Giant Bomb's Scores

  • Games
For 948 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Walking Dead: A Telltale Games Series
Lowest review score: 20 Steel Battalion: Heavy Armor
Score distribution:
948 game reviews
    • 71 Metascore
    • 60 Critic Score
    Parts of this 50 Cent adventure are downright enjoyable, but I think the most enjoyment I got out of Blood on the Sand came ironically. The action is pretty generic, but it's functional enough to keep you moving from one bout of unintentional comedy to the next.
    • 74 Metascore
    • 60 Critic Score
    It's a technically competent shooter with co-operative play. For some, that's plenty. But if you're more discerning about your shooters, you'll probably get bored of this one before you've seen the end credits.
    • 67 Metascore
    • 60 Critic Score
    The BFG Edition is the best you're going to do right now if you want to buy a new copy of a shooter that, for better or worse, ranks among the most hyped video game releases of all time.
    • 59 Metascore
    • 60 Critic Score
    Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
    • 67 Metascore
    • 60 Critic Score
    Far from the loving tribute to an important milestone in modern games it could have been, BFG only adds a couple of esoteric technical features and a short, mediocre new campaign add-on to Doom 3, at the expense of some of the core graphics and gameplay features that defined the game's identity on its initial release.
    • 61 Metascore
    • 60 Critic Score
    New Kinect owners will undoubtedly have some fun early on with it, but Kinect Adventures seems destined to be more or less forgotten by the time the next wave of titles hits store shelves.
    • 76 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 83 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.
    • 81 Metascore
    • 60 Critic Score
    This is a fun sequel spinning its wheels, capitalizing on what worked well before without real progress towards an endgame. Like most sequels, that works once, but it won't a third time.
    • 79 Metascore
    • 60 Critic Score
    It can be hard to look past the game's technical issues, which include insane pre-race load times and a frame rate that tends to rob the traditionally breakneck hover racer of its sense of speed. Toss in a UI that's a little too slick for its own good and you end up with something a little more ho-hum than you might be expecting.
    • 84 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 82 Metascore
    • 60 Critic Score
    It's a predictable entry in the series, and it's also competing in what's still the most competitive genre on the platform. I ended up liking UT3 for its constancy--at times it feels like a warm handshake from an old friend. But it also feels totally routine from start to finish.
    • 60 Metascore
    • 60 Critic Score
    Space Siege is genuinely fun for a while, but at some point in the dozen-or-so-hour campaign it became more tedious than entertaining, and I just wished there was more depth in the mechanics to hold my interest.
    • 76 Metascore
    • 60 Critic Score
    Fumbles by stretching what little story it does have much too far.
    • 77 Metascore
    • 60 Critic Score
    Trajectile assembles aspects of some classic old games into a unique and interesting puzzle experience, but it's limited enough in some ways that you may bump into some frustration with its trial-and-error approach from time to time. Then again, for $5, what have you got to lose?
    • 70 Metascore
    • 60 Critic Score
    There are moments of multiplayer thrill to be had here, but they're infrequent, and sometimes tough to get to.
    • 77 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 64 Metascore
    • 60 Critic Score
    At its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.
    • 71 Metascore
    • 60 Critic Score
    There are definitely some quality songs on the list, but I think I would have rather been able to pick and choose a few of them as downloadable content for World Tour than be forced to buy them as a package.
    • 71 Metascore
    • 60 Critic Score
    There are some neat ideas of how to effectively use the various touch screens of the Vita, and the art is gorgeous enough to make the game an able showpiece for what the system can do visually. There just isn't quite enough to the game beyond that to make up for some of its more irritating aspects.
    • 70 Metascore
    • 60 Critic Score
    Wet
    The story of double-crosses and revenge feels pretty inconsequential over the course of Wet, but it manages to get the game's sharp dialogue across, so it certainly has its place. But that's probably the best thing that can be said about Wet, because the rest of its interesting moments get driven into the ground through repetition over the course of its 12 chapters.
    • 68 Metascore
    • 60 Critic Score
    There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
    • 81 Metascore
    • 60 Critic Score
    There are worse ways to spend a lazy Sunday morning.
    • 75 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 62 Metascore
    • 60 Critic Score
    Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
    • 80 Metascore
    • 60 Critic Score
    While I think that anyone with a reasonable level of interest in puzzle or rhythm games should absolutely own Lumines, there's really no good reason to collect them all. If you've somehow managed to dodge the series until now, Supernova's a fine place to start. But as someone that's been playing it since it was originally released on the PSP in Japan, I got tired of it almost immediately.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 73 Metascore
    • 60 Critic Score
    It's a quality multiplayer shooter paired with a lackluster campaign that starts out with promise that it completely squanders by the time the credits roll.
