Giant Bomb's Scores

  • Games
For 846 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LIMBO
Lowest review score: 20 Madden NFL Football
Score distribution:
846 game reviews
    • 78 Metascore
    • 80 Critic Score
    Given Square Enix's recent track record, it's easy to see this game showing up on iOS devices in the not-distant future, but if you're looking for an endearingly entertaining rhythm package to occupy your 3DS right now, Theatrhythm fits the bill.
    • 73 Metascore
    • 80 Critic Score
    Dawnguard offers far more than a self-contained episode in the Fallout vein--which it should, at double the price--but it falls just short of the scope of a traditional, pre-Internet boxed expansion pack. Still, it's a fine way to expand the already immense content offering of Skyrim, especially if you're still actively traipsing around those snowy hills in search of more adventure.
    • 86 Metascore
    • 80 Critic Score
    It's a weird mixing of genres that might leave diehard fans on either side of the genre line wondering if they'd even be capable of fully enjoying the game. But it ends up working out reasonably well.
    • 83 Metascore
    • 80 Critic Score
    If you honestly care about the universe and its characters, you'll probably take what you can get in whatever format you can get your hands on, but at times this story feels like it'd be better suited for a short manga series than a video game.
    • 81 Metascore
    • 80 Critic Score
    An exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.
    • 83 Metascore
    • 80 Critic Score
    A smart, original evolution of the previous game's concepts with plenty of new things to see and do, from its new protagonist to its faster combat and engaging loot system.
    • 84 Metascore
    • 80 Critic Score
    The technical side of Darksiders II isn't as laudable, especially on consoles, where the frame rate gets rough when the action picks up and little things like shadow detail are noticeably drawing in as you run around.
    • 80 Metascore
    • 80 Critic Score
    So perhaps Sleeping Dogs isn't one of those games you'll want to keep on playing long after you've seen its story's conclusion. But while you're engaged with that story, this is an effective open-world experience, filled with interesting characters, some exciting action, and enough unpredictability to keep you hooked. It might feel familiar, but that doesn't make it any less fun.
    • 81 Metascore
    • 80 Critic Score
    The finished game--which only made it to release thanks to a last-minute rescue from Square Enix--won't be remembered as one of the world's great open-world crime games. But it will be thought of as a good, solid one that did enough right to be mostly fun from start to finish. And I don't think there's anything wrong with that.
    • 73 Metascore
    • 80 Critic Score
    Hybrid's peripheral shortcomings are easy enough to ignore, though, since the core idea is so well executed.
    • 78 Metascore
    • 80 Critic Score
    The clunky social integration and overabundance of games systems strata ultimately don't negate the old-school rhythm game fun in Rock Band Blitz, and if you're already invested in the Rock Band platform, it almost seems foolish not to spend the $15 to extend the life of your library.
    • 83 Metascore
    • 80 Critic Score
    But it's only truly great if you're playing against like-minded, similarly skilled opposition. If you can rustle up a community of people that fit that bill, go nuts, it's a great time. But if you're a Tekken neophyte hoping to pick it up along the way, you'll probably be brutally rebuffed by what you find.
    • 82 Metascore
    • 80 Critic Score
    The differences between the platforms is something of a toss-up, with the PS3 version taking slightly longer to load your custom costumes up at select time and the 360 version doing that astoundingly annoying thing where it seizes up for a few seconds every time you unlock an achievement.
    • 83 Metascore
    • 80 Critic Score
    It is a game that plays extremely well, yet offers little beyond the expected in terms of supplementary entertainment. Offline, GM mode is about as much fun as you'd generally want it to be, and the Ultimate Team stuff can be amusing in stretches, but the remaining features are mostly minor distractions at best, and outright arduous to use at worst.
    • 89 Metascore
    • 80 Critic Score
    Borderlands 2 is a better game in most of the ways that matter, but some of that is brought down by the familiarity of the experience.
    • 91 Metascore
    • 80 Critic Score
    As someone who went into Borderlands 2 with a sickness that I thought only more Borderlands could cure, I'm left feeling like I didn't receive a full dose this time around.
    • 89 Metascore
    • 80 Critic Score
    In general, playing with other people is pretty much painless, even on PC, which now uses Steamworks across the board instead of that GameSpy nonsense. The PC version of the game is much friendlier overall, and the in-game menus for inventory are easily manipulated with a mouse. Playing the game with a mouse and keyboard feels just fine, but you can still play the PC version with a controller just as easily.
