GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Metroid Prime
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 63 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 63 Metascore
    • 60 Critic Score
    No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it. Having all of the unlockable moves and techniques means nothing if there’s no real need to have them there...Simply mashing the B button will get you from start to finish with little trouble.
    • 63 Metascore
    • 60 Critic Score
    It has some very unique and inspired game mechanics (the targeting system, for example) and does a number of things well.
    • 63 Metascore
    • 50 Critic Score
    The game is repetitive, uninspired, and does nothing to compliment the Batman legacy.
    • 63 Metascore
    • 60 Critic Score
    While the audio and visual departments have been done in exemplary fashion, I just can’t let the game off the hook for its gameplay. No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it.
    • 62 Metascore
    • 67 Critic Score
    The shooting gallery-style gunplay and cool-looking physics, along with the cheesy voices and music, really nail the Wild West.
    • 62 Metascore
    • 30 Critic Score
    If anything is to be learned here, it's that the Wachowski Brothers are not gamers -- this title is proof of it. If they really were, they would never have allowed this mediocre title to have been released. The game is buggy, has bad graphics, and terrible controls.
    • 62 Metascore
    • 64 Critic Score
    For 50 bucks, you could either buy Mace Griffin: Bounty Hunter, or spend some time in the used games bin and track down a more entertaining FPS and a more entertaining space flight sim (and probably have 10 bucks to spare.)
    • 61 Metascore
    • 40 Critic Score
    A handful of decent minigames combined with a bunch of absolute stinkers, many of which play identically, doesn’t exactly earn this one the gold.
    • 61 Metascore
    • 65 Critic Score
    Better than the original. Too bad it’s not a huge leap over it. It’s still a mediocre card-based RPG, and there are a few annoying gameplay elements whose inclusion leaves me puzzled.
    • 61 Metascore
    • 67 Critic Score
    The major downfall of the gameplay is the unbalance between running and passing, which really hurts the game’s overall score. The less than ambitious play calling menus aren’t helping their cause, either.
    • 61 Metascore
    • 53 Critic Score
    The poor graphics and ho-hum gameplay really killed any chance this game had to compete with the fantastic games arriving this summer. Even Xbox Live compatibility couldn't rescue it from the realm of inadequacy.
    • 61 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 61 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 60 Metascore
    • 57 Critic Score
    It had promise, but didn’t live up to its expectations; what did I expect? More than this.
    • 60 Metascore
    • 50 Critic Score
    While the basic Yu-Gi-Oh gameplay is here, with some nice new visuals, the overall experience has been far too simplified with easy AI opponents and little motivation to improve one’s deck.
    • 59 Metascore
    • 59 Critic Score
    There isn’t anything found in this edition of Frogger that would justify a purchase.
    • 59 Metascore
    • 50 Critic Score
    BR4 is simply BROKEN. Nothing here manages to come together the way that it should and this leads to frustration and boredom.
    • 58 Metascore
    • 58 Critic Score
    Unless you’re someone looking for a great online infrastructure, there isn’t anything that allows me to say you have to play this game. People like to build a team and watch them flourish, but with Shootout 2004, you can’t do that.
    • 58 Metascore
    • 65 Critic Score
    It’s not a "Grand Theft Auto" or "Driver" killer, with very little depth outside of some unlockables, but the two player cooperative mode is an entertaining way to kill an afternoon or three.
    • 57 Metascore
    • 65 Critic Score
    While I'm as old school as anyone else, in the day of "Viewtiful Joe" and "Prince of Persia," monotonous one-after-another gameplay just doesn’t hold the same appeal as it once was.
    • 57 Metascore
    • 71 Critic Score
    Anyone from ages four to ten will no doubt love Super Duper Sumos, but for the majority of the gaming mass, it’s just another cartoon series title on the GBA.
    • 57 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 57 Metascore
    • 70 Critic Score
    A mindlessly fun game with an addictive quality to the upgrade system, and the mounds of unlockable cars also helps to boost the replay value.
    • 57 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 57 Metascore
    • 77 Critic Score
    It goes beyond most gamers expectations and will be a quality contender soon enough.
    • 56 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 56 Metascore
    • 50 Critic Score
    The gameplay is not very addictive and feels more of a farce than an enjoyable adventure game.
    • 55 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 55 Metascore
    • 46 Critic Score
    It's just too little, too late. The formula in Evil Dead: A Fistful of Boomstick remains virtually unchanged from "State of Emergency," and the new weapons and spells and license do little to disguise that the game is just a slightly improved version of its predecessor.