    • 70 Metascore
    • 60 Critic Score
    That simple control style makes the multiplayer feel flat.
    • 75 Metascore
    • 60 Critic Score
    It's not the ultimate sendoff for what may very well be the end of the series, but another chance to put my fingers through the Runner gauntlet is worthwhile.
    • 53 Metascore
    • 60 Critic Score
    It does all the things that sort of game is supposed to do, but not with the flair or invention that would make it possible to care again about playing something you remember having played so many times before.
    • 73 Metascore
    • 60 Critic Score
    If you've never played an Animal Crossing game before, you'll probably love its charm and get lost in all the different tasks you can perform. And if you've stayed away from the series for any serious length of time, you'll probably still be able to enjoy yourself. But the formula hasn't changed, and for a lot of repeat players, it'll probably wear thin quickly.
    • 79 Metascore
    • 60 Critic Score
    It's an imperfect package, but even the sporadic frame rate chop and well-worn track list couldn't conspire to keep me from really enjoying most of my time with Rock Band Unplugged. There aren't many rhythm games on the PSP, but this is easily the most satisfying experience I've had with the genre on the PSP, warts and all.
    • 80 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 73 Metascore
    • 60 Critic Score
    But The Saboteur's gameplay systems never let you forget that you are playing a game, and the nakedness of the underlying machinery is one of the game's greatest shortcomings.
    • 76 Metascore
    • 60 Critic Score
    While demand for this style of gaming and for Homestar-licensed products both peaked a while ago, it's an enjoyably goofy diversion.
    • 68 Metascore
    • 60 Critic Score
    The problem is that everything is counterbalanced by a quest that quickly grows stale and repetitive after its first third. Even the final boss fight is just a minor twist on an encounter you’ll have done at least five times before.
    • 71 Metascore
    • 60 Critic Score
    It's damn hard to talk about video game tennis without bringing up Virtua Tennis, particularly when a game, like Grand Slam Tennis 2, hems so close to that original arcade formula. It's a facsimile that's executed well enough; there just aren't any good reasons to recommend Grand Slam Tennis 2 over the games that it cribs from.
    • 70 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 78 Metascore
    • 60 Critic Score
    It often seems like Yakuza 4 is conspiring against itself, holding its own cool features back behind technology and game design. It's not that Yakuza 4 is a bad game, but rather that too many of the game's eccentricities don't work in its favor.
    • 60 Metascore
    • 60 Critic Score
    Ryse makes a good showpiece if you've bought into the Xbox One early, but at full price it feels a little thin.
    • 73 Metascore
    • 60 Critic Score
    It's damn hard to talk about video game tennis without bringing up Virtua Tennis, particularly when a game, like Grand Slam Tennis 2, hems so close to that original arcade formula. It's a facsimile that's executed well enough; there just aren't any good reasons to recommend Grand Slam Tennis 2 over the games that it cribs from.
    • 78 Metascore
    • 60 Critic Score
    The combat has enough depth and variety to keep you interested for the duration of the story and beyond, but in terms of what might have been, what should have been, Dragon's Dogma falls gut-wrenchingly short.
    • 76 Metascore
    • 60 Critic Score
    When you throw it all together, you're left with a game where the missions are designed to be repeatable, but all the missions are so repetitive that it's hard to get excited to see the same handful of environments again and again and again as you attempt to grind out faction reputation or hunt around for high-end weapons. It's a beautiful game, but a hollow experience.
    • 72 Metascore
    • 60 Critic Score
    Parts of this 50 Cent adventure are downright enjoyable, but I think the most enjoyment I got out of Blood on the Sand came ironically. The action is pretty generic, but it's functional enough to keep you moving from one bout of unintentional comedy to the next.
    • 77 Metascore
    • 60 Critic Score
    It's a cleverly ruinous game frequently ruined by its own cleverness.
    • 75 Metascore
    • 60 Critic Score
    Capcom built this huge place to run around in but didn't fill it with anything interesting. The saving grace: Capcom's expertise in building robust, customizable, and super fun combat systems pays off.
    • 77 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 76 Metascore
    • 60 Critic Score
    While some will definitely enjoy the sandbox nature of the game and the variety of units it provides, others might be put off by the arcadey gameplay and simplistic strategy. The game provides a decent amount of replayability through its multiplayer modes but it's hard to tell if there are enough gamers online as of this writing to make that a sure thing.
    • 76 Metascore
    • 60 Critic Score
    The first Puzzle Quest was a revelation; Galactrix is just a complication.