    • 74 Metascore
    • 80 Critic Score
    Tokyo Jungle is bold, well-designed, and very funny. One can't imagine Tokyo Jungle coming from anywhere but Japan, and it's a case where such a statement is an enormous compliment.
    • 88 Metascore
    • 80 Critic Score
    An excellent game, and one worthy of your attention. Dishonored's greatest contribution to the genre games like Deus Ex helped establish will be best appreciated by those who've been with it from the start, but Arkane has made a game rooted in manipulating artificial intelligence that plays just as well to the guy or gal who wants to shoot stuff. That's impressive.
    • 89 Metascore
    • 80 Critic Score
    A meaningful and successful reinvention of the core ideas behind Deus Ex with a singular focus on making this dense style of game more accessible.
    • 88 Metascore
    • 80 Critic Score
    NBA 2K13 is phenomenal, if familiar. Go in with the right expectations, and you'll be enjoying it all season long.
    • 84 Metascore
    • 80 Critic Score
    A game with some amazing moments and enough little issues to make you constantly wish that it was slightly better, slightly smoother, and (on consoles) slightly cleaner.
    • 78 Metascore
    • 80 Critic Score
    If you're looking for a solid, lengthy solo campaign from a driving game, this isn't what you're looking for. Most Wanted is a multiplayer-first game, and taken in that context, few games do it better than this.
    • 78 Metascore
    • 80 Critic Score
    WWE '13 remembers when wrestling, and by proxy, wrestling video games were great. It remembers the pageantry, the silliness, and the death-defying stunts that made wrestling such a hot commodity a decade ago.
    • 76 Metascore
    • 80 Critic Score
    Nostalgists will have close to a dozen hours worth of matches and stories from one of the WWE's greatest eras to play through. It's been a long time since I've been able to earnestly recommend a wrestling game to just about any type of fan, but WWE '13 is most definitely worth such a recommendation.
    • 87 Metascore
    • 80 Critic Score
    It's good that the developers have backed this story up with sharp, time-tested gameplay that gets enhanced in meaningful ways across all modes.
    • 84 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 85 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 83 Metascore
    • 80 Critic Score
    It's got its share of flaws, but overall Treyarch has assembled a great, fast, and fun first-person shooter that, even if you were thinking about finally skipping a year, is still worth your time.
    • 77 Metascore
    • 80 Critic Score
    There's a good possibility that if you're interested in getting a Wii U at all, you'll end up with Nintendo Land anyway, since the game is bundled with the deluxe package that includes the black version of the console, four times as much internal storage, and a two-year discount on eShop games. That whole package is $10 less than buying the basic white Wii U model and Nintendo Land separately, and the good news is, Nintendo Land provides enough rousing minigames--provided you've got the players and the hardware--and a convincing enough case for the new control scheme to make it a worthwhile companion piece alongside your new Wii U.
    • 79 Metascore
    • 80 Critic Score
    Longtime Hitman fans will undoubtedly be put off by some of the changes Io has made here, but if you're willing to dig a little deeper, you'll find a game that's as rewarding as any Hitman prior.
    • 77 Metascore
    • 80 Critic Score
    The 30 minutes I spent in a nursery are some of the most memorable time I've spent with a horror game or movie, punctuated by a jump scare that literally took my breath away. Survival horror fans disenchanted with the direction Capcom's taken the Resident Evil series will find much to love in ZombiU, and anybody looking for a quality launch title with deep, rewarding mechanics are encouraged to see what Ubisoft--yes, Ubisoft-has created.
    • 82 Metascore
    • 80 Critic Score
    A wonderfully pleasant experience that is best served in smaller chunks, which left me in my own personal nightmare: I was having such a great time that I felt like I wanted to continue playing, but I had used up all of my smarts for the evening, leaving me bumping up against puzzles that I wasn't even sure could be solved with the version of the tool I had at the time.
    • 82 Metascore
    • 80 Critic Score
    In short, it's a quick cut through the world of Metal Gear that mentions just enough about the Patriots and the War Economy to let you feel like you're keeping up on the state of post-MGS4 Metal Gear while also filling it full of ridiculous, entertaining combat sequences and, for whatever reason, a whole lot of cursing.
    • 80 Metascore
    • 80 Critic Score
    A thrilling and engaging experience. The swordplay is fun, and it's really fascinating to see the different spots where either Kojima's or Platinum's signature styles shine through. It also has a wild final confrontation that shows elements of both.
