Giant Bomb's Scores

  • Games
For 888 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 inFamous
Lowest review score: 20 Tony Hawk Ride
Score distribution:
888 game reviews
    • 75 Metascore
    • 40 Critic Score
    I enjoy playing around with all the different creation and storyline-focused options in these titles, but when I actually find myself presented with the concept of wrestling, my enjoyment disappears in a cloud of disappointment. There was a time when this gameplay design worked, and that time was years ago.
    • 28 Metascore
    • 40 Critic Score
    You have to wonder how something like this makes its way onto shelves as a full-priced product. Though there's some sort of ironic fun to be had by cruising through the short campaign and listening to Mickey Rourke shout obscenities, it's practically impossible to wring $60 of excitement out of this disc.
    • 48 Metascore
    • 40 Critic Score
    I enjoyed it in spurts, but there's just too much wrong here to hold your attention for long. As amusing as it can be, it's really just a janky wrestling game with avatars stapled on for maximum stupidity.
    • 71 Metascore
    • 40 Critic Score
    It just isn't much fun to play. The core act of driving a car feels off in a way that completely put me off of playing the game. Without that in place, the rest of it just falls apart. The PlayStation 4 has been without a serious racing option since launch, and Driveclub doesn't fill that gap.
    • 56 Metascore
    • 40 Critic Score
    It's a clever idea, but the mechanics of this high-damage fighting game don't lead to a lot of interesting depth, making it all fall flat.
    • 54 Metascore
    • 40 Critic Score
    Here is a game that dutifully balls up tired cliches and flat, unimaginative game design just for the sake of filling a presumed-to-be requisite slot in a launch lineup. It does the barest minimum necessary to craft a functional, if utterly flavorless morsel for families hungry for something to feed their shiny new PlayStation 4.
    • 69 Metascore
    • 40 Critic Score
    As a Mario game, Mario Super Sluggers feels kind of cheap; as a baseball game, it fails to capture the finer points that make the sport interesting in the first place. Its accessibility is probably Mario Super Sluggers' most well-realized characteristic, but what you're getting access to simply isn't much fun.
    • 75 Metascore
    • 40 Critic Score
    Whether you preferred the original F.E.A.R. or its sequel, F.E.A.R. 3 plays to the strengths of neither, almost feeling like a multiplayer spin-off that was begrudgingly upgraded to full-on sequel. There's a categorical compulsion here to play it safe, a mistake that even F.E.A.R. might not be able to return from.
    • 27 Metascore
    • 40 Critic Score
    You have to wonder how something like this makes its way onto shelves as a full-priced product. Though there's some sort of ironic fun to be had by cruising through the short campaign and listening to Mickey Rourke shout obscenities, it's practically impossible to wring $60 of excitement out of this disc.
    • 59 Metascore
    • 40 Critic Score
    Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.
    • 55 Metascore
    • 40 Critic Score
    If Conquest is indicative of the level of quality and care the company is willing to invest in LOTR-themed games, maybe it's time for them to let someone else give it a try.
    • 73 Metascore
    • 40 Critic Score
    Nevermind these heightened expectations, though: even on its own merits, Epic Mickey is a platformer that feels about a generation behind, though one with just enough flashes of inspiration to keep you constantly aware of its wasted potential.
    • 65 Metascore
    • 40 Critic Score
    If I wanted to play the Mercenaries game mode, why would I pay $40 for this handheld version when I could ostensibly get both Resident Evil 4 and 5 for way less? The gameplay in Mercs 3D has been competently recreated on the handheld, but it's all to recreate an experience that is done (mostly) better and way cheaper on other platforms.
    • 61 Metascore
    • 40 Critic Score
    Combine those problems with the game's generally chuggy, unattractive visuals, generic-as-hell soundtrack, painfully obnoxious late-game difficulty spike, and breezily short campaign (I beat most of it in a single afternoon), and you've got yourself a game that really doesn't offer much to anyone, outside of the most dedicated fans of the Merc with the Mouth.
    • 62 Metascore
    • 40 Critic Score
    While I can usually get behind forgiving some problems in the face of quality fan service, Deadpool's fan service is highly specific to those who want the character taken to the most hyperactive extremes imaginable. Maybe that particular subset of fans will be able to look past the game's issues more easily, but anyone else will likely find Deadpool intensely grating and largely frustrating in equal measure.
    • 63 Metascore
    • 40 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 55 Metascore
    • 40 Critic Score
    NBA Ballers: Chosen One feels like a relic, like an old arcade game that’s been given a fresh coat of paint, but no additional gameplay depth. Like an old arcade game, it’s fun for awhile, but unless you have nostalgic feelings for, well, the other two Ballers games, you’ll probably get fed up fast.
    • 54 Metascore
    • 40 Critic Score
    Chalk this one up to a valiant, but ultimately wasted effort.
    • 64 Metascore
    • 40 Critic Score
    It's a fax-machine quality retread of such startling inanity that, at a point, you might actually find your fond memories of Mario sports games past overwritten by this blur of dispassionate mediocrity.
    • 68 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 64 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 42 Metascore
    • 40 Critic Score
    It can't even craft a halfway competent action game out of the myriad things it stole from much better action games.
    • 63 Metascore
    • 40 Critic Score
    It's a technical showpiece, a graphical powerhouse that, in some ways, is almost without equal. It's also a short and disappointingly straightforward cover-based shooter that offers little to no variety in its encounter design, a lackluster story that fails to make good on its initially compelling premise, and a set of jarring Quick Time Event setpieces that aren't especially interesting from a gameplay or a storytelling perspective.
    • 52 Metascore
    • 40 Critic Score
    No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked-together world. If the developers in charge of NeverDead didn't care enough to make it a remotely enjoyable experience, why should you care enough to bother with it?
    • 44 Metascore
    • 40 Critic Score
    It has a criminally low number of courses that have all appeared in previous Ridge Racer games, no interesting career structure whatsoever, a new car customizing feature that somehow manages to make the "machines" feel less unique, and a bunch of music that also appeared in the old games. You'd have to be extremely hard up for any form of ridge racing for this to add up to something worth purchasing.
    • 63 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 37 Metascore
    • 20 Critic Score
    I went and played Final Fight again, and was reassured that no, old beat-'em-ups are fine. It's just Lucha Fury that's miserable garbage.
    • 45 Metascore
    • 20 Critic Score
    It's unsurprising that developer TikGames is primarily known for cell-phone games and casual Flash-type stuff, because that's exactly what Interpol: The Trail of Dr. Chaos feels like. This is exactly the kind of simplistic, disposable, and completely charm-free junk that Microsoft shouldn't be clogging up Xbox Live Arcade with.
    • 43 Metascore
    • 20 Critic Score
    Every little thing about it, from the bland presentation to the dead-simple gameplay, conspires to make the final product incredibly lame. It has the depth of a bad downloadable game with the price tag of a full-on retail release. It's the worst of both worlds. And now you know.
    • 44 Metascore
    • 20 Critic Score
    The execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.