    • 57 Metascore
    • 60 Critic Score
    The fighting at the center of King of Fighters XII is totally fine, but with everything surrounding that action coming off so half-cocked, there are a lot of annoying little barriers to enjoying that fighting.
    • 71 Metascore
    • 60 Critic Score
    The Bourne Conspiracy is a short game that can be clumsy and repetitive at times, but it does it with enough style that I didn’t feel like it was a complete waste of time. For what you get, though, it’s still tough to justify the $60 price tag.
    • 69 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 64 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 81 Metascore
    • 60 Critic Score
    It makes an amazing first impression, and it has a consistently great sense of style. But once I started digging deeper, I hit bottom fast, and the spell was broken. If you're the type of person who can appreciate style-over-substance games, you'll probably love it. But once I figured out what was really going on in MadWorld, it felt pretty thin.
    • 68 Metascore
    • 60 Critic Score
    Web of Shadows opens strong, but it seems like it runs out of interesting and varied ways to put them to use well before you get to the end, and it turns into a bit of a grind.
    • 78 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 73 Metascore
    • 60 Critic Score
    While demand for this style of gaming and for Homestar-licensed products both peaked a while ago, it's an enjoyably goofy diversion.
    • 61 Metascore
    • 60 Critic Score
    A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn't step outside of Batman's long shadow. Super Soldier is a decent enough action-adventure game, but it's completely inessential.
    • 75 Metascore
    • 60 Critic Score
    Unfortunately, the game doesn't do enough to bring players together, resulting in an online game that feels empty, cold, and lifeless.
    • 79 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 60 Metascore
    • 60 Critic Score
    A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn't step outside of Batman's long shadow. Super Soldier is a decent enough action-adventure game, but it's completely inessential.
    • 76 Metascore
    • 60 Critic Score
    Rivals feels like it's on the cusp of greatness. The pieces are all there--the handling is exciting, the soundtrack is solid, and the systems that surround the multiplayer help build meaningful battles between racer and cop. But with just six players driving around the entire world and no good way to pull those players together for some true multiplayer activities, those pieces go absolutely nowhere, leaving behind an empty world that might as well not even be online at all. It's a real shame.
    • 80 Metascore
    • 60 Critic Score
    The truly criminal part about Rivals' inability to bring people together is that it's actually a great game.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 78 Metascore
    • 60 Critic Score
    Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed.
    • 82 Metascore
    • 60 Critic Score
    Extraction presents a quandary. It's a pretty short game, at only five or six hours, and after what looks like a great setup for a big exciting finale, the game just sort of... ends, abruptly and poorly.
    • 70 Metascore
    • 60 Critic Score
    For experienced players, though, Tales of Valor offers enough distractions to fill your need for something new. Just don't be surprised if you find yourself returning to the original campaign and multiplayer modes the next time you need a fix.
    • 79 Metascore
    • 60 Critic Score
    If the fundamentals were a little more refined or the new ideas a little more fully implemented, I'd feel better about recommending it wholeheartedly, but given the new elements in play here, you can at least take heart that Traveller's Tales isn't resting on its laurels.
    • 63 Metascore
    • 60 Critic Score
    The bigger issue is that I rarely found the puzzles particularly challenging.
    • 71 Metascore
    • 60 Critic Score
    The bigger issue is that I rarely found the puzzles particularly challenging.
    • 76 Metascore
    • 60 Critic Score
    Demigod can be a lot of fun online when it works right, when the gameplay is smooth and you're working with your teammates efficiently to buff up your defenses, take the right flags, and chase down and slaughter the enemy heroes with a one-two punch of special abilities. It's just a shame that experience is so hard to come by right now. When--or if--Stardock and Gas Powered get all these issues fully ironed out, Demigod will be easier to recommend, but for now you should be aware of exactly what you're getting into.
    • 86 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 84 Metascore
    • 60 Critic Score
    Everything about New Super Mario Bros. U is pretty exciting, except the game itself. Is it possible that this is the best game in the "New" series to date--not to mention one of the best exclusive Wii U games on the market, by default--and at the same time kind of flatly uninteresting? Apparently so. The game is perfectly well made for what it is, and I had plenty of fun playing it in short bursts here and there, but at this point the series' by-the-numbers design philosophy is starting to lend the name "New Super Mario Bros." a degree of unintentional irony.
    • 65 Metascore
    • 60 Critic Score
    If you’re looking for a new collection of Saints Row activities in a new setting, Gat out of Hell is just that, so it can be enjoyed if you go in without expecting a significant upgrade to what’s been seen numerous times before in the series.