    • 86 Metascore
    • 80 Critic Score
    Tomb Raider might be guilty of trying to do too many things at once, but the relative quality of each one of those individual things is high enough that the whole is still pretty satisfying.
    • 86 Metascore
    • 80 Critic Score
    Dark Moon takes what was basically a really good sketch of a game in the original Luigi's Mansion, and fleshes it out into a more robust, and arguably far more entertaining romp, all while retaining the distinctive flavor of that first game.
    • 84 Metascore
    • 80 Critic Score
    It's short, sure, but it also doesn't wear out its welcome, focusing solely on the necessary pieces of an adventure that's often as challenging as it is thrilling. In Guacamelee!, DrinkBox has both provided a wonderfully crafted action game for old school and new players alike, and established itself as a developer very much worth paying attention to.
    • 81 Metascore
    • 80 Critic Score
    I rolled my eyes more than a few times during the story mode, but the ridiculous super moves offset that stuff and make it a pretty good time.
    • 78 Metascore
    • 80 Critic Score
    The fights are flashy and full of personality, making the action stand out, and producing a spectacle worth seeing.
    • 83 Metascore
    • 80 Critic Score
    While I admittedly became less enamored with Monaco as it ramped up its difficulty and turned some of its later missions into tedious exercises in trial-and-error, the vast majority of Monaco's content is simply a delight to play, especially when enjoyed alongside a rogue's gallery of your most deviously skilled friends. It may not best serve the solitary brand of player, but for a cooperative group of would-be thieves, Monaco can be terrific fun.
    • 81 Metascore
    • 80 Critic Score
    This '80s action movie twist on the Far Cry 3 mechanics has a killer aesthetic, but it flinches a little too often, resulting an a game that oscillates between dumb B-movie tropes and a self-awareness that prevents the look and tone from working as well as it should.
    • 82 Metascore
    • 80 Critic Score
    By its very nature of being a sequel, Last Light doesn’t feel as fresh as Metro 2033 did, but there’s still nothing else like it. Few games generate immersion through gameplay and transport you to their world the way Metro does.
    • 80 Metascore
    • 80 Critic Score
    Possibly the most surprising addition are the amount of stealth sequences.
    • 80 Metascore
    • 80 Critic Score
    Did I mention it has the creepiest spiders since Deadly Creatures? By its very nature of being a sequel, Last Light doesn’t feel as fresh as Metro 2033 did, but there’s still nothing else like it.
    • 85 Metascore
    • 80 Critic Score
    All of these changes serve to make Civ V's late-game a much more enjoyable endeavor. The inevitability of victory is greatly lessened, and it's entirely possible to totally throw the established order of things into disarray if you happen to get some big tourism and/or culture boosts later on. For those reasons, Brave New World is easy to recommend to anyone who still has an active interest in the game.
    • 76 Metascore
    • 80 Critic Score
    I hadn’t touched a strategy game with any serious intent until Firaxis turned my world upside down with XCOM. Though Shadowrun Returns assumes too much about the player’s prior knowledge about the universe and too often skimps over introducing key gameplay systems, getting over the hump is worth discovering the deeply gratifying strategy game within.
    • 86 Metascore
    • 80 Critic Score
    The game is packed with some great moments that subvert the open-world crime genre even further than SR3 did, it's funny, and its references aren't just lazily tossed off, they're earned. You'll feel like you've played some of this before, but if you're at all interested in Saints Row's brand of weird, it's absolutely vital.
    • 87 Metascore
    • 80 Critic Score
    Yes, it's most certainly "just" more of the Pikmin we came to know during the GameCube era, but after nine years on the shelf, coming back to a Pikmin game this solidly designed quickly reminded me why I had such affection for this series in the first place.
    • 81 Metascore
    • 80 Critic Score
    If you missed out on NHL 13, NHL 14 comes recommended largely without caveat. If you did pick up 13, consider how badly you want to see improved hitting and an abundance of fighting before deciding if you need to drop another $60.
    • 84 Metascore
    • 80 Critic Score
    I have no issue recommending NBA 2K14 to those looking for another tightly-tuned, exquisitely deep game of basketball for their current generation consoles. It'll certainly help if you have a particular interest in King James and his future endeavors, but NBA 2K14 has more than enough quality content to keep LeBron haters happy too.
