Freaky Flyers as "average", "uninspired", "frustrating", and "not worth the trouble".
    • 64 Metascore
    • 60 Critic Score
    It’s just too bad that the very games that Van Helsing attempts to mimic are better games, and it’s for this reason that Van Helsing’s license will have to carry it in the end.
    • 64 Metascore
    • 65 Critic Score
    A great arcade watercraft racer if you put the terrible music aside. With solid control, cool looking water, and simple tricks, Carve offers something for just about everyone (especially those starved of watercraft racers on the Xbox).
    • 63 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game's presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game's more glaring flaws.

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