    • 66 Metascore
    • 60 Critic Score
    Maybe if it had scaled back the scope of its X-Files-meets-the era of Mad Men concept, focusing on the earliest incursions of the massive conflict brought to bear in Enemy Unknown, it might have helped rein in some of the crazier, stupider, and more aggressively junky portions of the game.
    • 74 Metascore
    • 60 Critic Score
    The Forgotten Sands is the very definition of a pretty good Prince of Persia game that doesn't feel like it entirely lives up to the series' vaunted pedigree.
    • 68 Metascore
    • 60 Critic Score
    As is, The Bureau makes for a decent enough 10 hours of alien-obliterating combat, but all the way through you'll find yourself lamenting the many aspects that feel like they could have, and should have, been better.
    • 62 Metascore
    • 60 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 82 Metascore
    • 60 Critic Score
    As visually resplendent and periodically fun as Child of Light can be, it too often buckles under the weight of its own aspirations.
    • 65 Metascore
    • 60 Critic Score
    The presentation goes a long way towards making Defend Your Castle a worthwhile experience, but after a few hours of fending off hordes of DIY enemies, I was done with it.
    • 55 Metascore
    • 60 Critic Score
    There are neat ideas at work, but ultimately, the premise and structure of You're In The Movies is a little too thin to recommend. If you're going to be getting a rowdy group together, and you're patient enough to get the camera working, it can make for a fun evening or two. But the thrills don't last.
    • 73 Metascore
    • 60 Critic Score
    Battlefield Hardline is hardly a disaster, but it feels like a franchise spinning its wheels with minor adjustments, rather than truly advancing forward.
    • 69 Metascore
    • 60 Critic Score
    Most disappointing is the game's conclusion, which lacks the kind of all-encompassing, universe devouring qualities of some of the series' best entries, switching instead to a sort of Rainbow Road-esque fantasy land that just tosses a bunch of random giant things from the other games together into a technicolor slurry.
    • 71 Metascore
    • 60 Critic Score
    Given the embarrassingly long time spent patching and getting Battlefield 4 up to snuff, maybe a "stable" Battlefield will be enough for some players.
    • 70 Metascore
    • 60 Critic Score
    Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
    • 63 Metascore
    • 60 Critic Score
    If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
    • 74 Metascore
    • 60 Critic Score
    While some will definitely enjoy the sandbox nature of the game and the variety of units it provides, others might be put off by the arcadey gameplay and simplistic strategy. The game provides a decent amount of replayability through its multiplayer modes but it's hard to tell if there are enough gamers online as of this writing to make that a sure thing.
    • 70 Metascore
    • 60 Critic Score
    Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
    • 79 Metascore
    • 60 Critic Score
    The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
    • 78 Metascore
    • 60 Critic Score
    That Madden NFL 12 feels like a less passionate endeavor than even other yearly sports titles, less a labor of love and more a labor of necessity, is a criticism that likely won't mean much to either type of player. It's still video game football in a competitive and compelling environment, especially when played online with friends. It has more content than you will likely ever touch over the course of the next season of real football. In some ways, Madden NFL 12 is a better game than its predecessor. In others, not. It has significant flaws, and it has significant strengths.
    • 70 Metascore
    • 60 Critic Score
    Its protagonist is an intriguing one, and her mission frequently teases greatness. But it never quite arrives, due to the developers' inability to marry the "full-fledged" Assassin's Creed gameplay to the Vita's form and function.
    • 70 Metascore
    • 60 Critic Score
    Remember Me is a better story than a game, a mixture of Philip K. Dick-style plotting and Luc Besson's sci-fi aesthetics grafted onto an initially nifty, but ultimately repetitive gameplay design.
    • 81 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 65 Metascore
    • 60 Critic Score
    That art design, the game's intriguing story, and the terrific score by composer Olivier Deriviere are ultimately betrayed by Remember Me's slavish dedication to a game design that just doesn't quite work.
    • 72 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 73 Metascore
    • 60 Critic Score
    At $19.99, Raiden Fighters Aces compares favorably to the standard Xbox Live Arcade pricing structure, where each one of these three games would probably run $10. So if you have a hankering for this type of classic scrolling shooter gameplay, Raiden Fighters Aces is a strong package that you'll certainly enjoy.
    • 84 Metascore
    • 60 Critic Score
    Gran Turismo 5's core problem is that the broad scope of all these game modes diminishes the polish of the general product. There's no denying the feel of the actual driving, but everything else that makes up the game feels tedious and half-baked.
    • 79 Metascore
    • 60 Critic Score
    Forza Motorsport 5 becomes a game that is outstanding in specific, limited situations, but overall, it's kind of a drag.
    • 66 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.