    • 88 Metascore
    • 80 Critic Score
    It works because it's fun to explore the limits of the scenario and see which bits they've written smart, well-delivered dialogue for and how many different "endings" you can come up with as you play around.
    • 75 Metascore
    • 80 Critic Score
    2K14 most definitely satisfies whatever nostalgia I had for Wrestlemania's history, and I expect will provide ample enough amusement between now and next year's installment. But come next year, I'm considerably less certain that another entry just like 2K14 will be similarly satisfying.
    • 84 Metascore
    • 80 Critic Score
    It's a little hard to wrap your head around the idea that what's arguably the best exclusive game on the PS4 so far is sort of a pack-in freebie, but even at the normal $15 asking price, Resogun would be an easy download to recommend.
    • 86 Metascore
    • 80 Critic Score
    If anything, NBA 2K14 signals that great things are on the horizon for this franchise on these new platforms, and that things are already off to a very good start.
    • 85 Metascore
    • 80 Critic Score
    Even with what it's missing, the wide swath of visual improvements to NBA 2K14 alone make it worth consideration for anyone looking for a great looking sports game to go along with their new console purchase.
    • 73 Metascore
    • 80 Critic Score
    The great training offered by Killer Instinct will help you get your feet wet, and it might just introduce you to some concepts that'll make you understand all fighting games on a slightly deeper level. That's a great touch.
    • 87 Metascore
    • 80 Critic Score
    The view is spectacular, and over at just the right time. Games can outstay their welcome, and the best leave us wanting more, wishing to see one more stage.
    • 78 Metascore
    • 80 Critic Score
    Luckily, the game gets close to finding a happy medium between Dead Rising's signature weirdness and a slightly more traditional open-world format that makes this by far the most approachable game yet in the series.
    • 83 Metascore
    • 80 Critic Score
    For those who just like the idea of a game in which sailing and stabbing exist in harmony across a vast ocean of entertaining objectives, Black Flag most definitely delivers the goods.
    • 80 Metascore
    • 80 Critic Score
    Credit then to Stoic for crafting a game experience that makes such gloom palatable, beautiful, and yes, even enjoyable.
    • 69 Metascore
    • 80 Critic Score
    Some late-game issues not withstanding, Dadliest Catch is a charming, bizarre, genuinely likable little game.
    • 86 Metascore
    • 80 Critic Score
    Titanfall's focus on player mobility and big-ass robots sets it apart from other competitive shooters and makes much of the game look like one big highlight reel.
    • 86 Metascore
    • 80 Critic Score
    On the PC, the game scales to fit a lot of different configurations, so you can essentially buy your way out of the console version's performance issues. On a proper machine, the textures look great and the smooth frame rate really goes a long way.
    • 80 Metascore
    • 80 Critic Score
    Luftrausers is a game that's easy to get lost in.
    • 80 Metascore
    • 80 Critic Score
    But once you start flying one of Luftrausers' myriad ship types around its war-torn skies, something takes hold of you. Hours pass as you mix and match weapons and engines and body types, chasing after difficult goals, elusive blimps, and an ever-higher score.
    • 80 Metascore
    • 80 Critic Score
    Brief, but engaging. The combat itself is interesting enough to cover for some of the repetition in the side objectives and it looks really great. If you're looking for a sprawling open-world with a billion little things to do, this isn't going to float your boat, but Second Son's tight, focused approach definitely still holds plenty of appeal.
    • 76 Metascore
    • 80 Critic Score
    Ground Zeroes makes up for its initial brevity with plentiful side content, a gorgeous look, and the most dynamic, satisfying stealth gameplay Metal Gear has seen in some time.
    • 75 Metascore
    • 80 Critic Score
    Ground Zeroes is a strange product, appearing like such a bad deal initially but then more than making up for it with side content you can't access until later. But it looks gorgeous and plays great. If this game really is indicative of what The Phantom Pain is going to offer, there are some good reasons to anticipate Snake's next full outing.
    • 88 Metascore
    • 80 Critic Score
    It largely does what it needs to do, what you would want it to do, and does so with just enough distinction to make it stand out among the many other sequels in this series.
    • 79 Metascore
    • 80 Critic Score
    Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.
    • 79 Metascore
    • 80 Critic Score
    It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.
    • 88 Metascore
    • 80 Critic Score
    Shovel Knight is an exceptionally well-made action platformer, one worthy of being celebrated far beyond the nostalgic foundation it's built upon. Shovel Knight won't be the last old school game made in the modern age, but it's unlikely many others will be as much fun.
