Giant Bomb's Scores

  • Games
For 968 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Bayonetta 2
Lowest review score: 20 NBA Live 14
Score distribution:
969 game reviews
    • 73 Metascore
    • 40 Critic Score
    Imitation is an open invitation for comparison, and while it's mostly competent from a technical perspective, it's all very rote.
    • 72 Metascore
    • 40 Critic Score
    Assassin's Creed: Unity is at once an object of exquisite beauty and exhausting boredom.
    • 68 Metascore
    • 40 Critic Score
    With faster and more responsive controls, a better multiplayer framework, and a smoother character progression system, this one could have been surprisingly competitive in its category. But with so many problems holding it back, Lost Planet 2 is hard to recommend against all the other great shooters already out there.
    • 79 Metascore
    • 40 Critic Score
    Soul Calibur gets the fighting right, but without online play or the single-player mission mode that made it fun to play alone, this XBLA re-release is a flimsy package.
    • 49 Metascore
    • 40 Critic Score
    THQ wants you to pay $7.00 for eight missions and a handful of mostly meaningless unlockables. That's just crazy.
    • 66 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 55 Metascore
    • 40 Critic Score
    There are a few glimmers of what could have been in here, but this is not the game that legitimizes Kinect as a game-playing device, nor does it do a single thing to restore any vibrancy or value to the Star Wars license. Fans of Star Wars, Kinect hopefuls, and little kids all deserve better.
    • 56 Metascore
    • 40 Critic Score
    Yes, 2K has imbued 2K15 with impressive graphical prowess, but those hot visuals don't mean a whole hell of a lot when the rest of the game feels so undercooked.
    • 79 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 70 Metascore
    • 40 Critic Score
    Even if you are a hardcore Aerosmith fan, this game's short and spotty track list makes it hard to recommend.
    • 82 Metascore
    • 40 Critic Score
    The campaign has aged pretty poorly and the graphical updates to the campaign side of Gears of War feel half-baked, so unless you're really excited for the competitive part of Gears of War, there's nothing for you here.
    • 63 Metascore
    • 40 Critic Score
    Everything in the Underdome is a total hassle, and that gets old fast. That you don't gain any experience points or build up more weapon proficiency while in the arenas only makes a bad situation worse, and it makes the entire experience feel pretty pointless.
    • 64 Metascore
    • 40 Critic Score
    You're left with the impression that the single-player was an afterthought and that multiplayer was the focus. But even the multiplayer is saddled with enough flaws to make this game missable.
    • 77 Metascore
    • 40 Critic Score
    But it doesn't matter how slick a game like this looks if the action isn't on point. Housemarque has proven in the past it clearly has the chops to make great shooters, but it doesn't feel like that skill was fully brought to bear on this one.
    • 64 Metascore
    • 40 Critic Score
    Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
    • 53 Metascore
    • 40 Critic Score
    Humor is entirely subjective, and maybe some of the stuff I found to be a little easy and dull will get you going. However, I'm a lot more certain about the quality of Matt Hazard's gameplay, which almost feels like it's going out of its way to be mediocre at best. Hey, maybe that's part of the joke!
    • 53 Metascore
    • 40 Critic Score
    It's another bad top-down multiplayer shooter on a system that already has more than enough of the same.
    • 69 Metascore
    • 40 Critic Score
    If you're just comparing it to other action games released on the Wii, The Conduit does some interesting things with its control and with its multiplayer modes. But other aspects, like the poor story, bland design, and awful voice acting, would be just as bad on any platform. It's that stuff that drags The Conduit down into an area where it's tough to recommend without providing a boatload of caveats.
    • 61 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 62 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 73 Metascore
    • 40 Critic Score
    WWE 2K16 improves on the many things wrong with last year's game, but not nearly enough.
    • 34 Metascore
    • 40 Critic Score
    This is most definitely a lazy, slapped together, overly expensive waste of time that nobody need bother play. And yet, for some bizarre reason, all I could think about while playing The Expendables 2 was that it didn't have to be this way.
    • 57 Metascore
    • 40 Critic Score
    The game itself isn’t much fun, regardless of the number of players. With its plodding, monotonous pace and scattered presentation, Rocketmen doesn’t do enough to separate itself from the seemingly infinite number of other dual joystick shooters available via Xbox Live Arcade or the PlayStation Network.
    • 78 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 57 Metascore
    • 40 Critic Score
    Save for some occasionally witty banter, this generally generic brawler is too concerned with the window-dressing of time-travel to capitalize on Spider-Man's character, abilities, or mythology.
    • 73 Metascore
    • 40 Critic Score
    Nothing about the gameplay feels broken, it just feels soulless this time around.
    • 68 Metascore
    • 40 Critic Score
    For every brilliant moment, there's a handful only worthy of exasperated annoyance.
    • 67 Metascore
    • 40 Critic Score
    The game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.
    • 57 Metascore
    • 40 Critic Score
    The game itself isn’t much fun, regardless of the number of players. With its plodding, monotonous pace and scattered presentation, Rocketmen doesn’t do enough to separate itself from the seemingly infinite number of other dual joystick shooters available via Xbox Live Arcade or the PlayStation Network.
    • 55 Metascore
    • 40 Critic Score
    Instead of making excuses for Lost: Via Domus, I would just recommend that everyone but the most die-hard of Lost fans take a pass on this one.