    • 77 Metascore
    • 80 Critic Score
    Ubisoft Montpellier's take on the first World War is a surprisingly heartfelt adventure.
    • 90 Metascore
    • 80 Critic Score
    It's great with a group and fine if you're playing alone, but I'd still say that, if you're able, the PC version is the one to get unless you're specifically looking for a local co-op mode.
    • 87 Metascore
    • 80 Critic Score
    The game asks much of players but rewards with them genuine, earned satisfaction.
    • 72 Metascore
    • 60 Critic Score
    But even with another player, the action gets repetitive too quickly.
    • 65 Metascore
    • 60 Critic Score
    If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good.
    • 83 Metascore
    • 60 Critic Score
    Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other.
    • 79 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 71 Metascore
    • 60 Critic Score
    The story is the main thing that I'll remember about The Force Unleashed--I found it to be more satisfying than the last three movies combined. Though you go in sort of knowing how it has to end, since it has to lead into Star Wars, there are plenty of significant events occurring throughout. It's enjoyable to watch it all unfold. That said, it's unfortunate that the game isn't a bit more even, because the constant flips from too easy to too hard really drag things down and prevent The Force Unleashed from being great.
    • 73 Metascore
    • 60 Critic Score
    The story is the main thing that I'll remember about The Force Unleashed--I found it to be more satisfying than the last three movies combined. Though you go in sort of knowing how it has to end, since it has to lead into Star Wars, there are plenty of significant events occurring throughout. It's enjoyable to watch it all unfold. That said, it's unfortunate that the game isn't a bit more even, because the constant flips from too easy to too hard really drag things down and prevent The Force Unleashed from being great.
    • 79 Metascore
    • 60 Critic Score
    Perhaps most baffling to me about my experience with Ghostbusters: The Video Game is, as problematic as I found the single-player experience, how much I found myself enjoying the multiplayer.
    • 72 Metascore
    • 60 Critic Score
    That Mercenaries 2: World in Flames isn't better seriously bums me out. Even in its current state you can see so much potential for breakneck, anarchic fun, which makes its laundry list of problems that much more frustrating.
    • 82 Metascore
    • 60 Critic Score
    It's a predictable entry in the series, and it's also competing in what's still the most competitive genre on the platform. I ended up liking UT3 for its constancy--at times it feels like a warm handshake from an old friend. But it also feels totally routine from start to finish.
    • 73 Metascore
    • 60 Critic Score
    But The Saboteur's gameplay systems never let you forget that you are playing a game, and the nakedness of the underlying machinery is one of the game's greatest shortcomings.
    • 72 Metascore
    • 60 Critic Score
    But The Saboteur's gameplay systems never let you forget that you are playing a game, and the nakedness of the underlying machinery is one of the game's greatest shortcomings.
    • 82 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 81 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 71 Metascore
    • 60 Critic Score
    The Bourne Conspiracy is a short game that can be clumsy and repetitive at times, but it does it with enough style that I didn’t feel like it was a complete waste of time. For what you get, though, it’s still tough to justify the $60 price tag.
    • 60 Metascore
    • 60 Critic Score
    Space Siege is genuinely fun for a while, but at some point in the dozen-or-so-hour campaign it became more tedious than entertaining, and I just wished there was more depth in the mechanics to hold my interest.
    • 79 Metascore
    • 60 Critic Score
    The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
    • 68 Metascore
    • 60 Critic Score
    The problem is that everything is counterbalanced by a quest that quickly grows stale and repetitive after its first third. Even the final boss fight is just a minor twist on an encounter you’ll have done at least five times before.
    • 69 Metascore
    • 60 Critic Score
    Wet
    The story of double-crosses and revenge feels pretty inconsequential over the course of Wet, but it manages to get the game's sharp dialogue across, so it certainly has its place. But that's probably the best thing that can be said about Wet, because the rest of its interesting moments get driven into the ground through repetition over the course of its 12 chapters.
    • 70 Metascore
    • 60 Critic Score
    Wet
    The story of double-crosses and revenge feels pretty inconsequential over the course of Wet, but it manages to get the game's sharp dialogue across, so it certainly has its place. But that's probably the best thing that can be said about Wet, because the rest of its interesting moments get driven into the ground through repetition over the course of its 12 chapters.
    • 81 Metascore
    • 60 Critic Score
    There are worse ways to spend a lazy Sunday morning.
    • 82 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.
    • 83 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.